Age | Commit message (Collapse) | Author | Files | Lines |
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installed as unprivileged user.
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changes:
-bugfixes
-rendering improvements/speedup
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Changes:
- revert back to upstream MASTER_SITE so it's actually possible to install
this package at all!
3.3.8 (Released 2006-10-12):
C13 - Finished fixing the bug from 3.3.7. I only fixed half of it this time.
W,S - Added a way for senior admins to erase avatars if needed.
3.3.7 (Released 2006-10-12)
C13 - Fixed bug that would frequently crash clients when you close busy
rooms or games.
3.3.6 (Released 2006-10-11)
S - Fixed bug that crashed it a couple times. Was caused when a clock
expired.
S - Made deferred callbacks more predictable. There are several bugs
that may be fixed by this.
W - Added space before Chinese flag on main page.
W - Added admin tool to look up rooms a user owns.
C13 - Got rid of stack dump in audio code. This was added for
debugging, and I forgot to take it out!
C13 - Fixed several fairly severe memory leaks in the client.
C13 - Fixed problem where audio would lag far behind in some teaching games.
W - Fixed date/time display in game archives (it was ignoring your time zone).
S - Got the KGS Plus schedule mailer working again.
W - Fixed self-reference in cgoban-nfa.jnlp.
S - Turned off ranks of robots who aren't ranked robots.
W - Fixed KGS Plus logo.
C13,W - Updated Polish translation.
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changes: improved error handling, code cleanup
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Changes:
Kolf
* Make the floater not have so big range on level 5 of hard course
so it can not put the ball out of the walls.
KTuberling
* New language Low Saxon added.
KPatience
* Fix bug "cannot win this game" message just after start of mod3 game.
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instead of BSD. This addresses PR#29424
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Changes since 3.3.1:
- unknown, since it's closed source.
pkgsrc-specific changes:
- copied the distfile to ftp.NetBSD.org, after getting explicit
permission by the author to do so.
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- Fix: A ship in a depot must be stopped before it can be cloned.
- Fix: After changing directory in 'Play Scenario', the default scenarios
didn't show up in 'New Game'
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PolyGlot is a "UCI adapter". It connects a UCI chess engine to an
xboard interface such as WinBoard. UCI2WB is another such adapter (for
Windows).
PolyGlot tries to solve known problems with other adapters. For
instance, it detects and reports draws by fifty-move rule, repetition,
etc ...
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Fruit is a chess engine. If you seek maximum playing strength, Fruit is
your choice!
Fruit is vice world computer chess champion 2005 and one of the
strongest chess programs in the world.
Fruit has a unique playing style, making it a good addition to any
chess-engine collection.
Fruit comes with a customised opening book and has many features which
make it interesting especially for the engine enthusiast and serious
correspondence player.
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that the distfile name contains a version number in the first place,
yeah.
Bump PKGREVISION and use a new DIST_SUBDIR.
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From the homepage:
Version 0.9.1 fixes a few minor bugs in 0.9.
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pas maintenu, contenant des erreurs de sécurité, irréparable.
au revoir et bon voyage!
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useless. There is only a single server speaking this protocol, which has
been updated some days ago. It does not accept the 2.x clients anymore.
Now it is possible to play Rengo on the new server. Another change is
that the rating system has been adjusted to reality.
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in the PATH. Added the dependency to Java. Bumped PKGREVISION.
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aren't detected on DragonFly.
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instead of the ancient automake14.
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This fixes problems when some installed packages are outdated.
Per wiz@'s request.
Grrr, I really hate this kind of change.
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gnome-games 2.15.92
===================
This is the final release candidate of gnome-games before 2.16.
New in this release:
- Updated GTali, Gnomines, Gnibbles, Gataxx and Iagno menu icons
and added SVG versions of those from Daniel Derozier.
Known issues:
- Rasterizing the Mahjongg and Aisleriot playing field takes too long with the
current SVG code paths. We hope to optimize this code for the final release.
Updated translations:
- Added and updated Oriya translation
- Updated Bulgarian translation
- Updated Indonesian translation
- Updated Swedish translation
- Hungarian translation updated
- Updated Russian translation
- Updated Vietnamese translation
- Fixed wrong translation in iagno in Finnish
- Updated Japanese translation
- Updated German translation
- Estonian translation updated
- Updated Dzongkha translation
gnome-games 2.15.6
==================
This is the second beta release of gnome-games on our super-bonus
way up to the awesome level known as "2.16". We're pretty stoked
about it; please check it out and bug test so we can make this the
awesomist gnome-games release, yet!
General:
- 8 translations updated:
* Basque: Inaki Larranaga
* Macedonian: Jovan Naumovski
* Norwegian bokmål: Kjartan Maraas
* French: Christophe Merlet
* Dutch: Tino Meinen
* Spanish: Francisco Javier F. Serrador
* German: Hendrik Richter
* Finnish: Ilkka Tuohela
Aisleriot:
- fix crasher bug #342038: Callum McKenzie
Gnomine:
- fix rendering of prelight #349696: Andreas Røsdal
gnome-games 2.15.5
==================
This is the first beta release of gnome-games in anticipation
of the 2.16 release. The changes in this release consist of
bug-fixes, usaility improvements and translations.
General:
- The pause game option now behaves consistently in mahjongg,
gnomine, gnibbles and gnometris.
- Improved the desktop file summaries of all games. This change
is based on feedback from the usability team.
Aisleriot:
- Redo the garbage-collection protection code, which should
prevent crashes. Aisleriot needs to be thoroughly tested now.
- Fixed bug-buddy invocation from Aisleriot.
Gataxx:
- Fixed rendering when animations are disabled.
Gnibbles:
- Increased contrast between walls and background.
gnome-games 2.15.4
==================
This is the final development release of gnome-games before the beta
cycle. This is also the first release under the new maintainter, and,
as such, it is a bit short on the changes list.
What's new:
General:
- Several games got full screen mode: Blackjack, Gnect, Gnibbles,
Gnobots, Gnotravex, Gnotski
- Fixed window icons in: Aisleriot, Gnotski, Iagno, Mahjongg
Mahjongg:
- Added tootips to toolbar buttons.
Aisleriot:
- Fix logo in dialog.
Gnomine:
- Implement a warning when placing too many markers around a
mine.
GTali:
- Scoreboard changes: use user's first real_name rather than "Human".
Known issues:
- Aisleriot has a crasher bug which has not yet been resolved.
gnome-games 2.15.3
==================
This development release of gnome-games is a little short on new
content since we are in the process of changing maintainers and not
everything is organised yet.
Things that have changed:
General:
- High scores: the file is truncated properly if you use a short name.
This stops you getting a top-ten score with 11th-place.
- Require the latest intltool.
Aisleriot
- Radio-buttons for Klondike options work now. There are new choices for
how you want your cards dealt in Klondike.
- Explicitly protect the cards from garbage collection. This is should
fix bug #342038, but doesn't actually seem to work.
Robots:
- Really, really, fix the desktop icon name this time (I hope).
gnome-games 2.15.2
==================
This is the second development release of gnome-games for the 2.15
development cycle. Not too much new this time, the most visible change
being the auto-move animation in Aisleriot.
General:
- Find the Avahi libs properly, not just if they're in /usr/lib
- Improve the linking process for other zeroconf libraries. Once
again this should help people compiling with libraries anywhere
but the deafult locations.
- Disabled GTK double-buffering in programs which do their own
double-buffering. Aisleriot in particular should benefit from this.
Aisleriot:
- Add a "trickle" effect for auto-moved cards to make it more obvious
and to make the end-of-game situation in Freecell a little less
sudden.
- Better behaviour for the mouse. Notably, if you click on a card
that isn't draggable and move away from the card, it cancels the
click.
- Radio buttons for the per-game menu have been implemented, although
nothing uses it properly yet (Klondike uses it, but only in a stupid
way for testing purposes).
- More cleanups from Amnon Aaronsohn. Including memory leaks fixes.
- The games list is now sorted regardless of locale.
Nibbles:
- Fix relative motion so the worm doesn't automatically die if you
turn the same way too often.
Robots:
- Use the correct icon name for the desktop file.
gnome-games 2.15.1
==================
It's that time of release-cycle again. Time for completely new code
and completely new bugs. A lot of the work so far has been clean-up
work, especially those focused on by the GNOME Goals. Thomas Andersen,
Thomas Thurman, Paolo Borelli and Przemys©©aw Grzegorczyk deserve
special thanks for their efforts towards these. The other highlights
are Avahi support and resizeable graphics in Robots.
My primary goals for this release cycle are to finish the resizing
work and to fully migrate all the games to the new high-score
system. I would also like to revamp the networking user-interface to
make playing games with your friends trivial.
General:
- Avahi support courtesy of Daniel Haischt.
- The bonded card set now uses vector graphics for the ranks.
- Use icon themes everywhere.
- Updated about dialogs.
- Incorrect documentation links fixed.
- Migrate command-line options from popt to GOption.
- With some themes, look for a similar name if the exact name isn't there
(e.g. find bonded.svg if bonded.png isn't around anymore).
Aisleriot:
- Many. many, minor fixes.
- Code clean-up by Amnon Aaronsohn.
- Double-clicking the foundations in seahaven triggers auto-play.
Ataxx:
- Added a secondary hilight to the selected piece.
Gnometris:
- Change the command line options to work with the new level system.
Mahjongg:
- Reorganise the menu sensitivity.
- Make sure we start the clock whenever the player does something that
looks like starting a game (e.g. asks for a hint).
Nibbles:
- Use the new high score system.
Robots:
- Make the graphics resizeable.
- Use new SVG graphics from Nicu Buculei.
- The bubble graphics appear in the theme menu: this is a known bug.
Same GNOME:
- Make sure the command-line options work.
Tetraves:
- Use the new high score system.
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"For people who enjoy swearing at their computer, Bastet (short for
Bastard Tetris) is an attractive alternative to Microsoft Word."
(taken from http://hublog.hubmed.org/)
Have you ever thought Tetris(R) was evil because it wouldn't send you
that straight "I" brick you needed in order to clear four rows at the
same time? Well Tetris(R) probably isn't evil, but Bastet certainly is.
>:-)
Bastet stands for "bastard tetris", and is a simple ncurses-based
Tetris(R) clone. Unlike normal Tetris(R), however, Bastet does not
choose your next brick at random. Instead, Bastet uses a special
algorithm designed to choose the worst brick possible. As you can
imagine, playing Bastet can be a very frustrating experience!
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manual build dependency.
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- some minor level changes
- new level (danger, it's very lethal ;-) )
- level negotiation
- fixed bug with -s option
- lot of cool new graphics
- optional 3D view
- killing objects
- fixed segfault in avi editor, when can't write to a file
- optimized output files from the avi editor
- improved avi editor (status bar, hold key)
- anti-memory leak mechanism (by default turned off for higher performance)
- fixed several bugs in image loader
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Bump to nb8
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