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2011-04-05Fix build with png-1.5.wiz2-3/+52
2011-04-05Update to 1.64:wiz2-6/+6
Version 1.64 * 2 bug fixes * Updated French translation
2011-04-03Fix build with png-1.5.wiz2-1/+31
2011-04-03Set LICENSE.wiz1-5/+6
2011-04-03Fix build with png-1.5.wiz2-1/+39
2011-04-03Set LICENSE.wiz1-1/+2
2011-04-03Fix build with png-1.5.wiz2-1/+120
2011-04-03Set LICENSE.wiz1-1/+2
2011-04-03Fix build with png-1.5.wiz2-1/+28
2011-04-03Fix build with png-1.5.wiz2-1/+73
2011-04-03Fix build.markd2-9/+10
2011-04-01Fix the crossfire-client* packages for png-1.5.wiz5-3/+60
2011-04-01Fix build with png-1.5.wiz2-1/+17
2011-03-29* Fix build (using deprecated gtk functions)ryoon2-3/+7
* Remove unnecessary white space from DESCR. * Set LICENSE.
2011-03-26Update cgoban-java to 3.4.14. Changes are too numerous to list here, butrh2-7/+7
most importantly, version 3.4.x is now required in order to connect to KGS.
2011-03-21Update to 1.63:wiz3-7/+29
Version 1.63 * 2 bug fixes * Updated and new translations * More flexiblity accepting answers
2011-03-16Update to 0.8.1, take maintainership.wiz2-8/+7
2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien Toy Shop's consume power. 2011-03-08 -- Version 0.8.0 released, with some AI improvements and minor bug fixes.
2011-03-16* LICENSE=gnu-gpl-v2 (or later)obache3-13/+27
* add user-destdir installation support * use usual user/group/permission instead of hard coded one for permissions * create one more missing required directory Bump PKGREVISION.
2011-03-16sort.obache1-5/+5
2011-03-16* honor VARBASE for game score file.obache4-22/+40
* add user-destdir installation support * take care score file for binary package Bump PKGREVISION.
2011-03-11update master_siteszafer2-6/+6
2011-03-11remove dead mirrors. update master_sites.zafer1-8/+2
2011-03-11Update to 9109: new grid types, not used yet. Bug fixes.wiz2-6/+6
2011-03-11service suspended. prevent timeout. fetch from backup.zafer1-2/+2
2011-03-11ftp service suspended. fetch from master_sites_backup.zafer1-2/+2
2011-03-06Remove some comments against grep mismatches.wiz1-5/+1
2011-03-02Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly.obache1-2/+2
2011-03-02Add onscripterryoon1-1/+2
2011-03-02Import onscripter-20110226 as games/onscripterryoon6-0/+176
ONScripter executes a script for NScripter. NScripter is an engine for the creation of visual novels on Microsoft Windows. This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-02-28Reset maintainer for retired developers.wiz1-2/+2
2011-02-26Update URLs.shattered1-3/+3
2011-02-26Fix destdir support.hans1-2/+2
2011-02-26+ lnlobache1-1/+2
2011-02-26Import lnl-3.4.19 as games/lnl.obache4-0/+33
Based on PR#44554 by ISHIHARA TAkanori, with some clean up. Labyrinths & Legends is Rogue like RPG of the system such as Rogue, Moria, NetHack and "Torneko's Great Adventure". The "Put a party together." thing that it couldn't be done with Rogue like is made.
2011-02-24Changes 1.8.5:adam7-127/+74
* AI: * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. * Fixed bug 16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Added another keep in scenario 14. * Editor: * Added a standard click sound for brush bar buttons (bug 15635) * Graphics * Updated portraits for Drake Fighter and Burner * Language and i18n: * Updates fonts: DejaVu 2.32 * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese * User interface: * Fixed bug 16653: Avoid markup when calculating the text length for ellipse text (Debian bug 547476). * Fix bug 15960 "again", making "Cancel" a separate action and not just a duplicate of "OK." * Fix crash when doing teleport+attack to a fogged village
2011-02-23Changes 1.01-r1914:adam7-10/+85
Fix building on 32- and 64-bit machines.
2011-02-13Update to 1.62:wiz4-30/+50
Version 1.62 * 4 bug fixes * Updated and new translations
2011-02-01Fix build with png-1.5.wiz2-1/+63
2011-02-01Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION.wiz1-2/+4
2011-01-31Fix build with png-1.5.wiz2-1/+17
2011-01-27Removed games/wormux successor games/warmuxadam6-1551/+2
2011-01-27Have the mascots of your favorite free software battle in the Warmux arena.adam7-0/+1661
Using dynamite, grenades, baseball bat and others weapons... exterminate your opponent in a 2D toon style scenery and a funny environment. Each player (2 minimum, on the same PC) controls the team of his choice (tux, gnu, firefox, wilber,...) and must destroy his adversary using more or less casual weapons. Although a minimum of strategy is required to vanquish, Warmux is pre-eminently a "convivial mass murder" game where, turn by turn, each member of each team attempts to produce a maximum of damage to his opponents. Changes 11.01: * Name and numbering (year.month) change! * Android port * Symbian^3 port (number of characters/teams subject to memory constraint) * More toonesque than ever characters! Cuteness not considered a weapon * New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights" * Increased number of teams playable in a single game to 8 * Massive memory optimizations, and 16 bits-per-pixel rendering * Massive speed optimization allowing better gameplay * Help is now much richer; please help us translate it even more! * Widget in options menu to edit keybindings * Kinetic scrolling to browse the map * Traditional in-game toolbar clickable, click wind indicator to display touch controls! * Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster * Custom teams * Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-24Add upstream bug report URL.wiz2-3/+4
2011-01-23Update to KDE SC 4.5.5markd4-12/+10
bugfixes and translation updates
2011-01-21Update to 9076. Fix About-dialog to include version number.wiz4-22/+27
Two new games "range" and "signpost" and bug fixes.
2011-01-21Update to 1.61:wiz4-9/+85
Version 1.61 * 5 bug fixes * Updated and new translations
2011-01-21Update to 115:wiz2-6/+6
* The delete key should work on Macs. (Konstantin Stupnik) * Typos in the animate forest description fixed. (Paul Nguyen, Kender) * You can no longer petrify or stone to flesh quest items. (Lorenzo Batallones) * Items that fall in a hole will not be revealed up on the next level's map. (Kender) * Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports "You are invisible." (Kender) * No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain. (Mental Mouse) * The Regenerate spell now works for creatures with No Regeneration, as was intended. (Mental Mouse) * Flesh golems can once more regenerate. (They lost this in the no-regen sweep) (Mental Mouse) * Giant Spiders have defences better fitting their explevel. (Mental Mouse) * The earth hammer is now made from stone as you'd expect. (Kender) * The spell Summon Daemon now spells Daemon like the rest of POWDER. (Mental Mouse) * Typo fixed in Golden Tridude description. (Mental Mouse) * Clarify cave troll description. (Metnal Mouse) * s/byte/sting/ for scorpion description. (Mental Mouse) * Clarify butcher skill description. (Mental Mouse) * Water elementals no longer leave corpse. * Eaten intrinsicly poisonous corpses now has a significantly shorter timeout. (Kender) * Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type. (Mental Mouse) * Vampire bats will no longer chase players which they aren't interested in. (Kender) * Option to email character dumps on the iPhone to get them out of the black box. * Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10. * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels when in landscape mode on the iPhone. * Makefiles for Linux have $(LDFLAGS) added. * The torches in the Lomaka tiles have been fixed to show up in the correct hand. (Martin Rittweger) * The Wish command now includes the ability to take on a monster's form and stats, so you can play as a monster if you wish. (Robert Barber) * On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick. (Matthew Wyatt)
2011-01-20Fix build with png-1.5.wiz3-5/+21
2011-01-19SUBDIR+= pinguskefren1-1/+2
2011-01-19Initial import of pingus 0.7.3 - a Lemmings(TM) clonekefren6-0/+1607