Age | Commit message (Collapse) | Author | Files | Lines |
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Version 1.64
* 2 bug fixes
* Updated French translation
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* Remove unnecessary white space from DESCR.
* Set LICENSE.
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most importantly, version 3.4.x is now required in order to connect to KGS.
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Version 1.63
* 2 bug fixes
* Updated and new translations
* More flexiblity accepting answers
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2011-03-09 -- Version 0.8.1 released, with a bugfix for Alien
Toy Shop's consume power.
2011-03-08 -- Version 0.8.0 released, with some AI improvements
and minor bug fixes.
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* add user-destdir installation support
* use usual user/group/permission instead of hard coded one for permissions
* create one more missing required directory
Bump PKGREVISION.
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* add user-destdir installation support
* take care score file for binary package
Bump PKGREVISION.
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ONScripter executes a script for NScripter. NScripter is an engine
for the creation of visual novels on Microsoft Windows.
This package is based on PR pkg/44555 from ISIHARA Takanori.
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Based on PR#44554 by ISHIHARA TAkanori, with some clean up.
Labyrinths & Legends is Rogue like RPG of the system such as
Rogue, Moria, NetHack and "Torneko's Great Adventure".
The "Put a party together." thing that it couldn't be done with
Rogue like is made.
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* AI:
* Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure
for old-style AI config.
* Fixed bug 16585: made AI move in targeting phase even if for some of the
'best' units moves to targets are impossible
* Campaigns:
* Descent into Darkness:
* Made 'Alone at Last' easier.
* Legend of Wesmere:
* Added another keep in scenario 14.
* Editor:
* Added a standard click sound for brush bar buttons (bug 15635)
* Graphics
* Updated portraits for Drake Fighter and Burner
* Language and i18n:
* Updates fonts: DejaVu 2.32
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
* User interface:
* Fixed bug 16653: Avoid markup when calculating the text length for
ellipse text (Debian bug 547476).
* Fix bug 15960 "again", making "Cancel" a separate action and not just
a duplicate of "OK."
* Fix crash when doing teleport+attack to a fogged village
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Fix building on 32- and 64-bit machines.
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Version 1.62
* 4 bug fixes
* Updated and new translations
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Using dynamite, grenades, baseball bat and others weapons... exterminate your
opponent in a 2D toon style scenery and a funny environment.
Each player (2 minimum, on the same PC) controls the team of his choice (tux,
gnu, firefox, wilber,...) and must destroy his adversary using more or less
casual weapons. Although a minimum of strategy is required to vanquish, Warmux
is pre-eminently a "convivial mass murder" game where, turn by turn, each
member of each team attempts to produce a maximum of damage to his opponents.
Changes 11.01:
* Name and numbering (year.month) change!
* Android port
* Symbian^3 port (number of characters/teams subject to memory constraint)
* More toonesque than ever characters! Cuteness not considered a weapon
* New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed
"urban heights"
* Increased number of teams playable in a single game to 8
* Massive memory optimizations, and 16 bits-per-pixel rendering
* Massive speed optimization allowing better gameplay
* Help is now much richer; please help us translate it even more!
* Widget in options menu to edit keybindings
* Kinetic scrolling to browse the map
* Traditional in-game toolbar clickable, click wind indicator to display
touch controls!
* Improved minimap: now displays boxes, can be resized through keyboard
shortcuts, can be clicked to move around faster
* Custom teams
* Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
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bugfixes and translation updates
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Two new games "range" and "signpost" and bug fixes.
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Version 1.61
* 5 bug fixes
* Updated and new translations
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* The delete key should work on Macs. (Konstantin Stupnik)
* Typos in the animate forest description fixed. (Paul Nguyen,
Kender)
* You can no longer petrify or stone to flesh quest items.
(Lorenzo Batallones)
* Items that fall in a hole will not be revealed up on the next
level's map. (Kender)
* Zapping a wand of invisibility at yourself when you are
already invisible from a permament source no longer reports
"You are invisible." (Kender)
* No longer falsely get system shock if a creature you possessed,
but released when it was polymorphed, is finally slain. (Mental
Mouse)
* The Regenerate spell now works for creatures with No
Regeneration, as was intended. (Mental Mouse)
* Flesh golems can once more regenerate. (They lost this in
the no-regen sweep) (Mental Mouse)
* Giant Spiders have defences better fitting their explevel.
(Mental Mouse)
* The earth hammer is now made from stone as you'd expect.
(Kender)
* The spell Summon Daemon now spells Daemon like the rest of
POWDER. (Mental Mouse)
* Typo fixed in Golden Tridude description. (Mental Mouse)
* Clarify cave troll description. (Metnal Mouse)
* s/byte/sting/ for scorpion description. (Mental Mouse)
* Clarify butcher skill description. (Mental Mouse)
* Water elementals no longer leave corpse.
* Eaten intrinsicly poisonous corpses now has a significantly
shorter timeout. (Kender)
* Attacks which deal multiple types of damage in the same hit
will have damage reduction applied to each of the types, rather
than only to the first type. (Mental Mouse)
* Vampire bats will no longer chase players which they aren't
interested in. (Kender)
* Option to email character dumps on the iPhone to get them
out of the black box.
* Searching due to intrinsics will put Searching on the status
line, and multiple manual searches will report Seached x10.
* Improved the Akoi Meexx 12x12 tiles, for less ugly pixels
when in landscape mode on the iPhone.
* Makefiles for Linux have $(LDFLAGS) added.
* The torches in the Lomaka tiles have been fixed to show up
in the correct hand. (Martin Rittweger)
* The Wish command now includes the ability to take on a
monster's form and stats, so you can play as a monster if you
wish. (Robert Barber)
* On level up, the number of Piety points you have in each
class is displayed beside the class name so you can better
judge which class to pick. (Matthew Wyatt)
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