Age | Commit message (Collapse) | Author | Files | Lines |
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of the shlib name change (!) during the update to 1.900.0.
Noted by Robert Elz in PR 35431.
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clear that these variables are completely unrelated to
BUILDLINK_TRANSFORM.
Added a legacy check that catches appearances of BUILDLINK_TRANSFORM.*.
XXX: Where should incompatible changes in pkgsrc be documented?
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Changes from 3.3.12 to 3.3.13 (Released 2006-01-10)
C13 - Fixed Danish translation so Danish users can log in again.
S - Put fan/buddy/censor boxes in user info window of applets.
W - Got the locale of the web graph images working correctly.
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Changes from 3.3.11 to 3.3.12 (Released 2006-01-07)
C13 - Made it possible to allow only fast games in automatch.
C13 - Fixed bug that would crash client if a Linux user tried to start
automatch when sound was enabled but their sound device was in use.
C13,S,W - Added Danish translation. Updated Czech, Polish, Viet
Namese, and Basque translations.
C13 - Added missing Viet Namese configuration option.
CGTP - Robots don't leave tournament games any more just because their
opponent is missing.
W - Fixed typo in download page.
S - Fixed a bug that would make robot players moves be ignored in
automatch games where the robot moved first.
S - Automatch games now must be played if they are started. If you
leave an automatch game, even if it is before anybody has made a
single move, it counts as an escape against you.
S - I think that I fixed the bug that made some games ignore the
"done" button at the end. At least, I can't reproduce the bug any
more, although I'm not sure why the changes that I made affect it.
C13 - No longer shows word "Unfnished" when looking at a review of a
rengo game.
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Changes from 3.3.10 to 3.3.11 (Released 2006-12-12)
C13 - Fixed tool tips for automatch options.
S - Fixed bug that would crash server when you had only fast & blitz
allowed in automatch.
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Changes from 3.3.9 to 3.3.10 (Released 2006-12-12)
C13,S - Added "fast" automatch option.
S - Fixed a bug that would crash the server when an admin deleted a
not-yet-fully-registered account.
S - Fixed a bug that would sometimes omit moves when recording a
lecture. Old lectures can usually be fixed, but it will be an
extremely time consuming process, so I'm not sure when/if this will
happen. I currently know of two lectures that have missing moves.
All - Added Viet Namese translation. Updated Chinese (mainland).
C13,S - Added automatch countdown window and warning sound.
W - Added CVV2 code to credit card processing.
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Changes from 3.3.8 to 3.3.9 (Released 2006-11-30)
C13 - Fixed bug that would crash client when closing game or playback
window if the right things were going on in the meantime.
C13,S - Fixed bug in Japanese rules where difference in capture count
was not being used to check for repeats.
S - Fixed bug that would let a user log back in (or stay on) from the same IP
address after being booted if he logged out before the boot.
C13 - Fixed bug that crashes client with a call stack beginning in "at R.d".
C13 - Fixed bug that would crash if your audio system didn't support
8000Hz, 16 bit, little endian PCM data.
S - Fixed bug that broke the tournament when a sponsor logo was in the
games.
W - Fixed bug that made it impossible to delete tournaments with
apostrophes in their names.
S - Fixed bug that made it possible to score the game without opponent
pressing done.
S - Fixed bug that crashed server on Nov. 4.
C13,S - Added automatch system.
C13 - Added ranks to moderate panel.
C13 - Fixed bug in moderate, was taking the wrong text.
C13 - Rooms in any room-based submenu are now sorted by name.
C13,W - Updated French, Japanese, Czech, Turkish, Chinese, Polish,
Russian, and German translations.
CGTP - Fixed bug that would crash clients that were used as libraries.
CGTP - Added automatch option, reworked properties a little bit.
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What's New in Wesnoth 1.2
The single player mode has a new tutorial, and 3 new campaigns: Two
Brothers, The South Guard, and Under the Burning Suns. The first one was
intentionally designed to be easy for beginning players. The last one is
set in an environment quite different from that of the typical Wesnoth
campaign, and includes a few changes to game rules. The existing campaigns
include new scenarios, dialogue, items, and optional bonus victory
objectives. Replay of saved games has been improved considerably, allowing
one to show single turns at a time, navigate through the replay, and
toggle fog-of-war at will.
Battle for Wesnoth
Multiplayer has new features, making the internet or LAN mode a more
pleasant experience. It allows setting a per-turn time limit, sending
private messages to allies, and banning unwelcome users by IP address. The
multiplayer lobby interface now displays detailed information about
existing games. A few new multiplayer maps were also added.
Other changes in game content include new units, new terrain types, and
further balancing of unit stats and abilities. We have added progress bars
to major loading points in the game. We have also added some great new
music, and a host of new sound effects. There have also been some
rearrangements and improvements to the in-game help.
One major change is that we have undertaken a heavy revision of our sprite
imagery; affecting almost all units except the drakes, mermen, and naga,
intended to bring most of the units into consistent style and correct
size. A result of this is that units (which we've revised) that belong to
different teams, now show their team color on clothes and banners. We have
also completely replaced the icons representing the attacks of units.
There are a few new portraits and story pictures, some major improvements
to terrain graphics (especially the new mountains, cave,
castles/encampments, swamp, canyons, and tropical forests, not to mention
a few others).
Battle for Wesnoth
Developers and Modders can enjoy new WML (Wesnoth markup language)
features, including custom abilities, unit stat modification, more
detailed events, and the ability to script a custom AI in Python.
Additionally, we have added basic code support for the animation of
walking, swimming, dying, and other special actions; in doing so we've
done a major cleanup of the WML that describes said animations, making it
much more consistent.
Battle for Wesnoth now supports right-to-left languages. There are new
Polish and Norwegian translations, and many other incomplete ones. In
total, there are 35 translations being worked on; please join us to help
finish the incomplete translations for future releases.
Version 1.2 includes a gameplay feedback mechanism. Players can allow the
program to send anonymous statistics of their performance in single-player
campaigns to our server - this gives campaign authors the information they
need to balance the difficulty of their campaigns.
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support in the meantime, bump PKGREVISION.
Patch from ftp.altlinux.org /pub/people/thresh
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ftp.altlinux.org /pub/people/thresh
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Solaris.
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generation, and so forth, ad infinitum. (The search order of find(1)
seems to be different between NetBSD and Solaris.)
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Some additional quotes and wisdoms.
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depends bump.
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INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with
${PREFIX}/${PKGMANDIR}.
Fixes PR 35265, although I did not use the patch provided therein.
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GTetrinet 0.7.11 - 2006-11-15
- Fix a long-standing hang/crash when executing GTetrinet for
the first time (Loïc Minier, #114425).
- Remember game mode setting (Lucas Nussbaum, #344522).
- Fix compilation without libesd (Ricardo Setti, #312995).
- Fix a crash on NetBSD/Sparc64 (#338712).
- New and updated translations: Nepali (Pawan Chitrakar),
Catalan (Jordi Mallach), Welsh (Dafydd Harries), Dutch (Wouter Bolsterlee),
Swedish (Daniel Nylander).
GTetrinet 0.7.10 - 2006-09-02
- SECURITY RELEASE -- Ref. CVE-2006-3125
- Add index undeflow protections in network code.
- Require GTK+ 2.6.0.
- Fixed manpage typos.
- Require new intltool and move ALL_LINGUAS to po/LINGUAS.
- New and updated translations: Bulgarian (Alexander Shopov),
Basque (Iñaki Larrañaga), Traditional Chinese (Abel Cheung),
German (Jens Seidel), Nepali (Pawal Chitrakar), Finnish (Ilkka Tuohela),
Vietnamese (Clytie Siddall).
GTetrinet 0.7.9 - 2005-04-29
- Revamped encoding of data handling, fixing the output in partyline, etc.
when using UTF-8 locales (Vidar Holen).
- Ported to use GtkAboutDialog (Pedro Villavicencio Garrido).
- Fixed network latency issues (Julien Plissonneau Duquène).
- Fixed crashes in the channel list support (Julien Plissonneau Duquène).
- New and updated translations: Traditional Chinese (GNOME HK Team),
Canadian English (Adam Weinberger), Norwegian bokmål (Vidar Holen),
Bulgarian (Yavor Doganov), Kinyarwanda (Steve Murphy).
GTetrinet 0.7.8 - 2004-12-26
- Added minimal support for the Blocktrix protocol, now in use at
tetrinet.org (Loren Abrams).
- New and updated translations: Italian (Riccardo Bozzo),
German (Gerfried Fuchs), Korean (Michael Kim),
Canadian English (Adam Weinberger), Serbian (Danilo Šegan),
Punjabi (Amanpreet Singh Alam), Norwegian bokmål (Kjartan Maraas),
Simplified Chinese (Funda Wang).
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Small bugfixes.
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Amazons is a game played on a 10x10 chess board. Each side has four
pieces (amazons) that move like chess queens (in a straight line
in any direction). Instead of capturing pieces like in chess, the
game is determined based on who moves last.
Each move consists of two parts. First an amazon moves to a new
square and then fires an arrow to another square (the arrow is
fired in a straight line in any direction from the square the amazon
landed on). The square the arrow lands on becomes a permenant block
for the rest of the game. No one can move over it, or fire an arrow
over it. Every turn an amazon must move and fire an arrow, so every
turn there is one less square available on the board. Try and block
in your opponent or section off a good chunk of the board for
yourself.
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or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
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Monsterz is a little puzzle game, similar to the famous Bejeweled
or Zookeeper.
The goal of the game is to create rows of similar monsters, either
horizontally or vertically. The only allowed move is the swap of
two adjacent monsters, on the condition that it creates a row of
three or more. When alignments are cleared, pieces fall from the
top of the screen to fill the board again. Chain reactions earn
you even more points.
This game is mostly about luck, but it remains highly addictive.
You have been warned.
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packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
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Solaris. PKGREVISION++
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* 0.5.0 (08-12-2006)
- added TCP/IP networking (requires SDL_net)
- added new map 'Clipped Wings' (Yalwa campaign)
- added partial Hungarian translation
- added new event 'destroyunit'
- added new mountain tiles, and enhanced several others
- improved portability
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does not work. Therefore, the XBILL_HOME is set explicitly in CPPFLAGS.
It's not the best way to fix it, but at least it works.
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increase its BUILDLINK_ABI_DEPENDS, and bump PKGREVISIONs
of dependencies.
Sorry for not finding this earlier.
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changes:
-redesign status bar; long hint strings can now be seen as a tooltip
-fix demo playback
-more code cleanup and commenting
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