Age | Commit message (Collapse) | Author | Files | Lines |
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that Makefile is used. Addresses PR 29384.
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This version contains fixes for all known compiling issues.
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Make it compile.
Update HOMEPAGE and MASTER_SITES.
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Changes from version 2.6.9 to 2.6.10 (Released 2005-03-21)
Bugs Fixed
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C13 - Fixed "underline past end of URL" bug that hits with Java 1.5 and
certain text fields.
C13 - Fixed a bug that would make CGoban 2 ignore buttons etc. at
weird times due to a corrupted preferences system.
C13 - Hopefully fixed "buttons too wide during playback" bug. This bug
simply does not happen on my system, no idea why, but I've moved the
VCR controls to the bottom of the buttons, where they can be twice as
wide. Hopefully this will solve the problem.
Features Added
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C13 - Added "merge tool" to SGF editor when doing offline editing
C13 - Change replay game system so that KGS Plus games are available
for replay forever, as long as you always renew your subscription. If
you let your subscription expire, then when you resubscribe, you only
get to see the lectures since you last signed up.
C13 - Have client track when you signed up for KGS Plus and disable
playbacks that aren't available to you.
C13 - Added icons for admins, assistants, censors, and tournament winners.
C13 - Made java 1.5 web start once again let you put in desktop shortcuts.
C13 - If you use java 1.5 with web start, it will now associate .SGF
files with itself so clicking on such a file will automatically open CGoban.
C13 - Implemented java 1.5 web start's new "single instance" system,
so if you use the java web start with java 1.5, then it will only run
one version of cgoban, even if you open many SGF files or open a file
and connect to the server or whatever.
C13 - Cleaned up the "playback list" menu so that it is organized by
month, instead of a big pile of playbacks available.
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useful.
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Closes PR 29779 by Richard Rauch. Bump PKGREVISION.
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Version 0.11.5
==============
2004-12-26
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Version 0.11.4
==============
2004-12-12
- Fixed: Teamdata wasn't send right, net_send_playerid changed,
send_playerdata and do_playerdata fixed.
- Fixed: Problems with the second local player join and
leaving. Also the second local player won't get
informations which the first local player already had.
- Bombs will not explode right on slow computers.. it
seems they jump one field to far.
fixed: rewrote part of the do_explosion stuff and
part of the explosion_restore function. Explosion
was growing on slow PC more as one field per cycle.
- AI: Player die on a slow computer because they move more
as 1 Field. This might be also the problem Acidjnk told
me about.
Variable dir_change added so we won't have
anymore so many suicides.
little more work on the AI, there are still some kind of
problems. Maybe i'll rewrite the whole AI again.
- fixed: Server starts the game soo fast that the
client's ignore the gamestat for a running game.
Check if all players are ready.
- Makefile.am in include and data changed so make dist will
work fine as well as make install won't install anymore
all the useless *.h files.
- the firewall flag will be enabled and disabled automaticly.
Datapacket PKG_contest created to make it possible to work.
- only players who are in the game will be able to send
gamedata related packets to the game. (do_pkg() changed)
- fixed: AI won't have anymore so many suicide deaths.
- New Team menu Handling.
- changed: Playermenu (F2 in the Playerselection screen).
You will see some details about the other players and
you can go to the teammenu from here.
- fixed: udp_send:: Invalid argument Error Message
net_game_send_delplayer had a problem with the second
local player.
- changed: Chat Mode will always keep active if there is
only one player on one computer. If there are two player
we have to press F5 to activate the chatwindow.
- fixed: Quit Game wasn't working from the in game menu
- fixed: Network Version Error. There is no
possible Escape.
- fixed: Single Player Menu there was no ESC key working
- fixed: Player Selection Screen (single player)
ESC key wasn't working and also closing the program
haven't worked.
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Highlights at a glance
* Text-to-speech system with support built into Konqueror, Kate, KPDF
and the standalone application KSayIt
* Support for text to speech synthesis is integrated with the desktop
* Completely redesigned, more flexible trash system
* Kicker with improved look and feel
* KPDF now enables you to select, copy & paste text and images from
PDFs, along with many other improvements
* Kontact supports now various groupware servers, including eGroupware,
GroupWise, Kolab, OpenGroupware.org and SLOX
* Kopete supports Novell Groupwise and Lotus Sametime and gets
integrated into Kontact
* DBUS/HAL support allows to keep dynamic device icons in media:/ and
on the desktop in sync with the state of all devices
* KHTML has improved standard support and now close to full support for
CSS 2.1 and the CSS 3 Selectors module
* Better synchronization between 2 PCs
* A new high contrast style and a complete monochrome icon set
* An icon effect to paint all icons in two chosen colors, converting
third party application icons into high contrast monochrome icons
* Akregator allows you to read news from your favourite RSS-enabled
websites in one application
* Juk has now an album cover management via Google Image Search
* KMail now stores passwords securely with KWallet
* SVG files can now be used as wallpapers
* KHTML plug-ins are now configurable, so the user can selectively
disable ones that are not used. This does not include Netscape-style
plug-ins. Netscape plug-in in CPU usage can be manually lowered, and
plug-ins are more stable.
* more than 6,500 bugs have been fixed
* more than 1,700 wishes have been fullfilled
* more than 80,000 contributions with several million lines of code and
documentation added or changed
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Addresses PR 29384.
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- fix crash when displaying banner in newer TADS 3 games
- fix screen redraw before waiting for event
- install TADS 2 library files
- add t3res (TADS 3 resource compiler)
- add mkchrtab (TADS 3 character table generator)
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gnome-games 2.10.0
==================
Hooray! The 2.10 release of the GNOME Games package is here.
The people who made this release happen where:
Callum McKenzie
Richard Hoelscher
William Jon McCann
Paolo Borelli
Jonathan Blandford
Damien Laniel
Andreas Røsdal
Thomas Vander Stichele
Major changes since 2.9.0:
General:
- The use of "seeds" has been removed from through-out gnome-games.
- Zeroconf support for network games (requires libhowl).
- GTK+ 2.6 is now required.
- guile 1.6 is also required for Aisleriot.
Aisleriot:
- A partial French translation of the documentation.
- An undo option on the end-of-game dialog.
- Better SVG rendering.
Ataxx:
- The top-left player is the starting player. This makes it
consistent with most other implementations.
Blackjack:
- The menu has been rearranged.
Five or More:
- Can now be played with the keyboard.
Four-in-a-row:
- The game is now resizeable.
Iagno:
- Zeroconf network games.
- The AI no longer cheats.
Nibbles:
- Zeroconf network games.
Klotski:
- The game is now resizeable.
- New levels.
Same GNOME:
- Complete rewrite.
- Resizable window and graphics.
- Multiple game sizes to choose from.
- Full-screen mode.
- Undo/redo.
- New high score dialog.
Tali:
- The undo option (which was always considered cheating) has been
removed.
- Tied games are now handled correctly.
What more do you need to know: get playing!
gnome-games 2.9.7
=================
This is the first release candidate for gnome-games 2.10. Since the
last release there have been minor bug fixes and documentation and
translation updates. The only expected changes between now and the
2.10 release are documentation polishing and urther translation work.
Bugs fixed:
Aisleriot:
- Make Neighbor and Helsinki work properly in click-to-move mode.
- Clarify the rules for Gay Gordons.
Ataxx:
- Fix a crash on exit (again).
- Make sure everything is translated.
Blackjack:
- Display the application icon properly.
- Translate the menus correctly.
Four-in-a-row:
- Draw the board properly if the toolbar is enabled.
Gnometris:
- Clear the preview window when the game ends.
Mines:
- Show the correct high score category when the game is won.
- (Hopefully) fix some start-up crashes.
Same GNOME:
- Draw the border lines correctly.
- More documentation updates.
- Show the correct high score dialog when we win.
- Add code to handle changes in theme names (only relevant for
gnome-games-extra-themes in CVS).
- Initialize the size menu correctly.
- Translate the menus and high score dialog correctly.
Tetravex:
- Minor fix ups for some levels.
- Fill in more target scores.
gnome-games 2.9.6
=================
This is the second beta release of gnome-games leading to the 2.10.0
release. Once again the major changes since the last relase are bug
fixes.
Aisleriot:
- Guile 1.6.5 or later is required on 64-bit machines. 32-bit machines
still only need 1.6.0 or later. This is to avoid a guile bug. (callum)
Ataxx:
- Fix a crash on exit (rah, callum)
Blackjack:
- Menu items are now translated properly (rah).
Klotski:
- Fix the "Sunshine" level to be actually winnable (rah).
Mines:
- Fix yet another bug when changing the board size (rah).
Robots:
- Documentation updates (Adam Weinberger).
- Don't crash when theme files are missing (callum).
Same GNOME:
- Fix the graphics for the stones theme (callum).
Stones:
- Handle missing file more gracefully (rah).
gnome-games 2.9.5
=================
This is the first beta release of gnome-games leading up to the 2.10.0
release. There is little change from 2.9.4, mostly bug fixes thanks to
Richard Hoelscher.
Aisleriot:
- Revert the UI changes (callum).
- Fix scorpions end of game check (callum).
Ataxx:
- Fixes for various crashes and over-verbocity (rah).
Gnometris:
- Fix the scoring at the end of the game (rah).
Iagno:
- Code cleanups for the AI (rah).
Klotski:
- Be even more graceful if the images can't be found (rah).
Same-Gnome:
- Make clicking work when using sloppy focus (mccann).
Tetravex:
- Icon translucency inprovements (rah).
gnome-games 2.9.4
=================
This is the feature-complete version of gnome-games leading up to
2.10. Most of the work since the last release has gone into restoring
the missing features in same-gnome. While there are one or two bugs I
know about, please report any that you find.
Other changes:
General:
- games-preimage usage has been changed to remove unnecessary
gnome-vfs dependencies (rah).
- New, generic, high scores widget based on the gnomine one (callum).
Aisleriot:
- Swapped the "new game" and "quit" buttons on the end-of-game dialog.
It doesn't really matter, but it seems better this way around in same-gnome
and I want to be consistent (callum).
Mahjongg:
- Behave nicely when the requested theme cannot be found (rah).
Mines:
- Use the new high scores widget. It looks like the old one though (callum).
Same GNOME:
- High scores now work (callum).
- The theme selector now works. I will also search in you home directory
under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is
$HOME/.local/share if you haven't set it explicitly. A better UI for this
will appear in the future. The system-wide theme location has also changed
because the format has changed (callum).
- The game-over dialog is much improved. It gives a quit option and, if you
scored in the top 10, displays the high score table (callum).
- The stones theme has been restored, but still has a slight animation glitch
(callum).
- Undo and Redo work (callum).
- Fullscreen mode works (callum).
- Online help works (callum).
gnome-games 2.9.3
=================
*** WARNING ***
This release contains a rewrite of same-gnome. This rewrite is not
complete and has some known bugs, so when filing bugs against same-gnome
please consider the following:
Please DO NOT report:
- Features that do not work. These are not complete.
- Changing the board size does do what you expect.
- The lack of your favourite theme.
- The speed/smoothness of the animation.
- The inability to turn animation off.
- The documentaion (it hasn't changed).
Please DO report:
- Constructive criticism of the UI (including the animation).
- Any crashes. These should not happen.
Also, do not look at the code. It will make you go blind. Especially
render_cb ().
In other news, the following code has been updated:
General:
- Better support for multi-visual environments (callum)
- Check for guile >= 1.6 (callum)
- Better behaviour if themes aren't found (Josselin Mouette)
- Key control lists have searching disabled (rah)
Aisleriot:
- Further work on the French documents translation (heretik)
- File reorganisation (jrb)
- Will-o-the-wisp doesn't accidentally flip cards (callum)
- The spider games can now also be finished by stacking all the cards
on the tableau rather without moving any to the foundation (Jeff Bailey)
- The quit option is back on the game-over dialog (pborelli)
Five or More:
- Removal of hard-coded constants (Marco Colombo)
- Code cleanups (callum)
- Better contrast for the keyboard cursor (rah)
Iagno:
- Stop the level 3 AI from cheating (rah)
Klotski:
- UI improvements (rah)
- Bug fixes (rah)
- Removal of deprecated functions (rah)
Mahjongg:
- Tile sorting has been fixed (callum)
Same-gnome:
- Complete rewrite, the (completed) new features include:
- Variable board sizes
- Cute, but annoying, animations
- Keyboard control
- Resizeable window
- Apologies to Telsa for the about dialog.
gnome-games 2.9.2.1
===================
Unfortunately 2.9.2 required a CVS installation of librsvg to
build. The code in question was non-essential and has been removed for
the moment. In addition, some more minor patches have been applied:
Aisleriot:
- Converted the menu code to gtk 2.4 (callum).
- Bug-buddy support for scheme errors (jrb).
Five or More:
- Next balls -> Balls since they could be things that aren't balls (alan).
libgames-support:
- Some checks were not returning values for functions requiring return
values (rah).
gnome-games 2.9.2
=================
This is the second *unstable* 2.9 release of gnome-games.
There is no 2.9 release of gnome-games-extra-data. The 2.8.0 release
is still current.
Major changes:
Aisleriot:
- Revised end-of-game dialog. The quit option is gone, an undo
option has been added if there are no more moves (callum).
- The gh_* interface to guile has been replaced with the scm_* interface
(jrb).
- Bug fixes for Odessa (callum).
- Beginning of a French translation for the docs (heretik).
Ataxx:
- Fix resource leaks (pborelli).
- Documentation update (sjoerd).
Blackjack:
- General code cleanup and bug fixes (mccann).
- Improved dialog text (mccann).
- Menu rearrangement/improvements (mccann).
Five or more:
- Better error handling (callum).
- Keyboard control (anton gavrilov).
Four-in-a-row:
- Disable sound support until we actually have sounds to use (callum).
Klotski:
- UI reorganisation (rah).
- Code cleanup (rah).
Mines:
- Various bug fixes for command line options that are out of range (callum).
Nibbles:
- Fix the description in the sound list (callum).
Robots:
- Fix the description in the sound list (callum).
Tali:
- Removed the undo option. It isn't useful (callum).
- Handle a tied game (callum, rah).
libgames-support:
- AIX compile fixes for the networking code (callum).
- Fix rendering for ace-high decks (rah, Harry Ray).
- Add range checking on the input for games-card-* (callum).
gnome-games 2.9.1
=================
This is the first release of the 2.9 *unstable* series of gnome-games.
Important changes:
- Network games support zeroconf if libhowl is available (thanks to
Andreas Røsdal).
- Four-in-a-row and Klotski are now resizeable (Paolo Borelli and
Richard Hoelscher respectively).
- Player-visible random number seeds have been eliminated from gnome-games.
- Quality of rendering for large SVG images has been improved (Richard
Hoelscher).
- gnome-games now requires GTK+ 2.5.
Aisleriot:
- Remove the seed dialog and title annotation (callum).
- Improve the sensitivity of menu items (callum).
- Improved SVG rendering (richard)
Ataxx:
- Drawing fixes (callum).
- Make the top-left player the starting player (callum).
- Code cleanups (callum).
Blackjack:
- Removed seed from the title bar (callum).
Five or more:
- Improved rendering (richard).
- Closing the end-of-game high-score dialog starts a new game (callum).
Four-in-a-row:
- The game is now resizeable (paolo).
Gnometris:
- Conditionally compile the sound support (callum).
- Fix dropping backgrounds from Konqueror (callum).
Iagno:
- Zerofconf networking (andreas).
- Undo in network games is disabled (andreas).
Klotski:
- The game is now resizeable (richard).
- New puzzles (richard).
Mahjongg:
- Menu sensitivity fixes (callum).
- Stop hints flashing when the player does something else (richard).
- Removed the seed (callum).
Mines:
- Better rendering (richard).
- Handle some (but not all) dodgy GTK+ themes better (callum).
Nibbles:
- Zerofconf networking (andreas).
Tali:
- Fix the bug where you could play for the computer (richard).
- A Yahtzee can now count as a full house (callum).
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inclusion) for just now, and we'll work out IRIX support issues on the
HEAD after the pkgsrc-2005Q1 branch, and pullup any necessary fixes to
the branch.
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Probably fixes PR 29490.
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The distinfo committed matched patch-a[hi] before they had comments
added to them.
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Might fix pr#29493. Approved by jlam.
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pr#29496. Approved by jlam.
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Approved by wiz.
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pr#29494. Approved by wiz.
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gcc-2.95.3. Approved by wiz.
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Approved by wiz.
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The compiler doesn't like class members that have the same name as the
class. Approved by wiz.
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Updated most campaign maps
Updated unit cost calculation
Fixed: view problems when starting a map by command line parameter
Fixed: kamikaze units don't defend any more
Fixed: ships could not build ground turrets
Fixed: several replay bugs
Fixed: reaction fire could be evaded
Fixed: mapeditor crash and limitations when resizing maps
Fixed: ai crash
Fixed: resource vanished after refuelling
Fixed: wrong resource capacity display when resource input is disabled in
buildings
Fixed: more resources in buildings that storage capacity
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* 0.4.7 (21-02-2005)
- fixed railroads being impassable
- added single-step undo
- added first mission of a tutorial campaign
- triggering events can now obsolete other events
- replaced broken 'nextmap' event with more versatile 'configure'
- extended 'createunit' and 'research' events
- added cf2bmp utility to create map images
- updated Polish and Slovak translations
* 0.4.6 (18-01-2005)
- added new maps 'Radio Silence' and 'Swords and Plowshares' (Yalwa
campaign)
- fixed crash related to mine sweepers
- improved path finder resulting in much faster computer turns
- updated Polish and added Slovak translation
- added random terrain generation in CoMET
- improved map scrolling in CoMET
- rewrote stuff in tools/ so that no source files have to be touched for
new languages/units/tiles anymore
- various minor bugfixes
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* new translation:
* British English
* updated translations:
* Basque
* Catalan
* French
* German
* Italian
* Latin
* Slovenian
* Swedish
* in language-selection dialog, consistently use native name for
all languages, with the (hopefully) official latin transcription
for those that cannot be displayed in the default font (russian,
bulgarian, greek)
* language fixes and polishing (English)
* campaign fixes and changes:
* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
* updated 'Evacuation' & 'Captured' (EI)
* fixed the talking tentacle in 'Temple of the Deep' (TroW)
* switch to the new Merfolk and Nagas in TRoW and HttT
* unit fixes and changes:
* fixed several units using non-existing sound files
* added sounds (existing) to several attacks
* updated all uses of the 'old fireball' to use the 'new fireballs'
* added new images and animations for all mages
* updated the attack frame sequences for the Drakes
* added attack icons for 'slam' and 'ballista'
* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
* modified defense weight for Drake Slasher
* decreased hitpoints for Gate
* renamed 'Elvish Lady Parandra' 'Elvish Lady'
* made all mages use staff (impact) as melee attack
* added support for directional attack animations
* fixed slovene being wrongly localized as sl_SL insteof sl_SI
* fixed zipios support so that user campaigns custom images and sounds can be loaded
* fixed locale-dependent numeric input/output bug,
it allowed units to walk on the water, and prevented
the AI from being correctly configured in campaigns
* use fixed-point arithmetics in critical functions, so that wesnoth
can reasonably run on an FPU-less machine (eg. ipaq PDA)
* fixed the width of 'HP' and 'XP' in the right side panel
* fixed some multiplayer connect bugs
* fixed the AI not going through the no-ZoC of lv0 units when it should have
* code cleanups and bug fixes
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This addresses PR#29390.
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From the ChangeLog:
Note also that the file contains only a fraction of the changes between
versions 0.430 and 0.50, since Timo Kiviluoto did not update ChangeLog
during the period between January and September 2004
-----------------------------------------------------------------------------
December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Corrected a bug in the genie hostility code
December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* The annoying question "Do you want to ERASE..." whatever which appeared
after dying if the highscore file was empty or old is now less annoying
and doesn't appear unless it's really necessary
December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* BugFix: Very complex chain explosions caused by kicking could crash
the game
* BugFix: Polymorphing to Petrus in WMode crashed
* Great War in Attnam is inactive
* BugFix: Fleeing monsters using teleport control could try to teleport
outside the level, causing a crash
* You can no longer use your vital bodyparts for golem creation
* Invisible creatures can no longer block light
* BugFix: There was no way to use stairs covered by slime
* Flying creatures no longer get stuck to slime, at least if it's not
vomited at them
* You can give no more commands to unconscious pets
* BugFix: "Don't consume anything valuable" command flag wasn't activated
by default due to an obscure problem
* Increased Shirt of the Golden Eagle's AV from 35 to 40
* The player no longer autovomits on altars unless he has to or it
belongs to Scabies
* Removed the "temporary" comments that increased the probability of bone
files being created/loaded
* The veteran kamikaze dwarf of GC6 is no longer always on the downstairs;
this was too nasty for those players unfortunate enough to come up
from GC7 after being sucked there through a fountain
* An extra confirmation is needed before the game allows the player to
vomit at a neutral NPC; I've died too many times because of pressing
'V' instead of 'C'
* There are no doors in UT4 now; it is a natural cave
* The player is no more allowed to change the equipment of archangels
* Archangels are now less invincible
* Cut the time archangels exist to one tenth
* Added some extra monsters to Oree's lair
* It now rains blood in Oree's lair
December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Broken gauntlet pic modified by Kahvi
* BugFix: Killing a unicorn could crash
* Great War in Attnam is active
December 10 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Fixed some minor "problems" reported by Valgrind
* Thaumic bomb and empty/full dwarven gas grenades added to item.pcx
by Kahvi
* Adjusted the InElasticityPenaltyModifiers of broken items upwards
* BugFix: No message was printed when levitation was activated, except
if due to a BoL
* Decreased the possibility of attribute increase and polymorph
effects of fountains
* Groups of monsters can appear from a fountain, not just one;
the amount depends on the species and luck
* Removed some obsolete commented code
December 03 2004 Heikki Sairanen <first.last@tut.fi>
* unconscious shopkeepers don't trade
November 17 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Science talks can now require and train charisma
* Richel Decos has his own unique science talk particles
November 15 2004 Heikki Sairanen <first.last@tut.fi>
* small typo corrected
November 12 2004 Heikki Sairanen <first.last@tut.fi>
* the incompatability of old highscore files is handled like it should
November 11 2004 Heikki Sairanen <first.last@tut.fi>
* old highscore files incompatable
November 11 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* New death messages "beheaded by X" and "killed by X's dirty attack below
the belt" added
* Decreased the effect of TALENT_CLEVER; I hadn't taken into account the
true power of nonorganic limbs when defining it
October 29 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Corrected an annoying bug in DoEvilDeed
* Every generated monster decreases the approximate monster generation
interval of the level slightly, so infinite exping on one area becomes
less effective over time
* More messages are now generated when teleporting
* BugFix: the weight of a mammoth's corpse was negative
* BugFix: mushrooms were able to grunt
* TypoFix: one space was missing from rusted golems' names
* Changed the basic terrain materials of GC levels 6, 9, 10 and 11
mainly for clarity reasons
October 22 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* BugFix: offering on the Silva's altar in UT4 crashed
* BugFix: endurance exp wasn't gained if the player had a non-living
bodypart and his binary was compiled with VC, due to a bug in
the latter
* Corrected many problems in bodypart special effect draw order
* Angels might be a little more intelligent now
* Gods may be a little wiser when choosing gift bodypart materials
* Probably fixed an additional bug or two which I can't quite recall now
October 13 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Decreased the amount of Attnam's polar bears to one, because their
shadows had a noticable negative effect to performance
* BugFix: charming a tourist and leaving New Attnam crashed
* Halved the speed materials spoil
* Spoil and mirror item vanish messages are now more informative
* BugFix: equipment slots were shown in the panel when polymorphed into
a golem
* BugFix: removed the stairs to not-yet-done UT5
* Webs of giant spiders are a little weaker
* The big trap room of GC changed into a dwarven mine field
* Monsters are no longer generated in the mine field or vault rooms
* Corrected a bug in the lantern code which could prevent items on the
ground from being animated if the square once had a wall & attached
lantern
* Fixed many problems with messages
October 8 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* BugFix: items on the ground were sometimes not animated
* BugFix: armor pictures were not always updated correctly when
polymorphing
* BugFix: polymorphing into a nonhumanoid while wearing a belt of
levitation crashed
* Founders.jpg added to Doc/Data
* Hunters now have unique science talk particles
* The body of science talk msgs ("You have a rather pleasant chat...")
is now more vivid, having ten different forms
* Removed the scroll of create monster; it was never used for anything
sensible save abuse
* The game now displays more informative break/destroy msgs, eg.
"something on the ground explodes", "the slave's leather armor breaks",
etc.
* The game now says "xxx stabs/strikes/slashes" instead of "xxx hits"
if xxx is armed; the verb depends on the weapon
* Some other msgs changed, but there are still problems with these
October 3 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Some mind worms added to char.pcx by Kahvi
* Corrected a rather nasty bug, which eg. made infravision useless
* Enemies might retreat from invisible creatures a bit more effectively
(again, there's bugs in this also; I'll fix them later)
September 31 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Fixed a typo in the anti-explosive magical field code
* Added distinct break messages for wands (this probably has bugs now,
I'll fix them later)
September 30 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* Corrected a minor bug in characters' special effect draw order
September 30 2004 Timo Kiviluoto <holybanana@users.sourceforge.net>
* My sincerest apologies for not updating ChangeLog for a loooooooooong
while. Henceforth, however, I wow to resume this healthful habit
* Mistresses and dogs now have unique random science talk particles
* For in-house testing sessions, there's now a BONUS_LIVES #define in
define.dat which determines how many bonus amulets of life saving
the player gets when he starts a game
* Disabled the time test in the panel
* Spiders' flesh and blood are now poisonous
* The game no longer crashes if an NPC wearing a belt of levitation steps
over another belt floating near the edge of a lake or pool
* Corrected some small problems in certain god effect messages
* Pets are now killed when generating bonefiles even if they have
lifesaving
* Corrected a typo in the standard file copyright notice (oops :)
August 25 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Timing works. Although fetime:: is still a bit incomplete
August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Monsters think webs are dangerous
August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Sophos changed to also god of handicrafts
August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* panel changes
August 20 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* more webs
August 19 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* webs added... atleast some fraction of them
August 17 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* smith and tailor work with equiped items now too.
* changed tailor replies
August 6 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* blue color cursor for run mode
* some typo corrected
* bananapeels can be resurrected
* monster portal in Oree level
* X swimming here now ok
August 5 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* bomb displacing energy field in Attnam
August 5 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Food added to UT
* wskill with no exp that are used are shown on wskill screen
July 14 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Vladimir works
July 14 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Vladimir works better, but far from perfect
July 13 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Makefile corrections (couple of missing files)
* Moved Polymorph command in cpp to only wizard mode compiles..
July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Minor correction to fountains...
July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Added wizard mode command Polymorph (key '[')
July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Changed license notices a bit
July 8 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* levitating plants and mushrooms move about
July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Vomit messages work...
July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* "You look down. You see an active mine." in the dark. no more...
* Headless zombies can no longer vomit.
* ?,*,|,<,>,/,\,: are no longer acceptable for names (windows doesn't like them)
* ForcedVomit messages are different for mommos and dolphins
* 'If player tries to apply when he has no arms, the message says that there are no items to apply.' bug corrected..
* When you don't get to the highscore list your reason of death is shown
July 7 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Copyright notices added to sources, headers and script
Heikki Sairanen <firstname.lastname@tut.fi>
* fountain test removed. sorry
Heikki Sairanen <firstname.lastname@tut.fi>
* Fountains can now throw player to other fountains in near levels or same level.
Heikki Sairanen <firstname.lastname@tut.fi>
* Leprosy improved a lot and is cureable
Heikki Sairanen <firstname.lastname@tut.fi>
* aclocal.m4 updates or something strange like that anyway :)
<Many entries missing, sorry...>
??? Timo Kiviluoto <firstname.lastname@kolumbus.fi>
<entry incomplete>
* It is no longer possible to kick stones under walls
* It is no longer possible to detect traps by floating over them, dropping
items and checking if the total weight of the stack is greater than the
items' weights' sum
January 6 2004 Heikki Sairanen <firstname.lastname@tut.fi>
* Now compiles in linux. The corrections are _bad_ so checking them wouldn't be a bad idea.
January 1 2004 Timo Kiviluoto <firstname.lastname@hut.fi>
* Corrected a fatal bug in the cloning code
* Fixed a problem that caused the fluid system to run occasionally very slowly
* Decreased the banana peel trap damage a little
* Pressing ESC when choosing a teleport control target no longer crashes
* Prevented crystals from spawning over stairs in UT4
January 1 2004 Timo Kiviluoto <firstname.lastname@hut.fi>
* Corrected an extremely fatal bug in the square destruction code (it may
have caused random crashes when changing levels)
* Fixed a harmless light update absence bug in the cloning code
* N simultaneously bought items in a shop can no longer cost more than N
times one item's price (formelly this was possible since all arithmetic
operations during the price calculations were rounded down)
* Monsters now avoid needlessly stepping on banana peels and broken bottles
* The nationality adjective "Attnamian" is now written "Attnamese"
* Gear pictures are now updated correctly when an equipped item spoils
* Adjusted the word order of sword names (based on our weapon expert Kahvi's
opinions)
* The game no longer enters an infinite loop when blood is spilled on an
enner beast's groin
* It is now possible to determine the leader of a team in the script
* It is now possible to determine how spoiled items are in the script
* Adding several identical items in the script is now more elegant
* Remade the consume system: the game now handles correctly situations
where the player eg. eats an iron sword with a banana flesh handle
* Ikiros can now remove rust from equipment
* Fixed two bugs in Loricatus's pray effect
* Optimized the generation of terrains and items somewhat
* Added many new features to New Attnam
* Banana shop for the hungry (the products start to spoil within a few
turns, though)
* Priestess of Silva who offers the same services as the priest in
Attnam but is cheaper
* Tourist family who follow Kaethos around the town
* Underground sumo wrestling arena, where the player can compete with
the local sumo champion Huang Ming Pong (I will not list all the
meticulous details of the associated events here)
* Added two new armors which the player gets after winning the sumo
fight
* The banana growers now feed the sumo wrestler regularily
* It now rains in the village occasionally
* Lowered the player's starting money
* Zombies raised by necromancers now inherit the attributes of their
past lives; also their names now depend on them
* Master necromancers can now sometimes raise Xinroch, if he hasn't
been generated yet
* Apprentice necromancers can now raise any corpse he sees as a zombie
(not just an adjacent one), and masters any corpse in the level
* Necromancers are now somewhat more intelligent
December 16 2003 Timo Kiviluoto <firstname.lastname@hut.fi>
* Adjusted the colors of menus and lists so that the selected item is
more clearly visible on dark monitors
* Large spider, giant spider and Lada added to char.pcx by Kahvi
* Expensive camera and miniature mummy of Lenin added to item.pcx by Kahvi
* Necromancer, bourgeois tourist, his wife and child, and Lenin added to
humanoid.pcx by Kahvi
* Necromancer graphics integrated
* Two spider webs added to effect.pcx by Kahvi
* Remade felist entry picture drawing system; browsing an enormous inventory
(for instance after using the gain all items cheat) is now a lot faster
* A small typo in the look description of neutral panicked NPCs corrected
* Added a super-fast system for retrieving random pixels for which a certain
predicate (say, non-transparency) is true; I plan to use a similiar
algorithm for level::RandomSquare in the future
* Documented stack.h/cpp and fluid.h/cpp
* Added ironalloy material category which currently consists of iron, steel,
meteoric steel and adamant
* Iron alloys can now rust; names and strength values are affected
* Rusting is now displayed graphically as random brown pixels
* Added RustModifier material database member which determines the ability
to rust for liquids and how easily rusting happens for ironalloys
* Golems and terrains made of ironalloys can also rust
* Scroll of repair can now remove rust
* Renamed class human to playerkind
* Rewrote the player's armor drawing code; it was probably the most horrible
gum solution in the entire game
* Added several item database members to control which armor pictures
are to be drawn
* Added (half-accidentally) support for armor picture animations
* The Shirt of the Golden Eagle now gives the player an appropriate blue aura
when worn
* The priority map trickery which is used to determine the special effect
drawing order of humanoids is now completely incomprehensible
* Remade the whole fluid code: it now utilizes the full power of IVAN's
material system
* Liquids on ground can now cause effects to legs/other bodyparts
* An arbitrary number of fluids can now cover weapons, armor and
bodyparts; graphical effects added to item pictures
* Fluids can now affect the items and bodyparts they cover
* Removed the obsolete ContainedMaterial of weapons
* Fluid is now displayed over wielded, armor and bodypart graphics
for playerkinds; however I chose not to show them for other monsters
since it could cause many characters to be drawn very unclearly
from the user's perpective
* Added a dripping animation for all fluids not on ground
* Damaging a monster with a weapon now causes blood to be spilled
over the item used
* Dipping to solid materials is alas no longer possible; however, I
haven't done this since 0.311 so it isn't so great a loss
* Liquids can now exist on non-walkable terrain and affect them.
For instance you can destroy walls using acid (see below).
However, there is a small problem that liquids can be seen from
all sides of the terrain which can be strange if it is a part of a
long wall separating parallel tunnels
* Fluids can now emit light (but this feature is not yet used)
* A potion which breaks due to hitting an object now spills half of
its contents to the next square on its theoretical line of flight
* Fluids affected by paranormal gravitational distractions now land
correctly on the players face, if he/she/it has one
* Corpses now spill blood, not just severed bodyparts
* Added acid effects which are based on the Acidicity material database
member; acidous fluids cause items to break and can destroy very weak
broken items, and they also tend to be very rusting
* Added IsImmuneToAcid material database boolean
* Dark frog blood and pepsi are now acidous
* Remade the vomit system; the amount of liquid now depends on the body
volume of the character and it can be targeted to adjacent squares
and used as a very poor acid-based weapon
* Added BloodMaterial and VomitMaterial character database members
* Mommos now really attack by vomiting acidous slime, which also has
a high RustModifier
* Oree's vomit attack now really spills acidous blood over the player
* M-color 3 of arm pictures is henceforth allocated for gauntlets;
some humanoid graphics updated due to this
* Zombies now spoil
November 8 2003 Heikki Sairanen <firstname.lastname@tut.fi>
* feio.cpp documented
August 31 2003 Heikki Sairanen <heikki.sairanen@phpoint.net>
* Now compiles with gcc
* Added necromancers
* Mushrooms inherit their stats.
* Atavus gives player a banana at XMas. Banana should probably be changed to something else.
August 14 2003 Heikki Sairanen <heikki.sairanen@phpoint.net>
* Certain small changes to mihail so it know finds it's missing FeLib...
Added instructions to create symbolic link to FeLib, if it isn't distributed for the user.
August 14 2003 Timo Kiviluoto <markku.kiviluoto@sono.fimnet.fi>
* Added some comments to the Febot code
* Hex's new MIHAIL version added to CVS
August 14 2003 Timo Kiviluoto <markku.kiviluoto@sono.fimnet.fi>
* iosystem::StringQuestion now takes the destination string as an argument
and returns whether the user aborted the question or not
* Configuration system has been standardized and moved largely to FeLib
* Added Febot engine which can be used by the Oracle of the Holy Haven of Gurus
when the time comes
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Changes include:
* remove lrint(), which is unused, and collides with the C99 lrint().
* remove malloc() prototypes, which are incorrect
* add include search path to CFLAGS to catch Mandrake's termcap.h
* in the case of Linux, define GETOPT, to match glibc
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this package build on more platforms.
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to make this compile with gcc3.
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