Age | Commit message (Collapse) | Author | Files | Lines |
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Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
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Changes:
Added patches submitted by Jeremy Cooper to record window size and
fix an IGS bug.
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Add proper @exec/unexec scrollkeeper-rebuilddb statements to PLIST
Bump PKGREVISION
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Not on 1.6 or -current, though, since it has C++ bugs that need fixing.
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Add proper @exec/unexec scrollkeeper-rebuilddb statements to PLIST
Bump PKGREVISION
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Also, allow the arts SSE detection code to run on modern NetBSD systems.
Changes are:
arts
Again Build fixes.
Realtime priority configuration fix
kdelibs
dcop: Make it possible to disable the Qt bridge.
make sure tooltip effects can be configured.
kbuildsycoca: avoid crash on unreadable directories.
kdockwidget: fixing reading of configuration.
kedittoolbar: fix leak.
khtml: many fixes.
kded: signal handling fixes.
kio-http slave: fixes related to form posts and cache handling.
kjs: added max recursion limit.
kjs: leak and compatibility fixes.
kdebase
kicker: &-escaping fix
audiocd: fix cddb computation
thumbnail previewer: calculate the number of bytes to read instead
of hardcoding it.
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Bump to 2.4nb1.
Add MESSAGE explaining that with XFree86-4.x.x, you probably need
to start xboing with -usedefcmap. Thanks to uwe for finding that out!
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<collver@linuxfreemail.com>
This closes PR pkg/14452
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this package now fetches its missing HTML documentation (created using
db2html, which is available on RedHat Linux only) from MASTER_SITE_LOCAL.
This closes Havard's PR pkg/16699.
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as reported on tech-pkg by Richard Rauch.
Changes: lots of new features, misc. fixes and a security fix in the server.
Details in doc/ChangeLog in the tarball.
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headers.
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Remove old maelstrom dir.
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also, the SDL version seems to be the only one that's under development
right now. Requested in pkg/15583 by Ben Wong.
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provided by Ben Wong in pkg/15582.
Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.
This version uses the SDL (Simple DirectMedia Layer) which provides
faster graphics and better sound than the old X11 version for NetBSD.
SDL also allows the screen resolution to be changed to 640x480 when
Maelstrom is run in full-screen mode.
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Gnome clickomania, or glickomania, is a simple, but dangerously
addictive puzzle. The objective is to clear the board of all tiles
by removing groups of identical adjacent tiles. Tiles fall downwards
to fill empty gaps, and from right to left to fill empty columns.
A slight variation of clickomania is known as "the same game" and
it has been implemented in KDE (ksame), Gnome (gsame), and most
handhelds. The most significant difference is in the scoring: in
clickomania the goal is to clear the board, whereas in "same" the
objective is to remove as large groups as possible.
Glickomania can be very challenging, but this implementation is
designed to be relaxing: there is no clock and the user has unlimited
undo and redo. Contrary to all other implementations I know of,
glickomania ensures all problems presented to the player are indeed
solvable.
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Mark this package with an interactive build stage
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previously crashed with MALLOC_OPTIONS=J
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Solves PR 14061.
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Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
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"${LOCALBASE}".
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Ancient Domains of Mystery (ADOM for short) is a rogue-like game
which means that it is a single-user game featuring the exploration of
a dungeon complex. You control a fictional character described by
race, class, attributes, skills, and equipment. This fictional
character is trying to achieve a specific goal (see below) and succeed
in a difficult quest. To fulfill the quest, you have to explore
previously undiscovered tunnels and dungeons, fight hideous monsters,
uncover long forgotten secrets, and find treasures of all kind.
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quake3arena-demo/DESCR) [by cjs].
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category.
This is part of the japanese category retirement.
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Switch to MASTER_SITE_SOURCEFORGE.
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Bump PKGREVISION.
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A Rick Dangerous (TM) clone, a famous platform game many moons ago.
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New in 3.2 (since 3.0)
- stronger than 3.0
- uses less RAM than 3.0
- 1-dimensional board
- experimental dynamic connection analysis
- experimental reading semeai module
- new influence function
- stronger and more agressive
- reads to find combinations
- revised Zobrist hashing
- new html views of the regressions, and many more tests
New in 3.0 (since 2.6)
- stronger than 2.6
- new move generation scheme
- new influence function
- more accurate reading
- board information maintained incrementally during reading
- new "owl" and "life" modules for accurate life and death analysis
- persistent caching of reading and owl results for speed
- revised semeai module
- experimental Deterministic Finite State Automaton (DFA) pattern matcher
- new debugging tools
- level option
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I always liked the game Atomix and wanted to write a clone for Linux.
But some guys had this idea before me so I slightly changed the
concept from assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If a marble
starts to move it will not stop until it hits a wall or marble.
And to make it even more interesting there are obstacles like one-way
streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and
not a time limit. This way you have as much time as you need to think.
Marbles has a menu to configure graphics (fullscreen, animations),
sounds and gameplay (player name, levelset, difficulty).
Contributed by xs@kittenz.org in PR 16669
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<xs@kittenz.org>, thanks! Closes PR pkg/16668.
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