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2012-01-24Recursive dependency bump for databases/gdbm ABI_DEPENDS change.sbd11-22/+22
2012-01-20Rename local variable to not conflict with STLjoerg2-4/+30
2012-01-20Don't return without value in non-void functions. Fix main to returnjoerg3-10/+97
int.
2012-01-20main must return int.joerg2-6/+16
2012-01-20Update to 117:wiz2-6/+6
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber) Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland) Failing to forget no longer uses a turn. Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff) Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue) Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio) Signpost added to surace world. (SilverAnalyst) Someone to greet you on the surface world. (Andrew Walker) Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo) Frogs have a bonus to attack vs insects. (Robert Barber) Silver and gold weapons will occasionally dull if used against non-vulnerable targets. Finally added the cute and cuddly triceratops! If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff) Sleeping creatures have a visual indication. (Mike Ratzlaff) Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff) Rolling boulder works on some monsters. Fix minor spelling errors (Gurkan Sengun) Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins) Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk) Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk) One new room type. Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-14set USE_GAMESGROUPdholland1-4/+5
2012-01-14USE_TOOLS=unziphans1-8/+3
Require flex>=2.5.35 by FLEX_REQD. Tested on NetBSD/i386 5.1.
2012-01-14Convert to USE_TOOLS=zip.hans1-3/+2
2012-01-13Recursive bump from audio/libaudiofile, x11/qt4-libs and x11/qt4-tools ABI bump.obache28-56/+56
2012-01-09Recursive bump from boost-libs shlib bump.obache3-6/+6
2012-01-08Fix typo.wiz1-1/+1
2012-01-08+ xu4, ultima4-data.wiz1-1/+3
2012-01-08Initial import of ultima4-data (for xu4):wiz4-0/+210
Ultima IV - The Quest of the Avatar Official game data for the famous RPG, freely available at the publisher's site; for use by games/xu4,
2012-01-08Initial import of xu4-1.0beta3:wiz28-0/+680
XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 isn't a new game based on the Ultima IV story -- it is a faithful recreation of the old game, right up to the crappy graphics. If you are looking for a game with modern gameplay and graphics, this is not it -- yet. New features that improve the gameplay and keep with the spirit of the original game will be added. XU4 also tries to maintain strict compatibility with the original for its savegame files. You can use a game saved in XU4 with the original and vice versa, at least in theory.
2011-12-23revbump recursively to force build against fixed plib pkg (whichdrochner5-9/+10
installs static libraries), from David Holland
2011-12-22replace vsprintf() by vsnprintf() to protect an error message bufferdrochner3-3/+19
from being overrun, addresses CVE-2011-4620 bump PKGREV
2011-12-21Fix const correctness problems that I ran into with gcc 4.5.dholland5-10/+62
I have no idea why nobody else has seen this...
2011-12-20Assorted fixes and cleanup.dholland52-75/+1754
- if we're going to supply the build makefile, it shouldn't require gmake. - don't install executable html or gif files - add patch comments - const correctness for string constants, as demanded by gcc 4.5 - avoid needing -lcompat - fix a y2038 issue PKGREVISION -> 2
2011-12-20Fix build with gcc-4.5.wiz2-6/+26
2011-12-20regenwiz5-14/+14
2011-12-19Do not run the paragui test. This, for unexplicable reasons, opens anwiz1-1/+3
SDL surface and fails if it can't.
2011-12-18Only add --cextra/--lextra to CONFIGURE_ARGS if CFLAGS/LDFLAGS are non empty.sbd1-3/+3
2011-12-18Needs curses, not termcap. Doesn't build, so no revbump.dholland1-2/+2
2011-12-17Add missing devel/ncurses buildlink.sbd1-2/+5
Pass CFLAGS and LDFLAGS the the configure script. Bump PKGREVISION
2011-12-17Add missing mk/curses buildlink.sbd1-2/+3
Bump PKGREVISION
2011-12-17Add missing mk/termcap buildlink.sbd2-2/+6
Bump PKGREVISION
2011-12-15This needs to be told exactly where liblzo2 is or it goes hunting indholland1-1/+2
random places and gets confused.
2011-12-15Add a post-extract rule to clean up owner-readonly directories, sincedholland1-2/+5
those cause problems.
2011-12-15Don't compile in the games group. PKGREVISION++dholland3-9/+22
2011-12-14games/tyrquake: Get makefile to recognize DragonFlymarino2-5/+14
2011-12-14games/quakespasm: Get makefile to recognize DragonFlymarino2-5/+21
2011-12-12This isn't a 32-bit program, it's an ordinary program that for some curiousdholland4-8/+23
reason believes that "x86_64" is a 32-bit Intel platform. Fix that, and reenable Dragonfly. While here, add patch comments and include desktopdb.mk. Bump PKGREVISION for the latter.
2011-12-12The DIST_SUBDIR has to be reflected in the distinfo file.dholland2-8/+8
2011-12-12games/velena: Mask DragonFly-x86_64marino1-1/+2
DragonFly x86_64 can't build 32-bit binaries.
2011-12-12games/liquidwars: Mask DragonFly64marino1-1/+2
x86_64-DragonFly doesn't have the ability to run or build 32-bit binaries.
2011-12-12games/orbital_eunuchs_sniper: Fix DragonFlymarino1-2/+4
The makefile and PLIST says that x86_64 platforms will produce a file called snipe2d.amd64.dynamic, but on DragonFly the file created was snipe2d.x86_64.dynamic. The Makefile adjusted accordingly.
2011-12-12games/fortunes-futurama: Define DIST_SUBDIR due to tarball repackingmarino1-1/+2
2011-12-12games/fortunes-calvin: define DIST_SUBDIR due to tarball repackingmarino1-1/+2
2011-12-11games/fortunes-futurama: regenerate checksummarino1-3/+3
This tarball failed checksum, but after unzipping the new tarball and comparing it to the old one, the contents are identical.
2011-12-11games/fortunes-calvin: regenerate checksummarino1-3/+3
This tarball failed checksum, but after unzipping the new tarball and comparing it to the old one, the contents are identical.
2011-12-11games/hex-a-hop: Fix iconv NetBSDism so DragonFly can buildmarino2-5/+8
I would wager that more platforms than just DragonFly need the original unpatched code for this to build. I would like to have the patch conditional on __NetBSD__, but because it's been patched like this so long, I'm leaving the NetBSDism as the default and the original code switched on with __DragonFly__. Other platforms will have to tag on as they get identified.
2011-12-10textprox/interlogic: Fix gentoo ltmain sanity check bugmarino2-1/+15
2011-12-09PKGREV bump for libXp-less openmotifdrochner2-4/+4
2011-12-06Fix build with newer GCCjoerg3-7/+96
2011-12-05Newer GCC is more picky in the variable naming, so help it a bit.joerg3-1/+28
2011-12-05Fix build with newer GCCjoerg4-12/+56
2011-12-05Don't use "false" as variable name.joerg2-11/+12
2011-12-05Fix build with newer GCCjoerg7-7/+81
2011-12-03Closes PR 31025.cheusov2-5/+11
2011-11-30Update to 9306: bug fixes.wiz2-7/+6