Age | Commit message (Collapse) | Author | Files | Lines |
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Freedroid is a clone of the classic game "Paradroid" on Commodore
64 with some improvements and extensions to the classic version.
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The ChangeLog has this to say about it:
- in-game menus, like the "Quit Game" question, and an End Round menu.
- menu handling changed some internal things, so it is possible to create
more menus at a time. it is possible to write own menuloops.
(this is used in the new playerselection screen and playermenu screen.)
- new player selection screen, needed because of the second local player.
- password protection for own games so they can be listed on the OGC but
only people with the password will be able to join.
- user-defined keyboad settings.
- the server can now kick players from the game
- programm parameters for automatic joining/hosting a game, using ogc, port
configuation and debug mode.
- Fixed: respawning of the player will continue and
finish when we go into Hurry Mode.
- Fixed: bombs will start ticking when another special
is taken or the player died.
- Fixed: statusbar will forced to update if a player
finished respawning.
- Fixed: number of items which have been dropped. If not
all items could been set a debug message will be printed
into the console or stdout.txt.
- Fixed: items can not anymore droped on bombs.
- Fixes the issue of it making incorrect assumptions
about the initial range of bombs and placing players in
unsafe positions.
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number.
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This should fix PR pkg/25926.
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krister's bulk build
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it uses c and c++
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devel/patch.
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changes:
* atlantik: avoid crash when unresolvable hosts are in the meta server list
* atlantik: fix crash when network core is reset while readbuffer isn't
empty
* atlantik: chat view can be cleared
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changes:
unknown
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Georg Schwarz.
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* /hostban based on hostmask when adns is available - Nils McCarthy
* server option to disallow autopilot - Nils McCarthy
* Bots are smarter - Frank Thilo
* Fixed the little hop on spawn at some sites - Alfredo Tupone
* Fixed issue of players add/removing others from groups - Alfredo Tupone
* Fixed false positive filter matches involving apostrophes - Sean Morrison
* Curing ghost/duplicated/ungetable flag - Alfredo Tupone
* Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone
* Observers see Masquerade tank with their true color - Alfredo Tupone
* Password file now supports callsigns with non alphanumerics - Alfredo Tupone
* Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak
* Add aggressive filtering support for all platforms - Sean Morrison
* Fixed bug that allowed empty callsigns - Frank Thilo
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Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26)
Bugs Fixed
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C13 - Fixed the "your demo games always look like they've been saved"
bug.
C13 - Fixed the "crashes the client when you have text selected in a
room" bug.
C13 - Got loading SGF files to work again.
C13,S - Got cloned games working again.
S - Fixed the "sometimes you can't play your handicap stones" bug.
C13 - Got rid of a spurious "You are cloning this game" warning message.
Features Added
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C13 - Got the "Save before closing?" dialogs to be more similar
between games saved on server and games saved to disk.
Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24)
Bugs Fixed
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C13 - Got downloading games working again.
C13 - Some scrollbar fixes
S - Put all logs in one place
S, C - Did a lot of the protocol cleanup that I was waiting for a
protocol change to do.
S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
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Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc).
Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse,
CD audio, Networking.
Unsupported features: Serial.
A few of the new features in 0.2.0: Movies, Bigendian support,
Shareware data file support, and Descent 1 data file support.
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new homepage does not have the old distfile.
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Set USE_LANGUAGES=c c++.
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problems found after fixing malloc problems
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properly on various OSes
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portable to some operating systems (eg UnixWare or IRIX 5).
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A compiler and interpreter for the Hugo interactive fiction system.
The interpreter is the curses port without support for graphics or
sound.
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