Age | Commit message (Collapse) | Author | Files | Lines |
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the buildlink.mk from gnome-libs.
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Version 0.3.3 "Kramnik", 2001-08-23
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- PGN dialog
- Allow per server connection programs
- Fix Crafy promotions
- Fix sorting of PGN games
- Fix loading PGN Games with PGN escapes
- Handle server user names with ()*.
- Get docs built and installed properly
Version 0.3.2 "Euwe", 2001-06-01
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- Bug fix for connecting to servers
Version 0.3.1 "Petrosian", 2001-05-31
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- Non drag & drop piece movement (click on from/to squares)
- Sorting and auto sizing of the pgn games list
- Support for timeseal when the server address is not an IP address
- Player names/times now reflect board orientation
- Get analysis for crafty working again
- Get beep on move working again
- Handle aborted server games more gracefully
- Numerous architecture cleanups and bug fixes
- Experimental auto flag support (not relying on the server)
- Experimental terminal size code for chess servers
Version 0.3.0 "Tal", 2001-05-06
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- Multiple boards
- Resizable boards
- Typing history for chess servers
- Support for multiple piece sets
- Support for coloring squares differently
- Improved preferences
- Store chess programs
- Auto queen
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from judge output.
Based on a package by Nate Johnston on netbsd-users, heavily modified
by me.
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foo-* to foo-[0-9]*. This is to cause the dependencies to match only the
packages whose base package name is "foo", and not those named "foo-bar".
A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also
change dependency examples in Packages.txt to reflect this.
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Changes since 18.9:
minor bug in book.c would let crafty play lines that were very
rarely played even though there were others that had been played
far more times and were more reliable. king safety scores ramped
up a bit and made more "responsive".
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in pkg/13795 by John Klos <john@sixgirls.org>.
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Darrow <John.P.Darrow@wheaton.edu> in pkg/13264. Changes noted in the PR
were applied with some small changes to use FILES_SUBST/FILES_SUBST_SED
to unify the various substitution patterns for the *INSTALL files, and to
use ${CMP} instead of diff in the DEINSTALL file.
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WRKSRC= ${WRKDIR}
This is much cleaner, much more indicative of what happens, and removes
another of the negative definitions (NO_.* = value).
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Patches submitted by Rui-Xiang Guo <rxg@ms25.url.com.tw> in PR 13893
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to ease updates
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to ${X11BASE} in the header and library search paths into references to
${LOCALBASE}/share/x11-links. These packages should now be strongly-
buildlinked regardless of whether xpkgwedge is installed.
Changes well-tested on NetBSD-1.5X/i386 with and without xpkgwedge and
lightly-tested on NetBSD-1.5.1/alpha without xpkgwedge.
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package.
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Include a bugfix for lisp_LISP independently discovered by me that has
been pulled up to the automake-1-4 branch of automake cvs.
Changes are:
New in 1.4-p5:
* Allow AM_PROG_LIBTOOL again.
* Diagnose AC_CONFIG_HEADERS the same as AC_CONFIG_HEADER.
* Display distributed file list correctly in usage message.
* Allow numbers in macro names.
* Bugfixes.
New in 1.4-p4:
* Deal with configure.ac as well as configure.in -- this time for real!
* The version numbering system now allows three point version numbers,
such as 1.4.4, without thinking they are alpha release numbers.
New in 1.4-p3:
* Deal with configure.ac as well as configure.in.
* Don't complain if `version.texi' is included in multiple places.
New in 1.4-p2:
* Deal with AC_CONFIG_FILES from autoconf-2.50.
* Improvements to f77 support.
* DESTDIR now works for script targets.
* distcheck-hook works correctly.
New in 1.4-p1:
* The version numbering system now allows fork identifiers (such as
the p1 in this version of automake).
* Cope gracefully with various versions of libtool which may or may not
require ltconfig, ltcf-c.sh, ltcf-cxx.sh or ltcf-gcj.sh.
* Bugfixes.
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bsd.prefs.mk so that it is actually used. Where possible, include
xaw.buildlink.mk instead of setting USE_XAW, and use LIBXAW where needed.
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satisfy the condition of being "strongly-buildlinked" (see
http://mail-index.netbsd.org/tech-pkg/2001/08/20/0005.html for the
definition). This is in response to the recent change to bsd.pkg.mk to
not use buildlink-x11.
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MAKE_ENV as they are now added by the buildlink files themselves.
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a lot.
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to 1.12.0. Major changes from version 1.11.4 include:
- Big fixes, of course.
- Better compatibility with Civilization II.
- Better internationalization.
- Prettier graphics/tiles.
- More maps.
- Players can agree to give shared vision, which means that you
automatically see everything the other player sees.
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Scott Barron <sb125499@oak.cats.ohiou.edu>). Changes are bugfixes,
additional gadgets and levels.
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Changes since 0.4:
Fixed a nasty next level bug, changed the block pixmaps.
Fixed a couple more focus issues, added a couple of usability patches,
repaired minor scores permissions, rewrote the pause code.
Bounce entropy, improvements to pause/focus code, new powerups, new block
types, and customisable levelfiles.
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Fixes recent bulk build problem.
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ketm is (or will be someday) an old-school 2d-scrolling shooter. Because it
is based on SDL, it is no problem to port it to different plattforms. For
the moment it runs on Linux (i386/PPC), FreeBSD, Win32 and BeOS.
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XScorch is a clone of the olden-days DOS game "Scorch".
It is an extremely addictive war game where any mixture of
humans an computer AIs control separate tanks (teams are
possible) and attempt to blow up or arrange to blow up the
other tanks on the field (which can vary from rugged,
mountainous terrain to flat plains). The last tank on the
field is the winner.
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Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
Note: this package lacks audio support for now, because we don't have SDL_mixer yet.
I hope to enable it in the future.
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available.
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actually seem to work now.
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suggested by Gary Duzan <gary@duzan.org>.
This version should work with any Python version.
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Changes since version 1.3:
- complete code redesign (based on new Rocks'n'Diamonds game engine)
- contains now 60 levels from the classic game "Deflektor"
- can be compiled with SDL library to build native Windows version
- can be compiled with Allegro library to build native DOS version
- DOS and Windows versions can be compiled with gcc cross-compiler
- changed levels 43 and 45 due to changed (faster) pac man behaviour
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Changes since version 1.4.0:
- major code redesign to maintain generic game functions in a separate
library and make it easier to port the game to new targets like SDL
- can be compiled with SDL library to build native Windows version
- DOS and Windows versions can be compiled with gcc cross-compiler
- trying to open already busy audio device does not block the game
- fixed network playing bug (patch from web site)
- SDL version can load and play music modules
- fixed element description in level editor for EM doors and keys
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Avoid gets() usage and add __sparc__ to alignment needing CPUs,
allowing it to run on my ss5.
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