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2020-03-22lpairs: Update to 1.0.5nia5-38/+11
1.0.5: - reduced delay to prevent event loop from dying (2018/11/02 MS) - fixed compiler warnings and errors (2018/11/02 MS) - improved ingame font (2015/04/12 MS) - always choose set from all icons (2015/04/12 MS) - added animation for removing cards (2015/04/12 MS)
2020-03-22lmarbles: Update to 1.0.8nia3-9/+10
1.0.8: - added XDG desktop support (09/10/26 MS) - fixed configuration process (09/10/26 MS) - removed -Wall from CC arguments for better portability (06/04/01 PM)
2020-03-22lgogdownloader: Update to 3.6nia2-12/+11
James Le Cuirot (1): Fix find_path for newer jsoncpp release Michał Janiszewski (1): Add -latomic when required Sude (26): Add language: Hebrew Galaxy: Add option to delete orphaned files Galaxy: Automatically delete old files when updating or downgrading GUI: Remove usage of QDesktopWidget Suppress warnings about unused parameters Save xml data before skipping complete file Retry on CURLE_RECV_ERROR Make Downloader::getRemoteFileHash use Galaxy API Don't exit when failing to get valid game details json CMake: Disable search for boost-cmake Make --download-file option use Galaxy API Remove old GOG downloader API Remove dependency on liboauth Check for HTTP response code 416 in Downloader::repairFile Override global config values in Downloader::checkOrphans Use separate thread count option for info threads Galaxy: Add split file support to MojoSetup hack Galaxy: Improve split file support in MojoSetup hack Fix filenames with ampersand Automatically select appropriate size unit for total remaining Show HTTP response code in status message Update README.md and man page Version 3.6
2020-03-22yquake2: Update to 7.43nia2-8/+7
Quake II 7.42 to 7.43: - Recover from a lost sound device, do not crash of no sound device is available. This fixes several problem with DisplayPort and HDMI audio, especially with the Intel Windows GPU drivers. - Several small game logic fixes. This includes a fix for a potential progress blocker in 'The Torture Chambers' introduced in the last release. (by BjossiAlfreds) - Add the 'gl1_particle_square' cvar, it forces square particles in the GL1 renderer. (by Mason UnixBeard) - The software renderer is no longer experimental. - Add an option to configure the gun Z offset in the software renderer.
2020-03-21games/exchess: update to 7.97betarillig14-400/+413
Changes since 7.31beta are unknown since the upstream author didn't document anything. I just stumbled upon this package because it didn't build with -Werror=char-subscripts. That bug seems to have been fixed.
2020-03-20minetest: Update to 5.1.1nia3-13/+14
5.1.0 → 5.1.1 Released on 17 January 2020. This release is based upon bugfixes from 5.2.0-dev. Client / Audiovisuals * Fix player-bound sound playback (SmallJoker) * Fix item eat sound not played if last item (Wuzzy2) World / Server / Environment * Formspecs: Reset version number on rebuild (SmallJoker) * Rework packet receiving in ServerThread (sfan5) * Fix core.chat_format_message crashes (ClobberXD) * Fix spaces breaking formspec_version[] tag (rubenwardy) Misc / Build * MacOS/BSD: Fix build issue due to conflicting s64 type definitions (AMDmi3) * Fix find_path for newer jsoncpp installations (vilhelmgray) * Update translations
2020-03-20*: Convert broken sourceforge HOMEPAGEs back to httpnia18-36/+36
2020-03-20*: Convert broken sourceforge HOMEPAGEs back to httpnia39-78/+78
2020-03-18Add missing <string> and deal with time_t > unsigned in the seedjoerg3-1/+27
computation.
2020-03-18Fix const correctness with C++-aware string.h.joerg2-1/+15
2020-03-17rocksndiamonds: updated to 4.1.4.1adam2-8/+7
Rocks'n'Diamonds 4.1.4.1: This bugfix release mainly fixes a nasty packaging bug of the Windows installer version that breaks the start menu entry and the desktop icon. Besides this, the following bug was fixed: fixed bug in editor with group elements using graphic of other element Rocks'n'Diamonds 4.1.4.0: Android version: added support for Android 9 and 10 fixed potential crash bug in Android version when rotating device added overlay touch buttons for door request dialog added overlay touch buttons for in-game “stop” and “pause” buttons added overlay touch buttons for virtual buttons configuration added showing overlay touch buttons only if touch screen is really used added Android project files to build Android version Global animations: added using new screen fading option “.auto_delay_unit” to use video frames fixed handling global animation click events Level editor: added support for undo/redo using Ctrl-z/Ctrl-Shift-z in level editor Bug fixes: fixed crash bug when loading graphics sets with bad animation definitions fixed bug in editor with custom elements using graphic of other element fixed sporadic problems when playing MP3 files on Windows
2020-03-16Add nudoku.fcambus1-1/+2
2020-03-16games/nudoku: import nudoku 2.0.0.fcambus5-0/+79
nudoku is a ncurses based sudoku game. Perfect to relax a little or just waste some time when you are on the console.
2020-03-16fallingtime: Use c99nia1-2/+2
2020-03-137kaa-music: Needs 7kaania1-1/+3
2020-03-11gnome-games*: removewiz13-2788/+1
These are the highly obsolete GNOME2 games from 2010. The gnome-games package for GNOME3 will be quite different, once someone packages it.
2020-03-11Install lib/edit/q0dumpwitness.txt which was missingpho4-4/+23
2020-03-11Update to hengband-2.2.1rpho7-126/+30
The game is supposed to be able to automatically convert old save files, although the converter may not be fully tested. The list of changes from 1.6.2 is too long to paste here: * 1.7.2: https://hengband.osdn.jp/history/history1.7.2.html * 2.0.0: https://hengband.osdn.jp/history/history2.0.0.html * 2.1.0: https://hengband.osdn.jp/history/history2.1.0.html * 2.1.1: https://hengband.osdn.jp/history/history2.1.1.html * 2.1.2: https://hengband.osdn.jp/history/history2.1.2.html * 2.1.3: https://hengband.osdn.jp/history/history2.1.3.html * 2.1.4: https://hengband.osdn.jp/history/history2.1.4.html * 2.1.5: https://hengband.osdn.jp/history/history2.1.5.html * 2.2.0: https://hengband.osdn.jp/history/history2.2.0.html * 2.2.1: https://hengband.osdn.jp/history/history2.2.1.html
2020-03-11*: bump for vala 0.48.0wiz2-4/+4
2020-03-10librsvg: update bl3.mk to remove libcroco in rust casewiz94-188/+188
recursive bump for the dependency change
2020-03-09devilutionx: Update to 1.0.1nia3-27/+15
## DevilutionX 1.0.1 ### Features - Toggle fullscreen at any point by hitting alt+enter (mouse grab can be disabled in diablo.ini) - Controller: B button closes the currently active panel. - Added a navigation menu for controllers - Focus on the exit item before quitting. - Minor performance improvements (save/load time and main menu). - Add a list of [known mods](https://github.com/diasurgical/devilutionX/blob/master/docs/mods.md) ### Platforms - Added support for 32bit PowerPc - Added support for Amiga - Added support Clockwork PI GameShell - Added support for GKD350h - Switch to OPK for RetroFW (requires 2.0) - Update OpendDingus/RetroFW build root ### Bugfixes - Game crashing on systems that do not report monitor refresh rate. - Fixed belt not working correctly when holding shift on us keyboard layouts - Always keep track of the latest hero level when selecting difficulty. - Correct screenshot path - Turn the screen red for 200ms when taking screenshots. - Fix town load screen missing on the first load. - Fix minor HOM issue at some houses in town. - Allow for space as text input - Fixed a couple of typos in error messages ### Original Diablo bugs - Fix belt not working correctly when holding shift on *non-*us keyboard layouts - Fix one more rare crash.
2020-03-08*: recursive bump for libffiwiz160-236/+320
2020-03-06gbrainy: Needs itstoolnia1-1/+3
2020-03-05games: Add corsix-thnia5-1/+403
A reimplementation of the 1997 Bullfrog business sim Theme Hospital. As well as faithfully recreating the original, CorsixTH adds support for modern operating systems, high resolutions and much more.
2020-03-05openttd: needs alloca, use gnu++11nia1-2/+2
2020-03-05Makefile: +doom2-pwad-eviternitymicha1-1/+2
2020-03-04*: bump PKGREVISION for poppler 0.86.1wiz4-8/+8
2020-03-01games: Remove sirius - old GNOME 2 game with dead upstream sitenia5-59/+1
appears to be barely available outside pkgsrc, but there's another 'sirius' package - a "domain specific library for electronic structure calculations" which is actively maintained
2020-02-29powder-toy: Drop MAINTAINERnia1-2/+2
2020-02-28doom2-pwad-eviternity: Imported version 1.0micha5-0/+82
Eviternity is a megawad comprised of six 5-map episodes (called Chapters) plus two secret maps. This project exclusively uses OTEX, a brand new high quality texture pack by ukiro. Eviternity's six chapters explore a series of unique and varied themes, each featuring classic gameplay with an interest in making each map hold its own unique identity and personality. The themes are "Medieval", "Techbase", "Icy Castles", "Industrial / Brutalism", "Hell / Gore / Alien" and "Heaven". This project was created as a birthday gift to Doom, which is celebrating its 25th birthday the day this was first released ("RC1", Released on December 10th, 2018. The texture pack used in this project, OTEX, was also released on the same day - so please do not use Eviternity as a base for your wads & mods. While mostly being a "Dragonfly project", with 24 maps being made or heavily worked on by myself, I present to you a mighty lineup of well-known guest mappers who have crafted beautiful and fun levels.
2020-02-27ninvaders: drop erroneous PKGREVSION, fix broken HOMEPAGE, add LICENSE marker.fcambus1-3/+3
2020-02-26srb2: Update to 2.2.2nia4-29/+37
Changes in 2.2: General Slopes have been implemented into almost the entire campaign, including support for launching off of quarterpipes. No, before you ask, loops still aren’t possible. An enormous number of graphics and textures have been updated or redone. Highlights include the title screen, Sonic and Tails, with separate sprites of Tails’s tails for optimum mofumofu. Practically the entire soundtrack has been redone. Character sprites now face the direction the player’s control inputs point instead of in the direction the camera is facing. Automatic braking, a new assist feature, has been added. While enabled, releasing the controls will cause the player’s character to attempt to stop instead of coasting forward. Tails’s AI has been significantly improved in Sonic & Tails mode, including allowing him to be commanded to fly you without using player 2’s controls. The attraction, elemental, and force shields now have a jump-spin ability like whirlwind and armageddon already did. Continuing the game after getting a game over now starts the player with more lives for each continue used. The intro cutscene has been revamped with brand-new art, and the game now has a short ending sequence. Levels Arid Canyon Zone Acts 2 and 3 now exist. Almost the entire rest of the campaign has been remade from scratch or significantly updated. Several bosses have had their arena and behavior updated. The final battles have been adjusted to make losing not kick the player all the way back to the beginning of Eggrock. A short, optional tutorial stage has been added. Two stages previously from the OLDC have been included as unlockables. Cooperative mode now uses the old 2.0 special stages, which have been slightly updated to be more multiplayer-friendly. Interface The menus have been massively revamped to both look better and be easier to understand. Controls, menus, and various other things have been renamed to make them easier to understand. Record attack now has HUD elements to display the buttons being pressed both during gameplay and while watching replays. Multiple accessibility features have been added, including closed-captioning and the ability to adjust the palette at runtime to add contrast to aid colorblind players. Engine/Editing The palette has changed again to provide slightly more diverse color options Music no longer restarts from the beginning after an interruption, such as getting an extra life. Plugging in a controller during gameplay will allow that controller to be used instead of requiring the game to be restarted to recognize it. Added support for paper sprites, which allow the sprite to be rendered as if it’s on an upright piece of paper, becoming thinner when viewed at an angle and disappearing entirely when viewed from the side. Think Paper Mario. Textures can now be used as flats (but not vice-versa). Skybox rendering has been significantly optimized. PNG images can now be used as graphics, at any resolution (but not too high or you’ll run out of memory). Sprite rotation is now supported. libopenmpt support Added support for the MD3 model format. So many Lua changes we couldn’t possibly hope to list them all here.
2020-02-26REminiscence: Update to 0.4.6nia2-9/+10
* release 0.4.6 - added rewind to automatic saves - fixed passwords and protection codes input * release 0.4.5 - added low-pass filtering for in-game music - added support for 3DO background music (tunes/*.Cpc) - added protection screen for DOS SSI version - fixed ASC and CARTE cutscenes enablement - fixed loudness of sound effects and in-game music * release 0.4.4 - added auto-save - fixed graphical glitches with Macintosh data files * release 0.4.3 - added title and logo screens for Macintosh - fixed cutscene offsets with Macintosh data files * release 0.4.2 - added graphic borders (16:9 displays) - added detection for Macintosh AppleDouble - added language selection in title screen - added story texts for Macintosh * release 0.4.1 - added support for Macintosh sounds playback - improved graphics scalers performance - fixed palette glitches with .BNQ DOS data files * release 0.4.0 - added initial support for Macintosh data files (512x448 resolution) - added configuration file entries for disabled cutscenes - fixed screen shaking offset (level 2)
2020-02-26armagetronad: Update to 0.2.8.3.5nia2-7/+7
"A security fix release. Head over to downloads to fetch it. Also contains fixes to make the game run again on current Linux systems."
2020-02-26eureka: Update to 1.27.1micha10-119/+71
Version 1.27.1 is used for the package with the latest macOS patches. They were added to the source archive by upstream after the 1.27 release without changing its name. The new OpenGL renderer can be disabled with the new package option "opengl" (recommended on machines without hardware acceleration for OpenGL). The option "opengl" is ignored if the FLTK package was compiled without OpenGL support. CHANGES IN Eureka 1.27 ====================== (Since version 1.24) + use OpenGL for faster rendering of 2D and 3D views + improved non-GL drawing of 2D view, much faster in Linux + support mixing textures and flats for ports that allow it + improved 3D mode, can move things and sector surfaces + ratio lock, makes producing lines at certain angles easier - a single status bar for both 2D and 3D views - new popup menus to set edit mode, browser mode, scaling - render sectors in the 2D view with both lighting and texturing - create void islands by drawing lines anti-clockwise in a sector - snap position indicator for 2D view (a light-blue cross) - added scale '-' and '+' buttons, show scale as percentage - ability to highlight/select railings in 3D view - beginning of support for UDMF maps (not usable yet...) - render BOOM's deep water effect (linetype 242) [pkgrc note: Legacy linetype 301 "Translucent 3D water" is now visible with the OpenGL renderer too] - render 3D Floors for EDGE, LEGACY and ZDOOM ports [pkgrc note: 3D floors are only visible with the OpenGL renderer] - render basic slopes for EDGE, ETERNITY, ODAMEX and ZDOOM [pkgrc note: Slopes are only visible with the OpenGL renderer] - render things with a NULL sprite as a blue triangle - render Hexen map-spots as a green triangle - render unknown things with a smaller '?' sprite - preference to combine flats and textures in a single browser - preference to show all textures on a one-sided linedef - preference for linedef information (Length, Angle, Ratio) - support ESC key to cancel a current action (e.g. dragging) - support SHIFT and CTRL when using mouse-wheel to move in 3D view - support the FreeDM iwad - support TNT and Plutonia textures in FreeDoom2 iwad - support Hexen map format in the ETERNITY port - support PNG, JPEG and TGA images in sprite/flat/patch lumps - added portal specials 156 and 107 to the ZDOOM port - added missing specials 105, 106 and 130 to the ZDOOM port - improvements to the Makefile - improvements to the MacOS build files - fixed mode menu disappearing into Window's task bar when maximized - fixed not remembering test-in-game EXE when port is "vanilla" - fixed the 'Online Docs' command in the Help menu - fixed window title not showing correct map name - fixed Re-bind in key binding dialog to show new key as valid - fixed grid getting out-of-sync with the "hide in FREE mode" - fixed needless line flips when drawing clockwise within a sector
2020-02-20wesnoth: Update to 1.14.11nia2-7/+7
## Version 1.14.11 ### Language and i18n * Updated translations: Czech, German. ### Packaging * Fixed data/dist information not being found on many platforms other than Windows (only with the installer-created shortcut), as well as only the very first word being read instead of the whole line. * Added support for systemctl reload. ### Miscellaneous and bug fixes * Silenced spurious warning about conflicting l10n-track files (issue #4716).
2020-02-20supertux: Update to 0.6.1.1nia3-305/+414
SuperTux 0.6.1.1 (2019-12-19) --------------------------- This small bugfix release fixes an issue that caused right-to-left fonts, such as Arabic, to not be displayed properly in the AppImage builds on Linux. Apart from that, it's identical to 0.6.1. SuperTux 0.6.1 (2019-12-15) --------------------------- The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content. Changes: * Rework of the first 3 Bonus Worlds * Added 3 new bonus worlds to the core game * Improvements to the story mode * Addition of Ghost Forest to the Story Mode * New Backgrounds and Music by BlasterMaster * Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox * New enemy: The Ghoul * Fixes and optimizations (Fixing buggy controls, game speed, etc.) * Level Editor Improvements, Fixes and Optimisations * Revamp of the Credits Menu * Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another * Trampolines as bonus block contents no longer hurt Tux * An issue causing music not to get saved in the level editor was fixed
2020-02-18Fix dependencies exposed by recent Mesa changes.joerg1-1/+3
2020-02-18Fix iconv fallout on NetBSD.joerg2-6/+21
2020-02-17games/Makefile: +dMagneticwiz1-1/+2
2020-02-17games/dMagnetic: import dMagnetic-0.22wiz5-0/+93
Based on the package provided by Thomas Dettbarn in PR 54974. DMAGNETIC is a Magnetic Scrolls Interpreter. It can be used to play classic text adventure games, such as "The Pawn", "The Guild of Thieves", and "Wonderland". Graphics will be rendered in glorious ANSI art, so the games can be played in any console window.
2020-02-13games/Makefile: fix garbled linegutteridge1-2/+2
2020-02-11gbrainy: Update to 2.41nia3-438/+457
Switched away from mono2/gtk2 and to gtk3.
2020-02-08warzone2100: Resolve build issues and remove leftover GNU build system goo.nia1-4/+12
2020-02-08asciiquarium: switch HOMEPAGE and MASTER_SITES to HTTPS, take maintainership.fcambus1-4/+4
2020-02-08*: reset MAINTAINER, email address does not exist anymore.fcambus1-2/+2
2020-02-06add and enable doom-pwad-shotgun-symphonyjnemeth1-1/+2
2020-02-03doom-pwad-shotgun-symphony: Version 1.0 addedmicha5-0/+84
An oldschool mapset for E1 of Ultimate Doom, in the combined E1/E2 style of Fava Beans, but much more violent. Mapset is optimized for pistol start, though there are occasional goodies for continuous players. Every map exits directly into the next, creating a single, giant facility.
2020-02-02games: update kde release service to 19.12.1markd96-360/+522
builds with qt 5.14, other changes unknown.
2020-02-01scummvm: updated to 2.1.1adam2-8/+7
ScummVM 2.1.1 ":More sheep:": General: Fixed crash when switching certain languages in GUI. Fixed ESC erroneously saving the changes in the options dialog. Improvements in FM-TOWNS/PC-98 audio. Improved Greek language support in the GUI. Networking: Improved error handling. Only download saves when necessary. Bladerunner: Fixed buggy savestate in some scenes. Added engine checkbox to target 120fps. Fixed thumbnail portability. Use virtual keyboard on save screen on relevant platforms. Kyra: Fixed EOB1-Amiga ending sequence (which would play only if you achieved all bonus quests). Fixed monster random item drop chance in EOB1. Added handling for the secret potion in the Legend of Kyrandia 2. Fixed sound issues in the Legend of Kyrandia 2. Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and EOB2-FM-TOWNS. Mohawk: Persist changes in game options across sessions. Queen: Fixed regression with the display of the bellboy dialogue. SCI: Numerous game script fixes in CAMELOT, ECO2, GK1, GK2, KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6. Implement horizontal and FM-TOWNS type screen shake. Added support for Phantasmagoria 1 censored mode. Added support for Polish LSL7. Added support for Italian GK2. Added support for Portuguese GK2. Added support for Russian KQ7. Added support for Russian SQ1VGA. Added support for GK2 fan-made subtitle patches. SCUMM: Added support for Pajama2 (UK release). Supernova: Hooked F5 to the Main Menu. Toltecs: Added Czech version support. Fixed exiting from game menus when returning to the launcher. Wintermute: Added several missing game variants and demos to the detection tables. Fixed regression with stack handling. Fixed the behavior of edit boxes. Improved support for Chinese language game variants. Xeen: Fixed display of gold and gem amounts on the Switch. Fixed tavern exit locations in Swords of Xeen. Fixed crash loading Deep Mine Alpha in World of Xeen CD. GUI: MIDI setting tabs are no longer shown if a game has no music at all. All ports: Fixed screen filling in non-paletted screen modes. 3DS port: Major improvements. AmigaOS4 port: Minor tweaks (stack cookie, build automation). Android port: Improved filesystem navigation. Proper handling of HiDPI displays. Improved keyboard support. iOS port: The home indicator is now automatically hidden on iPhone X and later models. MacOS X port: Follow the OS dark theme for window decorations. RISC OS port: Fixed crash when accessing an unavailable drive. Reduced the required DigitalRenderer version. Switch port: Added cloud integration. OpenPandora port: Minor improvements. Windows: Added Text-to-Speech support. Fix screenshots with Unicode paths.