Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
0.92 -
- make it work on 80x24
- dead when user->y >=MAX_Y
- fix screen limits
- fix dead screen - new ncurses works different.
- fix overflow for objects.
- platforms also works under water.
- air-bottle bug fixed.
- allow non-aalib builds.
- drop cpu-dependent code.
- fix gcc 2->3 problem.
- indent code.
- acr-ize.
|
|
|
|
|
|
- Fix some buffer underruns on the terrain array (this bug could have
been the cause of arbitrary crashes on some platforms).
- Don't automatically pop up the city dialog when in observer mode.
- Treat an alt-left click the same as a middle click, to allow two-button
mice to work on windows (GTK-2 client).
- Fix a bug - when a city was transferred/conquered twice the client
sometimes wouldn't get an update about the second exchange.
- Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
- Fix Pyramids so they are no longer cumulative with Granary.
- Fix a minor bug that prevented 2.0 savegames from working properly with
1.14 Freeciv.
Changes 2.0.3:
- Fix some bugs that show up on 64-bit machines.
- Fix some bugs with future techs in some situations.
- Fix some bugs that allowed naval units onto land.
- Fix a bug that could crash the server when a player picked their nation.
- Fix a bug with player info not being updated after an alliance is broken.
- Fix a bug with happiness of a unit's home city when borders change.
- Fix a bug with happiness of a unit's home city when the unit moves.
- Fix some bugs with nation starting positions in scenarios.
- Fix a bug when running the server without stdin input.
- Don't allow teams to be changed when loading a game.
- Don't allow observers to vote.
- Fix a bug with the fallback when generator 3, startpos 3 fails.
- Fix a crash in the help dialog (when looking at Engineers).
- Don't popup the caravan dialogs when in observer mode.
- Fix a crash in goto mode when the mouse is near the map overview window.
- Fix a bug when a diplomat is killed while the diplomat dialog window is
in the process of opening.
- Fix a bug with the diplomat dialog window for spies when you don't have
an embassy.
|
|
that group.
|
|
* Added Spanish translation
* Fixed bug: ice is now working
* A few smaller bug fixes
Changes 0.91:
* Fixed stupid bugs in Enigma 0.90
* Two new levels
Changes 0.90:
* New levels
* Support for 800x600 and 1024x768 video modes
* Support for non-English languages
* Vastly improved Oxyd 1 and Per.Oxyd compatibility
* Redesigned options menu
* Countless smaller enhancements
|
|
that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG. Bump the PKGREVISION
for packages that were modified as a result.
|
|
From Marc Baudoin in private mail.
|
|
as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files. Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
|
|
Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.
Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.
I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
|
|
|
|
|
|
- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
|
|
file's sole purpose was to provide a dependency on pkg-config and set
some environment variables. Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.
For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
|
|
Changes:
* Pluggable sound driver architecture, sound output drivers configurable
at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
|
|
* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: British English, Catalan, German, Hungarian,
Polish, Spanish, Swedish, Turkish
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL and part of MANUAL to help
* added more descriptions and images to in-game help (also #12322)
* fixed some untranslatable attack names (part of #12788)
* Battle Princess can now have translation different to Princess
* fix terrain list and time of day cross-references in unit help
* graphics and sound improvements:
* fixed layering of multi-hex tiles (#13586)
* removed Mac OS X icon border (#12928)
* updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
Grand Knight, Master Bowman
* new and revised portraits for The Dark Hordes and Konrad
* campaigns
* Eastern Invasion
* fixed missing background in intro (#13901)
* campaign plot and dialogue extensively revised
* Son of the Black Eye
* fixed untranslatable strings in Saving Inarix
* start of making Clash of Armies harder: arrival of more reinforcements
* The Dark Hordes: terminate the campaign at this point as Part 1
* Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
* old campaign downloaded from server is now removed when updating (#13874)
* multiplayer:
* rejoining game as observer, with same nick, no longer causes out of synch
(#12824 and #12997, still subject to confirmation)
* fixed chat messages from allies not being shown in multiplayer (#13657)
* added Use map settings option to preset scenario suggested values at setup
* show game settings in the game list
* fixed lobby corruption when trying to join a game that disallows observers
* fixed create-game-then-cancel lobby corruption (#13522)
* tweaked layout of game creation screen
* fixed non-fatal errors exiting lobby (#13783)
* choosing vacant slot then joining all computer game is no longer allowed
* cancelling faction selection now goes back to scenario setup (#9376)
* ending game now returns to lobby (#13348)
* more robust network code: ghost connections should no longer linger forever
* new units: added Drake Enforcer
* unit balancing and modifications
* increased Elvish Scout ranged attack damage from 5-2 to 6-2
* increased Cavalryman attack damage from 5-3 to 6-3
* reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
* simplified AMLA, using global macros in amla.cfg
* multiplayer scenarios: removed Icy Waters, added Smallolof, modified
Sulla's Ruins map
* user interface improvements:
* fixed failed recruit attempt clearing undo stack (#13833)
* fixed recall not clearing shroud (#13824)
* fixed spurious warning when loading a saved game and ending turn (#12986)
* sound is handled better, and can be set as a preference (rest of #11669)
* fixed editor insisting on path without spaces, for saving maps (#13919)
* changed hotkeys for end turn (alt-e->alt-space) and open/load game
(ctrl-l->ctrl-o)
* replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
* fixed towupper causing build to fail on OpenBSD (#13709)
* fixed replay corruption due to capture events not saving randomness (#13666)
* keep send and receive connection statistics separate for each socket
* more responsive networking code, less subject to network errors
* fixed campaign upload with no passphrase not storing generated passphrase
* tag [redraw] now forces redraw and is no longer a no-op (#11079)
* fixed repeated attempts to open non-existent font files
* various bug fixes and code cleanups
|
|
|
|
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
|
|
|
|
of Perl files to deal with the perl-5.8.7 update that moved all
pkgsrc-installed Perl files into the "vendor" directories.
|
|
|
|
* Bug-fix release
|
|
No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdetoys.txt for details.
|
|
No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdegames.txt for details.
|
|
* language and i18n:
* updated translations:
* Basque, British English, Catalan, Chinese, Dutch, French, German,
Hungarian, Russian, Swedish, Turkish
* fixed help description of income and upkeep (#13565)
* updated several unit descriptions
* standardized on "magi" as plural of "mage"
* document that Woses receive no traits (#13630)
* replay suggested save game now translated (#13558)
* fixed some typos (#13714,#13715,#13716,#13717,#13718)
* added terrain descriptions to in-game help
* fixed blank terrain entries in unit help
* ignore LANGUAGE in environment: broke translations (forum thread 6614)
* added Swedish man pages to the list of man pages to be installed
* unit balancing and modifications:
* max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
added to max HP, with no auto-heal; Necrophage has healing AMLA
with no bonus HP
* changed Naga Warrior attack from 5-5 to 7-4
* decreased Thug hitpoints from 36 to 32
* decreased Dwarvish Ulfserker hitpoints from 40 to 34
* changed Elvish Shaman and Druid to the state before 0.9.3
* decreased Elvish Shaman cost from 17 to 16 gold
* removed obsolete units Mounted Captain, Mounted Commander
* graphics and sound improvements:
* new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
* new death animations: Elvish Sharpshooter, Elvish Marksman
* default colour depth is no longer forced to 16 bits
* new tiles for some terrain in the editor terrain list and mini map
* WML improvements:
* #define's in user campaigns are now local to each campaign (patch 4138)
* correctly preprocess files that do not end with a final newline
* campaigns
* Heir to the Throne:
* made campaign easier on "Easy" level
* removed duplicate file inclusion - campaign should now start faster
* Eastern Invasion:
* revised Approaching Weldyn for quicker gameplay
* tweaked Undead Crossing
* removed duplicate file inclusion - campaign should now start faster
* The Dark Hordes:
* cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
* removed duplicate file inclusion - campaign should now start faster
* The Rise of Wesnoth:
* removed duplicate file inclusion - campaign should now start faster
* fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
* Son of the Black Eye: revised map for Desert of Death
* server
* now supports redirection based on client version number
* can now act as proxy
* editor
* changed the layout of the terrain palette (#11965)
* relocated and enlarged the buttons (#11967)
* maps can't be saved with illegal characters (#10704)
* replaced the buttons under the minimap with a toolbar
* build process
* added quotes to configure.ac (forum thread 6747)
* new utility extractsources to extract lists of sources from Makefile.am
* new utility makemam to construct Makefile.am from Makefile.am.in and
files containing lists of sources
* fix libpng not being detected on NetBSD (#13808)
* user interface improvements:
* show scrollbar in multiplayer lobby when there are many players (#13521)
* multiplayer lobby player list no longer resets to start (#13345)
* fixed game host sometimes not recognized as side owner (forum thread 6783)
* remove redundant {utils} and {~utils} references (#13843)
* various bug fixes and code cleanups
|
|
|
|
|
|
|
|
|
|
|
|
List posted to tech-pkg by jmmv on June 15, no negative comments.
|
|
* SGF editor built on a new code base
* Bug fixes
|
|
ASC now runs on MacOS X
Update Campaign maps
Fixed: moving transports one field at a time disabled movement cost for cargo
Fixed crash when reinforcement event uses invalid IDs
Fixed bug that prevented buildings from being repaired more than once
Fixed bug in pathfinding
Fixed: river not treated as water
Fixed problems when loading map by command line switch
Fixed: AI could move any unit into any other
Fixed problems with recharging reaction fire
|
|
No PKGREVISION bump since pkg-config is only a BUILD_DEPENDS.
|
|
Thanks to Alexey Toptygin.
|
|
|
|
Kibum Han and me.
Blindmine is a minesweeper clone that you can play with your eyes
closed. It is designed for the blind and visually impaired.
Currently, it supports Korean only.
|
|
|
|
|
|
as a whole may be re-distributed; this package extracts
the wad file only).
|
|
|
|
|
|
|
|
line (path and arguments) needed to run the real tool.
Modify TOOLS_<TOOL> to hold only the path to the real tool.
Modify falcons-eye/Makefile and qt3-libs/Makefile.common to use
TOOLS_CMDLINE_YACC instead of TOOLS_YACC to that they'll use "bison -y".
|
|
|
|
to apply it.
|
|
from including perl5/buildlink3.mk. These packages just need the Perl
interpreter, and can just add "perl" to USE_TOOLS instead.
|
|
around at either build-time or at run-time is:
USE_TOOLS+= perl # build-time
USE_TOOLS+= perl:run # run-time
Also remove some places where perl5/buildlink3.mk was being included
by a package Makefile, but all that the package wanted was the Perl
executable.
|
|
PKGSRC_USE_TOOLS go away. There is now only a single USE_TOOLS variable
that specifies all of the tools we need to build/run the package.
|