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2007-01-26Update to KDE 3.5.6markd3-238/+237
kgoldrunner * Make actions for increase/decrease speed repeatable, not toggle. * Fix game-engine deadlocks. KMines * Fix problem when using the keyboard. KNetWalk * Make KNetWalk appear on the K-Menu. KSpaceDuel * Fix two actions using Ctrl+N as shortcut by default.
2007-01-24Update to 0.5.1:wiz3-7/+11
* 0.5.1 (22-01-2007) - added two more maps, 'Baptism of Fire' and 'The Shores of Lake Yukarwa' (Yalwa campaign) - fixed campaign mode when resuming saved games - fixed handicap settings not being kept in campaign games - improved handling of connection problems in network games - improved i18n support for non-ASCII glyphs - extended destroyunit event to support location in addition to id - new partial translations: Italian and Serbian - updated translations: de, pl, sk
2007-01-17Very belatedly bump PKGREVISION for all jasper dependencies becausewiz5-8/+10
of the shlib name change (!) during the update to 1.900.0. Noted by Robert Elz in PR 35431.
2007-01-17Renamed BUILDLINK_TRANSFORM.* to BUILDLINK_FNAME_TRANSFORM.*, to makerillig1-3/+3
clear that these variables are completely unrelated to BUILDLINK_TRANSFORM. Added a legacy check that catches appearances of BUILDLINK_TRANSFORM.*. XXX: Where should incompatible changes in pkgsrc be documented?
2007-01-16Updated cgoban-java to 3.3.13.rillig2-11/+11
Changes from 3.3.12 to 3.3.13 (Released 2006-01-10) C13 - Fixed Danish translation so Danish users can log in again. S - Put fan/buddy/censor boxes in user info window of applets. W - Got the locale of the web graph images working correctly. ******************************************************************************* Changes from 3.3.11 to 3.3.12 (Released 2006-01-07) C13 - Made it possible to allow only fast games in automatch. C13 - Fixed bug that would crash client if a Linux user tried to start automatch when sound was enabled but their sound device was in use. C13,S,W - Added Danish translation. Updated Czech, Polish, Viet Namese, and Basque translations. C13 - Added missing Viet Namese configuration option. CGTP - Robots don't leave tournament games any more just because their opponent is missing. W - Fixed typo in download page. S - Fixed a bug that would make robot players moves be ignored in automatch games where the robot moved first. S - Automatch games now must be played if they are started. If you leave an automatch game, even if it is before anybody has made a single move, it counts as an escape against you. S - I think that I fixed the bug that made some games ignore the "done" button at the end. At least, I can't reproduce the bug any more, although I'm not sure why the changes that I made affect it. C13 - No longer shows word "Unfnished" when looking at a review of a rengo game. ******************************************************************************* Changes from 3.3.10 to 3.3.11 (Released 2006-12-12) C13 - Fixed tool tips for automatch options. S - Fixed bug that would crash server when you had only fast & blitz allowed in automatch. ******************************************************************************* Changes from 3.3.9 to 3.3.10 (Released 2006-12-12) C13,S - Added "fast" automatch option. S - Fixed a bug that would crash the server when an admin deleted a not-yet-fully-registered account. S - Fixed a bug that would sometimes omit moves when recording a lecture. Old lectures can usually be fixed, but it will be an extremely time consuming process, so I'm not sure when/if this will happen. I currently know of two lectures that have missing moves. All - Added Viet Namese translation. Updated Chinese (mainland). C13,S - Added automatch countdown window and warning sound. W - Added CVV2 code to credit card processing. ******************************************************************************* Changes from 3.3.8 to 3.3.9 (Released 2006-11-30) C13 - Fixed bug that would crash client when closing game or playback window if the right things were going on in the meantime. C13,S - Fixed bug in Japanese rules where difference in capture count was not being used to check for repeats. S - Fixed bug that would let a user log back in (or stay on) from the same IP address after being booted if he logged out before the boot. C13 - Fixed bug that crashes client with a call stack beginning in "at R.d". C13 - Fixed bug that would crash if your audio system didn't support 8000Hz, 16 bit, little endian PCM data. S - Fixed bug that broke the tournament when a sponsor logo was in the games. W - Fixed bug that made it impossible to delete tournaments with apostrophes in their names. S - Fixed bug that made it possible to score the game without opponent pressing done. S - Fixed bug that crashed server on Nov. 4. C13,S - Added automatch system. C13 - Added ranks to moderate panel. C13 - Fixed bug in moderate, was taking the wrong text. C13 - Rooms in any room-based submenu are now sorted by name. C13,W - Updated French, Japanese, Czech, Turkish, Chinese, Polish, Russian, and German translations. CGTP - Fixed bug that would crash clients that were used as libraries. CGTP - Added automatch option, reworked properties a little bit.
2007-01-15Update to 1.2.1:wiz6-2506/+4414
What's New in Wesnoth 1.2 The single player mode has a new tutorial, and 3 new campaigns: Two Brothers, The South Guard, and Under the Burning Suns. The first one was intentionally designed to be easy for beginning players. The last one is set in an environment quite different from that of the typical Wesnoth campaign, and includes a few changes to game rules. The existing campaigns include new scenarios, dialogue, items, and optional bonus victory objectives. Replay of saved games has been improved considerably, allowing one to show single turns at a time, navigate through the replay, and toggle fog-of-war at will. Battle for Wesnoth Multiplayer has new features, making the internet or LAN mode a more pleasant experience. It allows setting a per-turn time limit, sending private messages to allies, and banning unwelcome users by IP address. The multiplayer lobby interface now displays detailed information about existing games. A few new multiplayer maps were also added. Other changes in game content include new units, new terrain types, and further balancing of unit stats and abilities. We have added progress bars to major loading points in the game. We have also added some great new music, and a host of new sound effects. There have also been some rearrangements and improvements to the in-game help. One major change is that we have undertaken a heavy revision of our sprite imagery; affecting almost all units except the drakes, mermen, and naga, intended to bring most of the units into consistent style and correct size. A result of this is that units (which we've revised) that belong to different teams, now show their team color on clothes and banners. We have also completely replaced the icons representing the attacks of units. There are a few new portraits and story pictures, some major improvements to terrain graphics (especially the new mountains, cave, castles/encampments, swamp, canyons, and tropical forests, not to mention a few others). Battle for Wesnoth Developers and Modders can enjoy new WML (Wesnoth markup language) features, including custom abilities, unit stat modification, more detailed events, and the ability to script a custom AI in Python. Additionally, we have added basic code support for the animation of walking, swimming, dying, and other special actions; in doing so we've done a major cleanup of the WML that describes said animations, making it much more consistent. Battle for Wesnoth now supports right-to-left languages. There are new Polish and Norwegian translations, and many other incomplete ones. In total, there are 35 translations being worked on; please join us to help finish the incomplete translations for future releases. Version 1.2 includes a gameplay feedback mechanism. Players can allow the program to send anonymous statistics of their performance in single-player campaigns to our server - this gives campaign authors the information they need to balance the difficulty of their campaigns.
2007-01-15Modular Xorg support.joerg1-1/+3
2007-01-13Modular Xorg support.joerg1-2/+6
2007-01-13Add support for flac-1.1.3. Since package was compiling without flacwiz4-3/+481
support in the meantime, bump PKGREVISION. Patch from ftp.altlinux.org /pub/people/thresh
2007-01-12Fix a pkglint warning.wiz1-2/+2
2007-01-12Support flac-1.1.3 using a patch fromwiz2-1/+56
ftp.altlinux.org /pub/people/thresh
2007-01-11Modular Xorg support.joerg1-1/+3
2007-01-08Modular Xorg support.joerg1-1/+2
2007-01-07Uses USE_BSD_MAKEFILE. That is needed to compile the manual page onrillig1-3/+2
Solaris.
2007-01-07Of course, the generated *.dat files should not take part in furtherrillig1-2/+2
generation, and so forth, ad infinitum. (The search order of find(1) seems to be different between NetBSD and Solaris.)
2007-01-07Updated fortunes-de to 0.20.rillig3-14/+14
Some additional quotes and wisdoms.
2007-01-07PKGREVISION bump for flac shlib major bump and corresponding ABIwiz2-3/+4
depends bump.
2007-01-07Mechanically replaced man/* with ${PKGMANDIR}/* in the definition ofrillig22-59/+59
INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with ${PREFIX}/${PKGMANDIR}. Fixes PR 35265, although I did not use the patch provided therein.
2007-01-06Updated gtetrinet to 0.7.11.rillig6-158/+21
GTetrinet 0.7.11 - 2006-11-15 - Fix a long-standing hang/crash when executing GTetrinet for the first time (Loïc Minier, #114425). - Remember game mode setting (Lucas Nussbaum, #344522). - Fix compilation without libesd (Ricardo Setti, #312995). - Fix a crash on NetBSD/Sparc64 (#338712). - New and updated translations: Nepali (Pawan Chitrakar), Catalan (Jordi Mallach), Welsh (Dafydd Harries), Dutch (Wouter Bolsterlee), Swedish (Daniel Nylander). GTetrinet 0.7.10 - 2006-09-02 - SECURITY RELEASE -- Ref. CVE-2006-3125 - Add index undeflow protections in network code. - Require GTK+ 2.6.0. - Fixed manpage typos. - Require new intltool and move ALL_LINGUAS to po/LINGUAS. - New and updated translations: Bulgarian (Alexander Shopov), Basque (Iñaki Larrañaga), Traditional Chinese (Abel Cheung), German (Jens Seidel), Nepali (Pawal Chitrakar), Finnish (Ilkka Tuohela), Vietnamese (Clytie Siddall). GTetrinet 0.7.9 - 2005-04-29 - Revamped encoding of data handling, fixing the output in partyline, etc. when using UTF-8 locales (Vidar Holen). - Ported to use GtkAboutDialog (Pedro Villavicencio Garrido). - Fixed network latency issues (Julien Plissonneau Duquène). - Fixed crashes in the channel list support (Julien Plissonneau Duquène). - New and updated translations: Traditional Chinese (GNOME HK Team), Canadian English (Adam Weinberger), Norwegian bokmål (Vidar Holen), Bulgarian (Yavor Doganov), Kinyarwanda (Steve Murphy). GTetrinet 0.7.8 - 2004-12-26 - Added minimal support for the Blocktrix protocol, now in use at tetrinet.org (Loren Abrams). - New and updated translations: Italian (Riccardo Bozzo), German (Gerfried Fuchs), Korean (Michael Kim), Canadian English (Adam Weinberger), Serbian (Danilo Šegan), Punjabi (Amanpreet Singh Alam), Norwegian bokmål (Kjartan Maraas), Simplified Chinese (Funda Wang).
2007-01-06Updated gogui to 0.9.3.rillig2-6/+6
Small bugfixes.
2007-01-06Add and enable gamazons.wiz1-1/+2
2007-01-06Initial import of gamazons-0.83:wiz5-0/+104
Amazons is a game played on a 10x10 chess board. Each side has four pieces (amazons) that move like chess queens (in a straight line in any direction). Instead of capturing pieces like in chess, the game is determined based on who moves last. Each move consists of two parts. First an amazon moves to a new square and then fires an arrow to another square (the arrow is fired in a straight line in any direction from the square the amazon landed on). The square the arrow lands on becomes a permenant block for the rest of the game. No one can move over it, or fire an arrow over it. Every turn an amazon must move and fire an arrow, so every turn there is one less square available on the board. Try and block in your opponent or section off a good chunk of the board for yourself.
2006-12-27- fine grained X11 dependencies for packages which have either USE_IMAKEjoerg27-32/+88
or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or via buildlink3.mks - introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm in the !modular case - fix some cases where the check for libX11 couldn't work at all by using C++ for compilation without including the proper headers Verified using a full X11_TYPE=xorg bulk build without additional breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
2006-12-27Create ${PKGMANDIR}/man6, not ${PREFIX}/man6.joerg1-2/+2
2006-12-23Use INSTALLATION_DIRS, from MAINTAINER.wiz1-3/+2
2006-12-19Fixed the build on Solaris.rillig3-5/+7
2006-12-19Fixed PKGMANDIR.rillig1-5/+5
2006-12-19Fixed PKGMANDIR.rillig1-3/+3
2006-12-18Bump PKGREVISION for python interpreter fix (thanks, Matthias!).wiz1-1/+2
2006-12-18add a PYTHON_PATCH_SCRIPTS to make it choose the right pythondrochner1-1/+3
2006-12-18Drop maintainership, monsterz is more fun.wiz1-2/+2
2006-12-18Drop maintainership, does not build on amd64.wiz1-2/+2
2006-12-17Grab maintainership.wiz1-2/+2
2006-12-17Add and enable monsterz.wiz1-1/+2
2006-12-17Initial import of monsterz-0.7.0:wiz5-0/+70
Monsterz is a little puzzle game, similar to the famous Bejeweled or Zookeeper. The goal of the game is to create rows of similar monsters, either horizontally or vertically. The only allowed move is the swap of two adjacent monsters, on the condition that it creates a row of three or more. When alignments are cleared, pieces fall from the top of the screen to fill the board again. Chain reactions earn you even more points. This game is mostly about luck, but it remains highly addictive. You have been warned.
2006-12-15Mechanically replace all includes of buildlink3.mk of the followingjoerg25-50/+50
packages with the modular Xorg equivalent. Those are falling back to the old location by default, so this commmit doesn't change dependencies. graphics/xpm ==> x11/libXpm fonts/Xft2 ==> x11/libXft x11/Xfixes ==> x11/libXfixes x11/xcursor ==> x11/libXcursor x11/Xrender ==> x11/libXrender x11/Xrandr ==> libXrandr
2006-12-15Reset maintainer, ben@ has resigned.wiz3-6/+6
2006-12-14Oops, the XBILL_HOME must end in a slash, to make it fully workable onrillig1-3/+3
Solaris. PKGREVISION++
2006-12-10Update to 0.5.0:wiz3-8/+9
* 0.5.0 (08-12-2006) - added TCP/IP networking (requires SDL_net) - added new map 'Clipped Wings' (Yalwa campaign) - added partial Hungarian translation - added new event 'destroyunit' - added new mountain tiles, and enhanced several others - improved portability
2006-12-09Needs man/man6 before installation.rillig1-1/+3
2006-11-24Building XBill using the modified IMakefile (see patch-aa) on Solarisrillig1-1/+2
does not work. Therefore, the XBILL_HOME is set explicitly in CPPFLAGS. It's not the best way to fix it, but at least it works.
2006-11-21Made the package work on Solaris.rillig1-2/+3
2006-11-19tv@ pointed out that curl-7.16.0 had a shlib major bump --wiz1-2/+2
increase its BUILDLINK_ABI_DEPENDS, and bump PKGREVISIONs of dependencies. Sorry for not finding this earlier.
2006-11-11Fixed "test ==".rillig2-6/+10
2006-11-09update to 0.9.2drochner4-15/+18
changes: -redesign status bar; long hint strings can now be seen as a tooltip -fix demo playback -more code cleanup and commenting
2006-11-09Make it compile with gcc 4.x againmartin2-8/+8
2006-11-09Fixed so that the package will work when PKGREVISION gets set.rillig1-4/+4
2006-11-09install.sh contains "test ==" but is never used by pkgsrc.rillig1-1/+3
2006-11-09Fixed the package to also work if PKGREVISION gets incremented.rillig1-4/+4
2006-11-09Fixed PKGMANDIR.rillig2-7/+4