Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
* 0.3.6 (03-09-2003)
- fixed password protection in campaigns
- fixed unit export order in CoMET
- added support for Windows CE (crimson only)
- current resolution shows up in video options, duplicates do not
- improved tactical map for small displays and large maps
|
|
|
|
Sun Dec 1 22:07:18 PST 2002
Version is 1.4.4
Fix for if sound fork doesn't open successfully, it exits and doesn't bog
down the cpu or something. Icon for if the program is minimized.
"H. S. Teoh" is the new Debian maintainer and he sent these in. Thanks!
------------------------------------------------------------------------------
Sat Feb 9 16:32:55 PST 2002
Version is 1.4.3
scav.c, have parent of fork() return 0. (Joey Hess)
sound.c, declare some char as signed char, since char defaults to unsigned
char on some archs (arm, s390 + powerpc (Gerhard Tonn)
Both these were passed on by (Marcus Brinkmann)
------------------------------------------------------------------------------
Thu Jan 18 09:33:07 PST 2001
Version is 1.4.2
Dave Ashley: added slowdown value in scavrc so game can be slowed down.
slowdown=0 ;normal
slowdown=1 ; 7/8
slowdown=2 ; 3/4
slowdown=3 ; 1/2
slowdown=4 ; 1/4
|
|
|
|
This is a bugfix release which fixes over 100 bugs including but
not limited to:
* Fixed a fatal bug that triggered a panic when your secondary weapon
was cursed during bones file creation
* Fixed a fatal bug that caused a crash when applying figurine, candle,
or bell that gets used up
for a complete list, see doc/fixes34.2
Old savegames and bones levels from nethack 3.4.1 (and 3.4.0) should
still work, but as usual, caution is advised.
|
|
Changes from version 0.8.2
--------------------------
- Add missing mutex initialization.
Changes from version 0.8.1
--------------------------
- Fix compilation failure.
Changes from version 0.8.0
--------------------------
- Reduce open book file size.
- Slightly improved AI speed.
- Reorganize exception handling code.
Changes from version 0.7.1
--------------------------
- Add experimental parity evaluator.
|
|
by Soren Jacobsen in PR pkg/22427. Ok'ed by wiz@
|
|
Many annoying replay problems have been fixed, as well as several
bugs in the movement code.
|
|
USE_PKGINSTALL is "YES". bsd.pkg.install.mk will no longer automatically
pick up a INSTALL/DEINSTALL script in the package directory and assume that
you want it for the corresponding *_EXTRA_TMPL variable.
|
|
VIEW-DEINSTALL to the INSTALL/DEINSTALL scripts don't cause errors.
|
|
for a possessive (like her, his, whose, their, and its).
Note that I didn't check for proper use of "its" (when it should
be "it is" or "it has" instead).
I also saw over 15 other grammar or punctuation problems, but not
fixed in this commit.
|
|
|
|
Changes:
* GCC 3.x support
* Added an autofire option
* Minor improvements
Submitted by Juan RP
Closes PR 22610
|
|
|
|
- fixed bug that can cause crash on some compilers or systems
- fixed bug in game engine making some levels sometimes unsolvable
- for details, see CHANGES file (included in the package)
|
|
- fixed bug that can cause crash on some compilers or systems
- fixed bug in game engine making some levels sometimes unsolvable
- for details, see CHANGES file (included in the package)
|
|
- fixed bug with messing up custom element properties in 3.0.0 levels
- fixed bug with choosing wrong engine version when playing tapes
- fixed bug with creating inaccessible elements at player position
- fixed bug with not finding current level artwork directory
Most important changes since last release version 3.0.0:
- fixed bug that caused a crash at startup under Solaris
- fixed bug that caused the DOS version not finding its files
- fixed bug with missing graphic for active red disk bomb
- added custom element property for dropping collected elements
- added another 128 custom elements for those who can't get enough
- fixed PCX files in the DOS version ("classic" graphics only)
|
|
|
|
|
|
|
|
|
|
|
|
the "scummvm" interpreter (the floppy version of the game)
|
|
now Larry gets past the first screen
|
|
|
|
SCI games.
|
|
|
|
me on -current
|
|
|
|
graphics support.
|
|
Fixed a buffer overflow vulnerability discovered by
Artur Byszko / bajkero.
|
|
- added new map 'Revelation'
- added support for event dependencies
- fixed movement display of units at the edge of the map
- fixed CoMET garbling messages when saving
- solo missions saved with CoMET can be played against human opponents
|
|
0.5.1 (2003-08-06)
- Rewrote Beneath a Steel Sky savegame code (see note in READMEs 'Known Bugs')
- Fixed dialog skipping, music volume and several crashes/freezes in Steel Sky
- Fixed dialog skipping in V7 games
- Fixed various COMI bugs related to actor placement/scaling
- Added complete Hebrew support for Simon the Sorcerer 1 and 2
|
|
|
|
|
|
|
|
- Install pattern data in datadir (usually /usr/share) instead of
libdir (usually /usr/lib).
- Add Preferences dialog box help.
- Tweak pattern data for board symmetry. Pattern data files are
now smaller.
- Code cleanup.
|
|
- final version bumped to 3.0.0 due to the massive changes
- graphics and sounds now completely and dynamically customizable
- element animation length, speed and mode now freely configurable
- 128 custom elements with lots of configurable element properties
- advanced custom element settings for powerful, self-created elements
- automatic tape playing function for game engine and level testing
- added support for stereo WAV sound files
- added support for background images for all menu screens
- added some example levels showing how to create custom artwork
- fixed Supaplex gravity tubes
- fixed very nasty bug in SDL_image (and X11) PCX loading routine
- fixed some very nasty bugs in bitmap zoom routine
- fixed very nasty bug in level/artwork loading routine
|
|
|
|
|
|
|
|
* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
|
|
- stronger than 3.2
- new connection and semeai modules use lookahead
- new break-in code
- improvements to many parts of the program
|
|
|
|
|
|
|
|
bomberclone-data package.
- Added: two ways the game can end now. the old Bomberman
style with getting the size of the gamefield down and
another one with putting in the game alot of powerups.
the game even has a timeout of 10 minutes + the
2 minutes of the end game sequence.
- Makefile.am fixed in the data direktory. Added
${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
can be generated easyly soon.
- GFX: scaling routine speeded up a little bit. Using inline
functions and much less "switch case".
- TekKRat made two new players, the first two
tilesets with the pseudo 3D effect
(64x96 pixel tileset) and another tileset.
(cemetery, sheep, hell and farm)
- caccola made another Tileset (supermario)
- Added: Switch to enable/disable broadcasted chats.
So the confusing will stop why there are unknown people
talking. You can enable it in the Network Options.
- Fixed: chat_findfreeline, there was a bug in the
source and destination of copying the chatlines.
Thats why the chat got mixed up after 255 lines.
- Added: maps have more options to set and it will be
displayed in the multiplayer menu, this options can be
saved for every map seperated.
- GFX: source cleanup. Player will now drawn in order they
stay tileset will change we can support 64x64pixel size
and 64x92pixel size tilesets no sdl_blit* calls from
game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
The new size tilesets filenames are block96.bmp for the
block.bmp file stone96.bmp for the stone.bmp file. If in
one directory are two files one stone.bmp and ston96.bmp
the game will always take the stone.bmp file.
|
|
from Jonathan Perkin in PR pkg/22295.
|
|
|