Age | Commit message (Collapse) | Author | Files | Lines |
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quake3arena-demo/DESCR) [by cjs].
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category.
This is part of the japanese category retirement.
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Switch to MASTER_SITE_SOURCEFORGE.
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Bump PKGREVISION.
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A Rick Dangerous (TM) clone, a famous platform game many moons ago.
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New in 3.2 (since 3.0)
- stronger than 3.0
- uses less RAM than 3.0
- 1-dimensional board
- experimental dynamic connection analysis
- experimental reading semeai module
- new influence function
- stronger and more agressive
- reads to find combinations
- revised Zobrist hashing
- new html views of the regressions, and many more tests
New in 3.0 (since 2.6)
- stronger than 2.6
- new move generation scheme
- new influence function
- more accurate reading
- board information maintained incrementally during reading
- new "owl" and "life" modules for accurate life and death analysis
- persistent caching of reading and owl results for speed
- revised semeai module
- experimental Deterministic Finite State Automaton (DFA) pattern matcher
- new debugging tools
- level option
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I always liked the game Atomix and wanted to write a clone for Linux.
But some guys had this idea before me so I slightly changed the
concept from assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If a marble
starts to move it will not stop until it hits a wall or marble.
And to make it even more interesting there are obstacles like one-way
streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and
not a time limit. This way you have as much time as you need to think.
Marbles has a menu to configure graphics (fullscreen, animations),
sounds and gameplay (player name, levelset, difficulty).
Contributed by xs@kittenz.org in PR 16669
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<xs@kittenz.org>, thanks! Closes PR pkg/16668.
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Provided by <xs@kittenz.org>, thanks! Closes PR pkg/16667.
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"breakout" style arcade game). Provided by <xs@kittenz.org>, thanks!
This closes PR pkg/16666.
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Pass CC to make in the environment.
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Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
You can start making your own themes if you have some spare time... =)
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assembly substitutes.
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called nethackdir340). This is to ease the lives of people who wish to
have multiple versions nethack installed at the same time. It is not fully
automated, because doing pkgsrc magic will most likely screw things up
one funny way or another. And we all know that the most important thing
in this world is the nethack scorefile ...
Manually bump version to 3.4.0nb1.
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Bugfixes.
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Highlights of the new release:
* numerous bugfixes
* stamina affects ability to throw heavy things
* objects merge in containers
* several small refinements to race/role separation
* more feedback about skill advancement from #enhance command
* "autodig" option
* option for starting without a pet
+ many more, read doc/fixes34.0
Old savegames naturally don't work, so make sure you finish old ones
before upgrading the package.
Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same
as what Thomas Klausner used to fix angband (ie. simply duplicate the
patches)
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Addresses part of 15717.
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that causes bad code generation and core dumps.
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Also, remove a bogus line from the PLIST (oops).
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all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
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ports have alloca in libc (i.e. some depend on gcc to expand it)
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From the DESCR:
So, uh, there's a bunch of penguins on an iceberg in Antarctica.
You have been selected to catch them so they can be shipped to
Finland, where they are essential to a secret plot for world
domination.
In order to trap the penguins, you'll need to break the iceberg
into small chunks. You do this by melting lines in the ice with
Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a
loud noise, and you lose a life.
Once 80% or more of the iceberg is gone, the remaining chunks are
small enough for shipping. Of course, if you manage to get rid of
more than that, you'll save on postage, thus earning you exponential
amounts of Geek Cred (a.k.a. "score").
After you ship off one batch of penguins, it's time to move on to
the next. Each subsequent 'berg will have one more penguin, and
you'll have one more life. This will continue until you lose, or
until you exceed level one hundred or so, which Ain't Gonna Happen.
Of course, this is an urgent mission, so you'll be penalized if
you're slow -- every second or so, your score drops down by one.
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From the DESCR:
Copter Commander is a free implementation of Armor Alley and Rescue
Raiders. R.R. was associated with a company called Sir-Tech
software, and A.A. was associated with Three Sixty Pacific.
Basically, you try to send a convoy from your part of the screen
that destroys the commanding vessel of the opposing convoy, while
protecting your own commanding vessel.
You can only directly control a helicopter, though, and the order
of creation of the new vehicles/infantry.
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anagram are taken from a specified dictionary which should contain one
word per line (default dictionary:/usr/share/dict/words).
Some Anagrams Found Using an-0.93:
Free Software Foundation - I'd fan out tons of freeware!
National Security Agency - Lusty yearning at cocaine.
President Dole - Led despite Ron.
Central Intelligence Agency - Langley: Inelegant, eccentric.
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