Age | Commit message (Collapse) | Author | Files | Lines |
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* 0.4.5 (14-10-2004)
- replaced 'The Uprising' with a new implementation, marking the start
of the Yalwa campaign
- improved event handling
- added new event 'settimer' and extended 'message'
- slightly improved computer player
- fixed two crashers in CoMET
- updated French and Polish translations
* 0.4.4 (27-08-2004)
- added new map 'The General'
- added first bits of a French translation
- added new event 'sethex' and extended 'createunit'
- replaced trigger 'turn' by 'timer' and extended 'unitposition'
- newly created units now appear in turn replays
- added basic message creation facilities to CoMET
- renamed --enable-zlib configure parameter to --with-zlib
- fixed a score of minor bugs and compiler warnings
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* Bug fix for crashes on changing power grid
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KaPooka is a logic game, written in SDL.
The object of the game is to guide your red blobby to the exit,
pushing the green blobbies out of the way. You can only push a
green blobby if there is an empty space behind it.
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- stronger than 3.4
- many small improvements
- GNU Go can now resign games
- emacs mode can display the board graphically using xpms
- basic knowledge of how to break out of mirror go
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Bugs Fixed
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C13 - Got audio test working again.
C13 - Fixed a bug that would let non-subscribers see KGS Plus games.
Features Added
--------------
C13 - Changed escaper system. Chronic escapers now effectively resign
every time that they escape.
C13 - KGS Plus lectures now marked with a "+" instead of a "!".
S - When you are watching a lecture or replay, you will not get the
"You have been idle a long time" warning.
C13 - Added a confirmation dialog for admins when they enter a private
game. From time to time admins have accidentally entered a private
game, not intending to intrude; this will still let them in, but make
sure they don't do it by accident.
W - Made it possible to order KGS Plus as a gift for an account that
you don't have the password of.
S,C13 - Can now record KGS Plus lectures and play them back later.
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Partial fix for PR pkg/28342.
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- only levelsets from the install directory are used for
Freakout
- order of Freakout levels is saved
- bugfix: balls will not start in next level with max speed when
the middle mouse button was pressed while clearing the last
brick of a level
- bonus floor uses proper brick image (blue energy wall instead
of normal wall)
- replaced chaos bricks in level 7 of N_Snapshots with normal
wall bricks
- to continue when viewing final network stats only SPACE is
allowed
- re-added continue option for single player mode, however
with 100% score loss this time
Changes 2.5:
- added additional network support via SDL_net for portability
- bug fixed: game crashed when quitting testing mode in the
editor
- removed 5000 points bonus for completing a level. instead
the score of the remaining destructible bricks is substracted
as a penalty when warping to the next level
- generation of bug message is disabled
- sounds are played stereo in a local game and partially stereo
in a network game
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- Make pointer highlighting parameters configurable
- New theme from 5balls - 5balls-Big
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former) for applications that are known to require C++.
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- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying)
- Migration to GtkUIManager
- Scores now saved in utf-8 encoding (old scores will NOT be lost =)
- Workaround stupid gtk+ bug in window resizing code
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This is largely a bugfix release, fixing a
server DOS and some minor bugs in the text-mode client.
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- Documentation fixes. The old empire.doc file has been replaced
by the man page.
- Source RPMs can be built by non-root user.
- Cleanup release with new build machinery.
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- fixed obvious bug with wrong "Murphy" graphics (when digging etc.)
- fixed a lot of Emerald Mine and Supaplex game engine emulation bugs
- re-converted Emerald Mine and Supaplex levels to apply engine fixes
- changed default snap/drop keys from left/right Shift to Control keys
- added level loader for loading native Emerald Mine levels
- added level loader for loading native Supaplex packed levels
- added group elements for multiple matches and random element creation
- added elements that can be digged or left behind by custom elements
- added element "Sokoban field with player" missing for Sokoban levels
- added custom element features to allow building of teleporters
- added option to use step limit instead of time limit for level
- added pressing "space" key as valid action to select menu options
- added clipboard (cut and paste buttons) for custom and group elements
- added shortcut to dump brush (type ":DB" in editor) for use in forum
- added network multiplayer code for Windows (still only command line)
- replaced old tutorial level set with far better one by Niko Böhm
- "contributions" levels now separate package to make base set smaller
- too many bugfixes and changes to list them all here (see ChangeLog)
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* Important compile fixes for some platform
* Game balance adjustments
* Reputation recovery fixed
* A few other minor bug-fixes
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Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27)
Bugs Fixed
----------
S - Fixed a server bug that would sometimes make it crash on shutdown
(luckily the crash would happen after all data needed had been written
out, so it was harmless but annoying.)
C13 - Got the "change whose move" control working again.
C13 - Added a tool tip for the "no chats" button.
C13 - Fixed rating system issue. Broke rating system in the
process. Ranks are now much too stable. Sorry, will be fixed when possible.
S - When the teacher leaves, the chat mode of the game will now revert
to normal.
S - Added tests to ensure that game state only changes when game mutex
is held (server crash looks like it was caused by a game changing
state when mutex wasn't held).
C13 - No longer tells you how to upgrade an applet when you are using a
non-applet client.
S - Fixed a bug that caused several crashes recently (caused a loop in
the linked list of clients needing data written).
Features Added
--------------
S - Added throttling of comments sent to teachers in moderated mode.
S,C13 - You can now undo in tournaments, but only when you are marking
stones dead.
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Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't
know which dependencies actually need libltdl, so it was a recursive bump.
Hopefully this recursive inclusion can be ripped out of
guile{,14}/buildlink3.mk at some point and bubble down to dependencies that
actually use libltdl, avoiding this headache in the future....
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Project: Starfighter is an old school 2D shoot 'em up. In the game you
take on the role of a rebel pilot called Chris, who is attempting to
overthrow a military corporation called Weapco. Weapco has seized control
of the known universe and currently rules it with an iron fist. Chris can
no longer stand back and watch as millions of people suffer and die. He
steals an experimental craft known as "Firefly" and begins his mission to
fight his way to Sol, freeing key systems along the way. The game opens
with Chris attempting to escape a Weapco patrol that has intercepted him.
Features:
* 26 missions over 4 star systems
* Primary and Secondary Weapons
(including a laser cannon and a charge weapon)
* A weapon powerup system
* Wingmates
* Missions with Primary and Secondary Objectives
* A Variety of Missions (Protect, Destroy, etc)
* 13 different music tracks
* Boss battles
--
http://www.parallelrealities.co.uk/starfighter.php
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Changes unknown.
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Changes:
* atlantik: Don't show warning dialog when exiting a game that ended.
* kpoker: Fixed misevaluation of poker hands
* kpoker: Fixed unnecessary saves
* kreversi: Fix for bug where the color of the players are not saved
* kreversi: Fix for bug in undo handling after side switch
* kreversi: Fix against possible cheat
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name hasn't changed since last version. Both noted in PR 27238 by
Robert Elz, thanks.
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Bugs fixed
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Aisleriot:
- Don't crash when using the find feature in the game selection dialog.
- Fix a typo in the dutch translation.
Ataxx:
- Ensure the counters and turn indicator are correct after an undo/redo.
- Fix the tileset path.
General:
- Strict C compliance for games-network.c.
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Changes:
- fix Inferno intermission screen crash
- fix lockup for other netgame clients when one client quits
- fix memory leak in netgame server
- fix SDL_LockScreen crashes on Win32
- fix fuzz drawing for hi-res
- network games should survive temporary loss of connection
- fix dehacked NOSECTOR/NOBLOCKMAP effects
- fix player spawn sound
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rather than setting explicitly.
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recent package revision bump madness.
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in the process. (More information on tech-pkg.)
Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and
installing .la files.
Bump PKGREVISION (only) of all packages depending directly on the above
via a buildlink3 include.
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ago.
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world sokoban style.
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.
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audio).
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.
This package contains optional Czech audio files.
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Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy
levels is always the same: find a safe way out. The fish utter witty remarks
about their surroundings, the various inhabitants of their underwater realm
quarrel among themselves or comment on the efforts of your fish. The whole
game is accompanied by quiet, comforting music.
This package contains the data files and documentation.
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Changes:
- fix crash caused by long messages in HUD
- live monster counter on HUD
- notify server if client quits during startup wait
- improved response file parser
- fast forward to given map # in demo playback
- fixes for various sound bugs (no more delay in NetBSD!)
- fix doom2 demos at levels with >10 deathmatch starts
- and more compatibility and demo fixes
- support higher-turning-resolution demos from v1.91
- fix compilation with gcc 3.4.x
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"ID Software," and "DOOM" instead of "Doom."
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Bugs Fixed
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C13 - Fixed null pointer exception due to default give target.
C13 - Ensured that viewers as well as teacher see the new scores when
the teacher makes changes to dead stones in review/demo games.
C13 - Fixed bug that might leave useless java tasks lying around.
C13 - Got the "Your opponent has loaded your game. Join it?" dialog to
work for guests.
C13 - Now can load SGF files with 3 character labels.
C13 - Caught a few cases where arrow keys could be wrongly eaten by
components in a game window, making them harder to use at hotkeys.
S - Fixed bug in audio code that makes server crash with large numbers
of listeners.
S - Fixed a bug that would crash the server if the serverComm demon
was down for too long.
W - Fixed the bug that prevented people from leaving a tournament that
was in progress by the web page.
Features Added
--------------
S - Change constant "k" based on analysis of handicap game
outcomes. This will cause many people's ranks to change by a stone or
two, especially people in the low kyu range.
S, C13 - Event games will now appear in the "active games" list. Only
admins can set up event games now, room owners cannot.
S - All event games are now always saved, including uploaded and demo
games.
C13 - Fixed bug that would produce SGF files with "set whose move" and
B[]/W[] in the same node.
S - Minor performance improvements to audio network code.
S,C13 - Added "No chats" menu item.
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All library names listed by *.la files no longer need to be listed
in the PLIST, e.g., instead of:
lib/libfoo.a
lib/libfoo.la
lib/libfoo.so
lib/libfoo.so.0
lib/libfoo.so.0.1
one simply needs:
lib/libfoo.la
and bsd.pkg.mk will automatically ensure that the additional library
names are listed in the installed package +CONTENTS file.
Also make LIBTOOLIZE_PLIST default to "yes".
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gnome-games 2.8.0
=================
This is the first stable release of the 2.8 series. It should compile
happily in a GNOME 2.6 or GNOME 2.8 environment although a recent
librsvg is recommended.
*** Important ***
A lot of the themes and graphics have been moved to a
new, less frequently updated, package called gnome-games-extra-data.
You can get it from:
http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/
The main gnome-games package still contains everything you need to
play, including the default themes.
Also:
- The backgrounds for gnometris are now set by drag and drop. You are
expected to use your own images for this, the old backgrounds are no
longer shipped as part of the gnome-games package, but can be found in
the gnome-games-extra-data package. The "Backgrounds and Emblems" menu
option from the nautilus file browser is also good place to start.
- The more detailed SVG themes for the card games will be slow to
redraw if you change the window size on anything but a fast machine. Be
patient. Playing the game is fine regardless of computer speed.
People who contribute to this release, in no particular order, are:
Callum McKenzie
Richard Hoelscher
Paolo Borelli
Jon McCann
Andreas Røsdal
Ryan Stutsman
Matthew V. Ball
Angela Boyle
Aaron Schlaegel
Sjoerd Langkemper
Theo van Klaveren
Bevan Collins
Rexford Newbould
Trevor Hamm
Don't forget the gnome-games webpage:
http://www.gnome.org/projects/gnome-games/
Major changes since the 2.6 series:
General:
- New SVG card decks for the card games.
- New UI for selecting keyboard controls.
- Lots of bug fixes, especially for 64-bit machines.
Aisleriot:
- Resizeable graphics.
- Click-to-move mode.
- Per game help menu.
- One and two-suit spider variations.
Blackjack:
- Resizeable graphics.
Ataxx:
- Major rewrite. New AI.
Iagno:
- New AI.
- The network code has been factored out.
Gnometris:
- The background is now set by drag-and-drop, you can use any images,
tiles or colours you like. This may have issues with konqueror.
- Sound !
- Configurable keyboard controls.
- A new manual.
Lines:
- New, less sucky, name: Five-or-more.
Mahjongg:
- New default theme: postmodern.
- New layout: ziggurat.
- The explicit shuffle command has been removed, it is still
available if you run out of moves.
Mines:
- Graphics tweaks.
Nibbles:
- Resizeable graphics.
Robots:
- You can now play using the mouse.
Tali:
- Revised UI.
- New graphics for the dice.
gnome-games 2.7.8
=================
This release is ready for the code-freeze. It contains only
bug-fixes. One more release with documentation updates and any
emergency bug-fixes can be expected before 2.8.0.
Remember that your favorite themes may have been moved to the
gnome-games-extra-data package. This is still at version 2.7.0, so if
you obtained it for the 2.7.7 gnome-games release you do not have to
download it again (for details see the 2.7.7 release notes below).
Bug fixes:
Aisleriot:
- Right click now works after window enlargement.
- The translation of the game-specific help menu item is fixed.
- --variation (and the freecell desktop file) now works for non-english
locales.
- Documentation for one and two-suit spider.
Blackjack:
- The payout for winning with a blackjack is now documented.
- The SVG chip images have been cleaned up and should work with most
versions of librsvg.
Four-in-a-row:
- "No or child" bug on x86_64 has been fixed.
Gnometris:
- Fixed a crasher on x86_64 machines.
Mahjongg:
- Cut down on unnecessary redraws while resizing.
Mines:
- Stop the face image being clipped.
- Fix the sanity-checking code.
gnome-games 2.7.7
=================
*** ATTENTION ***
A lot of the themes have been split into a separate package called
gnome-games-extra-data. The core package now contains only a minimum
amount of graphics, it is still functional, but your favourite themes
may not be there. You can get the missing themes back by installing the
gnome-games-extra-data package. gnome-games-extra-data can be found at:
http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/
In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme
has crept into the main distribution. It uses the same source of
inspiration as David Bellot's SVG card deck, but is smaller and less
detailed, making it faster to load.
Bugfixes:
Aisleriot: Thieves, elevator and eagle_wing are now all playable
again (callum).
Five or More: Grid drawing improvements (Paolo Borelli).
Gnometris: Don't play sounds when we don't actually do anything
(Jon McCann).
Mines: Fix a rounding error when displaying scores on some
platforms (callum).
gnome-games 2.7.6
=================
Only one new item that should grab your attention: David Bellot's pure
SVG card theme. Be warned that this theme is complex and is liable to
expose speed issue and rendering bugs. These aren't David's fault,
they're mine.
There are also some bug fixes:
Aisleriot:
- Pileon should be laid out properly
- Streets and Alleys won't click on a double click anymore
Plus some typos fixed and of course plenty more translations.
gnome-games 2.7.5
=================
This is the last release before the feature freeze, therefore it is
full of new features. Klotski has been put back into the
distribution. The network code for iagno has been factored out and
there is a new connection dialog. The game server for iagno is now
available for local use, it can be found in the libgames-support
directory. Finally, gnometris has sounds !
All card games:
- Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher)
Blackjack:
- SVG chip and slot images.
Gnometris:
- Drag and drop support for solid-color backgrounds (callum)
- Sound effects ! (callum, Richard Hoelscher)
- Configurable keyboard controls (Paolo Borelli)
Iagno:
- Factored out the network code (Andreas Røsdal)
- New network dialog (Andreas Røsdal)
Klotski:
- It's back !
Robots:
- Use the new keyboard control widget (callum)
Stones:
- The sound files have been removed due to being too close to (and
possibly recorded from) the C64 Boulder Dash game. Besides the theme
tune really annoyed me (callum)
Tali:
- New, SVG, die graphics (Ryan Stutsman)
gnome-games 2.7.4
=================
Lots of new stuff this time around. There are now new ways to play
both Aisleriot and Robots. Also, I've removed the shuffle button in
Mahjongg, you can currently only shuffle if you run out of
moves. There is a bug here, you can get in a situation where you can't
actually shuffle and are basically forced to undo. I'm working on a
solution.
Aisleriot:
- Implement Click-to-move (callum)
- Reorganise menus (callum)
- Context sensitive mouse cursor (Paulo Borelli, callum)
- Hint support for Freecell (Matthew V. Ball)
- make more use of GamesFileList to remove unportable code.
Blackjack:
- Replace deprecated widgets (Jon McCann)
Gnometris:
- New help file (Angela Boyle)
- Separate out the C and C++ compiler flags (callum)
Gnotravex:
- GCC 3.5 compiler fixes.
Mahjongg:
- Revised postmodern theme, it is now the default (Richard Hoelscher)
- Fix shuffle bugs (callum)
- Changing the map now gives you the option to start again (callum)
- Remove the shuffle button (callum)
Mines:
- Touch up the face graphics to be properly alpha-blended (callum)
- Draw the "wrong flag" cross in a scalable manner (callum)
Robots:
- Implement mouse control (callum)
- Add a toolbar and move menu to supplement mouse control (callum)
gnome-games 2.7.3
=================
Not a lot new, but there is a new UI for changing key controls
in gnect and gnibbles (thanks to Paolo Borelli).
- Odessa (aisleriot) bug fixes (jrb)
- Removed gdk-card-images library (callum)
- Drawing fixes for blackjack (callum)
- Five or More line detection code improved (callum)
- New control selection UI in gnect and gnibbles (Paolo Borrelli)
- Make the state of the mahjongg pause button consistent (callum)
gnome-games 2.7.2
=================
The major change for this release is Jon McCann's work on
his blackjack game to make is rescalable. There are some
known bugs in this (due to Callum's code, not Jon's) so be
careful. Those who are reading this as part of the first
official GNOME 2.7 release probably want to look at the notes
for 2.7.1 too.
gnome-games 2.7.1
=================
This is the first release of the new development cycle and there is a
*lot* of very new features available for your enjoyment. Being a
development release there will also be a lot of bugs. As always we are
very interested in bug reports and suggestions: send them to:
http://bugzilla.gnome.org/
Gnome-games now has a web-page. You can find it at:
http://www.gnome.org/projects/gnome-games/
Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli,
William Jon McCann and Iain Holmes) these are the major changes:
Aisleriot:
- The cards now scale with the window. (Callum)
- Two new games: one and two-card spider. (Aaron Schlaegel)
- Per game help menu item. (Callum)
Ataxx:
- Major rewrite: new AI and drawing code. (Sjoerd Langkemper)
Gnibbles:
- Resizeable SVG graphics. (Theo van Klaveren)
Gnometris:
- Backgrounds are now set by drag-and-drop. (Callum)
Iagno:
- New, harder, AI added. (Bevan Collins)
Klotski:
- Removed. (Callum)
Lines:
- Renamed to Five or More. (Callum)
Mahjongg:
- New layout, Ziggurat. (Rexford Newbould)
Mines:
- New scores dialog. (Callum)
Tali:
- Revised UI. (Trevor Hamm)
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distfiles (see previous commit).
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