Age | Commit message (Collapse) | Author | Files | Lines |
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* Extensive overhaul of the music subsystem, more games now support music
* Support for the Enhanced (V2) versions of Maniac Mansion and Zak McKracken
* Support for Beneath A Steel Sky
* Aspect Ratio correction added
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- stronger than 3.2
- new connection and semeai modules use lookahead
- new break-in code
- improvements to many parts of the program
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bomberclone-data package.
- Added: two ways the game can end now. the old Bomberman
style with getting the size of the gamefield down and
another one with putting in the game alot of powerups.
the game even has a timeout of 10 minutes + the
2 minutes of the end game sequence.
- Makefile.am fixed in the data direktory. Added
${prefix}/ and changed @PREFIX_PACKAGE_DATA_DIR@ to
@NO_PREFIX_PACKAGE_DATA_DIR@ . So debian packages
can be generated easyly soon.
- GFX: scaling routine speeded up a little bit. Using inline
functions and much less "switch case".
- TekKRat made two new players, the first two
tilesets with the pseudo 3D effect
(64x96 pixel tileset) and another tileset.
(cemetery, sheep, hell and farm)
- caccola made another Tileset (supermario)
- Added: Switch to enable/disable broadcasted chats.
So the confusing will stop why there are unknown people
talking. You can enable it in the Network Options.
- Fixed: chat_findfreeline, there was a bug in the
source and destination of copying the chatlines.
Thats why the chat got mixed up after 255 lines.
- Added: maps have more options to set and it will be
displayed in the multiplayer menu, this options can be
saved for every map seperated.
- GFX: source cleanup. Player will now drawn in order they
stay tileset will change we can support 64x64pixel size
and 64x92pixel size tilesets no sdl_blit* calls from
game_loop for the game gfx.. working on a new engine with
sorting the tiles and update rects.
The new size tilesets filenames are block96.bmp for the
block.bmp file stone96.bmp for the stone.bmp file. If in
one directory are two files one stone.bmp and ston96.bmp
the game will always take the stone.bmp file.
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from Jonathan Perkin in PR pkg/22295.
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Changes:
* kbattleship: Improve IA, fix winner checking order
* atlantik: core management fixes (Rob Kaper)
* atlantik: do not just delete players, also remove portfolios when resetting
core (Rob Kaper)
* atlantik: don't show money in portfolio when not in game (Rob Kaper)
* atlantik: Fix multiple close button problem (Rob Kaper)
* atlantik: Fix user sorting (Rob Kaper)
* atlantik: Don't tell client that the game has started when it has not (Rob Kaper)
* kolf: fixing the two most long-standing bugs (Jason Katz-Brown)
* kmahjongg: Selected tiel not highlighted when hit is being displayed
* kmahjongg: Correct alignment of column headings in highscore dialog.
* kpat: Fix "is game lost?" check
* kpat: move cards toger for 40 & 8
* kmahjongg: Fix bug: i18n names aren't displayed correctly in highscores
* konquest: Allow 10 players, not just 5.
* konquest: Fix prompting prolem when first player is eliminated during run
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Fix possible buffer overflow problem in default_player_spec
on Unix (thanks Steve Kemp).
* xconq.c (make_default_player_spec): Limit it to BUFSIZE -1.
* xtconq.c (make_default_player_spec): Limit it to BUFSIZE -1.
In due course, bump to xconq-7.4.1nb1.
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Bump PKGREVISION.
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before?) Problem found in Hubert's latest bulk-build.
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needed. This is required because esound has been droped as a dependancy.
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Spider is a challenging double decked solitaire game. Unlike most
soilitaire games, skill is just as important as luck.
The X11 version of spider is based on the NeWS version by Don Woods,
and uses the same save file format and card images.
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While here, honor the value of the CC variable while building and remove an
unused chunk from a patch file. Bump PKGREVISION to 2.
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notably this fixes a bug that can get you thrown off the server if you
click on a position twice in succession.
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need it. Handle gnome shared directories manually here. Bump PKGREVISION
to 2. Pointed out by David W. Talmage in tech-pkg@.
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strategy game in the tradition of Battle Isle.
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Lots of new stuff, colors in chat messages, support some rule variants,...
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bug fixes, and the removal of old Java 1.1 compatibility code.
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(see PR lib/20032).
Changes:
This is largely a bugfix release, fixing a crash on pressing the
"drop drugs" button, and adding minor improvements to the text-mode
client.
Fix PLIST while here.
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Kobo Deluxe (formerly SKobo) is an SDL port of Akira Higuchi's game XKobo.
It adds sound, smoother animation, filtered high resolution support, a more
intuitive menu driven user interface, joystick support and other features,
and runs on most of the major operating systems.
Provided in PR#19426 by Andreas Spangberg <as@rsn.bth.se>
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Addresses PR pkg/21464 by Cesar C. Catrian.
Changes:
- minor fixes in stk.c for win32
- installation fixes in various Makefiles
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PAG is a ncurses based game that allows you to create your own
maps and play with them, it have few features like moving-platforms,
enemies, and few rules to open/close doors, items like air, life
points, jump, etc.
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- added new map 'Mountain Defense'
- you can no longer change the game mode of saved games
- fixed building with non-GNU make
- fixed event saving in CoMET
- increased effect of roads
- modified combat results display for clarity
- added getting started section to crimson manpage
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ChangeLog currently unavailable.
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XXX Don't bother to cleanup the patch file to remove INSTALL_INFO
invocation, it is caught anyway by the buildlink install-info script.
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* Added hints for the human player.
* Found and plugged a issue with a timer which was the root to a lot of
strange behavior.
* Optimized the search and gained some speed.
* Fixed init problem in the transpositiontable.
* Fixed segfault in the thread handling.
* Added a lot of debug code for the search. (Compile with -DDEBUG)
* Sirius own icon as window icon (Alex Duggan)
* Frensh translation (Stéphane Jourdan)
* German translation (Poyan Rajamand)
* Swedish translation updated
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