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2012-03-20add blinken, kanagram, khangmanmarkd1-1/+4
2012-03-20Add blinken, kanagram, khangman. Part of KDE SC 4.8.0markd12-0/+171
2012-03-19Update to KDE SC 4.8.0markd5-61/+136
2012-03-16Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.wiz3-8/+53
Version 2.1.2 * Updated translations * 8 bug fixes Version 2.1.1 * Updated translations * 1 bug fix Version 2.1.0 * Software improvements ** Refactoring to break down responsibilities in classes and make code more modular ** Automated “Assembly / package versioning” * Existing games improvements ** Mouse support for Memorize figures and text ** Show graphically the answer in square sheets puzzle ** Add rationale to handshake puzzle ** People at the table has a better graphic ** Some controls in games handle better larger texts * Translations ** New Telugu translation ** Many updated translations
2012-03-15Bump PKGREVISION from default python to 2.7.obache8-16/+16
2012-03-10Remove no longer required patch-aa. Fixes PR pkg/46104markd3-20/+3
2012-03-10Set LICENSE.shattered1-1/+2
2012-03-09Bump PKGREVISION for python default version change to 2.7.wiz10-20/+20
py-* not affected, since it built different versions depending on the setting already.
2012-03-08Needs png explicitly now. Still doesn't build due to const issues.joerg1-1/+2
2012-03-08Needs png explicitly now.joerg1-2/+3
2012-03-08Needs jpeg explicitly now.joerg1-1/+2
2012-03-07Fix build on SunOS 5.11hans2-4/+4
2012-03-05Deploy INSTALLATION_DIRS to avoid installing the executable as thedholland1-1/+3
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-04Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.wiz6-264/+3267
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-03More pcre PKGREVISION bumps.wiz3-5/+6
2012-03-03Recursive bump for pcre-8.30* (shlib major change)wiz41-82/+82
2012-03-02Fix build on SunOS.hans2-7/+16
2012-02-29Recursive bump from devel/boost-libs update.hans3-6/+6
2012-02-27Changes 1.4.1:adam3-8/+12
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock * Slight graphical improvement for the PlayStation version of Broken Sword 2 * Several bugfixes for Lands of Lore * More logical sound settings for SCI games * A fixed crash in the VGA version of Quest for Glory 1
2012-02-23+asciiquariumdrochner1-1/+2
2012-02-23add asciiquarium-1.0, an ASCII art animated aquariumdrochner4-0/+35
2012-02-20Also unlimit the stacksize, so that this will compile on NetBSD/sparc64.jdc1-1/+2
2012-02-18Fix build by explicitely depending on graphics/png.gls1-1/+2
From sjamaan via IRC.
2012-02-17+amazejakllsch1-1/+2
2012-02-17Import amaze.jakllsch5-0/+63
A 3D maze game based on a similar game I read the source to in an Australian PC magazine in the mid 1980s. Implemented using curses, so that you can play it on a VT100 should you so desire.
2012-02-17+robotfindskittenjakllsch1-1/+2
2012-02-17Import robotfindskitten-1.7320508.406.jakllsch6-0/+61
In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.
2012-02-16Uses nroff to build its manpage.hans1-1/+2
2012-02-16Fix build on SunOS.hans1-1/+3
2012-02-14Update DESCR per Timothy Larson in PR 45958.wiz1-5/+1
2012-02-12Add two files for support packages. From Tim Larson in PR 45958.wiz2-0/+14
2012-02-09Add SET_LIBDIR=yessbd3-3/+6
2012-02-07Add csh scripts to REPLACE_CSH and add USE_TOOLS+=csh:runsbd1-3/+6
Bump PKGREVISION
2012-02-06Revbump forwiz43-84/+86
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2012-02-06Switch to using REPLACE_CSH.sbd1-5/+2
2012-02-05Fix another LP64 crash. Boo on libXt.dholland3-3/+19
2012-02-04whitespacedholland1-2/+2
2012-02-03On Linux fix the Guidebook formating by using 'nroff -Tascii' and not usingsbd1-1/+11
col as it removes the escape the the ansi color sequences.
2012-01-29games/wxhugo: link libstdc++ directlymarino2-4/+4
Fix for DragonFly 3.0+. This fix isn't easily limited to DragonFly so it applies to all platforms.
2012-01-29games/liquidwar: Fix indirect linking error on DragonFlymarino1-1/+2
2012-01-29games/gtklevel9: Fix indirect linking error on DragonFlymarino2-3/+12
2012-01-29games/atomix: Fix indirect linking error on DragonFlymarino1-1/+2
2012-01-28More PKGREVISION++ for SDL_imagewiz2-4/+4
2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz34-68/+68
from SDL_image. If one of these packages needs them, it should include them itself.
2012-01-24Recursive dependency bump for databases/gdbm ABI_DEPENDS change.sbd11-22/+22
2012-01-20Rename local variable to not conflict with STLjoerg2-4/+30
2012-01-20Don't return without value in non-void functions. Fix main to returnjoerg3-10/+97
int.
2012-01-20main must return int.joerg2-6/+16
2012-01-20Update to 117:wiz2-6/+6
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber) Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland) Failing to forget no longer uses a turn. Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff) Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue) Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio) Signpost added to surace world. (SilverAnalyst) Someone to greet you on the surface world. (Andrew Walker) Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo) Frogs have a bonus to attack vs insects. (Robert Barber) Silver and gold weapons will occasionally dull if used against non-vulnerable targets. Finally added the cute and cuddly triceratops! If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff) Sleeping creatures have a visual indication. (Mike Ratzlaff) Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff) Rolling boulder works on some monsters. Fix minor spelling errors (Gurkan Sengun) Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins) Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk) Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk) One new room type. Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-14set USE_GAMESGROUPdholland1-4/+5