Age | Commit message (Collapse) | Author | Files | Lines |
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2009-06-21: Version 2.2.1
* General:
* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
* Fix: Various crashes related to failing orders (r7699)
* Fix: Show translations for finished research display (r7730)
* Change: Add more information to the crash dump file (r7740, 7745)
* Fix: Mac users can read in .wz files (r7754)
* Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
* Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
* Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
* Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
* Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
* Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
* AI:
* Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandline.
* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game parameter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
* Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* Engine:
* New: Support for naval propulsion type (r5803)
2009-04-01: Version 2.1.3
* General
* Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
* Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
* Multiplayer:
* Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
* Maps:
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6825, bug #9658)
2009-03-07: Version 2.1.2
* General:
* Fix: No longer crash if more than six players join a game (r6658, ticket:273)
* Fix: Fix crash when too many maps are available (r6742)
* Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
* Sound:
* Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
* Buildsystem:
* Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
* Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
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Noted by hasso.
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access the shared memory segment. Bump revision.
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-disable ggz config file installation
This avoids installation of files in var and etc at install time.
bump PKGREVISION
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it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
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New in 3.8 (since 3.6)
- many small improvements and tuning since 3.6
- experimental Monte Carlo mode (9x9 only)
- support for tiny boards
- GPL v3
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Shared directories can now be created independently by the pacakges
needing them and will be removed automatically by pkg_delete when empty.
Packages needing empty directories can use the @pkgdir command in PLIST.
Discussed and ok'd in thread starting at
http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
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puzzle games by Simon Tatham.
This package contains a collection of small computer programs which
implement one-player puzzle games. All of them run natively on Unix
(GTK), on Windows, and on Mac OS X; they can also be played on the
web, as Java applets.
Simon Tatham wrote this collection because he thought there should
be more small desktop toys available: little games you can pop up
in a window and play for two or three minutes while you take a
break from whatever else you were doing. And he was also annoyed
that every time he found a good game on (say) Unix, it wasn't
available the next time he was sitting at a Windows machine, or
vice versa; so he arranged that everything in my personal puzzle
collection will happily run on both those platforms and more. When
he finds (or perhaps invent) further puzzle games that he likes,
they'll be added to this collection and will immediately be available
on both platforms. And if anyone feels like writing any other front
ends - Mac OS pre-10, PocketPC, or whatever it might be - then all
the games in this framework will immediately become available on
another platform as well.
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Version 1.6.4:
* Language and translations
* Updated translations: Finnish, French, German, Lithuanian, Polish,
Serbian, Swedish.
* User interface
* Fixed Bug with team labels (bug #13831).
* Miscellaneous and bugfixes
* Fixed networking code regression that could lead to "Client disconnected"
errors when creating a MP game
Version 1.6.3:
* Campaigns
* The Hammer of Thursagan:
* Updated portraits for Ratheln, Angarthing.
* Language and translations
* Updated translations: British English, Chinese (Traditional), Czech,
Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak.
* User interface
* Fixed the MP password textbox handling of special characters.
* Increase the lineheight in the new dialogs.
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Changes since 0.4pre10:
too many to list here. Includes major content updates and bug fixes.
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2009-06-25 version 0.7.1:
- internet lobby window size adjusted for netbook resolution 1024x600
- bigger window icon
- pokerth.desktop translation update
- Bugfix: compatibility fix for qt 4.4.3
2009-06-20 version 0.7.1-beta:
- Refactored the network engine using boost::asio to improve scalability
of the server
- Reduced per-game memory usage of the server, which enables playing with
several hundred players on a low-end vserver
- New internet games list filter to just show e.g. open games, password-free
games etc.
- New large chip count delimiter: 1000000 -> 1.000.000
- New "join any game" button behaviour - joins the game with the most
players connected
- Styles handling enhancements (e.g. no activation needed any more)
- Readd the option to hide splashscreen
- IP address bans now automatically expire
- Bugfix: incorrect handling of maximum number of players in network games
2009-05-03 version 0.7:
- enabled sorting of private/public games in the internet game lobby
- size of the lobby dialog was decreased for netbook resolution 1024x600
- default action pictures were adjusted for better readable card index
- portuguese (portuguese) translation was added
- bugfix: bet input lenght was adjusted
2009-04-25 version 0.7-beta2:
- Fixed problems with paths which contain special (non-ascii) characters
- Timeout animation moved so it no longer hides sets
- Improved bet slider handling for higher start cash like $1000000
- Minimum blinds adjusted for higher start cash
- Remember last styles directory
- New stay-on-table animation when a user is inactive but not disconnected
- Avatar uploads are logged (because of possible legal issues)
2009-04-15 version 0.7-beta1:
- Supporting up to 10 players on a table
- Easily choose different table and card styles
- Create your own style in simple steps
- Online style gallery
- Netbook support with minimum 1024x600
- Automatically restore game table geometry (including fullscreen)
- Server IP-address bans and nick bans based on regular expressions
- Server list supports multiple server entries
- bugfix(#0000009): No pause after first hand when starting a fresh local game
- bugfix(#0000010): Strange side pot behaviour after all-in
2009-03-22 version 0.6.4:
- enhanced server performance
- optional external avatar system to improve scalability
- feature-request(#0000008): sorting of columns in the gamelist of the
lobby is saved
- bugfix(#0000007): Improved highlighting of the cards on split pot
- bugfix(#0000003): Correctly pick low straight flush (with A)
- bugfix: doubleclicking "join game" in the lobby no longer causes an error
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changes: translation updates
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sources in a directory (tree) in pversion.mk. Adjust the various places
that called it locally.
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MAKE_JOBS=2 and worked without.
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Version 1.11 is a minor release that introduces the following enhancements:
* Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque,
British English translations and introduces a new Czech translation.
* Full screen mode support
* 3 Bug fixes
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build breaking if the LaTeX installation is incomplete and not completely
functional (LaTeX is not a dependency).
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Version 1.6.2:
* Campaigns
* Eastern Invasion
* Fixed the liches not being revealed properly in 'Weldyn Besieged'.
* Heir to the Throne
* The Scepter of Fire
* Enforce a 7-hex starting castle to prevent units from appearing inside
a wall (bug #13377).
* Under The Burning Suns
* Properly team-color caged merfolk (bug #13367).
* Scepter of Fire
* Properly conditionalize some dialog (bug #13343).
* Graphics
* New portrait for Huntsman.
* Language and translations
* Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian,
Polish, Russian, Serbian, Slovak, Swedish.
* User interface
* Improved the sorting of the XP and traits columns in the unit list dialog
(part of bug #13360).
* Miscellaneous and bugfixes
* Fixed missing unit graphics when loading a start-of-scenario savegame.
Version 1.6.1:
* Campaigns
* Sceptre of Fire
* Fixed a crash at the very end of 'Caverns of Flame'.
* Graphics
* New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman,
Ogre/Young Ogre, Trapper, Ranger, Huntsman.
* Language and translations
* New translations: Icelandic.
* Updated translations: British English, Catalan, Chinese (Simplified),
Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian,
Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish.
* Multiplayer
* Fixed missing faction column and misplaced player's name column
(but faction column is still missing if the host uses 1.6.0)
* Miscellaneous and bugfixes
* Fix a lock-up issue when no music could be played.
* Limit the maximum length of the mp command dialog as workaround for
a 'crash'. (Windows and Mac only.)
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* Fixed crash due to gcc 4.x optimization bug. (#40610)
* Fixed island generator rivers and double-continent bug. (#15947, #17435)
* Fixed auto-explore not respecting borders. (#40570)
* Fixed stack teleporting exploit. (#40658)
* Fixed crash when doing irrigation-connect on a mine. (#40676)
* Fixed update bug for the city report total buy cost label. (#40695)
* Fixed memory leak in server scan code. (#40707)
* Fixed data type conversion bug affecting unit power factor. (#40746)
* Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)
* Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
* Changed the selection rectangle drawing method to speed up map drawing. (#40646)
* Changed the city report concise rapture symbols back to * and X. (#40700)
* Changed mass unit selection to include units with order or units under AI control. (#40727)
* Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)
* Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
* Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
* Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
* Improved automatic chatline scrolling. (#40721)
* Added option to disable mouse cursor changing. (#40678)
* Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
* Added option to prefix client chat messages with the current time. (#40706)
* Added option to preferentially select cities over units with the selection rectangle. (#40703)
* Added option to show production buy cost in the city descriptions. (#40702)
* Added option to not clear unit orders when units are selected. (#40724)
* Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
* Added option to disable the automatic caravan arrival popup. (#40730)
* Added client shortcut b for buying production in selected cities. (#40704)
* Added a list view in the network page showing current players on a server. (#40707)
* Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
* Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
* Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
* Added multiplayer allies-only chat toggle button. (#40487)
* Added more information to map popup info window. (#40488)
* Added a toplevel menu item for the Governor menu in the city report. (#40677)
* Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)
* Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
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to user-destdir.
Changes since last release (pkgsrc had a newer snapshot):
* Ports to new platforms
* Off-server data downloads (http redirection) via HTTP and
FTP with cURL
* OpenAL sound rendering allowing for surround (5.1 and 7.1)
speaker layouts and generally improved sound quality. Especially
on the Windows Vista Operating System.
* Ogg Vorbis audio decoding.
* In-engine VOIP support, with optional Mumble player-location
(positional audio) support.
* IPV6 Networking. We're ready to frag on the net of the
future!
* SDL backend for the OpenGL context, window management, and
input. This also improves portability.
* Anaglyph stereo rendering (for viewing with 3D glasses)
* Full x86-64 architecture support
* Rewritten PowerPC JIT compiler, with ppc64 support
* New SPARC JIT compiler, with support for both sparc32 and
sparc64
* Compilation with MinGW and cross-compilation for Windows
from Linux
* Improved console command auto-completion
* Persistent console command history
* Improved QVM (Quake Virtual Machine) tools
* Colored terminal output on POSIX operating systems
* GUID System
* Multiuser support on Windows systems (user-specific game
data is stored in their respective Application Data folders)
* PNG format support for textures
* Numerous security fixes
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gentoo.
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