Age | Commit message (Collapse) | Author | Files | Lines |
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Changes: security fix, but we didn't suid the binary anyway.
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the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
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Package provided by Adam Ciarcinski, with cleanup and buildlink2ing by me.
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Changes:
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level files
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
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fixes in the UI, to properly charge time to the correct player, to play
variants on ICC, and Zippy fixes. We also convert from buildlink1 to
buildlink2.
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18.14 Minor bug in ResignOrDraw() code caused Crafty to not offer draws
although it would accept them when appropriate. Rook vs Minor
is now evaluated as "neither side can win" an oversight in the
EvaluateWinner() code. minor bug in ResignOrDraw() would fail to
offer draws due to the +0.01/-0.01 draw scores returned by the
EGTB probe code.
18.15 change in endgame draw recognition to handle the case where one
side appears to be in a lost ending but is stalemated. the code
now evaluates such positions as "DrawScore()" instead. the code
to accept/decline draws has been modified. when a draw offer is
received, a global variable "draw_offer_pending" is set to 1.
when the search for a move for crafty terminates, crafty then
uses this value to decide whether to accept or decline the draw.
this means that the accept/decline won't happen until _after_ the
search has a chance to see if something good is happening that
should cause the draw to be declined, closing a timing hole that
used to exist that let a few "suspects" get away with draws that
should not have happened (ie crafty has - scores for a long time,
the opponent suddenly fails low and sees he is losing and offers
a draw quickly. Crafty would accept before doing a search and
noticing that it was suddenly winning.) minor evaluation change
to notice that K+B+right RP vs K+B is not necessarily won if the
weaker side has a bishop of the right color.
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Changes:
2.3.3:
- added winning themes AbsoluteB, Oz, Moiree from theming contest and
the previous default theme has been renamed to Classic (02/09/10 M.S.)
- fixed a bug that crashed LBreakout when there where two alternating
players left in the last level and one finished it (02/09/05 M.S.)
- modifications to make LBreakout run on FreeBSD (02/09/05 S.M.)
- option to display balls above debris and explosions (02/09/05 J.S.)
- input bug fixes for win32 (02/09/05 L.R.)
- blinking cursor for editable menu items to distinguish them from
switches (02/09/05 L.R.)
2.3.2:
- added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.)
- quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.)
- the 'select theme' hint bubble will show information on a theme (author,
version, description) if it provides an ABOUT file (02/08/16 M.S.)
- menu graphics and sounds are now themeable (02/08/16 M.S.)
- added information about version and author of levelset to the hint
bubble in the menu (02/08/16 M.S.)
- menu item added to modify challengers game port (02/08/16 M.S.)
- ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.)
- bugfix in net talk (02/08/15 M.S.)
- levelsets MP_Arenas and MP_Snapshots now have the correct contents
(02/08/14 M.S.)
2.3.1:
- multiplayer levelsets MP_Arenas and MP_Snapshots are now installed
correctly (02/08/14 M.S.)
- configure option --disable-network now works correctly (02/08/14 M.S.)
- if your challenge is invalid an error message is displayed
(02/08/14 M.S.)
2.3:
- no warnings when loading a theme (02/08/13 M.S.)
- two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal)
added (02/08/13 M.S.)
- added version for levelsets (02/08/13 M.S.)
- added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.)
- 'turbo' key that temporarily doubles the paddle speed added
(02/08/10 D.B.)
- command '/transfer' implemented (02/08/10 M.S.)
- bonus info displayed at the right side of the screen is now optional
(02/08/10 M.S.)
- chatroom commands implemented (02/08/09 M.S.)
- chatroom channels implemented (02/08/08 M.S.)
- added configure option --disable-network (02/08/06 M.S.)
- network statistics implemented (02/08/06 M.S.)
- bugfix for networked weapon fire (02/08/06 M.S.)
- PNG loading routine updated (02/08/06 M.S.)
- fixed an aweful lot of bugs in normal network game (02/08/05 M.S.)
- implemented info about running games to chatroom (02/08/05 M.S.)
- users are properly unlinked after playing a network game (02/08/05 M.S.)
- pause chatroom implemented (02/08/04 M.S.)
- normal networking implemented /02/08/04 M.S.)
- network bugfixes (02/08/03 M.S.)
- screen is grayed for paused games (02/08/02 M.S.)
- deathmatch networking implemented (02/08/02 M.S.)
- bugfix for shooting bricks (02/08/02 M.S.)
- welcome message when entering chatroom and the user name is colored white
(02/08/02 M.S.)
- score modification for difficulty level is directly added (02/07/31 M.S.)
- each level gets a background assigned instead of simply changing
the background when the player changes (02/07/31 M.S.)
- plain text config (02/07/31 M.S.)
- restored compatibility with old layout (02/07/31 M.S.)
- for win32: (02/07/18 L.R.)
- edit bug fixed
- installation details added to README
- muched improved installation system
- files are always opened in binary mode
- added missing screen.jpg in the docs (02/07/18 L.R.)
- implemented network enviroment with chatroom
- implemented second fire key
- added check for libz to configure as this is required for PNG
- option to modify audio buffer size to fix sound problems
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bump dependency to latest libiconv version; recursively also bump all
dependencies of packages depending on libiconv.
Requested by fredb.
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Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
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archive them at ${MASTER_SITE_LOCAL}/kde1
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Convert to buildlink2.
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- Optional "Time Limit" per move.
- Removed world writable score file.
Also, convert to buildlink2.
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other changes.
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While I'm here do the a.out dance for kuickshow and a couple of other
minor clean ups.
Changes are:
kdelibs
kprocess / kprocctrl: fix problem with hanging kdevelop.
Javascript (core): more robust stack overflow check
Javascript (html): allow to set a JS (non-CSS) property to a style object
Javascript (html): improved result of navigator.platform using uname()
Javascript (html): more aggressive garbage collection on clear, fixing many
crashes
Javascript (html): global object (window) has a correct object prototype now
khtml: several crashes and bugs fixed
kssl: Always verify the basic constraints on certificates (SECURITY)
kdefx: Make the blending routine used by transparent menus work properly on
big-endian platforms
kdeui: Fix KDialog::setPlainCaption()
kdebase
Build fixes for IRIX / MipsPro (kcontrol, konqueror, konsole).
Kicker: Quick browser escapes ampersand characters in file names.
Konsole: Don't prepend ESC if Meta is pressed if key definition is for "+Alt".
Konsole: Fixed crashes at startup related to broken font installations.
Konsole: Fixed crashes when selecting in history buffer.
krdb: Smarter handling of multiple and symlinked KDE and Qt installs when
exporting plugin path to Qt.
kdenetwork
KMail: allow an ampersand as last char of an URL.
KMail: Don't crash when custom drafts or sent-mail folders have been deleted or
renamed.
KMail: Fix auto charset detection for empty strings.
KMail/KNode: Correctly handle quotes in user ids of OpenPGP keys.
KMail: Make custom (global) Bcc headers work correctly with encryption and
distribution list expansion.
kdepim
KAlarm: Fix session restoration often not occurring at login.
KAlarm: Adjust wrong summer times stored by KDE 3.0.0 version of KAlarm.
KAlarm: Make Close button on message window not the default button to reduce
chance of accidental acknowledgement.
KAlarm: Make Help button in configuration dialog display KAlarm handbook.
KNotes: Compile fix for Qt 3.0.5
KOrganizer: Fixed context menu of todo list/view and event list which
disappeared when using Qt 3.0.5
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WAD file on LP64. Whether it works beyond that point now, I don't know.
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problems on alpha.
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Fixes build on non-XF4 machines. Thanks to jlam for the suggestion.
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INCOMPAT_GETTEXT that are analogous to INCOMPAT_ICONV and contain lists of
shell wildcards intended to match against ${MACHINE_PLATFORM}. These
variables are used to note those platforms that have the named packages in
the base system but are incompatible in some way from the pkgsrc version
of the same package. Change INCOMPAT_CURSES to have the same sematics as
above. These variables allow much greater precision in specifying which
platforms have broken (for the purposes of pkgsrc) versions of software in
the base system that must be ignored.
The buildlink.mk files for these packages define private _INCOMPAT_*
versions of these variables, and they contain the default lists of
platforms that are known to have incompatible software bits.
This addresses pkg/17775 submitted by Julien T. Letessier
<julien.letessier at sun dot com>.
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appropriate PTHREAD_OPTS incantation, and move the checks for the value
of PTHREAD_TYPE below the inclusion of pthread.buildlink.mk.
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correctly determine the endian of the host machine.
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to the suggested Makefile by myself.
Our previous version was 2.8.3, so the list of changes is rather extensive.
A complete list is available on the packages homepage.
Highlights include (as far as I can tell, not being a user of this package):
- the usual feature enhancements and bug-fixes
- randomized character generation
- improved monster AI
- color coded messages and more sound events
- lots of environmental, monster and player changes
- new MASTER_SITE
- new HOMEPAGE
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Changes from v2.2.1 to v2.2.2
- more demo sync problems for original Doom and Boom fixed
- added changeable samplerate for soundmixing
- added fullscreen/window toggle in option menu
- added double buffering
- floor rendering made more accurate
- Win32 config file handling fixed
- fix endian conversion problem on Linux/PPC
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Changes:
Added patches submitted by Jeremy Cooper to record window size and
fix an IGS bug.
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Add proper @exec/unexec scrollkeeper-rebuilddb statements to PLIST
Bump PKGREVISION
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Not on 1.6 or -current, though, since it has C++ bugs that need fixing.
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