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2009-06-14Remove @dirrm related logic.joerg2-8/+2
2009-06-14Fixed pkglint warnings.rillig1-6/+4
2009-06-14Update to 1.11:wiz2-8/+6
Version 1.11 is a minor release that introduces the following enhancements: * Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque, British English translations and introduces a new Czech translation. * Full screen mode support * 3 Bug fixes
2009-06-14Convert @exec/@unexec to @pkgdir or drop it.joerg30-197/+129
2009-06-14Remove @dirrm entries from PLISTsjoerg215-5495/+215
2009-06-12update homepage and master sitezafer1-3/+3
2009-06-11Supports DESTDIR installation.tnn1-4/+6
2009-06-09Disable PDF/PS documentation generation (it was never in the PLIST). Stopsdsainty1-1/+2
build breaking if the LaTeX installation is incomplete and not completely functional (LaTeX is not a dependency).
2009-06-08Update to 1.6.2:wiz3-57/+83
Version 1.6.2: * Campaigns * Eastern Invasion * Fixed the liches not being revealed properly in 'Weldyn Besieged'. * Heir to the Throne * The Scepter of Fire * Enforce a 7-hex starting castle to prevent units from appearing inside a wall (bug #13377). * Under The Burning Suns * Properly team-color caged merfolk (bug #13367). * Scepter of Fire * Properly conditionalize some dialog (bug #13343). * Graphics * New portrait for Huntsman. * Language and translations * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, French, German, Hungarian, Icelandic, Indonesian, Italian, Lithuanian, Polish, Russian, Serbian, Slovak, Swedish. * User interface * Improved the sorting of the XP and traits columns in the unit list dialog (part of bug #13360). * Miscellaneous and bugfixes * Fixed missing unit graphics when loading a start-of-scenario savegame. Version 1.6.1: * Campaigns * Sceptre of Fire * Fixed a crash at the very end of 'Caverns of Flame'. * Graphics * New portrait for Orc Grunt, Dwarf Fighter (alternative), Goblin Spearman, Ogre/Young Ogre, Trapper, Ranger, Huntsman. * Language and translations * New translations: Icelandic. * Updated translations: British English, Catalan, Chinese (Simplified), Czech, Dutch, German, Finnish, Hebrew, Hungarian, Indonesian, Italian, Lithuanian, Norwegian, Polish, Russian, Serbian, Slovak, Swedish, Turkish. * Multiplayer * Fixed missing faction column and misplaced player's name column (but faction column is still missing if the host uses 1.6.0) * Miscellaneous and bugfixes * Fix a lock-up issue when no music could be played. * Limit the maximum length of the mp command dialog as workaround for a 'crash'. (Windows and Mac only.)
2009-06-08Update to 2.1.9:ahoka5-16/+10
* Fixed crash due to gcc 4.x optimization bug. (#40610) * Fixed island generator rivers and double-continent bug. (#15947, #17435) * Fixed auto-explore not respecting borders. (#40570) * Fixed stack teleporting exploit. (#40658) * Fixed crash when doing irrigation-connect on a mine. (#40676) * Fixed update bug for the city report total buy cost label. (#40695) * Fixed memory leak in server scan code. (#40707) * Fixed data type conversion bug affecting unit power factor. (#40746) * Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725) * Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681) * Changed the selection rectangle drawing method to speed up map drawing. (#40646) * Changed the city report concise rapture symbols back to * and X. (#40700) * Changed mass unit selection to include units with order or units under AI control. (#40727) * Changed the default metaserver for both client and server to the one at cazfi.net. (#40752) * Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825) * Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717) * Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727) * Improved automatic chatline scrolling. (#40721) * Added option to disable mouse cursor changing. (#40678) * Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668) * Added option to prefix client chat messages with the current time. (#40706) * Added option to preferentially select cities over units with the selection rectangle. (#40703) * Added option to show production buy cost in the city descriptions. (#40702) * Added option to not clear unit orders when units are selected. (#40724) * Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705) * Added option to disable the automatic caravan arrival popup. (#40730) * Added client shortcut b for buying production in selected cities. (#40704) * Added a list view in the network page showing current players on a server. (#40707) * Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719) * Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680) * Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729) * Added multiplayer allies-only chat toggle button. (#40487) * Added more information to map popup info window. (#40488) * Added a toplevel menu item for the Governor menu in the city report. (#40677) * Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679) * Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.
2009-06-06Update to 1.36, based on PR 41527 by Yorick Hardy. While here, convertwiz3-11/+23
to user-destdir. Changes since last release (pkgsrc had a newer snapshot): * Ports to new platforms * Off-server data downloads (http redirection) via HTTP and FTP with cURL * OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System. * Ogg Vorbis audio decoding. * In-engine VOIP support, with optional Mumble player-location (positional audio) support. * IPV6 Networking. We're ready to frag on the net of the future! * SDL backend for the OpenGL context, window management, and input. This also improves portability. * Anaglyph stereo rendering (for viewing with 3D glasses) * Full x86-64 architecture support * Rewritten PowerPC JIT compiler, with ppc64 support * New SPARC JIT compiler, with support for both sparc32 and sparc64 * Compilation with MinGW and cross-compilation for Windows from Linux * Improved console command auto-completion * Persistent console command history * Improved QVM (Quake Virtual Machine) tools * Colored terminal output on POSIX operating systems * GUID System * Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders) * PNG format support for textures * Numerous security fixes
2009-06-05update master sites. remove l33tgames (filesize mismatch) and flatlands. add ↵zafer1-3/+2
gentoo.
2009-06-05Make it build on DragonFly.hasso2-1/+17
2009-06-05Make it build on recent DragonFly.hasso2-1/+32
2009-05-23DESTDIR supportdholland3-6/+59
2009-05-23Commit my crash-fix patches from PR 37267. PKGREVISION++ (to 5)dholland5-3/+84
This also fixes the infamous "Bogus call to CARDS_RenderCard!" bug.
2009-05-22Conditionally add some Linux files to the PLIST. Fixes PR pkg/37690.snj2-3/+10
PKGREVISION not bumped as a binary package would not have been generated before, and all other operating systems are unchanged.
2009-05-21update mirror.zafer1-2/+2
2009-05-21update master site.zafer1-2/+2
2009-05-20Recursive ABI depends update and PKGREVISION bump for readline-6.0 shlibwiz14-22/+28
major change. Reported by Robert Elz in PR 41345.
2009-05-19Remove patches that aren't needed (tested on NetBSD-current; pleasewiz3-30/+1
let me know if you disagree).
2009-05-19Update to 2.26.2:wiz3-19/+55
gnome-games 2.26.2 ================== This release brings just a few translations updates and one bug fix. git shortlog follows. Claude Paroz (1): Update DOC_FIGURES to match real figures dir content (Bug #579450) Fotis Tsamis (7): Added Greek figures for gnome-sudoku Added Greek figures for gnotski Added Greek translation for same-gnome Updated Greek translation Added Greek translation Added Greek translation updated Greek documentation translation for gnect Jorge Gonzalez (1): Updated Spanish translation Jorge Gonzalez Gonzalez (1): Updated Spanish translation Marios Zindilis (1): Updated Greek translation Robert Ancell (1): Handle gst_element_factory_make() returning NULL (Bug #576745) Simos Xenitellis (1): Updated Greek translation krishnababu k (1): Updated Telugu translation
2009-05-19Use standard location for LICENSE line (in MAINTAINER/HOMEPAGE/COMMENTwiz11-39/+35
block). Uncomment some commented out LICENSE lines while here.
2009-05-18Update to 2.26.1. Add LICENSE comment, gnu-gpl-v2 AND gnu-fdl-v1.1.wiz3-7/+84
gnome-games 2.26.1 ================== This release brings a handful of translation updates and a few fixes to non-critical bugs. The smclient changes are to support newer 2.26-style session management; they are sync'd from upstream libegg. We also have a few crash fixes: GLChess and Nibbles. Sudoku is also better at handling bad save game files. Full shortlog below (duplicates compressed). amitakhya (2): Updated assamese translations aronxu (2): Added Simplified Chinese translations by M Zhang <mymzhang at gmail dot com> bcicek (1): Updated Turkish translation chpe (2): Make desktop files validate without warnings. Update smclient from libegg djihed (1): Updated Arabic translation frolix68 (2): Added Greek translation by Jennie Petoumenou Added el to languages jclinton (5): Branched for 2.26 Add glchess to list of need_ggz. Fixes build with --enable-games=glchess Resync libegg smclient per mclasen request Re-apply our custom patches to smclient. don't kill worm by pressing backwards. Patch by Roger Light. Fixes bug #516992 jorgegonz (1): Updated Spansih translation kennethn (1): Added Danish translation of manual by Joe Hansen kkrothap (2): Updated Changelog entry Updated Telugu Translations kmaraas (1): Updated Norwegian bokmål translation. mariobl (2): 2009-03-19 Mario Blättermann <mariobl@svn.gnome.org> ogmaciel (1): Updated Brazilian Portuguese translation. rancell (1): Fix crash when undoing a pawn promotion (Chris Ball, Bug #577395) simos (44): Added Greek translation, figures (Marios Zindilis) Added figures (Fotis Tsamis) Updated Greek translation (Jennie Petoumenou) Added el to DOC_LINGUAS Updated Greek translation (Marios Zindilis) Added screenshot (Fotis Tsamis) Updated Greek translation sprasad (2): updated kn.po thomashpa (3): Only allow one number picker at a time. Bug #530778 Ignore malformed savegames. Bug #516491 Reverting changes to ChangeLog.old. Please don't make changes to this file
2009-05-16Fixed a pkglint warning.rillig1-2/+2
2009-05-12Fix install on platforms not using pax tar. Bump PKGREVISION.hasso1-2/+5
2009-05-08don't hunt for msgfmt; need to use wrapper scriptjnemeth1-1/+2
2009-05-04Need msgfmt.hasso1-2/+2
2009-05-02Add PREV_PKGPATH and/or SUPERSEDES for various packages thatreed1-1/+2
were moved or renamed. This was for some from 2008 and 2009 and one from 2001. Also I noticed that a CHANGES entry was wrong as said "Renamed" when should have said "Moved" (lua-OSBF) because PKGBASE stayed the same.
2009-04-28remove dead mirrors. ok'd by obache.zafer2-10/+4
2009-04-28remove dead mirror. ok'd by obache.zafer1-3/+2
2009-04-28Changes 0.13.1:adam2-6/+6
AGOS: - Fixed crash after OmniTV video is played in The Feeble Files - Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks - Fixed palette glitches in the AtariST version of Elvira 2 - Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks Gob: - Fixed a crash in the Italian version of Woodruff Groovie: - Fixed some issues with music in The 7th Guest Parallaction: - Fixed the sarcophagus puzzle in Nippon Safes SAGA: - Fixed a crash in Inherit the Earth - Fixed glitches in the save/load dialog. Sword2: - Fixed random sound corruption when using the original sound files. Game launcher: - Fixed a case where memory could be corrupted - Fixed the small cursor in the modern theme - Fixed a bug in the theme engine, which could cause crashes - Made the file browser bigger in 1x mode
2009-04-23Changes 0.8.3:adam3-246/+156
* New skins with new animations * New sounds thanks to Bebelious * Better team menu editor * New game interface * Small AI enhancements * Fix crash when leaving options menu during a game * Fix crash when checking for new version without internet connection * Fix some small graphical bugs
2009-04-22Make it build on DragonFly.hasso4-1/+44
2009-04-20Update to 1.1, call it 1.10 to make it newer than 1.01. Set LICENSE.wiz2-7/+11
Version 1.1 * 4 new games * Use Mono.Addins for extending gbrainy * New translations * Bug fixes
2009-04-17Update cgoban-java to 3.3.25. Changes include:rh2-6/+6
* Update of several translations. * Fixed regression where the SGF map wasn't always updating properly. * Added Bulgarian translation.
2009-04-17Mark as MAKE_JOBS_SAFE=no. From Izaac in PR 41228.wiz1-2/+2
While here, remove obsolete USE_X11BASE.
2009-04-11Add ninvaders subdir.snj1-1/+2
2009-04-11Import ninvaders-0.1.1, a curses space invaders clone.snj7-0/+72
2009-04-09Remove redundant NO_CHECKSUM and EXTRACT_ONLY definitions.joerg1-2/+1
2009-04-08Use META_PACKAGE.joerg1-15/+2
2009-04-08+xsokobandrochner1-1/+2
2009-04-08add xsokoban-3.3c, from Aleksey Cheusov per pkgsrc-wipdrochner12-0/+536
2009-03-30Add URLs to upstream bug reports.wiz5-9/+17
2009-03-30Update to 1.6, fixing a security problem.wiz7-1375/+2394
What's New in Wesnoth 1.6 We have many new features for your enjoyment this time around, including a new mainline campaign, two new multiplayer scenarios and another refresh of the user interface. For Players Campaigns There is a new mainline campaign, The Legend of Wesmere, with new gameplay features including (in one scenario) the ability to use the game AI as your commander for an allied side, setting its objectives as you like. Search for this hidden feature by right-clicking on your allied commanders during scenario 7. This campaign was imported from the Wesnoth-UMC-Dev project, where it spent a few months being adapted for mainline. Almost all mainline campaigns now use a different method of carrying over gold from scenario to scenario: the amount of gold retained is now 40% instead of 80%, but it is added to the minimum starting gold of the next scenario instead of only replacing it if higher. Many mainline campaigns have improved storyline prose and new cutscenes or epilogs. Several have improved and redrawn campaign maps. All now have dates in the Wesnoth history timeline, and almost all have journey animations on their campaign maps. The history and geography of Wesnoth have been developed in more depth and detail: More campaigns now include references to events in the overall history, adding depth and richness to the narration. Multiplayer The multiplayer server can now be logged onto using the username and password of a Wesnoth forum account. However, registration is not required and one can continue to use an unregistered username. The multiplayer lobby has been improved to allow easier management of the friends and ignores list by double-clicking on the player list. Notable changes to default era balancing include: * Increased the cost of the Goblin Spearman from 8 to 9. * Increased the movement of the Goblin Spearman line from 4 to 5. * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3. * Added the traits weak, slow and dim and made goblins each receive one of them instead of two standard traits. * Added the marksman special to the ranged attack of the Orcish Assassin line. * Increased the cost of the Walking Corpse from 7 to 8. * Decreased the cost of the Bowman from 15 to 14. * Decreased the melee attack of the Bowman from 6-2 to 4-2. General The game graphics have been improved with a whole new range of unit portraits. Many more units have full animations and team coloring. There is a new basic terrain type, coastal reef, which gives most land-based units slightly higher defense than in regular shallow water, and 70% defense to most water-based units such as mermen and nagas. Forests get more variety with graphics for spring/summer, fall and winter deciduous forest terrains. There are new village graphics for human cities and primitive tribal areas. Our composers have added five new original background tracks: Heroes' Rite, Siege of Laurelmor, Suspense, The Dangerous Symphony and The Deep Path. Also, the game now plays special music clips for victory and defeat events. The game interface has continued to evolve, especially in making more dramatic use of portraits. Unit recall dialogs now display useful information about your veterans' traits. Add-ons now display their category when you browse them on the download server. New game translations include Arabic, Croatian, Friulian, Latvian, Macedonian and Marathi. Existing translations have been extensively updated and revised. For Content Developers The map editor was much improved (thank you, Google Summer of Code). It can be started from within the game now. You can toggle overlay displays of terrain codes and map coordinates while editing. The editor can handle multiple maps in a session, and you can take screenshots of full maps. There's also a new interactive editing tool for animated journey tracks. There are some new core units available everywhere: Troll Shaman, Royal Warrior and Dread Bat. Less visible changes include improvements in the game AI, including a new formula-based AI that allows more flexible setting of objectives and an improved pathfinding algorithm. As usual, WML has grown more powerful with many new tags and attributes to extend the range of what campaign authors can do. The GUI engine is under heavy development; these changes will allow the entire GUI to be configured from WML. The first steps have been made, but the project is not finished yet and will continue in the 1.7 development cycle. The support for writing Python AIs has been removed because the feature opened a serious security hole. However, we hope to build an even more powerful AI-scripting feature, possibly using a different and safer extension language, in 1.7.
2009-03-27Add two missing build dependencies, zip and unzip.wiz3-2/+34
Set _TOOLS_USE_PKGSRC.flex so that really the pkgsrc version is pulled in, the NetBSD base version is too old. Avoid recreating the .po files because somehow we end up with msgctxt lines in the files. All buildfixes, so no PKGREVISION++ for now.
2009-03-25Bump PKGREVISION following the update of textproc/icu, and thehe1-1/+2
corresponding change of ABI. OK'ed by wiz@ (as was the textproc/icu update).
2009-03-23Make it build on DragonFly.hasso3-12/+146
2009-03-22Remove msgfmtstrip scripts and targets using them, now that thewiz4-77/+8
infrastructure supports this properly (thanks joerg!).
2009-03-22Hack it to build on DragonFly.hasso1-1/+6