summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2004-05-07whitespace nitscjep4-8/+8
2004-05-07remove malloc.h include for darwin/freebsddanw2-8/+17
2004-05-07Drop maintainership; I don't have the enough free time to maintainxtraeme8-22/+22
all these packages.
2004-05-05+FOTAQdrochner1-1/+2
2004-05-05another cool point-and-click adventuredrochner5-0/+41
2004-05-04add and enable gtkmagneticdillo1-1/+2
2004-05-04import gtkmagnetic 2.2, an interpreter for Magnetic Scroll's text adventuresdillo4-0/+36
2004-05-02Update games/openmortal to 0.7.xtraeme4-64/+68
2004-05-01 Version 0.7 is released. Brief changelog: * OpenMortal now runs in high or true color video mode (instead of 256-color). * Transparent shadows * Added "team mode": both player can choose many fighters into a team. When a fighter dies, the next in the team takes his/her place. * New (non-proprietary) sound effects. * New character: Judy * One new arena
2004-05-02Convert to buildlink3. Closes PR pkg/25421 by Georg Schwarz.snj1-3/+4
2004-05-02Fix MASTER_SITES and HOMEPAGE locations.sketch1-3/+3
2004-05-02Convert to buildlink3.snj1-3/+3
2004-05-02Convert to buildlink3.snj2-8/+8
2004-05-01Convert to buildlink3.snj1-4/+4
2004-04-30Update MASTER_SITES.kleink1-2/+2
2004-04-30Fix oops in the MAKE_DIRS_PERMS line -- args out of order.tv1-2/+2
2004-04-30nb1:tv4-10/+15
* Make sure the group "games" exists. * Use MAKE_DIRS_PERMS to make sure "/var/games" exists. * Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
2004-04-30Fix error in previous.tv1-2/+2
2004-04-30Don't override CXX or CXXDEFINES in the Imakefile. pkgsrc supplies CXX,tv2-11/+22
and X supplies CXXDEFINES, so add local stuff to just DEFINES as X intended.
2004-04-29Fix my email address.sketch1-2/+2
2004-04-27Changes 3.0a:adam3-11/+11
* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer) Changes 3.0: * directional lighting working again * multitex check for table detail map (thx to Alan W. Irwin) * commandline option for table detail map * timeout for network-read * snooker: white potted -> next !act player may place (thx to Peter Lord) * more realistic near range ball reflection (in fresnel vertex program) * correct VRPool keybindings for glut (press/release instead of toggle) * more intuitive --enable-sdl/glut (thx to Mike Frysinger) * fix: carambol: 2nd player uses yellow ball again
2004-04-27Convert to buildlink3.snj1-6/+6
2004-04-26Fix build with gcc 3.3.3 by using simpler cpp macros.seb2-17/+29
2004-04-26Convert to buildlink3.snj1-6/+6
2004-04-26Convert to buildlink3.snj2-7/+7
2004-04-25drop maintainershipdillo1-2/+2
2004-04-25use my NetBSD.org email address.dillo1-2/+2
2004-04-25Unused.wiz1-32/+0
2004-04-24Unused.wiz1-94/+0
2004-04-24Relinquish maintainership of packages to tech-pkg@NetBSD.org.jlam18-36/+36
2004-04-24Convert to buildlink3.snj1-7/+8
2004-04-23mk/bsd.pkg.install.mk now automatically registersreed1-2/+1
the RCD_SCRIPTS rc.d script(s) to the PLIST. This GENERATE_PLIST idea is part of Greg A. Woods' PR #22954. This helps when the RC_SCRIPTS are installed to a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later, the default RCD_SCRIPTS_EXAMPLEDIR will be changed to be more clear that they are the examples.) These patches also remove the etc/rc.d/ scripts from PLISTs (of packages that use RCD_SCRIPTS). (This also removes now unused references from openssh* makefiles. Note that qmail package has not been changed yet.) I have been doing automatic PLIST registration for RC_SCRIPTS for over a year. Not all of these packages have been tested, but many have been tested and used. Somethings maybe to do: - a few packages still manually install the rc.d scripts to hard-coded etc/rc.d. These need to be fixed. - maybe remove from mk/${OPSYS}.pkg.dist mtree specifications too.
2004-04-23Regen distinfo, because the timestamps inside of the new distfilextraeme1-3/+3
were changed. -SHA1 (neverball-1.2.2.tar.gz) = 17611a2f71834e6431263d6a9896febf1122a6da -Size (neverball-1.2.2.tar.gz) = 7624866 bytes +SHA1 (neverball-1.2.2.tar.gz) = 462a01446083aa12993cef8b0cc8d64bdf1d026d +Size (neverball-1.2.2.tar.gz) = 7624876 bytes This closes PR pkg/25257 by Robert Elz.
2004-04-22Convert to buildlink3.snj6-27/+23
2004-04-21Convert to buildlink3.snj1-6/+6
2004-04-21update to 0.3.4c (changes unknown, old distfile disappeared)dillo2-6/+7
2004-04-20Update to 2.6.1: Bug fixes for mahjongg and blackjack. Translation updatesjmmv3-7/+9
for Hungarian and Gujarati.
2004-04-20bl3ify and update to kde3.2.2.markd3-8/+30
Changes: * kpat: Fix Highscores * kpat: Fix [PATCH] Remove deprecated KLineEditDlg * kpat: Disable the Hint/Demo/Redeal actions in case a game cannot be won anymore * artwork: Fix KFoulEggs icon * docs: Fix Error in kpatience documentation * docs: Fix Errors in kreversi doc * docs: Fix typo in ktron documentation * configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-20bl3ify and update to kde3.2.2.markd2-8/+8
Changes: * configure: Fix Extraneous message in admin/Makefile.common using --prefix
2004-04-19Update grhino to 0.11.0.minskim3-10/+30
Changes since 0.9.0: - Game History window added. - Forward/backward through game added. This is similar to undo/redo but does not affect existing board moves. - Don't allow opening more than one Pattern Evaluation window. - Preferences dialog box is no longer modal. So game can be played even when this dialog box is opened. - Switch computer color menu is inactive when computer or human plays both colors. - Add missing text domain binding for i18n. - Add en_GB locale messages. - GNOME 2 is now required. - Enable i18n. - Toolbar added. - GUI code reorganization. - Undo/redo menus become active/inactive according to current game state. - Customizing game graphics is supported. - Reorganize undo/redo mechanism.
2004-04-18Convert to buildlink3.snj1-3/+3
2004-04-18Convert to buildlink3.snj1-3/+3
2004-04-18Convert to buildlink3.snj1-3/+3
2004-04-18Fix typo.xtraeme1-2/+2
2004-04-18Added neverball.xtraeme1-1/+2
2004-04-18Convert to buildlink3.snj1-3/+3
2004-04-18Initial import of neverball-1.2.2.xtraeme5-0/+539
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill. Also found here is Neverputt, a hot-seat multiplayer miniature golf game using the physics and graphics of Neverball.
2004-04-18Convert to buildlink3.snj1-3/+3
2004-04-18configure needs "--disable-xmms" for this to build when xmms is installed.snj1-1/+2
Pointed out by xtraeme@.
2004-04-18Convert to buildlink3.snj1-4/+4
2004-04-17Update to 0.2.0.snj3-18/+5
Changes: * Removed excessive assertion in seconomy-gtk.c. * Fix snet header file inclusion. * Only sa_handler OR sa_sigaction in handler (cross compatibility). * Repaired two bugs in sgame/soptions.c (fixes solaris compiles). * License restricted to version 2 of the GPL. * Easter Egg wars :)