Age | Commit message (Collapse) | Author | Files | Lines |
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is actually necessary though.
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Changes since 0.9.5:
1.0.3:
* [all] eboard no longer writes the debug3.ppm file to the homedir
(leftover debug code) (closes SF#1640523)
* [all] make install now accepts DESTDIR (mostly for binary packagers)
(closes SF#1640162)
* [all] fixed console selections and treatment of UTF-8 content
(closes SF#1633394). The console is also faster.
* [all] safer string operations (SF#1639041, SF#1639841, SF#1640126)
* [all] added joystick support under Linux
* [fics] eboard now remembers the column and direction of sorting set for the
Seek Table. (closes Feat.Req. SF#1112351)
* [eng] Game->Resign should now work with any xboard-protocol engine.
(applied patch SF#1637343)
* [all] Added DGT board support through dgtnix (http://dgtnix.sf.net)
1.0.2:
* [fics] Fixed movelist retrieval of mass observation (such as when observing a
relay or a tourney on FICS). (closes SF#1626824)
* [all] Fixed (as much as possible) the layout of the scratch board
controls when there is not enough room to display all the controls
(closes SF#1631707)
* [fics] Added scrollbars to help navigating when there are too many board
tabs. (closes SF#1634485)
* [fics] Annoying seek table "Ads Removed" messages no longer shown in the
console (closes SF#1634772)
* [fics] Fischer Random games are now distinguished from generic wild
games (closes SF#1632083) Wild 0/1/2 are also tagged according
to the winboard standard (applied patch SF#1634678)
* [fics] observed wild games on FICS are now reconstructed from the start,
so that the user can browse moves made before observation started.
(closes SF#1631873)
* [all] updated french and italian translations.
* [all] fixed the text layout of PGN annotations on the board clock area
(closes SF#1631563)
* [fics] the board positions on observed crazyhouse are now accurate for
moves before the user started observing it. (closes SF#1631559)
* [all] the 3D piecesets work again (closes SF#1630790)
* [fics] now games unobserved while in progress can be properly discarded in the
local games dialog (closes SF#1626570, SF#1631567)
* [eng] games played against engines now have the TimeControl tag properly
written when saved to PGN. (closes SF#1630745)
* [all] the Getting Started dialog was editable by accident. Fixed.
(closes SF#1630847)
1.0.1:
* [all] focus and cursor position of input box are back to normal
(changing panes won't select the input field, moving through
the history keeps the cursor at the end of the field).
(closes SF#1626448)
* [fics] observed game removal fixed: when smart discard is turned off, games
will pile up until the user removes them manually, as expected.
(closes SF#932920)
* [fics] material for suicide/losers will be correctly shown when a game starts
being observed (closes SF#1179796)
* [all] (peer-to-peer) eboard now enforces legality checking when playing
in peer-to-peer mode. (closes SF#836146)
* [eng] eboard should no longer leave background processes when interrupted
with Ctrl+C (SIGINT). (closes SF#1480964)
* [all] removed usages of index and rindex, should fix compilation problems
on Solaris and other platforms (closes SF#993896)
* [fics] fixed crazyhouse-related bug that displayed incorrect stock pieces
when moving along a FICS crazyhouse game (closes SF#1628990).
(this bug was caused by a change in the FICS server output)
* [all] fixed hanging and UI misbehavior when attempting to load an invalid
PGN file from the Games on Client dialog. (closes SF#1628320)
* [fics] disabling the seek table while connected to FICS will no longer output
the table protocol garbage to the console(s) (closes SF#1628114)
* [all] the theme used to draw crazyhouse stock is now correctly changed even
on finished games (closes SF#1628111)
* [all] fixed some graphics artifacts during piece dragging (below and to the
extreme right of the board limits). (closes SF#1627374)
* [fics] when the console font is changed, the separate channel tabs will also
be updated, as expected (closes SF#1627871).
* [all] substituted more GTK1 deprecated calls for the proper GTK2 ones.
* [eng] fixed bug in en passant information in FEN positions (this affected
engines when playing from a set position - noticeably crafty)
* [eng] the Run Engine... button on the scratch board works again.
* [gnuc] eboard no longer crashes when it runs GNU Chess 5 thinking it's
GNU Chess 4. (closes SF#1480962/B).
* [eng] eboard will no longer freeze or crash when the user tries to play
against a missing chess engine. (closes SF#1480962/A)
* [eng] eboard now detects xboard protocol v1-only engines and gracefully
closes the connection on them instead of crashing (proto v1 still
unsupported by eboard) (closes SF#911486)
* [eng] fixed a bug that made eboard crash when a game against an engine was
interrupted (such as after being aborted) (closes SF#1107752).
* [eng] eboard now respects the engine usermove setting.
(closes SF#1017917)
* [all] added more path options to the configure script to help
packagers.
* [all] fixed the placement of the piece counts in the crazyhouse
stock (closes SF#1626472/A)
* [all] fixed geometry saving/restore - now the bughouse divider
should be placed where it was saved. (closes SF#1626472/C)
* [all] fixed occasional warnings/crashes when selecting a font in the
preferences dialog
* [all] fixed libpng detection in the configure script for FreeBSD
(now checks for libpng12 and libpng13 is libpng is not found)
* [all] fixed bug in PNG reading code that made eboard crash when
reading the Chap set from eboard extras pack 1.
1.0.0:
* [all] eboard now uses GTK+ 2.x
* [all] eboard now compiles properly with GCC 4.x
* [all] Fixed crashes on x86_64 (NULL / 0 problem on vararg calls,
SF patch #1534453)
* [all] Added French translation (SF patch #931431 by Khanh-Dang)
* [all] The weird configure error related to socket.h on
BSD and Mac OS X should be gone now.
* [all] Added Japanese translation.
* [all] Mouse scroll wheel now works on the text consoles.
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causes gcc to segfault with -O2.
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kweather
* Add Lithuania to the country list of kweather.
* Correct calculation of sunset/sunrise.
* Make selection of a station work.
* Display weather data even if station needs maintenance.
* Fix layouting in all different display modes and kicker orientation
modes.
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kgoldrunner
* Make actions for increase/decrease speed repeatable, not toggle.
* Fix game-engine deadlocks.
KMines
* Fix problem when using the keyboard.
KNetWalk
* Make KNetWalk appear on the K-Menu.
KSpaceDuel
* Fix two actions using Ctrl+N as shortcut by default.
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* 0.5.1 (22-01-2007)
- added two more maps, 'Baptism of Fire' and 'The Shores of Lake
Yukarwa' (Yalwa campaign)
- fixed campaign mode when resuming saved games
- fixed handicap settings not being kept in campaign games
- improved handling of connection problems in network games
- improved i18n support for non-ASCII glyphs
- extended destroyunit event to support location in addition to id
- new partial translations: Italian and Serbian
- updated translations: de, pl, sk
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of the shlib name change (!) during the update to 1.900.0.
Noted by Robert Elz in PR 35431.
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clear that these variables are completely unrelated to
BUILDLINK_TRANSFORM.
Added a legacy check that catches appearances of BUILDLINK_TRANSFORM.*.
XXX: Where should incompatible changes in pkgsrc be documented?
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Changes from 3.3.12 to 3.3.13 (Released 2006-01-10)
C13 - Fixed Danish translation so Danish users can log in again.
S - Put fan/buddy/censor boxes in user info window of applets.
W - Got the locale of the web graph images working correctly.
*******************************************************************************
Changes from 3.3.11 to 3.3.12 (Released 2006-01-07)
C13 - Made it possible to allow only fast games in automatch.
C13 - Fixed bug that would crash client if a Linux user tried to start
automatch when sound was enabled but their sound device was in use.
C13,S,W - Added Danish translation. Updated Czech, Polish, Viet
Namese, and Basque translations.
C13 - Added missing Viet Namese configuration option.
CGTP - Robots don't leave tournament games any more just because their
opponent is missing.
W - Fixed typo in download page.
S - Fixed a bug that would make robot players moves be ignored in
automatch games where the robot moved first.
S - Automatch games now must be played if they are started. If you
leave an automatch game, even if it is before anybody has made a
single move, it counts as an escape against you.
S - I think that I fixed the bug that made some games ignore the
"done" button at the end. At least, I can't reproduce the bug any
more, although I'm not sure why the changes that I made affect it.
C13 - No longer shows word "Unfnished" when looking at a review of a
rengo game.
*******************************************************************************
Changes from 3.3.10 to 3.3.11 (Released 2006-12-12)
C13 - Fixed tool tips for automatch options.
S - Fixed bug that would crash server when you had only fast & blitz
allowed in automatch.
*******************************************************************************
Changes from 3.3.9 to 3.3.10 (Released 2006-12-12)
C13,S - Added "fast" automatch option.
S - Fixed a bug that would crash the server when an admin deleted a
not-yet-fully-registered account.
S - Fixed a bug that would sometimes omit moves when recording a
lecture. Old lectures can usually be fixed, but it will be an
extremely time consuming process, so I'm not sure when/if this will
happen. I currently know of two lectures that have missing moves.
All - Added Viet Namese translation. Updated Chinese (mainland).
C13,S - Added automatch countdown window and warning sound.
W - Added CVV2 code to credit card processing.
*******************************************************************************
Changes from 3.3.8 to 3.3.9 (Released 2006-11-30)
C13 - Fixed bug that would crash client when closing game or playback
window if the right things were going on in the meantime.
C13,S - Fixed bug in Japanese rules where difference in capture count
was not being used to check for repeats.
S - Fixed bug that would let a user log back in (or stay on) from the same IP
address after being booted if he logged out before the boot.
C13 - Fixed bug that crashes client with a call stack beginning in "at R.d".
C13 - Fixed bug that would crash if your audio system didn't support
8000Hz, 16 bit, little endian PCM data.
S - Fixed bug that broke the tournament when a sponsor logo was in the
games.
W - Fixed bug that made it impossible to delete tournaments with
apostrophes in their names.
S - Fixed bug that made it possible to score the game without opponent
pressing done.
S - Fixed bug that crashed server on Nov. 4.
C13,S - Added automatch system.
C13 - Added ranks to moderate panel.
C13 - Fixed bug in moderate, was taking the wrong text.
C13 - Rooms in any room-based submenu are now sorted by name.
C13,W - Updated French, Japanese, Czech, Turkish, Chinese, Polish,
Russian, and German translations.
CGTP - Fixed bug that would crash clients that were used as libraries.
CGTP - Added automatch option, reworked properties a little bit.
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What's New in Wesnoth 1.2
The single player mode has a new tutorial, and 3 new campaigns: Two
Brothers, The South Guard, and Under the Burning Suns. The first one was
intentionally designed to be easy for beginning players. The last one is
set in an environment quite different from that of the typical Wesnoth
campaign, and includes a few changes to game rules. The existing campaigns
include new scenarios, dialogue, items, and optional bonus victory
objectives. Replay of saved games has been improved considerably, allowing
one to show single turns at a time, navigate through the replay, and
toggle fog-of-war at will.
Battle for Wesnoth
Multiplayer has new features, making the internet or LAN mode a more
pleasant experience. It allows setting a per-turn time limit, sending
private messages to allies, and banning unwelcome users by IP address. The
multiplayer lobby interface now displays detailed information about
existing games. A few new multiplayer maps were also added.
Other changes in game content include new units, new terrain types, and
further balancing of unit stats and abilities. We have added progress bars
to major loading points in the game. We have also added some great new
music, and a host of new sound effects. There have also been some
rearrangements and improvements to the in-game help.
One major change is that we have undertaken a heavy revision of our sprite
imagery; affecting almost all units except the drakes, mermen, and naga,
intended to bring most of the units into consistent style and correct
size. A result of this is that units (which we've revised) that belong to
different teams, now show their team color on clothes and banners. We have
also completely replaced the icons representing the attacks of units.
There are a few new portraits and story pictures, some major improvements
to terrain graphics (especially the new mountains, cave,
castles/encampments, swamp, canyons, and tropical forests, not to mention
a few others).
Battle for Wesnoth
Developers and Modders can enjoy new WML (Wesnoth markup language)
features, including custom abilities, unit stat modification, more
detailed events, and the ability to script a custom AI in Python.
Additionally, we have added basic code support for the animation of
walking, swimming, dying, and other special actions; in doing so we've
done a major cleanup of the WML that describes said animations, making it
much more consistent.
Battle for Wesnoth now supports right-to-left languages. There are new
Polish and Norwegian translations, and many other incomplete ones. In
total, there are 35 translations being worked on; please join us to help
finish the incomplete translations for future releases.
Version 1.2 includes a gameplay feedback mechanism. Players can allow the
program to send anonymous statistics of their performance in single-player
campaigns to our server - this gives campaign authors the information they
need to balance the difficulty of their campaigns.
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support in the meantime, bump PKGREVISION.
Patch from ftp.altlinux.org /pub/people/thresh
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ftp.altlinux.org /pub/people/thresh
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Solaris.
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generation, and so forth, ad infinitum. (The search order of find(1)
seems to be different between NetBSD and Solaris.)
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Some additional quotes and wisdoms.
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depends bump.
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INSTALLATION_DIRS, as well as all occurrences of ${PREFIX}/man with
${PREFIX}/${PKGMANDIR}.
Fixes PR 35265, although I did not use the patch provided therein.
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GTetrinet 0.7.11 - 2006-11-15
- Fix a long-standing hang/crash when executing GTetrinet for
the first time (Loïc Minier, #114425).
- Remember game mode setting (Lucas Nussbaum, #344522).
- Fix compilation without libesd (Ricardo Setti, #312995).
- Fix a crash on NetBSD/Sparc64 (#338712).
- New and updated translations: Nepali (Pawan Chitrakar),
Catalan (Jordi Mallach), Welsh (Dafydd Harries), Dutch (Wouter Bolsterlee),
Swedish (Daniel Nylander).
GTetrinet 0.7.10 - 2006-09-02
- SECURITY RELEASE -- Ref. CVE-2006-3125
- Add index undeflow protections in network code.
- Require GTK+ 2.6.0.
- Fixed manpage typos.
- Require new intltool and move ALL_LINGUAS to po/LINGUAS.
- New and updated translations: Bulgarian (Alexander Shopov),
Basque (Iñaki Larrañaga), Traditional Chinese (Abel Cheung),
German (Jens Seidel), Nepali (Pawal Chitrakar), Finnish (Ilkka Tuohela),
Vietnamese (Clytie Siddall).
GTetrinet 0.7.9 - 2005-04-29
- Revamped encoding of data handling, fixing the output in partyline, etc.
when using UTF-8 locales (Vidar Holen).
- Ported to use GtkAboutDialog (Pedro Villavicencio Garrido).
- Fixed network latency issues (Julien Plissonneau Duquène).
- Fixed crashes in the channel list support (Julien Plissonneau Duquène).
- New and updated translations: Traditional Chinese (GNOME HK Team),
Canadian English (Adam Weinberger), Norwegian bokmål (Vidar Holen),
Bulgarian (Yavor Doganov), Kinyarwanda (Steve Murphy).
GTetrinet 0.7.8 - 2004-12-26
- Added minimal support for the Blocktrix protocol, now in use at
tetrinet.org (Loren Abrams).
- New and updated translations: Italian (Riccardo Bozzo),
German (Gerfried Fuchs), Korean (Michael Kim),
Canadian English (Adam Weinberger), Serbian (Danilo Šegan),
Punjabi (Amanpreet Singh Alam), Norwegian bokmål (Kjartan Maraas),
Simplified Chinese (Funda Wang).
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Small bugfixes.
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Amazons is a game played on a 10x10 chess board. Each side has four
pieces (amazons) that move like chess queens (in a straight line
in any direction). Instead of capturing pieces like in chess, the
game is determined based on who moves last.
Each move consists of two parts. First an amazon moves to a new
square and then fires an arrow to another square (the arrow is
fired in a straight line in any direction from the square the amazon
landed on). The square the arrow lands on becomes a permenant block
for the rest of the game. No one can move over it, or fire an arrow
over it. Every turn an amazon must move and fire an arrow, so every
turn there is one less square available on the board. Try and block
in your opponent or section off a good chunk of the board for
yourself.
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or USE_X11BASE set, but don't include mk/x11.buildlink3.mk directly or
via buildlink3.mks
- introduce BUILDLINK_PREFIX.libXpm as alias for BUILDLINK_PREFIX.xpm
in the !modular case
- fix some cases where the check for libX11 couldn't work at all by using
C++ for compilation without including the proper headers
Verified using a full X11_TYPE=xorg bulk build without additional
breakage. Discussed with salo@, wiz@ and send to packages@ for feedback.
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Monsterz is a little puzzle game, similar to the famous Bejeweled
or Zookeeper.
The goal of the game is to create rows of similar monsters, either
horizontally or vertically. The only allowed move is the swap of
two adjacent monsters, on the condition that it creates a row of
three or more. When alignments are cleared, pieces fall from the
top of the screen to fill the board again. Chain reactions earn
you even more points.
This game is mostly about luck, but it remains highly addictive.
You have been warned.
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packages with the modular Xorg equivalent. Those are falling back
to the old location by default, so this commmit doesn't change
dependencies.
graphics/xpm ==> x11/libXpm
fonts/Xft2 ==> x11/libXft
x11/Xfixes ==> x11/libXfixes
x11/xcursor ==> x11/libXcursor
x11/Xrender ==> x11/libXrender
x11/Xrandr ==> libXrandr
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Solaris. PKGREVISION++
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* 0.5.0 (08-12-2006)
- added TCP/IP networking (requires SDL_net)
- added new map 'Clipped Wings' (Yalwa campaign)
- added partial Hungarian translation
- added new event 'destroyunit'
- added new mountain tiles, and enhanced several others
- improved portability
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does not work. Therefore, the XBILL_HOME is set explicitly in CPPFLAGS.
It's not the best way to fix it, but at least it works.
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