Age | Commit message (Collapse) | Author | Files | Lines |
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Features:
save_pdf now supports crop marks! These are lines drawn in the margins of a PDF file to help you cut. These can be enabled by setting crop_marks: true in your save_pdf call. Can be further customized with crop_margin_bottom, crop_margin_left, crop_margin_right, crop_margin_top, crop_marks, crop_stroke_color, crop_stroke_dash, and crop_stroke_width (#123)
Squib.configure allows you to set options programmatically, overriding your config.yml. This is useful for Rakefiles, and will be documented in my upcoming tutorial on workflows.
Squib.enable_build_globally and Squib.disable_build_globally are new convenience methods for working with the SQUIB_BUILD environment variable. Handy for Rakefiles and Guard sessions for turning certain builds on an off. Also will be documented in upcoming workflow tutorial.
The import methods csv and xlsx now return Squib::DataFrame, which behaves exactly as before - but has more cool features like being able to do data.name instead of data['name']. Also: check out data.to_pretty_text. Check out the docs. (#156)
Bugs:
showcase works as expected when using backend: svg (#179)
Graphics will get flushed upon exit, so working under Guard with backend: svg is more reliable (#180)
Docs:
Wrote out documentation for Squib and GameIcons
Wrote out documentation for Hello World! Dissected
Un-submoduled our samples and simply embedded them into the docs (e.g. Squib Thinks in Arrays). Lots of cleanup there
Wrote up Squib in Action, which documents other Squib projects. Ask for yours to be put there!!
Chores:
Bumped dependency roo to 2.5.1. Nothing that affects Squib users (probably).
Bumped graphics and text dependencies (cairo to 1.15.3, pango+rsvg et al. to 3.1.0). No new features for us, but some stability improvements.
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3.22.0:
* Various AppData fixes
* Translations:
** fa (Arash Mousavi)
** fur (Fabio Tomat)
** oc (Cédric Valmary)
** pl (Piotr Drg)
** pt (Sérgio Cardeira)
** sv (Anders Jonsson)
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LGOGDownloader 3.0
- Ported code to use tinyxml2 instead of tinyxml (patch by: Ferdinand Thiessen)
- Added support for new language: Bulgarian
- Added support for parallel downloads
* Use --threads to set how many parallel downloads you want to run
* If libcurl uses openssl then libcrypto is required to compile the downloader
- Added support for getting game details in parallel
- Added support for DLC language packs
- Show average download rate after download has finished
- Fixed issue with some GOG XML data files
* Some GOG XML data files contain additional nodes/elements that were not handled properly and caused issues
- Removed obsolete getpass() calls, use termios to control terminal ECHO
- Added option to set CA certificate path
* --cacert option can be used to set path to CA certificate bundle in PEM format
* CURL_CA_BUNDLE environment variable is used if it is set and CA certificate path is not set with --cacert option
- Moved cover list to git repository
* New url: https://raw.githubusercontent.com/Sude-/lgogdownloader-lists/master/covers.xml
- Use list of games that are known to have DLC and ignore DLC count that GOG provides for those games
* Fixes issues caused by GOG providing incorrect dlc count information for games with DLC
* If local list ($XDG_CONFIG_HOME/lgogdownloader/game_has_dlc.txt) exists then remote list isn't used
* --dlc-list option is used to set url for the list (default: https://raw.githubusercontent.com/Sude-/lgogdownloader-lists/master/game_has_dlc.txt)
- Made downloader work better when invoked by Gentoo's package manager (patches by: James Le Cuirot)
* Exit with non-zero status when --list or --list-details fails
* Exit with non-zero status when at least one --download-file fails
* Add --respect-umask option to prevent adjusting permissions
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update-gemspec.rb script.
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Squib is a Ruby DSL for prototyping card and board games. Write a
little bit of Ruby, define your deck's stats, then compile your
game into a series of images ready for print-and-play or even
print-on-demand. Squib is very data-driven and built on the principle
of Don't Repeat Yourself. Think of it like nanDeck done "the Ruby
way".
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Use correct parameter type for clock_gettime
Also from Jonathan Schleifer in PR pkg/51556
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PR pkg/28924, from 2005.
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No PKGREVISION update as it's a new package.
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pkgsrc changes:
- Switch to GitHub framework
- Update HOMEPAGE
- Set LICENSE (GPLv3)
- Upstream switched from C to C++
- Require boost-libs and boost-headers
- SETGIDGAME -> USE_GAMESGROUP
- Need to fix VARBASE differently (now with SUBST framework)
- Drop unneded patches
- Enforce any curses library (with a patch)
upstream changelog
==================
==0.43.1==
Small fixes: appdata and desktop file, moved to an unordered_set header that
should work on most compilers. Should still port to autotools or something
similar sometimes in the future.
==0.43==
Complete code rewrite. As I go on trying to grok C++, algorithms and data
structures, and as I started to understand more of Peter's code, I found
it useful to rewrite all this stuff from scratch.
This should solve some issues and probably introduce new ones. Therefore this
version needs a lot of playtesting and bug-hunting.
The algorithm has been split into two, one with the next block preview (normal)
and one without (harder).
New and more sophisticated techniques are now used to write the block-choosing
algorithms, which should not be fooled as easily as before.
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Adds three games:
flood
palisade
tracks
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-------------------------------
Version 6.2.3 (September 2016)
- Quit after compiling book with option -a (--addbook).
- Updated translations.
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Address conflicts of local gettext.h with /usr/include/libintl.h.
Undefine system symbols and allow package's specific ones.
GUI presents correctly texts in a local language.
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A cli version/engine of the game 2048 for your UNIX terminal.
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to bump their dependencies (except those that were bumped in the last 24
hours already).
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SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the
original SuperMario games.
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-----------------------------------
- ChangeLog unknown
(pkgsrc changes)
- Name conversion from book.dat to book.bin
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xgettext(1) 0.16.1 does not accept --package-version and --package-name
Reported on NetBSD.
Noted by <joerg>
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Packaged for wip by Yorick Hardy and Jonathan Schleifer.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
a 2002 first-person role-playing game developed by Arkane Studios.
This is the game engine - the data files are not included.
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3.20.4 - July 13, 2016
======================
* Avoid accidental use of C++ 11
3.20.3 - July 11, 2016
======================
* Seed the RNG so we actually get different puzzles each run
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Cosmosmash - A space rock shooting video game.
In this game, you control a base that must destroy rocks before they hit the
ground, or you lose points. You must also prevent "spinners" from touching the
ground, or your base will explode.
This game is a clone of the 1981 Astrosmash game for the Intellivision by
Mattel Electronics.
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BurgerSpace - A hamburger-smashing video game.
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Batrachians - A fly-eating frog game.
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Quadrupleback - A game where intruders must be circled.
This game is based on Doubleback, a Tandy Color Computer game by Dale Lear.
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