Age | Commit message (Collapse) | Author | Files | Lines |
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The motivation is to consider meson as an application, so there is only
one copy on the system, and as a python 3 program, it can build python 2
packages.
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theo - theo.c implementation for Tcl
This package provides quotes from OpenBSD's src/usr.bin/mg/theo.c. The
quotes were originally spoken by Theo de Raadt, the OpenBSD project
founder.
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Changes:
"Linux packaging and some fixes"
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Version 1.14.9
AI:
* Fixed a rare crash in attack prediction
* Experimental AI: fixed guardians being used for village actions
Campaigns
* A Tale of Two Brothers:
* S3: modify castle illumination tip on easy mode
* Dead Water:
* S3: modify starting dialogue
* Descent into Darkness:
* Update campaign description
* Update maps for S1 and S6
* S4: reduce difficulty on easy and normal modes
* S11: reduce difficulty just after Malin turns into lich
* Eastern Invasion:
* S9: add dialogue on victory
* Heir to the Throne:
* Remove 'Princess' as a direct address
* S15, S23: Add explicit hints on EASY.
* S15: Improve one branch of the victory dialog.
* Legend of Wesmere:
* S23: Landar's normal death dialogue now (properly) not used
* Northern Rebirth:
* Remove 'Princess' as a direct address
* Sceptre of Fire:
* S5: tell player that gryphon riders can now be recruited
* S9: objectives changed to be more accurate upon moving to the volcano
* Secrets of the Ancients:
* Fixed number of scenarios in campaign listing
* Son of the Black Eye:
* S10: add dialogue on victory
* The Rise of Wesnoth:
* Tweaked dialogue in various scenarios
* Fixed number of scenarios in campaign listing
* S17a: prevent time over defeat if player chooses to defeat remaining saurians
* The South Guard:
* Update campaign description
* Highlight narrator and gameplay explanations with colors
* S1: create Sir Gerrick if player skips scenario with debug
* S4: revise end of scenario dialogue
* S5: add narrator warning when siding with bandits and reduce difficulty
* S6b: create Urza Afalas if player skips S5 with debug
* S6b: kill elves on side 1 if player got to this scenario with debug
* S8b: fixed bug with shifted ToD schedules near campfires
* Under the Burning Suns:
* Various bugfixes (objectives, allied vision, unit spawns, event firing)
* Updated various maps
* Add additional animations to cutscenes and events
* S2: add dehydration explanation to objectives
Graphics
* Own portraits for higher level bats
* New Water Serpent and Cuttlefish portrait
* New Wolf, Great Wolf and Direwolf portraits
* Additional wolf/dog portrait for custom units
* Separate Mudcrawler portrait
* New Walking Corpse portrait for mounted variation
Language and i18n
* Updated translations: British English, Chinese (Traditional), Czech, Dutch,
French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish,
Turkish, Ukrainian
* Changed the :help command's output to split over multiple lines
* Added translatable explanations of :droid, :help and :idle's arguments
Multiplayer
* A New Land:
* Help menu can be accessed in any turn and doesn't pause the game
* Bottleneck in the spider's caves removed
* Swapped positions of Gryphon and Drake
* Guards can't be tricked off position, leaders won't destroy buildings
* Guards and Spiders are loyal – AI income has been adjusted accordingly
* AI income increases gradually in lategame (very slowly)
* 5P Wildlands:
* fix default village_gold being too hight, disadvantaging player 5
Packaging
* added HighContrast icon
WML engine
* Fixed [music] ms_after= affecting the previous track instead of the intended one
Miscellaneous and bug fixes
* Update various references of mermen to merfolk or mer
* Adjust several maps to use different castle graphics
* OpenMP support has been removed
* Clarify descriptions of income and upkeep in the help and in tooltips.
Version 1.14.8
* Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
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This is a stable maintenance release. It features some important bugfixes and a few optimizations and visual improvements backported from the v1.4 development tree, as well as new character art by @afensorm.
Other than fixing some rare game-breaking bugs, there are no gameplay changes and this version should be replay-compatible with the initial v1.3 release.
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Xonotic is an addictive, arena-style first person shooter with crisp
movement and a wide array of weapons. It combines intuitive mechanics with
in-your-face action to elevate your heart rate. Xonotic is and will always
be free-to-play.
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Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built
using a modified version of the Doom Legacy port of Doom. SRB2 is closely
inspired by the original Sonic games from the Sega Genesis, and attempts to
recreate the design in 3D. While SRB2 isn't fully completed, it already
features tons of levels, enemies, speed, and quite a lot of the fun that
the original Sonic games provided.
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Yamagi Quake II is an alternative client for id Software's Quake II. Our goal
is to provide the best Quake II experience possible, we strive to preserve
the gameplay as it was back in 1997. Thus we aim mostly for bug fixes,
stability and gentle enhancements were appropriate.
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NAEV is a 2D space trading and combat game, in a similar vein to
Escape Velocity. NAEV is played from a top-down perspective, featuring
fast-paced combat, many ships and outfits, and a large galaxy to explore.
The game is highly open-ended, letting players proceed at their own paces.
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Like the Fall Down games, you are a ball and you must fall into the holes to
avoid being crushed by the top of the screen!
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Taisei (lit. Occident) is a free and open-source fangame of the Touhou
series.
Basically, it is a shoot 'em up game with lots of bullets (the genre is
literally called bullet hell). It doesn't aim to rebuild a particular
installment of the Touhou games, but is rather an original game set in the
world of Touhou.
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Dune Legacy is an effort by a handful of developers to revitalize the first-ever
real-time strategy game.
It tries to be as similar as possible to the original gameplay but to integrate
user interface features most modern realtime-strategy games have like selecting
multiple units.
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Add CONFLICTS.
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It uses SDL for sound so the tileset version is now the SDL version
instead of the X11 version. Instead of games/angband-tty, games/angband
is now the TTY version.
There is a SDL2 port but it doesn't seem ready yet (the menu at the top
of the screen doesn't work). Keep SDL2 bits commented out so they're
ready to enable when the time comes.
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1.9.3 (2019-09-16)
------------------------------------------------------------------------
- Change: Use natural sort when sorting the file list (#7727)
- Fix #7479: Don't close construction windows when changing client name (#7728)
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
1.9.3-RC1 (2019-09-07)
------------------------------------------------------------------------
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
- Fix #7702: Highscore screen UI scaling (#7714)
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
- Fix: Spelling in running costs setting help text (#7686)
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
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2016-09-08 Nick Gasson <nick@nickg.me.uk>
* configure.ac: updated to GNU gettext 0.19 and removed
generated files from version control.
* src/bubblegen.c (make_dream_bubble): fix warning about
deprecation of `gdk_pixbuf_unref`.
* xcowsay 1.4 released!
2015-05-31 Nick Gasson <nick@nickg.me.uk>
* src/display_cow.c (close_when_clicked): allow close event to
be specified in settings.
* src/xcowsay.c (main): add --release option to close window on
mouse button release.
2012-11-19 Nick Gasson <nick@nickg.me.uk>
* src/config_file.c (next_token): allow values with quotes
to be set in the config file.
2011-01-28 Justin Bogner <justin.bogner@emc.com>
* src/xcowsay.c (main): The reading-speed option requires an
argument.
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Bump PKGREVISION.
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Bump PKGREVISION.
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Hardcore 3D space scroll-shooter with spaceship upgrade possibilities
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- Switch from SDL1 to SDL2.
- Install a .desktop file.
- Add a MESSAGE with configuration instructions.
- Remove patch, no longer needed.
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Eureka is a map editor for the classic DOOM games, and a few related games
such as Heretic and Hexen. It supports Linux, Windows and OS X.
There is a 2D mode to create the layout and a 3D mode to check e.g. texture
alignment.
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MegaGlest is an entertaining free (freeware and free software) and open
source cross-platform 3D real-time strategy (RTS) game, where you control
the armies of one of seven different factions.
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Fish Fillets NG - 1.0.1
* Fixed a bug in the last levels. Fish were unable to swim to some places.
It happened next to the room border. The bug was introduced in version 0.9.2.
Big thanks Radek and Mirek Olsak for discovering it.
Fish Fillets NG - 1.0.0
* Dutch spoken dialogs (by Astrid de Wijn and friends).
* Disallowed a move, to be consistent with the original Fish Fillets.
Pushing of partially supported objects is disallowed.
The object has to be supported by a wall or by a fish
who isn't directly under it.
You could switch back to the less restrictive rules
by using "strict_rules=0" config option.
Thanks Brian Raiter for reporting the discrepancy.
* Provided music looping without fading (by Brian Raiter).
Fish Fillets NG - 0.9.3
* Fixed compilation with the newer fribidi-0.19.2.
Fish Fillets NG - 0.9.2
* Fixed undefined behavior in the last levels. The outgoing objects could be stopped by an obstacle (thanks Josef Peterka for pointing it out).
* Fixed strange background colors on the F10 and F1 screens. SDL-1.2.14 would fix these too.
Fish Fillets NG - 0.9.1
* Used sound frequency 44100 to prevent crackles (thanks to Josef Peterka).
Fish Fillets NG - 0.9.0
* Level 'linux' (by Mirek Olsak).
* Level 'electromagnet' (by Stephan Barth).
* Embedded intro video (thanks to Mirek Olsak).
* Faster undo (hold -) (thanks to Mirek Olsak).
* Redo (hold +).
* Czech spoken dialogs for level 'keys' (thanks to Mirek Olsak).
* Updated Bulgarian translation (by Damyan Ivanov).
* Updated Swedish translation (by Olov Gustavsson).
* Enhanced graphics for the NG levels (by Fank Skalicky).
Fish Fillets NG - 0.8.1
* Two extra levels (by Stephan Barth and Mirek Olsak).
* Added support for translated images (by Leonid Myravjev).
* Prevented music restart on undo.
* Fixed checking for solvable room before undo saving.
* Fixed checking for second dead fish.
Fish Fillets NG - 0.8.0
* Undo (on key '-')
* Five extra levels (by Mirek Olsak)
* Slovenian translation (by Marko Burjek)
* Brazilian Portuguese translation (by Ricardo Faria)
* Russian translation (by Leonid Myravjev, Maria Antropova, Gregory Bonik)
Fish Fillets NG - 0.7.4
* One extra level (by Mirek Olsak)
* Bulgarian translation (by Damyan Ivanov)
* Swedish translation (by Olov Gustavsson)
* Fixed table iterations for lua5.1
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Changes:
- in kids mode brick regeneration is four times slower (2015/10/17 MS)
- in kids mode bonuses last four times longer (2015/10/17 MS)
- division by zero crash fixed in server (2014/02/03 Colin Tuckley)
- added danish translation (2013/07/29 Joe Dalton)
- updated a number of levelsets from OFT (2013/03/20 MS)
- use $docdir for document path in configure (2012/08/15 MS)
- added a bunch of new levelsets, removed OldGames (2012/08/15 MS)
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