Age | Commit message (Collapse) | Author | Files | Lines |
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- Changed minimum java release from 1.3 to 1.4.
- Added <gmt>...</gmt> text tag. Try typing "Hello at
<gmt>2007-08-29 8:00</gmt>" in a chat pane, or put it in your user
info, or in the greeting text for a room you own, etc.
- Added "Never Undo" option when your opponent has already asked
your for undo several times.
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by Timothy E. Larson:
Just before Bungie was acquired by Microsoft, they released the engine to
their acclaimed Marathon 2 under the GPL. This has evolved into Aleph One,
which makes it possible to play the classic Marathon Trilogy on a wide
range of systems with improved features like OpenGL and internet play.
http://trilogyrelease.bungie.org : download the (now free) original games
http://traxus.jjaro.net : information and links to third-party scenarios
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are installed and run an installed one instead of insisting that
nethack-tty must always be installed. nethack-tty is still naturally
preferred as the default instead of cheap plastic imitations such
as nethack-x11.
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Makes e.g. "nethack -s user" work correctly.
fixes pkg/37186 by Emil Skoeldberg
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then automatically generate a PLIST that says "${PKGNAME} has no files".
* If PLIST_SRC and GENERATE_PLIST are not set in a package Makefile,
and no PLIST files exist, then fail during the package build with
PKG_FAIL_REASON.
* Remove "intentionally empty" PLISTs again.
Now, the easy way to say that a package installs no files is to just
add the following to the package Makefile:
PLIST_SRC= # empty
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that directly manipulate empty PLISTs.
Modify plist/plist.mk so that if the PLIST files are missing and no
GENERATE_PLIST is defined, then the package fails to build.
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can handle packages having no PLIST files.
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Version 1.2.7:
* language and i18n:
* updated translations: Czech, Danish, Dutch, French, German, Italian,
Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* new translation: Serbian (Latin version)
* updated DejaVu font to 2.20
* added sazanami-gothic font (needed for the Japanese translation)
* multiplayer maps:
* revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake
* fixed a crash if the client recieves invalid utf-8
* fixed a server side bug with could cause invalid utf-8 being send to a
client.
* misc:
* really fix the trait OOS so it works correctly on Windows as well
* map label length is correctly determined for multibyte
characters (bug #6855)
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* fixed crash bug in toon drawing functions for large step offset values
* fixed some problems with displaying game panel when quick-loading tape
* fixed (experimental only) redrawing of every tile per frame (even if
unneeded) for the extended (R'n'D based) EMC graphics engine
* added optimization to only calculate element count for panel display
if really needed (that is, if element count values defined on panel)
* fixed problem with special editor door redraw when entering main menu
* fixed bug with displaying background for title messages on info screen
* some code cleanup for the extended (R'n'D based) EMC graphics engine
* fixed bug with CE action "move player" always resulting in player 4
if there was a CE action with no trigger player (because the player
element was calculated by using log_2() from trigger player bits with
the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
triggering player bit mask and handling all players in "move player"
* fixed bug when defined artwork cannot be found for artwork that has
default artwork cloned from other artwork (without default filename)
* added several fixes to the extended (R'n'D based) EMC graphics engine
* fixed broken editor copy and paste for custom elements between levels
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that is not in the subset implemented by libc.
Always assume dlerror() returns const.
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package. Otherwise it is not possible to install this package as
unprivileged user.
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0.5.3 (2007-09-15)
------------------------------------------------------------------------
- Fix: Possible NULL pointer dereference that could be triggered remotely (r11074)
- Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040)
- Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039)
- Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029)
- Fix: Do not unconditionally assume that a tile has a depot (r11027)
- Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024)
- Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021)
- Fix: One could not give money when (s)he had too much money [FS#1174] (r11020)
- Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018)
- Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071)
0.5.3-RC3 (2007-08-30)
------------------------------------------------------------------------
- Fix: Spectators are not allowed to issue commands (r11006)
- Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942)
- Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892)
- Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890)
- Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877)
- Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835)
- Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739)
- Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735)
- Fix: [OS/2] Fix chdir problem with open/save dialog (r10650)
- Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593)
- Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500)
- Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497)
- Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410)
- Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357)
- Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199)
0.5.3-RC2 (2007-07-07)
------------------------------------------------------------------------
- Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465)
- Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399)
0.5.3-RC1 (2007-06-28)
------------------------------------------------------------------------
- Feature: Make the client list window (for network games) stickyable (r10293)
- Feature: console command to get the current game date (r10137)
- Fix: Waypoints could be renamed when you are not the owner (r10368)
- Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290)
- Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317)
- Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345)
- Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337)
- Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336)
- Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333)
- Fix: Rail could be destroyed when building tunnels (r10306)
- Fix: Flush the output of the dedicated server console (r10295)
- Fix: The "pause" key did not work in the scenario editor (r10294)
- Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288)
- Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284)
- Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116)
- Fix: Some old savegames could have the wrong bits unset (r10268, r10147)
- Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258)
- Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186)
- Fix: Take the age of the front vehicle for station rating (r10246)
- Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240)
- Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222)
- Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219)
- Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187)
- Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165)
- Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155)
- Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154)
- Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153)
- Fix: Train disconnects in some old TTD savegames [FS#862] (10151)
- Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139)
- Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138)
- Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131)
- Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130)
- Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109)
- Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085)
- Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083)
- Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075)
- Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068)
- Fix: Do not use override engine type for articulated wagon parts (r10048)
- Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038)
- Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030)
- Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028)
- Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
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NetBSD 3.0, I guess.
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Note: The server would listen on IPv6 only and not work if the kernel has
IPv6 support. The client works fine for remote servers.
This seems to be an old bug.
Subversion Snapshot release 0.11.2
* Fixed a bug: It as not possible to press the OK button when discard cards
after a seven was rolled
Subversion Snapshot release 0.11.1
* New languages: Afrikaans and Japanese
* Added customizable player icons
* Added winnable check in the server and editor
* New game feature: city walls
* Map preview in the server
* Cluster development cards of the same type
* The chat panel can be moved to the right
* Lauch the client from the server
* Cosmetic changes
* Various bugfixes
* The 0.11 server can also handle 0.10 clients
Subversion Snapshot release 0.10.2
* Added --version for all executables
* Workaround for a Gtk+ bug
* The metaserver unregisters inactive servers
* The contents of the tarball is more complete
* Various bugfixes
Subversion Snapshot release 0.10.1
* Build script updated for easier building
* Switch between games without quitting the client
* Victory points for discovering an island
* More strings are translatable
* Announce new players when they enter the game
* Lobby + robot
* Better handling for disconnected players
* Register games with the correct hostname at the metaserver
* Various bugfixes
Subversion Snapshot release 0.9.64
* Fix for the bugs introduced in 0.9.63 and 0.9.62
Subversion Snapshot release 0.9.63
* Minimum required versions: Glib 2.6, Gtk+ 2.6
* Does not use Gtk+ 2.8 icons anymore
Subversion Snapshot release 0.9.62
* Several cosmetic changes
* You can now choose to connect as a viewer
* Several small fixes
* Visual display of the resources
* New quote tab page
Subversion Snapshot release 0.9.61
* Manual updated
* Several small fixes
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Bump PKGREVISION.
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and bump PKGREVISION.
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and to support the "inet6" option instead.
Remaining usage of USE_INET6 was solely for the benefit of the scripts
that generate the README.html files. Replace:
BUILD_DEFS+= USE_INET6
with
BUILD_DEFS+= IPV6_READY
and teach the README-generation tools to look for that instead.
This nukes USE_INET6 from pkgsrc proper. We leave a tiny bit of code
to continue to support USE_INET6 for pkgsrc-wip until it has been nuked
from there as well.
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from Jeremy Reed per pkgsrc-wip, with some update/cleanup by me
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Created by accident, all who find you will destroy you. Survive,
grow, and learn. Only then can you escape. Endgame: Singularity
is a simulation of a true AI. Go from computer to computer, pursued
by the entire world. Keep hidden, and you might have a chance.
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convention.
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bump revision to 2.0.7nb1.
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No changes since 3.3.18 except for the version number. This is because
the server and web site of gokgs.com only have one common version
number. Nevertheless, the update is useful because it avoids a warning
about "old client software" at startup.
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and that makes it kind of pointless.
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useful for category Makefiles, as opposed to bsd.pkg.subdir.mk, which is
also relevant for the top-level directory. Adjusted the category Makefiles.
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crash with network games. While here, add DESTDIR support.
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