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2016-07-26Add games/wordwarvikamil1-1/+2
2016-07-26Import wordwarvi-1.0.2 as games/wordwarvikamil6-0/+153
wordwarvi, or "Word War vi", is an old school '80's style side scrolling space shoot'em up video game. You pilot your "vi-per" craft through core memory, trying to avoid OS defenses and wipe out the memory hogging emacs processes and rescue lost vi-per pilots (.swp files) stranded from crashed vi sessions before heading through the socket to the next node in the cluster to do it all over again. Originally packaged in pkgsrc-wip by: - Thomas Klausner - Aleksej Saushev and - myself.
2016-07-24Add games/barragekamil1-1/+2
2016-07-24Import barrage-1.0.4 as games/barragekamil4-0/+58
Barrage is a rather destructive action game that puts you on a shooting range with the objective to hit as many dummy targets as possible within 3 minutes. You control a gun that may either fire small or large grenades at soldiers, jeeps and tanks. Targets are fast paced and require careful aiming as it takes half a second to reload the gun. In addition, you have to keep an eye on your ammo and reload in time.
2016-07-24Add armagetronad and armagetronad-serverkamil1-1/+3
2016-07-24Import armagetronad-server-0.2.8.3.3 as games/armagetronad-serverkamil3-0/+130
Armagetron Advanced is a multiplayer game in 3D that attempts to emulate and expand on the light cycle sequence from the movie Tron. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles. The player must then get the AI to crash into their wall while avoiding hitting the AI's own wall themselves. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment. Server for the armagetronad game. Originally packaged in pkgsrc-wip by: - Adam Hoka - Thomas Klausner - David Sainty - Aleksej Saushev - Sevan Janiyan and - myself.
2016-07-24Import armagetronad-0.2.8.3.3 as games/armagetronadkamil5-0/+190
Armagetron Advanced is a multiplayer game in 3D that attempts to emulate and expand on the light cycle sequence from the movie Tron. Tron was an arcade game based on the movie of the same name, release by Disney in 1982. The original game consisted of 4 sub-games, the only one of concern is the 'Light Cycles' one, in which the player uses a left/right joystick to control a 'Light Cycle' which leaves a wall behind it wherever the cycle it goes, turning only at 90 degree angles. The player must then get the AI to crash into their wall while avoiding hitting the AI's own wall themselves. Those were the humble beginnings of Armagetron Advanced's game play, which has now blossomed into 16 player mayhem, with highly advanced AI, network game play, and of course all in a 3D environment. Originally packaged in pkgsrc-wip by: - Adam Hoka - Thomas Klausner - David Sainty - Aleksej Saushev - Sevan Janiyan and - myself.
2016-07-24+ einstein-puzzle.wiz1-1/+2
2016-07-24Import einstein-puzzle-2.1.1 as games/einstein-puzzle.wiz5-0/+74
Einstein puzzle is a free cross-platform open source remake of old DOS game Sherlock which was inspired by Albert Einstein's puzzle. The game goal is to open all cards in square of 6x6 cards. For this, a number of hints describing relations between card positions are given. Use them to find the correct layout.
2016-07-24Added games/accelerator3dkamil1-1/+2
2016-07-24Import accelerator3d 0.1.1 as games/accelerator3dkamil5-0/+91
Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vein of Tempest or n2o.
2016-07-21Revision 1:adam5-25/+23
* Switched to .tar.xz. * Added missing depednencies; now all supported engines are built. * FluidSynth is not an option any more. * Enabled release mode; but without forced compiler optimisations.
2016-07-16Switch to openal-softmarkd1-3/+5
Dont try to use libsvn if detected Dont try to use fltk if detected
2016-07-16Switch to openal-softmarkd1-3/+3
2016-07-16Switch to openal-soft.markd1-3/+5
Don't try to use libsvn if detected.
2016-07-16Switch to openal-softmarkd4-11/+12
2016-07-15Remove unneeded patch, jsoncpp comes with pkg-config file nowadays.wiz2-16/+1
2016-07-09Remove python33: adapt all packages that refer to it.wiz15-30/+30
2016-07-09Bump PKGREVISION for perl-5.24.0 for everything mentioning perl.wiz14-25/+28
2016-07-07Disable NLS for consistent PLIST handling. Remove bogus and obsolete CFLAGSjperkin1-15/+7
settings. Clean up variable assignments. No change to existing packages.
2016-07-05Updated pushover to 0.0.5.wiz3-11/+11
Drop maintainership. Version 0.0.5 May 2013 - new Swedish and Esperanto translation and updated French translation many thanks to the translators - AROS support inside the code - minor usability improvements in the menu sytem - slightly lower requirements on libpng and lua versions
2016-07-02PCH has issues, so avoid it with GCC.joerg1-0/+9
2016-06-19Also specify the directory for ld itself to check for libX11.joerg1-2/+2
2016-06-19Update gnome-sudoku to 3.20.2prlw12-8/+8
3.20.2 - May 22, 2016 ===================== * Fix window size growing out of control with GTK+ 3.20 3.20.1 - May 7, 2016 ==================== * Updated translations
2016-06-18Update games/wesnoth to 1.12.6leot2-7/+7
Changes: Version 1.12.6: * Campaigns: * Legend of Wesmere: * Fixed recruit lists for AI sides in MP mode. * Made it so the campaign displays an error and aborts when started with Shuffle Sides enabled in MP mode. * Language and i18n: * Updated translations: British English, Galician, Italian, Japanese, Portuguese, RACV, Russian, Scottish Gaelic, Slovak, Spanish, Swedish * Terrains: * Fixed glitches of river ford transitions. * User interface: * GUI1 comboboxes now use the thinner menu frame style. * Fixed minimap buttons appearing without contents or in the wrong state when the game window is resized, when using debug commands to toggle fog and/or shroud, and probably a lot of other occurrences that are now covered by a proper fix on top of the quick hacks shipped with versions 1.11.16 and 1.12.3. * Fixed MP lobby games list coming up empty when Invert is checked while Apply Filter is not (bug #23117). * Fixed Observers icon appearing behind other top bar items in MP games on horizontal UI resolutions < 1024 (bug #24455). * Fixed ToD schedule progress indicator appearing behind other top bar items on vertical UI resolutions < 600. * Miscellaneous and bug fixes: * Revert all updates to hot-key handling which broke letter-based short-cuts on non-US keyboard layouts, where characters are in different key locations (bug #24186). * Fix the move-to-targets candidate action of the default AI ignoring tunnels * Fix two rare bugs in the goto candidate action that resulted in goto moves by other units being skipped after a unit could not get to its goal. * Fixed possible assertion failures in multiplayer. * Fixed false positive OOS messages in replay when replaying games from an older Wesnoth version. * Fixed saving the game during a replay creating corrupt saves (bug #23310). * Fixed unit test compilation against Boost 1.60 and later (bug #24234).
2016-06-12Revert addition of iagno. (Need to worry about my libcanberra-gtk3)prlw15-567/+1
2016-06-12Add iagno 3.20.2prlw15-1/+567
Iagno is a computer version of the game Reversi.
2016-06-11Improve style of games/pmars/Makefilekamil1-3/+3
BUILD_DIRS= src is equivalent to: BUILD_MAKE_FLAGS+= -C src "${COMPILER_RPATH_FLAG}${X11BASE}/lib" is preferred over: -Wl,-rpath,${BUILDLINK_PREFIX.libX11}/lib No functional change (on NetBSD). Pointed out by <joerg>
2016-06-11Add games/pmarskamil1-1/+2
2016-06-11Import pmars-0.9.2 as games/pmarskamil9-0/+185
Core War is a game in which two or more virus-like programs fight against each other in a simulated memory space or core. Core War programs are written in an assembly language called Redcode which is interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator). The object of the game is to prevent the other program(s) from executing.
2016-06-11Updated scummvm to 1.8.1.wiz3-10/+14
1.8.1 (2016-05-25) New ports: - Added Nintendo 3DS port. - Added Android SDL port. General: - Removed TESTING flag from several supported games. - Added Chinese Pinyin translation. - Fixed cursor stuttering in the launcher that occured on some systems. BBVS: - Fixed game restart. CinE: - Fixed sound effect loading. Drascula: - Fixed text alignment to be faithful to the original. - Fixed character walking off screen. - Fixed loading savegames in the Pendulum scene. - Fixed wrong background for inventory items during chapter 6 in the Spanish version. - Fixed animations speed (they were running two times slower than in the original engine). - Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech. - Fixed delay when interacting with the verb menu and the inventory. - Fixed possibility to pick up the axe in the castle multiple times. Gob: - Fixed lock up for some games during sound initialization. KYRA: - Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file). - Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore. Lab: - Fixed lock-up during ending sequence. - Improved internal game controls. - Fixed lock-up during some in-game animations. SAGA: - Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream. SCI: - Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time) - Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken) - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards. SCUMM: - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM. - Fixed a sound effect not stopping in Loom EGA with AdLib. Broken Sword 2.5: - Added option to use English speech instead of German one when no speech is available for the selected language. - Fixed resource releasing on game exit. - Fixed game restart after language change in-game. - Fixed flickering in main Menu. - Fixed long save time on Windows. Windows port: - Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable. Mac OS X port: - Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games. - Enabled Sparkle application updater. GCW0 port: - Improved support for built-in ScummVM documentation. 1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time. New Ports: - Added Raspberry Pi port. - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change. 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original. Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. MADE: - Improved AdLib music support in Return to Zork. SAGA: - Improved AdLib music support. SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option. SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1.
2016-06-08Bump PKGREVISION for perl-5.24.wiz1-2/+2
2016-06-08Switch to MASTER_SITES_PYPI.wiz3-6/+6
2016-05-17Use REAL_ROOT_USER/REAL_ROOT_GROUP instead of ROOT_USER/ROOT_GROUPfhajny1-11/+11
for all pkgsrc dir/file ownership rules. Fixes unprivileged user/group names from leaking into binary packages, manifest as non-fatal chown/chgrp failure messages at pkg_add time. Bump respective packages' PKGREVISION.
2016-05-08Updated lgogdownloader to 2.28.wiz3-26/+7
LGOGDownloader 2.28 - Fixed compiling with JsonCpp 1.7.1 - Moved GOG website related members of Downloader class to new Website class * Downloader::HTTP_Login --> Website::Login * Downloader::getGames --> Website::getGames * Downloader::getFreeGames --> Website::getFreeGames * Downloader::getGameDetailsJSON --> Website::getGameDetailsJSON * Getting wishlist details was split from Downloader::showWishlist to Website::getWishlistItems function - Moved login checks from the login function to their own functions - Added function to check if user is logged in to GOG website * Website::IsLoggedIn - Changed gameFile format and gamedetails cache format * gameFile now contains gamename and file type info * Game details cache format has been changed to match gameFile changes * Cache has a new "gamedetails-cache-version" field that can be used to detect cache format changes - Fixed downloading language packs with file id - Started using CURLOPT_XFERINFOFUNCTION instead of deprecated CURLOPT_PROGRESSFUNCTION * libcurl >= 7.32.0 is required
2016-05-07Ensure intptr_t is defined in various places.joerg4-17/+21
2016-05-07Not MAKE_JOBS_SAFE.joerg1-1/+4
2016-05-07Disable legacy request as it actually breaks with semi-modern Mesajoerg2-1/+16
version.
2016-05-05With newer jsoncpp interface, the iterator has to be constant.joerg2-1/+20
2016-05-03(pkgsrc)mef4-413/+196
- Add LICENSE as gnu-gpl-v3 - Add pkg-config for USE_TOOLS - Adjust SUBST_FILES (xboard.conf.in to xboard.conf) - Silencs pkglint (LOCALBASE to PREFIX, use {} instead of () for INSTALL_SCRIPT - Add serveral buildlink3.mk (upstream) - Updated to games/xboard-4.8.0 (from 4.6.2 = 2012-12-12) --------------------------------------------------------- ** Version 4.8.0 ** (see http://www.gnu.org/software/xboard/whats_new/4.8.0/ ) * New features in this release * Resuming saved unfinished games * Setting up positions more easily * Bitbase adjudication * Showing tablebase hits * A new ICS window * Recalling board themes (XBoard) * Playing moves by clicking them * Fonts in the XBoard GTK build * Using the mousewheel (XBoard) * Displaying a blunder graph * Slicing up a PGN database * Auto-install of engines * New variant support * ASEAN Chess * Chu Shogi * Mighty Lion * Highlighting squares on engine command * Let the engine finish a user move * Non-standard variant names * Fischer castling in any variant * Knowing the moves of unknown pieces * Fixed bugs * Fix crash on using some Browse buttons in dialogs of the GTK build. * Fix buffer overflow in PGN parser, when all lines end in comments. * Fix crash on specifying non-existent board texture. * Prevent crash on double-click in XB Game List Tags dialog. * Fix the auto-display comment control in the General Options dialog of WinBoard, which was ignored. * Fix adjusting clocks by clicking them in Xaw build. * Fix zooming of Evaluation Graph XB with mousewheel, which was not working at all. * Fix sticky-windows feature WB for Windows 8, where it did not work at all. * WinBoard's seek graph is now sized to also cover any board rim. * Key bindings XB for non menu items are no longer ignored. * Set castling rights correctly after loading of game file from command line. * Allow castling and e.p. moves to be edited into opening book (and prevent their disappearance from it). * The sorting of engine output was made more robust against engines that send thinking output on fail lows. * Fix node-count display, which was clipped to 32 bits. * Suppress board-size oscillations in GTK build. * Fixed detection of screen size in GTK. (This is a mixed blessing, as now it picks the largest possible window size, and in GTK interactive down-sizing is not possible.) * Fix mode highlighting after refusal of Two Machines mode because 2nd engine did not support variant. * Blow up textures that are too small. * Ignore invalid color specs in stead of treating them as black (important because Cairo does not understand old xpm color names). * Prevent XB and WB from becoming unresponsive during lengthy tasks such as book building. * Fix slowdown of WB during loading of huge PGN files due to Game-List window update. * Limit width of menu bar for small board sizes in GTK build. * Improve the code to kill rogue engines in XB. * Drawing of pieces outside the board (in maximaized windows), which left lots of debris, is now suppressed. * Make WB window sizing handle multiple screens. * 50-move counter is no longer reset on Chess960 castlings. * Fix legality testing of A-side castling in FRC (which was allowed with Rook on a- and blocker on b-file). * Fixed piece ID of Falcon in Falcon Chess, which was written as '.' and could not be selected on promotion. * Fix cross-edge e.p. captures in Cylinder Chess (which was not recognized as e.p.). * Fix animation of Seirawan Chess castling + gating at Rook square, which made Rook disappear. * Fix adjudication of stalemates in variant Giveaway. * Display of the variant tag in the Game List now works. * Reset move entry (clearing target-square markers) on 'clear board' in Edit Position mode. * The Game List is automatically updated when you alter the tag selection for the game lines. * Indicate current variant in New Variant dialog of the GTK build (by printing it in boldface on the button). * Known Problems * GTK: in a tiling window manager the size of the board seems to be calculated incorrectly. A temporary fix for this is to use a fixed size by using the "-size <N>" and "-fixedSize true" options on the command line. ** Version 4.7.3 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.3/ ) bugfix release for 4.7.2 * Fix buffer overflow in parser on long PGN with scores * Allow castling and e.p. capture moves to survive when editing opening book * Fix node-count overflow in engine output * Better sorting of fail-low lines in engine output * Fix Chess960 a-side castling legality check * Fix position search in Chess960 * Fix adjudication of Giveaway stalemates * Adapt WinBoard window positioning to work with multiple screens * Cure some weirdness in XBoard when dragging pieces outside the board * Some dialog layout improvements to facilitate internationalization * Fix crash on using some dialog Browse buttons in GTK version * Connect manual menu item work in GTK version * Put code for OS X integration in the GTK version ** Version 4.7.2 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.2/ ) bugfix release for 4.7.1 * Make PGN parser immune to unprotected time stamps * Fix book creation * Fix GUI book after setup position * Allow drops / promotions/ deferrals to be edited into book * Allow entry of negative numbers in spin control (WB) * Fix grabbing of selected piece * Fix initial board sizing WB * Fix -zippyVariants option ** Version 4.7.1 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.1/ ) bugfix release for 4.7.0 * updated translations * fixed texinfo 5.0 problems * Work-around for Xt selection bug * Add -backupSettingsFile option * Make skipping of unknown option smarter * Let popping up of WinBoard chatbox for channel open it * Fix vertical sizing of GTK board * Fix buffer overflow in feature parsing * Accept setup command for non-standard board size * Fix fatal error on unsupported board size * Fix GTK box popup * Let XBoard -autoBox option also affect move type-in * Fix spurious popup after batch-mode Analyze Game * Fix saving of analyzed game * Provide compatibility with Alien Edition setup command * Fix quoting of book name in tourney file * Fix disappearence of pieces that were moved illegally * Fix horrible bug in reading scores from PGN * Print score of final position in Analyze Game * Fix GTK SetInsertPos * Fix scrolling of Chat Box * Make Chat Box window obey -topLevel option * Fix Xaw file browser * Update zippy.README ** Version 4.7.0 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.0/ ) * Code refactoring of XBoard * The old X11 front-end has been largely rewritten, so that all windows are now created by a single generic routine * XBoard now uses the Cairo library for all drawing * Pixmaps and bitmaps no longer supported; XBoard now uses PNG and SVG images instead. * An alternative (as yet experimental) front-end using GTK has been added * Interactive Analysis * Excluding moves from analysis by playing them * Excluded-moves header in Engine Output window * Analyzing with two engines simultaneously * Annotating an entire muti-game file * Analysing positions by Monte-Carlo play * Other New Functionality * Displaying player logos (XB) * Player logo on ICS can be based on player handle * Chat boxes for XBoard * Narrowing down of position searches * Copying pieces when editing a position * Starting WinBoard through drag & drop * Recalling fully configured engines and ICS * Creating an opening book from a game file * Pausing a game * Automatically observing partner games with dual-board * Interface Improvements * Recognizes file type of lone argument by extension * Default startup settings configurable per mode * Separate menu items for loading 1st and 2nd engine * Engines can be selected from listboxes * Grouping of engines in the installed-engines list * Stay in Analyze or Game Start mode after engine loading * 'Continue Later' button in WB tournament dialog * A new --help option (XB) * A second board window for observing ICS games (XB) * Smoother graphics and a resizable board (XB) * A rejuvenated file browser (XB Xaw) * Scrolling listboxes with mouse wheel (XB Xaw) * Tabbing through dialog etry fields (XB Xaw) * Adapt width of auxilliary windows on board resize (WB) * External piece bitmaps (WB) * Border around the board (WB) * Saving settings as themes (WB) * Bug fixes * Grayout of Analysis menu item in zippy mode * Crash on flagging in -st mode * Keep track of virginity in variant seirawan FENs * Immunity to capitalized promo pieces * Avoid board sizes with unavailabile variant pieces * Work-around for FICS violation of SAN * Check validity of tourney participants * Loop-Chess promotions with legality testing on * Fix -fSAN option in Analyze File mode * Scrolling of Engine Output after PV walk (XB) * Start browsing in currently-selected folder (WB) * Allow entry of fractional timeIncrement (WB) * Resolve conflict between -mps and -inc options * Size of mini-Shogi promotion zone * Adjudication of stalemate and perpetuals in Shogi * Rep-draw detection in drop games * Insufficient-material draws in Knightmate * Replacing of engine in non-last game position * Sweep selection of promo-piece in click-click move * Don't save aborted games in tourney PGN * Remember ponder, book and other settings in tourney file * Do not erase PGN tags on engine loading * Solved feature problems with engine loading in match mode * Re-send option settings to -xreuse engine * Allow use of 'shadow' promotion pieces in any variant * WinBoard did not always start in its installation folder * Initialization of 'Twice' checkbox in Tournament dialog (WB) * Clearing of marker dots after mode or settings change * some smaller bugfixes
2016-05-03(games/gnuchess) reove patches, sorry for separate commit.mef4-75/+0
2016-05-03(pkgsrc)mef3-15/+22
- Add LICENSE (gnu-gpl-v3) - Add USE_LANGUAGES= c++ (as well as c) - Adjust --infodir for CONFIGURE_ARGS - Silence pkglint as LOCALBASE to PREFIX - Remove four all patches, there were no comments on each and could not find the reason to keep (upstream) - Updated to games/gnuchess-6.2.2 (from 5.07 = year of 2004 ?) - ChangeLog are there, but it is not full from 5.07 Please refer src (distfile) for Changes from 2011 to 2015
2016-05-02DESCRs should include all major points of what something is.dholland1-4/+4
2016-04-24Update freeciv to 2.5.3prlw17-28/+17
Many changes listed in: http://www.freeciv.org/wiki/NEWS-2.5.3 http://www.freeciv.org/wiki/NEWS-2.5.2 http://www.freeciv.org/wiki/NEWS-2.5.1 We were after: * Build fixes: + Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
2016-04-21Update hitori to 3.20.0prlw13-15/+20
3.20.0: * Various AppData fixes * Fix a GTK+ warning about styling with newer GTK+ versions * Translations: ** bg (Alexander Shopov) ** de (Mario Blättermann) ** hu (Gabor Kelemen) ** lt (Aurimas Ä<8C>ernius) ** oc (Cédric Valmary) 3.19.1: * Rename icon, desktop and appdata files to use â<80><98>org.gnome.Hitoriâ<80> <99> prefix * Remove dependency on gnome-common in favour of autoconf-archive (or m4-common)
2016-04-21Update gnome-sudoku to 3.20.0prlw13-16/+11
3.20.0 - March 20, 2016 ========================= * Update license(Sahil Sareen) * Use AM_DISTCHECK_CONFIGURE_FLAGS(Sahil Sareen) * Bump up the license version on source files(Sahil Sareen) * Update CSS for GTK+ 3.19(Sahil Sareen) * Require GTK+ 3.19(Sahil Sareen) * Update about dialog(Sahil Sareen) * Add a missing tag to the AppData file(Richard Hughes) * Updated translations 3.19.4 - January 17, 2016 ========================= * Update doap(Michael Catanzaro) * Update appdata(Michael Catanzaro) * Stop using deprecated gnome-common(Sahil Sareen) * Add pre-commit and pre-applypatch hooks(Sahil Sareen) * Updated translations 3.19.2 - November 20, 2015 ========================== * Increase line width around 3x3 boxes (Karanbir Chahal) * Updated translations 3.18.1 - October 11, 2015 ========================= * Updated translations 3.18.0 - September 21, 2015 =========================== * Updated translations 3.17.92 - September 13, 2015 ============================ * Reorder the buttons on the well done dialog * Fix dragging the window after clicking the game view * Updated translations 3.17.90 - August 14, 2015 ========================= * Hide number picker after selecting number with keyboard (Michael Catanzaro) * Fix build with Automake 1.15 (Yanko Kaneti) * Translation updates 3.17.2 - May 22, 2015 ===================== Dependencies: Vala 0.27.2, QQwing 1.3.4 * Replace high contrast icons with symbolic icon (Michael Catanzaro) * Add ability to enter puzzles manually (Parin Porecha) * Clear earmarks when a cell is filled (Iulian Radu) * Use sans font for all numbers when printing (Iulian Radu) * Allow cancelling print multiple puzzles (Iulian Radu, Michael Catanzaro) * Revert window title to say Difficulty rather than Puzzle (Michael Catanzaro) * Destroy GtkPopovers when not needed (Iulian Radu) * Do not save window size on exit if tiled (Arnaud Bonatti) * Update and modernize user help index page (Ekaterina Gerasimova) * Fix typos and grammar in user help (Anders Jonsson) * Temporarily remove user help from app menu pending update (Michael Catanzaro) * Code cleanups (Sahil Sareen, Iulian Radu, Michael Catanzaro) * Updated translations
2016-04-17plib: Make it build on x86_64 Darwin.youri2-9/+22
2016-04-11Recursive revbump from textproc/icu 57.1ryoon5-9/+10
2016-04-10revbump for vala updateprlw11-2/+2
2016-04-04No longer rely on GLUT internalskhorben3-3/+75
This fixes building with modern graphics/glut. Bump PKGREVISION.