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2003-09-19For some weird reason a patchsum for patch-ad appeared here during thepooka1-2/+1
last upgrade. Nuke it! pointed out by wiz
2003-09-19update HOMEPAGEdent2-4/+4
2003-09-18Revert last change so that Antti can fix it properly.agc1-3/+1
2003-09-17Update to KDE3.1.4.markd2-6/+5
Changes: * amor: Fix Bug 62000: error in amor's config dialog cancel button
2003-09-17Update to KDE3.1.4.markd3-37/+5
Changes: * ksokoban: fix rare crash on startup. * katomic: fix compile warnings. * kasteroids: Fix checked/unchecked "pause" action * kasteroids: Don't connect the cancel button twice to reject slot. * gcc 3.4+ compile fixes.
2003-09-17get rid of USE_GCC2/3 in pkg Makefiles, and set GCC_REQD orgrant2-4/+4
USE_PKGSRC_GCC as appropriate, as this is handled by compiler.mk now.
2003-09-17Fix for big-endian machines. Patch provided by Lloyd Parkes in PR 22829.dillo2-1/+52
2003-09-16Sync PLIST with reality.agc1-5/+7
2003-09-16Fix MASTER_SITES and don't try to depend on suse_* packagesxtraeme1-6/+13
if we're on a Linux machine. Patch provided by Soren Jacobsen <snj@pobox.com> via PR pkg/22426.
2003-09-15Changes 3.0.4:adam3-16/+13
- fixed bug in multiple config pages code that caused crashes - fixed bug in custom definition of crumbled element graphics
2003-09-15Changes 3.0.4:adam4-74/+75
- fixed bug in multiple config pages code that caused crash - fixed bug in custom definition of crumbled element graphics
2003-09-15Update to 3.0.3, based on PR 22805 by Peter Seebach.wiz3-8/+15
New in 3.0.3: # Reduced the size of the 32x32 tiles bitmap. The smaller bitmap should fix the problem on older Windows versions (Windows 95 and 98) with restrictions of the maximal bitmap size . The tiles are available as a separate download from: ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip. # Fixed a bug in the text-output routines used for character dumps that sometimes introduced bogus output. (reported by Pasi Vartiainen) # Fixed a wrong entry in the template for the X11 startup shell script. ("Mynstral") # Fixed the display of *slays* in character dumps. (Matthias Kurzke) # The "It might have hidden powers." message will now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*. # Curses on unidentified items are no longer revealed in character dumps or in the output of the 'Inspect' command. # Fixed a typo - "intellegence". (Greg Stark) # Updated the DOS version to compile with the latest version of the Allegro library. New in 3.0.2: # Limited the maximum size of floor stacks to 23, so that get_item() can always display a list containing all objects. # Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass banishment' since that name fits much better to the effect. The priest's 'banishment' spell has been renamed to 'banish evil' to avoid confusion and since that is what it actually does. # Replaced silver arrows and bolts with mithril ammo since slay evil was too powerful. # Changed the color of seeker bolts to green since there are so many 'light blue' ammo objects now. # 'Golden staves' had the wrong color. (John I'anson-Holton) # Improved indentation of the object descriptions in the character dump. (Andrew Sidwell) # Destruction/Earthquake spells didn't properly destroy stacks of objects. After saving and loading the game, parts of the stacks were restored. (reported by Matthias Kurzke) # Zapping a stack of recharging rods would instantly recharge all but one of them. (Tormod Haugen) # Fixed an error in the LCC Makefile. # Fixed an off-by-one error that prevented savefiles with the maximum number of monsters or objects from loading correctly. (Takeshi Mogami) # Fixed an abuse that allowed the player to kill a monster with a ball spell by staying out of sight and detection range of the monster while the monster just patiently waited without ever getting a turn (reported by Tormod Haugen). Wounded monsters will now always get their turn, even when out of range. # The Elfstone 'Elessar' and the Jewel 'Evenstar' have the INSTA_ART flag now to make the APW-Borg happy. # Amulets of resistance are now fully known after identifying one for the first time. (Dr. Andrew White) # The option for flushing of pending input when failing to cast a spell didn't work. # Fixed several bugs in the scorefile handling that could lead to duplicated entries for a single character. (reported by Hallvard Furuseth and Mauro Scarpa) # Unified the code for object infos and artifact spoilers. (Andrew Sidwell) # Added event-handler code to call Lua functions when things happen in the game. # Allow multiple Lua event handlers per event. # Moved the generation of the player's fixed starting equipment (food and torches) to a Lua event handler. # Which objects a store will buy and sell is now determined by a Lua script. # Added various improvments to make finding errors in Lua code easier. # The lib/edit/*.txt files can now optionally contain the names of the default object, monster, terrain, and flavor colors instead of just a character specifying the Angband color code. # Changed the format of the flavor.txt file to make parsing easier. # Allow the use of the Angband version number in conditional statements of the *.prf file format. # Added Takeshi Mogami's bigtile patch that allows tile-graphics to have doubled width. # Added support for David Gervais' 32x32 tileset to the Windows, X11, and XAW ports. The tiles are available as a separate download from: ftp://clockwork.dementia.org/angband/Extra/32x32.zip (Takeshi Mogami) # Improved the error message when a font can't be loaded in the X11 and XPJ frontends. # Fixed a memory leak when switching between the various tilesets in the Windows version.
2003-09-12kill all references to gcc.buildlink2.mk and compiler.mk, and definegrant2-4/+4
USE_GCC2 or USE_GCC3 where appropriate. the functionality of the old gcc.buildlink2.mk has been rolled into compiler.mk now, which is automatically used. more changes to come later...
2003-09-11make it compile with gcc3drochner2-1/+16
2003-09-10make it clearer what this is good forhubertf1-2/+2
2003-09-10Adjust to new home on sourceforgehubertf2-7/+11
2003-09-10Now uses vorbis and installs the iconadam4-7/+19
2003-09-09regen for patch-aa (hi pooka ;)jmmv1-3/+2
2003-09-09Added rocksndiamonds-sdladam1-1/+2
2003-09-09SDL version of games/rocksndiamindsadam3-0/+38
2003-09-09Changes 3.0.3:adam3-18/+21
- fixed bug (missing array boundary check) which could crash the game - fixed problem with setting mouse cursor in SDL version in fullscreen - fixed problem with flickering when drawing toon animations - fixed problem with player animation when snapping and moving - fixed several nasty bugs that may have caused crashes on some systems - added envelope content which gets displayed when collecting envelope - added multiple change event pages for custom elements - added support for loading various music formats through SDL_mixer - added music to Supaplex classic level set
2003-09-06Fix use of catcjep1-2/+2
2003-09-04Update to 0.3.6:wiz2-5/+5
* 0.3.6 (03-09-2003) - fixed password protection in campaigns - fixed unit export order in CoMET - added support for Windows CE (crimson only) - current resolution shows up in video options, duplicates do not - improved tactical map for small displays and large maps
2003-09-04Update HOMEPAGE and MASTER_SITES.wiz1-3/+3
2003-09-03Update to 1.4.4:wiz2-6/+5
Sun Dec 1 22:07:18 PST 2002 Version is 1.4.4 Fix for if sound fork doesn't open successfully, it exits and doesn't bog down the cpu or something. Icon for if the program is minimized. "H. S. Teoh" is the new Debian maintainer and he sent these in. Thanks! ------------------------------------------------------------------------------ Sat Feb 9 16:32:55 PST 2002 Version is 1.4.3 scav.c, have parent of fork() return 0. (Joey Hess) sound.c, declare some char as signed char, since char defaults to unsigned char on some archs (arm, s390 + powerpc (Gerhard Tonn) Both these were passed on by (Marcus Brinkmann) ------------------------------------------------------------------------------ Thu Jan 18 09:33:07 PST 2001 Version is 1.4.2 Dave Ashley: added slowdown value in scavrc so game can be slowed down. slowdown=0 ;normal slowdown=1 ; 7/8 slowdown=2 ; 3/4 slowdown=3 ; 1/2 slowdown=4 ; 1/4
2003-09-03Remove bogus DEINSTALL_EXTRA_TMPL linejmc1-2/+1
2003-09-02Update to NetHack 3.4.2pooka22-154/+159
This is a bugfix release which fixes over 100 bugs including but not limited to: * Fixed a fatal bug that triggered a panic when your secondary weapon was cursed during bones file creation * Fixed a fatal bug that caused a crash when applying figurine, candle, or bell that gets used up for a complete list, see doc/fixes34.2 Old savegames and bones levels from nethack 3.4.1 (and 3.4.0) should still work, but as usual, caution is advised.
2003-09-01Update to 0.8.3.wiz2-5/+5
Changes from version 0.8.2 -------------------------- - Add missing mutex initialization. Changes from version 0.8.1 -------------------------- - Fix compilation failure. Changes from version 0.8.0 -------------------------- - Reduce open book file size. - Slightly improved AI speed. - Reorganize exception handling code. Changes from version 0.7.1 -------------------------- - Add experimental parity evaluator.
2003-08-31Updated quake3arena to 1.32b and give support to Linux, patch providedxtraeme3-34/+29
by Soren Jacobsen in PR pkg/22427. Ok'ed by wiz@
2003-08-31Update to 1.13.8.0:wiz4-61/+5
Many annoying replay problems have been fixed, as well as several bugs in the movement code.
2003-08-30Add definitions for DEINSTALL_EXTRA_TMPL and INSTALL_EXTRA_TMPL ifjlam1-2/+5
USE_PKGINSTALL is "YES". bsd.pkg.install.mk will no longer automatically pick up a INSTALL/DEINSTALL script in the package directory and assume that you want it for the corresponding *_EXTRA_TMPL variable.
2003-08-30Prepare for pkgviews by making sure that passing VIEW-INSTALL orjlam4-76/+58
VIEW-DEINSTALL to the INSTALL/DEINSTALL scripts don't cause errors.
2003-08-30"It's" stands for "it is" (or "it has"). The apostrophe is not usedreed2-2/+2
for a possessive (like her, his, whose, their, and its). Note that I didn't check for proper use of "its" (when it should be "it is" or "it has" instead). I also saw over 15 other grammar or punctuation problems, but not fixed in this commit.
2003-08-28Change my email address to the NetBSD one, ok'ed by wiz@xtraeme1-2/+2
2003-08-27Update to 0.98.recht4-23/+7
Changes: * GCC 3.x support * Added an autofire option * Minor improvements Submitted by Juan RP Closes PR 22610
2003-08-26Fix checksum of distfile. Changes are only in (unused) glk code.dillo1-3/+3
2003-08-26Most important changes since release version 2.0.1:adam2-5/+5
- fixed bug that can cause crash on some compilers or systems - fixed bug in game engine making some levels sometimes unsolvable - for details, see CHANGES file (included in the package)
2003-08-26Most important changes since release version 2.0.1:adam2-5/+5
- fixed bug that can cause crash on some compilers or systems - fixed bug in game engine making some levels sometimes unsolvable - for details, see CHANGES file (included in the package)
2003-08-26Most important changes since last release version 3.0.1:adam2-5/+5
- fixed bug with messing up custom element properties in 3.0.0 levels - fixed bug with choosing wrong engine version when playing tapes - fixed bug with creating inaccessible elements at player position - fixed bug with not finding current level artwork directory Most important changes since last release version 3.0.0: - fixed bug that caused a crash at startup under Solaris - fixed bug that caused the DOS version not finding its files - fixed bug with missing graphic for active red disk bomb - added custom element property for dropping collected elements - added another 128 custom elements for those who can't get enough - fixed PCX files in the DOS version ("classic" graphics only)
2003-08-25fix game saving/restoring (the usual "mkdir xxx/" nonsense)drochner2-1/+31
2003-08-24add and enable level9dillo1-1/+2
2003-08-24Initial import of level9-3.0, an interpreter for Level 9's text adventures.dillo5-0/+50
2003-08-23Add pseudo-category 'java'.jschauma1-2/+2
2003-08-22+scummvm-bassdrochner1-1/+2
2003-08-22add a pkg for "Beneath a Steel Sky", a game which is distributed withdrochner5-0/+47
the "scummvm" interpreter (the floppy version of the game)
2003-08-19plug a file descriptor leakdrochner2-1/+19
now Larry gets past the first screen
2003-08-16add and enable freescidillo1-1/+2
2003-08-16Initial import of freesci-0.3.4a, an interpreter for Sierra On-Line'sdillo6-0/+74
SCI games.
2003-08-16+nagidrochner1-1/+2
2003-08-16another interpreter for Sierra AGI games (besides sarien), works better fordrochner9-0/+125
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