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2004-07-07Remove Mesa's buildlink as it does nothing without USE_BUILDLINK3,xtraeme3-5/+5
USE_X11 is enough for Linux systems (noted by wiz@).
2004-07-04Unneeded after update to 3.1.3.wiz1-12/+0
2004-07-04Update to 3.1.3:wiz3-10/+101
New in GtkBalls 3.1.3 - Fixed critical bugs in pathfinding functions - New theme - "mascots" - Updates to auto*/gettext New in GtkBalls 3.1.2 - Fixed big bug that lead to sigsegv - Added saving/loading of keyboard accelerators New in GtkBalls 3.1.1 - Added ability to delete saved games from save/load game dialog - UI polishing - translations updates - small bug fixes - compilation fixes - gtkballs.spec fixes New in GtkBalls 3.1.0 - Now images in themes can be in any format that gdk-pixbuf understand - Game can be played with keyboard only (use arrows and space/enter) - Hilight cell "under the pointer" (for keyboard play) - Updated gtkballs(6x) man page - Death of score writer process now handled correctly (mostly) - compilation with gcc 3.x fixes - code reorganization (should be much readable now) - migration to autoconf 2.54/automake 1.6.3/gettext 0.11.5
2004-07-03this needs -lCrun on Solaris when built with SunPro.grant1-1/+7
2004-07-03Fix typo in comment.wiz1-2/+2
2004-07-03Fix HOMEPAGE and MASTER_SITES.xtraeme1-3/+3
2004-07-03Added dd2-0.2.1.xtraeme1-1/+2
2004-07-03Initial import of dd2-0.2.1.xtraeme4-0/+50
This is a little shot'em up arcade game for one or two players. It aims to be an 'old school' arcade game with low resolution graphics, top-down scroll action, energy based gameplay and different weapons with several levels of power.
2004-07-02bl2 -> bl3 in a package that does not have USE_BUILDLINK* set.wiz2-4/+4
2004-06-28Switch to bl3abs1-2/+2
2004-06-27regen (hi minskim!)dillo1-2/+2
2004-06-26Regen to make GNU patch happy.minskim1-7/+3
2004-06-26Update to 2.6.2: Bug fixes backported from 2.7 and build fixes for OS X.jmmv3-19/+5
2004-06-26move smpeg to multimedia/grant3-6/+6
2004-06-26Add ivan to Makefile.ben1-1/+2
2004-06-26Initial import of ivan-0.430, a graphical roguelike featuring deep gameplay.ben6-0/+114
2004-06-24Remove obsolete package iso-pernangband.ben1-2/+1
2004-06-24Remove obsolete and unmaintained package iso-pernangband.ben10-450/+0
2004-06-24add and enable freedroiddillo1-1/+2
2004-06-24add freedroid 1.0.2:dillo5-0/+188
Freedroid is a clone of the classic game "Paradroid" on Commodore 64 with some improvements and extensions to the classic version.
2004-06-23Update bomberclone to 0.11.3.snj3-8/+15
The ChangeLog has this to say about it: - in-game menus, like the "Quit Game" question, and an End Round menu. - menu handling changed some internal things, so it is possible to create more menus at a time. it is possible to write own menuloops. (this is used in the new playerselection screen and playermenu screen.) - new player selection screen, needed because of the second local player. - password protection for own games so they can be listed on the OGC but only people with the password will be able to join. - user-defined keyboad settings. - the server can now kick players from the game - programm parameters for automatic joining/hosting a game, using ogc, port configuation and debug mode. - Fixed: respawning of the player will continue and finish when we go into Hurry Mode. - Fixed: bombs will start ticking when another special is taken or the player died. - Fixed: statusbar will forced to update if a player finished respawning. - Fixed: number of items which have been dropped. If not all items could been set a debug message will be printed into the console or stdout.txt. - Fixed: items can not anymore droped on bombs. - Fixes the issue of it making incorrect assumptions about the initial range of bombs and placing players in unsafe positions.
2004-06-18Remove a redundant PKGREVISION definition, and bump it to the correctminskim1-3/+2
number.
2004-06-18Fix options incompatible with Tk 8.4 and bump PKGREVISION.minskim3-2/+74
This should fix PR pkg/25926.
2004-06-16fix custom extract code to account for DIST_SUBDIR. noticed bydillo1-2/+2
krister's bulk build
2004-06-16update MASTER_SITE and HOMEPAGEdillo1-3/+4
it uses c and c++
2004-06-15don't pass gcc specific flagsgrant2-5/+5
2004-06-15this needs -lm on Solaris for log()grant1-1/+3
2004-06-15this needs -lm on Solaris for a bunch of math functions.grant1-1/+3
2004-06-15regenerate patches with pkgdiff so they apply cleanly withgrant3-7/+7
devel/patch.
2004-06-15don't pass gcc specific flagsgrant2-8/+8
2004-06-15this needs -lm on Solaris for cos()grant1-1/+3
2004-06-15this uses a c and c++ compiler.grant1-1/+2
2004-06-15this uses a c++ compiler.grant1-1/+2
2004-06-12Include time.h for Linux. Patch provided by Roland Illig on tech-pkg@.minskim2-1/+16
2004-06-10update to kde 3.2.3markd2-5/+4
changes: * atlantik: avoid crash when unresolvable hosts are in the meta server list * atlantik: fix crash when network core is reset while readbuffer isn't empty * atlantik: chat view can be cleared
2004-06-10update to kde 3.2.3markd1-3/+3
changes: unknown
2004-06-08Add USE_INET6 to BUILD_DEFS as these packages use it. Part of PR#25743 fromcjep1-1/+3
Georg Schwarz.
2004-06-07Update to 1.10.6. Changes:snj4-33/+92
* /hostban based on hostmask when adns is available - Nils McCarthy * server option to disallow autopilot - Nils McCarthy * Bots are smarter - Frank Thilo * Fixed the little hop on spawn at some sites - Alfredo Tupone * Fixed issue of players add/removing others from groups - Alfredo Tupone * Fixed false positive filter matches involving apostrophes - Sean Morrison * Curing ghost/duplicated/ungetable flag - Alfredo Tupone * Fixed 0 height flag, no more flags inside buildings - Alfredo Tupone * Observers see Masquerade tank with their true color - Alfredo Tupone * Password file now supports callsigns with non alphanumerics - Alfredo Tupone * Correctly read PNG textures with multiple IDAT chunks - Daniel Remenak * Add aggressive filtering support for all platforms - Sean Morrison * Fixed bug that allowed empty callsigns - Frank Thilo
2004-06-05wrong category, will reimport in emulatorsdillo3-40/+0
2004-06-05Initial import of stella-sdl (SDL port of Stella Atari 2600 emulator).dillo3-0/+40
2004-06-05Make this package build with thread-enabled Tcl.minskim2-1/+15
2004-06-02Make this package build with thread-enabled Tcl.minskim3-2/+22
2004-06-01Remove obsolete package, per discussion on tech-pkg.kristerw8-1049/+1
2004-05-29Update cgoban-java to 2.6.1.rh2-5/+5
Changes from version 2.6.0 to 2.6.1 (Released 2004-05-26) Bugs Fixed ---------- C13 - Fixed the "your demo games always look like they've been saved" bug. C13 - Fixed the "crashes the client when you have text selected in a room" bug. C13 - Got loading SGF files to work again. C13,S - Got cloned games working again. S - Fixed the "sometimes you can't play your handicap stones" bug. C13 - Got rid of a spurious "You are cloning this game" warning message. Features Added -------------- C13 - Got the "Save before closing?" dialogs to be more similar between games saved on server and games saved to disk. Changes from version 2.5.8 to 2.6.0 (Released 2004-05-24) Bugs Fixed ---------- C13 - Got downloading games working again. C13 - Some scrollbar fixes S - Put all logs in one place S, C - Did a lot of the protocol cleanup that I was waiting for a protocol change to do. S, C - Tweaked the "blitz"/"ultra blitz" rules a little bit.
2004-05-29Added d2x-0.2.5.xtraeme1-1/+2
2004-05-29Initial import of d2x-0.2.5 from pkgsrc-wip, packaged by Peter Bex.xtraeme6-0/+76
Descent 2 for DOS, Windows, and Unix (Linux, Solaris, Mac OS X, etc). Supported features include: Graphics, Sound, OpenGL, Joystick, Mouse, CD audio, Networking. Unsupported features: Serial. A few of the new features in 0.2.0: Movies, Bigendian support, Shareware data file support, and Descent 1 data file support.
2004-05-28- rawxtraeme1-2/+1
2004-05-28fix compilation under NetBSD 2.0beta (UP redefined)dillo6-1/+111
2004-05-28raw has been discontinued by its author, distfile no longer availabledillo17-870/+0
2004-05-27signal handlers are still void(*)(int), not void(*)(...)hubertf3-3/+20