Age | Commit message (Collapse) | Author | Files | Lines |
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XXX does this require a rev bump?
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mirror.
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## v0.13.2 / 2017-01-27
Bugs:
* Bump dependencies to latest stable versions. Pango et al. to 3.1.1 and Cairo to 1.15.5. This fixes some compatibility issues we noticed on Linux and Macs.
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No English changelog in upstream (too many changes to translate),
mostly bug fixes and some new script instructions.
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LGOGDownloader 3.2
- Fixed crash in Website::getGames
* Sometimes JSON value for updates was null. For example when user
owns a dlc but not the base game. This caused a crash due to std::stoi
throwing std::invalid_argument exception.
- Changed --login to use GOG Galaxy login method
* Galaxy login tokens are stored to "$XDG_CONFIG_HOME/lgogdownloader/galaxy_tokens.json"
- Added initial support for some Galaxy API features
- Show product id for game when using --list-details
* Product id is used with some Galaxy related commands
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revision.
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MASTER_SITES= site1 \
site2
style continuation lines to be simple repeated
MASTER_SITES+= site1
MASTER_SITES+= site2
lines. As previewed on tech-pkg. With thanks to rillig for fixing pkglint
accordingly.
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0.92.1
- Fixed large menu scale factors (was broken in 0.92.0).
- Fixed PAUSE key (was broken in 0.92.0).
- Updated some of the third-party libraries.
0.92.0
- SDL2 Game Controller support.
- Contrast support with new "contrast" cvar, behaving the same as MarkV.
It may be a useful alternative to the existing gamma control for
laptops in a bright environment, etc. Raising contrast gives less of a
gray/washed out look than raising gamma, but at a disadvantage: colors
near white get clipped to white.
- RMQ protocol (999) support, adapted from RMQEngine.
- New "-protocol x" command line option. Accepted values for 'x' are 15
(NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
- New "setpos" console command.
- New "vid_borderless" cvar for getting a borderless window.
- Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256
to 512 in order to handle the oms3 map pack.
- Server edicts are now allocated using malloc instead of allocating on
the hunk.
- gl_clear now defaults to 1.
- Fix items falling out of the world on oms3.bsp on SSE builds.
- Worked around an OSX 10.6 driver bug when using FSAA, which was
leading to an unplayable HOM effect on the rest of the screen.
- Fix wrong trace endpoint from the tracepos console command.
- Updated some of the third-party libraries. Other fixes/clean-ups.
0.91.0
- Fix unwanted fog mode change upon video restart.
- Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
and "scr_sbaralpha 0".
- Fix an obscure GLSL bug where changing gamma would result in the
screen turning to noise.
- Fix GLSL gamma causing the tiled screen border to turn white when
"sizedown" is used.
- Fix an alias model VBO renderer bug where a model not precached
during map start wouldn't be drawn.
- Fix the order of OpenGL context creation and window creation in SDL2
video.
- Fix a calling convention issue in windows DPI awareness function
pointers.
- Fix a random texture recoloring after video mode change.
- Fix a liquid turning to garbage after several video mode changes and
"r_oldwater 0".
- Fix a wrong alpha-sorting bug introduced in 0.90.1.
- Fix "flush" command not reloading mdl's from disk (bug introduced in
0.90.1).
- Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
- Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
- New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
_slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to
the behaviour of the "fog" worldspawn key).
- GLSL gamma is now supported on older hardware without NPOT extension.
- New r_pos command to show player position.
- NaN detection in traceline with "developer 1" set now warns instead of
errors.
- Update third-party libraries.
- Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
- Default heapsize 256 MB (was 64 MB).
- Default zone 4 MB (was 384 KB).
- Raised MAX_SFX to 1024 (was 512).
0.90.1
- Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
- Fix texture memory leak when changing video modes with SDL2.
- Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
- Fix fullbrights turning black after "kill" command (bug introduced in
0.90.0).
- Clear all fog values on map change to prevent colored fog carrying
over to jam3_tronyn.bsp.
- Allow loading saves with } character in quoted strings, fixes issue
with retrojam1_skacky.bsp.
- Fix viewmodel not lerping on extended-limit maps.
- Fix crash on out-of-bounds skin number.
- Use multithreaded OpenGL on OS X for better performance.
- New, faster mdl renderer using GLSL. Disable with "-noglslalias".
- New gamma correction implementation using GLSL. Fixes all known gamma
issues (affecting the full display, persisting after quitting, or
darkening the screen on OS X). Disable with "-noglslgamma".
- Use high-quality water by default (r_oldwater 0).
- Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
- r_noshadow_list cvar added (from MarkV.)
- Support pausing demo playback with the "pause" command.
- Autocompletion for "game", "record", "playdemo".
- Experimental windowed fullscreen mode available with
vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
entering fullscreen mode the next time.)
- Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
- Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
- Clean up IDE project files to build on fresh systems.
- Update 3rd-party libraries.
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LGOGDownloader 3.1
- Make libcurl usage thread-safe (Patch by: Philipp Kerling)
* libcurl internally uses signals by default, which will crash the application when using multiple threads.
* Setting CURLOPT_NOSIGNAL on all handles avoids the crashes and is recommended in the libcurl documentation.
- Made getTerminalWidth detect if it is running in a terminal before trying to get the width (Patch by: Steffan Byrne)
* Before this change, if you tried to pipe the standard out to a file or run this as a process, it would fail.
- Moved global curl init/cleanup and ssl thread setup out of the Downloader class
* Allows using libcurl calls before calling Downloader::init() which can be useful in future
- Some code restructuring
* Moved some code from Downloader::init() to constructor
* Added function API::isLoggedIn()
* Added function Downloader::isLoggedIn()
* Downloader::init() no longer calls Downloader::getGameList() it is now called from other functions when needed
- Fixed some login issues
- Limit download thread count to number of items in download queue
- Rewrote and removed lots of duplicate code from Downloader::checkStatus()
* --status now tries to get remote file hash for patches and language packs
* GOG doesn't provide xml data for extras so we still have to rely on local xml data for those
- Made --list show number of updates for games that have been updated
* Allows user to check for updated games more easily
- Replaced all printf and sprintf calls using new Util::formattedString() function
* Util::formattedString creates formatted std::string using std::snprintf
* Fixes possible buffer overflow in Downloader::printProgress() caused by sprintf call
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Now depends on qt5-qt{tools,base}. From changes.txt:
Solarus 1.5.1 (2016-11-29)
__________________________
Engine changes
--------------
* Add Spanish translation of the launcher GUI (thanks Diarandor!).
* Fix registering quest to the launcher at quest install time (#948).
* Fix crash when a carried bomb explodes (#953).
* Fix crash when a scrolling teletransporter is incorrectly placed (#977).
* Fix crash when an entity has a wrong savegame variable type (#1008).
* Fix memory leak when creating lots of surfaces (#962).
* Fix cleanup of the quest files at exit.
* Fix error in sol.main.load_settings() when the file does not exist.
* Fix ground ignored after hero:unfreeze() or back to solid ground (#827).
* Fix entity:get_name() returning nil after the entity is removed (#954).
* Improve error messages of surface creations and conversions.
* Chests: set an initial value "entities/chest" to the sprite field.
Solarus launcher GUI changes
----------------------------
* Start the selected quest by pressing Return or double-clicking (#949).
Sample quest changes
--------------------
* The sample quest is now in a separate repository (#996).
__________________________
Solarus 1.5.0 (2016-07-27)
__________________________
Engine changes
--------------
* Add a launcher GUI to ease chosing a quest and setting options (#693).
* Rename the solarus_run executable to solarus-run.
* Add version number and symbolic links when building the library.
* Add a -lua-console option to run Lua code from the standard input.
* Remove the -win-console option, the preferred way is now to use a GUI.
* Add a -turbo option to run at full speed.
* Add a -lag option to simulate slower systems for debugging.
* Print when the main loop starts and stops.
* Print the Lua version at startup (#692).
* Outputs are now prefixed by [Solarus] and the current simulated time.
* Musics: Add support of custom OGG looping (#643).
* Maps: allow more than 3 layers (#445).
* Improve the performance of loading big maps (#854).
* Improve the performance of custom entity collisions.
* Improve the performance of collisions by using a quadtree.
* Entities far from the camera are no longer suspended.
* The hero no longer automatically jumps when arriving on water (#530).
* Destinations can now set to update or not the starting location (#819).
* Teletransporters on the side of the map now work on all layers (#850).
* Streams can now have a speed of zero (#496).
* Fix crash when main.lua has a syntax error.
* Fix crash with missing directions in sprites controlled by the engine (#864).
* Fix sprite:on_animation_finished() and others not working sometimes (#799).
* Fix error in sprite:set_animation() when the direction is missing (#937).
* Fix straight movement precision.
* Fix freeze when loading a map with tiles outside the limits (#875).
* Fix crash when trying to use a non-saved item (#889).
* Fix sword tapping sound still played when the game is suspended (#797).
* Fix hero:set_invincible() not working without duration (#805).
* Fix lifted item walking animation only accepting 3 frames (#645).
* Fix enemy:set_attack_consequence_sprite() with thrown items (#834).
* Fix custom_entity:set_can_traverse() for doors (#716).
* Fix custom_entity:set_can_traverse_ground() for some grounds (#794).
* Fix custom entity collisions missed for entities that do not move (#671, #883).
* Fix custom_entity:get_modified_ground() returning nothing.
* Fix custom_entity:on_ground_below_changed() not called (#738).
* Fix missing notifications in custom_entity:set_origin() (#880).
* Fix creating an entity with the same name as another one just removed (#795).
* Fix parallax scrolling for dynamic tiles (#816).
* Fix crash when a diagonal tile is not square (#837).
* Fix crash when the teletransporter after stairs is missing.
* Fix non-blocking stream turns after going south (#648).
* Fix text_surface:set_rendering_mode() not working (#833).
* Fix possible freeze when changing the position of a path finding entity.
* Fix circle_movement:set_initial_angle() not working (#721).
* Fix straight movement setting speed to zero when reaching obstacles (#633).
* Fix support of joypads with multiple axes.
* Fix sol.input.get_mouse_coordinates() ignoring the zoom factor (#734).
Lua API changes
---------------
Changes that introduce incompatibilities:
* Fix missing collision detections and entity notifications.
* chest:on_empty() is replaced by chest:on_opened(treasure) (#483).
* Enemy ranks no longer exist, set_hurt_style() needs to be called (#449).
* Items with amount now have a default max amount of 1000 (#688).
* New ability "jump_over_water" in game:get/set_ability(), off by default (#530).
* Fix hero state name "freezed", renamed it to "frozen" (#813).
* Fix map:get_entities() not returning the hero (#670).
* Fix map:create_custom_entity() not erroring when width/height are missing.
* map:get_camera_position() is now deprecated, use camera:get_bounding_box().
* map:move_camera() is now deprecated, use a camera movement instead.
* map:draw_sprite() is now deprecated, use map:draw_visual() instead (#661).
* Fix entity:set_enabled(true) delayed while it blocks the hero (#817).
* Fix brandished treasure sprite and shop treasure sprite not animated (#790).
* circle_movement:get/set_initial_angle() now use degrees (#721).
* Add ability to hide mouse cursor (#891).
Changes that do not introduce incompatibilities:
* Add a function sol.main.get_solarus_version() (#767).
* Add a function sol.main.get_quest_format().
* Add a function sol.main.get_type() (#744).
* Add a method game:set_suspended() (#845).
* Add methods map:get_min_layer() and map:get_max_layer() (#445).
* Add a method map:get_entities_by_type() (#796).
* Add a method map:get_entities_in_rectangle() (#142).
* Add a method map:draw_visual() to draw any drawable object (#661).
* Add a method map:get_camera() (the camera is now a map entity).
* Add methods map:set_world() and map:set_floor() (#656).
* map:get_entities() can now be called without parameter to get all entities.
* map:get_entities*() functions now give entities sorted in Z order (#779).
* Add an event entity:on_movement_started().
* Add a method entity:get_max_bounding_box() considering sprite boxes (#754).
* entity:get_center_position() now also returns the layer.
* Add a method entity:get_facing_position().
* Add a method entity:get_facing_entity() (#877).
* Add a method entity:get_ground_position() (#830).
* Add a method entity:get_ground_below() (#830).
* entity:set_optimization_distance() is now only a hint for the engine.
* entity:test_obstacles() now also works without parameters.
* entity:overlaps() now has an optional collision mode parameter (#748).
* Add entity:get_sprite() to all entities, with an optional name value (#669).
* Add a method entity:get_sprites() (#851).
* Add methods entity:bring_sprite_to_front/back() (#809).
* enemy/custom_entity:create_sprite() now take an optional name value.
* hero:save_solid_ground() can now take a function parameter (#667).
* Add a method hero:start_attack() (#821).
* Add methods npc:is/set_traversable() (#712).
* Add methods chest:get/set_treasure() (#664).
* Add an event chest:on_opened() with treasure info parameters (#483).
* Add methods dynamic_tile:get_pattern_id() and get_modified_ground() (#755).
* Add methods destination:get/set_starting_location_mode() (#819).
* Add a method switch:is_walkable() (#729).
* Add a method switch:is_locked().
* Add a method sprite:get_num_frames() (#818).
* Add methods sprite:get_size() and sprite:get_origin() (#823).
* sprite:set_animation() now takes an optional callback parameter (#861).
* Add a method surface:get_opacity() (#722).
* Add methods surface/text_surface/sprite:get/set_blending_mode (#930).
Data files format changes
-------------------------
* New directory logos to put the logo and icons of your quest, used in the GUI.
* Quest properties: New properties describing the quest, used in the GUI (#838).
* Quest properties: the title_bar property no longer exists, use title instead.
* Maps: New properties min_layer and max_layer (#445).
* Maps: Enemies no longer have a rank property (#449).
* Maps: New property starting_location_mode on destinations (#819).
* Maps: width and height of custom entities are now mandatory as documented.
* Dialogs: Allow empty texts.
Sample quest changes
--------------------
* Lots of new sprites and sounds from Diarandor.
__________________________
Solarus 1.4.5 (2015-11-22)
__________________________
Bug fixes for the 1.4 release.
* Fix file name not shown when there is an error in dialogs file (#718).
* Fix saving special characters in data files (#719).
* Fix sol.main.load_file() returning a string instead of nil on error (#730).
* Fix performance issue when sprites have huge frame delays (#723).
* Fix collisions triggered for removed entities (#710).
* Fix hero disappearing if lifting animation has less than 5 frames (#682).
* Fix collisions with diagonal dynamic tiles larger than 8x8 (#486).
* Fix path finding movement not working with NPCs (#708).
* Fix stuck on non-traversable dynamic tiles covered by traversables (#769).
* Fix collision detection of custom entities that do not move.
* Fix pickables with special movement falling in holes too early.
* Fix blocking streams not working when the hero's speed is greater (#488).
__________________________
Solarus 1.4.4 (2015-08-19)
__________________________
Bug fixes for the 1.4 release.
* Fix pickables falling in holes even when hooked (#740).
__________________________
Solarus 1.4.3 (2015-08-12)
__________________________
Bug fixes for the 1.4 release.
* Fix a compilation error with Mac OS X.
* Fix crash at exit when a surface has a movement with callback (#699).
* Fix crash when removing a custom entity (#690).
* Fix crash when a sprite file is missing or has no animation (#700).
* Fix crash when trying to remove a sprite already removed (#705).
* Fix crash when a custom entity collision or traversable test errors.
* Fix crash when changing hero sprites sometimes.
* Fix crash when sound buffers are full.
* Fix crash in map:get_ground() with out of bounds coordinates.
* Fix Lua error message saying "number expected" instead of "string expected".
* Fix game:set_command_keyboard/joypad_binding refusing parameters.
* Fix map scrolling not working if quest size is not a multiple of 5 (#701).
* Fix camera:move() ignoring separators.
* Fix entities already destroyed when map:on_finished() is called (#691).
* Fix entity:bring_to_front()/back() ignoring the order of obstacles.
* Fix hero stuck on blocks.
* Fix hero going backwards on ice sometimes.
* Fix custom_entity:set_can_traverse_ground() giving opposite result (#668).
* Fix enemy:immobilize() having no effect when already immobilized.
* Fix dying animation of flying and swimming enemies.
* Fix the position of the shadow of pickables when they move.
* Fix pickables not reacting to their ground (#655).
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## v0.13.1 / 2017-01-06
Bugs:
* New Windows installations break because Rubygems looks for 1.15.4 and it's not there (yet). Locking into Cairo 1.15.3 and being more conservative from now on.
## v0.13.0 / 2017-01-04
Features:
* `save_pdf`'s `crop marks` have a `:full` option that draw lines across the entire page.
Bugs
* Fix `Squib::DataFrame#to_pretty_text` modification issue (#191)
* Downgraded Pango et al. back to 3.0.9 from 3.1.0 because there are bugs in the new gobject-introspection library.
Chores:
* Shrank the gem itself by ignoring test data. From about 5mb to 64kb - yay!
* Bump roo to newest version (2.7.0).
* Bumped Nokogiri to latest version (1.7.0).
* Re-organized the samples folder for better regression and sanity testing prior to release.
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Changes: build fixes, NewGRF tweaks and GUI tweaks.
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libsigc++.
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correctly. Share patches when sharing distinfo. Bump revision.
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being able to figure out how to play. PKGREVISION -> 10.
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run. PKGREVISION -> 11.
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- use standard headers
- don't use perror, don't use sprintf
- fix time handling issues
- compile in paths so the data can be installed (from patch-ab)
- fix name conflict with libc
- avoid undefined behavior
- avoid implicit int for clang
- declare own functions, sprinkle const and static, and fix
signedness to get a clean build (except for one remaining issue
where it's not clear what to do)
- remove unused elements detected by gcc
- fix some problems detected by gcc
- fix a startup crash
- modernize the makefile
Also, don't install the raw image bitmap data and the scripts to digest
it; install only the digested form, as that's all that's used at runtime.
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