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2017-06-18Add 24 to RUBY_VERSIONS_ACCEPTED.taca1-2/+3
2017-06-08Fix error checking for shmat. Ensure that PrintErr is actually defined.joerg3-5/+33
2017-06-05Recursive revbump from lang/perl5 5.26.0ryoon1-2/+2
2017-05-29Recursive bump for lang/valawiz1-2/+2
2017-05-09Requires termcap.jperkin1-1/+2
2017-05-09Requires termcap.jperkin1-1/+2
2017-05-09Use the infrastructure to find termcap correctly.jperkin1-8/+6
2017-05-03Convert CXXFLAGS setting C++ standard to USE_LANGUAGES.jperkin3-22/+7
2017-04-30Recursive revbump from boost updateryoon68-135/+136
2017-04-22Revbump after icu updateadam6-11/+12
2017-04-07Bump PKGREVISION for previouspgoyette1-2/+2
2017-04-07xpipeman fails to update the scores file with ASLR enabled.pgoyette1-1/+3
XXX does this require a rev bump?
2017-03-23Extend SHA512 checksums to various files I have on my local distfilejoerg20-20/+41
mirror.
2017-03-20Update ruby-squib to 0.13.2.taca2-16/+16
## v0.13.2 / 2017-01-27 Bugs: * Bump dependencies to latest stable versions. Pango et al. to 3.1.1 and Cairo to 1.15.5. This fixes some compatibility issues we noticed on Linux and Macs.
2017-03-20Update onscripter to 20161102.tsutsui2-7/+7
No English changelog in upstream (too many changes to translate), mostly bug fixes and some new script instructions.
2017-03-12Updated lgogdownloader to 3.2.wiz2-7/+7
LGOGDownloader 3.2 - Fixed crash in Website::getGames * Sometimes JSON value for updates was null. For example when user owns a dlc but not the base game. This caused a crash due to std::stoi throwing std::invalid_argument exception. - Changed --login to use GOG Galaxy login method * Galaxy login tokens are stored to "$XDG_CONFIG_HOME/lgogdownloader/galaxy_tokens.json" - Added initial support for some Galaxy API features - Show product id for game when using --list-details * Product id is used with some Galaxy related commands
2017-02-28Recursive revbump from graphics/libwebpryoon1-2/+2
2017-02-18Newer zlib is stricter about typing, adjust.joerg2-1/+15
2017-02-18Add missing include.joerg2-1/+14
2017-02-14Update python 3.x status after py-twisted now supports 3.x.wiz1-2/+2
2017-02-12Recursive revbump from fonts/harfbuzzryoon43-86/+86
2017-02-08Fix format strings. Fix ordering of pointers relative to 0. Bumpjoerg5-6/+73
revision.
2017-02-08Pointers and 0 are not ordered.joerg4-1/+49
2017-02-06Recursive bump for harfbuzz's new graphite2 dependency.wiz43-82/+86
2017-01-21Recursive revbump from audio/pulseaudio-10.0ryoon1-1/+2
2017-01-19Convert all occurrences (353 by my count) ofagc18-65/+65
MASTER_SITES= site1 \ site2 style continuation lines to be simple repeated MASTER_SITES+= site1 MASTER_SITES+= site2 lines. As previewed on tech-pkg. With thanks to rillig for fixing pkglint accordingly.
2017-01-17USe the curses framework.roy1-4/+5
2017-01-16Recursive bump for libvpx shlib major change.wiz3-6/+6
2017-01-16Update quakespasm to 0.92.1. Changes:snj2-8/+7
0.92.1 - Fixed large menu scale factors (was broken in 0.92.0). - Fixed PAUSE key (was broken in 0.92.0). - Updated some of the third-party libraries. 0.92.0 - SDL2 Game Controller support. - Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white. - RMQ protocol (999) support, adapted from RMQEngine. - New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). - New "setpos" console command. - New "vid_borderless" cvar for getting a borderless window. - Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack. - Server edicts are now allocated using malloc instead of allocating on the hunk. - gl_clear now defaults to 1. - Fix items falling out of the world on oms3.bsp on SSE builds. - Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen. - Fix wrong trace endpoint from the tracepos console command. - Updated some of the third-party libraries. Other fixes/clean-ups. 0.91.0 - Fix unwanted fog mode change upon video restart. - Work around Intel 855 bug in status bar drawing with "r_oldwater 0" and "scr_sbaralpha 0". - Fix an obscure GLSL bug where changing gamma would result in the screen turning to noise. - Fix GLSL gamma causing the tiled screen border to turn white when "sizedown" is used. - Fix an alias model VBO renderer bug where a model not precached during map start wouldn't be drawn. - Fix the order of OpenGL context creation and window creation in SDL2 video. - Fix a calling convention issue in windows DPI awareness function pointers. - Fix a random texture recoloring after video mode change. - Fix a liquid turning to garbage after several video mode changes and "r_oldwater 0". - Fix a wrong alpha-sorting bug introduced in 0.90.1. - Fix "flush" command not reloading mdl's from disk (bug introduced in 0.90.1). - Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug). - Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key). - GLSL gamma is now supported on older hardware without NPOT extension. - New r_pos command to show player position. - NaN detection in traceline with "developer 1" set now warns instead of errors. - Update third-party libraries. - Default max_edicts 8192 (was 2048) and no longer saved to config.cfg. - Default heapsize 256 MB (was 64 MB). - Default zone 4 MB (was 384 KB). - Raised MAX_SFX to 1024 (was 512). 0.90.1 - Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). - Fix texture memory leak when changing video modes with SDL2. - Fix rare incorrect mdl lighting on 64-bit builds. (details here.) - Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0). - Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp. - Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp. - Fix viewmodel not lerping on extended-limit maps. - Fix crash on out-of-bounds skin number. - Use multithreaded OpenGL on OS X for better performance. - New, faster mdl renderer using GLSL. Disable with "-noglslalias". - New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma". - Use high-quality water by default (r_oldwater 0). - Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.) - r_noshadow_list cvar added (from MarkV.) - Support pausing demo playback with the "pause" command. - Autocompletion for "game", "record", "playdemo". - Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.) - Silence "exceeded standard limit" messages unless developer cvar is >= 1. - Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" - Clean up IDE project files to build on fresh systems. - Update 3rd-party libraries.
2017-01-15Updated lgogdownloader to 3.1.wiz2-8/+7
LGOGDownloader 3.1 - Make libcurl usage thread-safe (Patch by: Philipp Kerling) * libcurl internally uses signals by default, which will crash the application when using multiple threads. * Setting CURLOPT_NOSIGNAL on all handles avoids the crashes and is recommended in the libcurl documentation. - Made getTerminalWidth detect if it is running in a terminal before trying to get the width (Patch by: Steffan Byrne) * Before this change, if you tried to pipe the standard out to a file or run this as a process, it would fail. - Moved global curl init/cleanup and ssl thread setup out of the Downloader class * Allows using libcurl calls before calling Downloader::init() which can be useful in future - Some code restructuring * Moved some code from Downloader::init() to constructor * Added function API::isLoggedIn() * Added function Downloader::isLoggedIn() * Downloader::init() no longer calls Downloader::getGameList() it is now called from other functions when needed - Fixed some login issues - Limit download thread count to number of items in download queue - Rewrote and removed lots of duplicate code from Downloader::checkStatus() * --status now tries to get remote file hash for patches and language packs * GOG doesn't provide xml data for extras so we still have to rely on local xml data for those - Made --list show number of updates for games that have been updated * Allows user to check for updated games more easily - Replaced all printf and sprintf calls using new Util::formattedString() function * Util::formattedString creates formatted std::string using std::snprintf * Fixes possible buffer overflow in Downloader::printProgress() caused by sprintf call
2017-01-11Update to 1.5.1, the latest stable. Remove patch that was applied upstream.rodent4-43/+56
Now depends on qt5-qt{tools,base}. From changes.txt: Solarus 1.5.1 (2016-11-29) __________________________ Engine changes -------------- * Add Spanish translation of the launcher GUI (thanks Diarandor!). * Fix registering quest to the launcher at quest install time (#948). * Fix crash when a carried bomb explodes (#953). * Fix crash when a scrolling teletransporter is incorrectly placed (#977). * Fix crash when an entity has a wrong savegame variable type (#1008). * Fix memory leak when creating lots of surfaces (#962). * Fix cleanup of the quest files at exit. * Fix error in sol.main.load_settings() when the file does not exist. * Fix ground ignored after hero:unfreeze() or back to solid ground (#827). * Fix entity:get_name() returning nil after the entity is removed (#954). * Improve error messages of surface creations and conversions. * Chests: set an initial value "entities/chest" to the sprite field. Solarus launcher GUI changes ---------------------------- * Start the selected quest by pressing Return or double-clicking (#949). Sample quest changes -------------------- * The sample quest is now in a separate repository (#996). __________________________ Solarus 1.5.0 (2016-07-27) __________________________ Engine changes -------------- * Add a launcher GUI to ease chosing a quest and setting options (#693). * Rename the solarus_run executable to solarus-run. * Add version number and symbolic links when building the library. * Add a -lua-console option to run Lua code from the standard input. * Remove the -win-console option, the preferred way is now to use a GUI. * Add a -turbo option to run at full speed. * Add a -lag option to simulate slower systems for debugging. * Print when the main loop starts and stops. * Print the Lua version at startup (#692). * Outputs are now prefixed by [Solarus] and the current simulated time. * Musics: Add support of custom OGG looping (#643). * Maps: allow more than 3 layers (#445). * Improve the performance of loading big maps (#854). * Improve the performance of custom entity collisions. * Improve the performance of collisions by using a quadtree. * Entities far from the camera are no longer suspended. * The hero no longer automatically jumps when arriving on water (#530). * Destinations can now set to update or not the starting location (#819). * Teletransporters on the side of the map now work on all layers (#850). * Streams can now have a speed of zero (#496). * Fix crash when main.lua has a syntax error. * Fix crash with missing directions in sprites controlled by the engine (#864). * Fix sprite:on_animation_finished() and others not working sometimes (#799). * Fix error in sprite:set_animation() when the direction is missing (#937). * Fix straight movement precision. * Fix freeze when loading a map with tiles outside the limits (#875). * Fix crash when trying to use a non-saved item (#889). * Fix sword tapping sound still played when the game is suspended (#797). * Fix hero:set_invincible() not working without duration (#805). * Fix lifted item walking animation only accepting 3 frames (#645). * Fix enemy:set_attack_consequence_sprite() with thrown items (#834). * Fix custom_entity:set_can_traverse() for doors (#716). * Fix custom_entity:set_can_traverse_ground() for some grounds (#794). * Fix custom entity collisions missed for entities that do not move (#671, #883). * Fix custom_entity:get_modified_ground() returning nothing. * Fix custom_entity:on_ground_below_changed() not called (#738). * Fix missing notifications in custom_entity:set_origin() (#880). * Fix creating an entity with the same name as another one just removed (#795). * Fix parallax scrolling for dynamic tiles (#816). * Fix crash when a diagonal tile is not square (#837). * Fix crash when the teletransporter after stairs is missing. * Fix non-blocking stream turns after going south (#648). * Fix text_surface:set_rendering_mode() not working (#833). * Fix possible freeze when changing the position of a path finding entity. * Fix circle_movement:set_initial_angle() not working (#721). * Fix straight movement setting speed to zero when reaching obstacles (#633). * Fix support of joypads with multiple axes. * Fix sol.input.get_mouse_coordinates() ignoring the zoom factor (#734). Lua API changes --------------- Changes that introduce incompatibilities: * Fix missing collision detections and entity notifications. * chest:on_empty() is replaced by chest:on_opened(treasure) (#483). * Enemy ranks no longer exist, set_hurt_style() needs to be called (#449). * Items with amount now have a default max amount of 1000 (#688). * New ability "jump_over_water" in game:get/set_ability(), off by default (#530). * Fix hero state name "freezed", renamed it to "frozen" (#813). * Fix map:get_entities() not returning the hero (#670). * Fix map:create_custom_entity() not erroring when width/height are missing. * map:get_camera_position() is now deprecated, use camera:get_bounding_box(). * map:move_camera() is now deprecated, use a camera movement instead. * map:draw_sprite() is now deprecated, use map:draw_visual() instead (#661). * Fix entity:set_enabled(true) delayed while it blocks the hero (#817). * Fix brandished treasure sprite and shop treasure sprite not animated (#790). * circle_movement:get/set_initial_angle() now use degrees (#721). * Add ability to hide mouse cursor (#891). Changes that do not introduce incompatibilities: * Add a function sol.main.get_solarus_version() (#767). * Add a function sol.main.get_quest_format(). * Add a function sol.main.get_type() (#744). * Add a method game:set_suspended() (#845). * Add methods map:get_min_layer() and map:get_max_layer() (#445). * Add a method map:get_entities_by_type() (#796). * Add a method map:get_entities_in_rectangle() (#142). * Add a method map:draw_visual() to draw any drawable object (#661). * Add a method map:get_camera() (the camera is now a map entity). * Add methods map:set_world() and map:set_floor() (#656). * map:get_entities() can now be called without parameter to get all entities. * map:get_entities*() functions now give entities sorted in Z order (#779). * Add an event entity:on_movement_started(). * Add a method entity:get_max_bounding_box() considering sprite boxes (#754). * entity:get_center_position() now also returns the layer. * Add a method entity:get_facing_position(). * Add a method entity:get_facing_entity() (#877). * Add a method entity:get_ground_position() (#830). * Add a method entity:get_ground_below() (#830). * entity:set_optimization_distance() is now only a hint for the engine. * entity:test_obstacles() now also works without parameters. * entity:overlaps() now has an optional collision mode parameter (#748). * Add entity:get_sprite() to all entities, with an optional name value (#669). * Add a method entity:get_sprites() (#851). * Add methods entity:bring_sprite_to_front/back() (#809). * enemy/custom_entity:create_sprite() now take an optional name value. * hero:save_solid_ground() can now take a function parameter (#667). * Add a method hero:start_attack() (#821). * Add methods npc:is/set_traversable() (#712). * Add methods chest:get/set_treasure() (#664). * Add an event chest:on_opened() with treasure info parameters (#483). * Add methods dynamic_tile:get_pattern_id() and get_modified_ground() (#755). * Add methods destination:get/set_starting_location_mode() (#819). * Add a method switch:is_walkable() (#729). * Add a method switch:is_locked(). * Add a method sprite:get_num_frames() (#818). * Add methods sprite:get_size() and sprite:get_origin() (#823). * sprite:set_animation() now takes an optional callback parameter (#861). * Add a method surface:get_opacity() (#722). * Add methods surface/text_surface/sprite:get/set_blending_mode (#930). Data files format changes ------------------------- * New directory logos to put the logo and icons of your quest, used in the GUI. * Quest properties: New properties describing the quest, used in the GUI (#838). * Quest properties: the title_bar property no longer exists, use title instead. * Maps: New properties min_layer and max_layer (#445). * Maps: Enemies no longer have a rank property (#449). * Maps: New property starting_location_mode on destinations (#819). * Maps: width and height of custom entities are now mandatory as documented. * Dialogs: Allow empty texts. Sample quest changes -------------------- * Lots of new sprites and sounds from Diarandor. __________________________ Solarus 1.4.5 (2015-11-22) __________________________ Bug fixes for the 1.4 release. * Fix file name not shown when there is an error in dialogs file (#718). * Fix saving special characters in data files (#719). * Fix sol.main.load_file() returning a string instead of nil on error (#730). * Fix performance issue when sprites have huge frame delays (#723). * Fix collisions triggered for removed entities (#710). * Fix hero disappearing if lifting animation has less than 5 frames (#682). * Fix collisions with diagonal dynamic tiles larger than 8x8 (#486). * Fix path finding movement not working with NPCs (#708). * Fix stuck on non-traversable dynamic tiles covered by traversables (#769). * Fix collision detection of custom entities that do not move. * Fix pickables with special movement falling in holes too early. * Fix blocking streams not working when the hero's speed is greater (#488). __________________________ Solarus 1.4.4 (2015-08-19) __________________________ Bug fixes for the 1.4 release. * Fix pickables falling in holes even when hooked (#740). __________________________ Solarus 1.4.3 (2015-08-12) __________________________ Bug fixes for the 1.4 release. * Fix a compilation error with Mac OS X. * Fix crash at exit when a surface has a movement with callback (#699). * Fix crash when removing a custom entity (#690). * Fix crash when a sprite file is missing or has no animation (#700). * Fix crash when trying to remove a sprite already removed (#705). * Fix crash when a custom entity collision or traversable test errors. * Fix crash when changing hero sprites sometimes. * Fix crash when sound buffers are full. * Fix crash in map:get_ground() with out of bounds coordinates. * Fix Lua error message saying "number expected" instead of "string expected". * Fix game:set_command_keyboard/joypad_binding refusing parameters. * Fix map scrolling not working if quest size is not a multiple of 5 (#701). * Fix camera:move() ignoring separators. * Fix entities already destroyed when map:on_finished() is called (#691). * Fix entity:bring_to_front()/back() ignoring the order of obstacles. * Fix hero stuck on blocks. * Fix hero going backwards on ice sometimes. * Fix custom_entity:set_can_traverse_ground() giving opposite result (#668). * Fix enemy:immobilize() having no effect when already immobilized. * Fix dying animation of flying and swimming enemies. * Fix the position of the shadow of pickables when they move. * Fix pickables not reacting to their ground (#655).
2017-01-08prevent timeout. default to cdn.zafer1-2/+2
2017-01-07Updated ruby22-squib to 0.13.1.wiz3-388/+27
## v0.13.1 / 2017-01-06 Bugs: * New Windows installations break because Rubygems looks for 1.15.4 and it's not there (yet). Locking into Cairo 1.15.3 and being more conservative from now on. ## v0.13.0 / 2017-01-04 Features: * `save_pdf`'s `crop marks` have a `:full` option that draw lines across the entire page. Bugs * Fix `Squib::DataFrame#to_pretty_text` modification issue (#191) * Downgraded Pango et al. back to 3.0.9 from 3.1.0 because there are bugs in the new gobject-introspection library. Chores: * Shrank the gem itself by ignoring test data. From about 5mb to 64kb - yay! * Bump roo to newest version (2.7.0). * Bumped Nokogiri to latest version (1.7.0). * Re-organized the samples folder for better regression and sanity testing prior to release.
2017-01-03Use the curses framework.roy2-6/+7
2017-01-03Use the curses framework.roy3-8/+10
2017-01-03Move to the curses framework.roy1-2/+2
2017-01-01Revbump after boost updateadam68-134/+136
2017-01-01Add python-3.6 to incompatible versions.wiz16-32/+32
2016-12-31Fix message display color. PKGREVISION -> 11dholland3-3/+32
2016-12-23Add missing dependency on glu.joerg1-1/+2
2016-12-22Improve C++ portability.joerg2-1/+27
2016-12-18The latest ICU update broke OpenTTD so update openttd to 1.6.1 to fix that.tnn3-9/+11
Changes: build fixes, NewGRF tweaks and GUI tweaks.
2016-12-17Update ccgo to 0.3.6.5. Primarily fixes compatibility issues with newerjoerg17-90/+201
libsigc++.
2016-12-15Don't expect pointers to be ordered relative to 0.joerg2-1/+15
2016-12-15Pointers are not ordered relative to 0. Check the error of fopenjoerg6-4/+39
correctly. Share patches when sharing distinfo. Bump revision.
2016-12-13Install the README as qonk.txt so binary package users have a chance ofdholland2-3/+9
being able to figure out how to play. PKGREVISION -> 10.
2016-12-12Fix install to not depend on umask. Avoid undefined behavior to make itdholland4-7/+47
run. PKGREVISION -> 11.
2016-12-12Clarify description.dholland1-0/+2
2016-12-12sortdholland1-2/+2
2016-12-11Make this work. Add a distfile jumbo patch doing the following:dholland6-406/+45
- use standard headers - don't use perror, don't use sprintf - fix time handling issues - compile in paths so the data can be installed (from patch-ab) - fix name conflict with libc - avoid undefined behavior - avoid implicit int for clang - declare own functions, sprinkle const and static, and fix signedness to get a clean build (except for one remaining issue where it's not clear what to do) - remove unused elements detected by gcc - fix some problems detected by gcc - fix a startup crash - modernize the makefile Also, don't install the raw image bitmap data and the scripts to digest it; install only the digested form, as that's all that's used at runtime.