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2002-05-12prdownloads.sourceforge.net is no longer any use.abs1-2/+2
Switch to MASTER_SITE_SOURCEFORGE.
2002-05-12Make freecell and gnome-stones set their required CFLAGS properly.rh5-18/+33
Bump PKGREVISION.
2002-05-12Add and enable xrick.wiz1-1/+2
2002-05-12Initial import of xrick-010801.wiz5-0/+94
A Rick Dangerous (TM) clone, a famous platform game many moons ago.
2002-05-10Update to 3.2.wiz4-21/+14
New in 3.2 (since 3.0) - stronger than 3.0 - uses less RAM than 3.0 - 1-dimensional board - experimental dynamic connection analysis - experimental reading semeai module - new influence function - stronger and more agressive - reads to find combinations - revised Zobrist hashing - new html views of the regressions, and many more tests New in 3.0 (since 2.6) - stronger than 2.6 - new move generation scheme - new influence function - more accurate reading - board information maintained incrementally during reading - new "owl" and "life" modules for accurate life and death analysis - persistent caching of reading and owl results for speed - revised semeai module - experimental Deterministic Finite State Automaton (DFA) pattern matcher - new debugging tools - level option
2002-05-05add & enable marbleshubertf1-1/+2
2002-05-05Add marbles-1.0.2: Atomix-like puzzlehubertf5-0/+121
I always liked the game Atomix and wanted to write a clone for Linux. But some guys had this idea before me so I slightly changed the concept from assembling molecules to creating figures out of single marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or marble. And to make it even more interesting there are obstacles like one-way streets, crumbling walls and portals. As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think. Marbles has a menu to configure graphics (fullscreen, animations), sounds and gameplay (player name, levelset, difficulty). Contributed by xs@kittenz.org in PR 16669
2002-05-05Add and enable ltrisrh1-1/+2
2002-05-05Initial import of ltris-1.0.1, an SDL-based Tetris clone. Provided byrh6-0/+92
<xs@kittenz.org>, thanks! Closes PR pkg/16668.
2002-05-05Add and enable lpairsrh1-1/+2
2002-05-05Initial import of lpairs-1.0, an SDL version of the classical memory game.rh6-0/+275
Provided by <xs@kittenz.org>, thanks! Closes PR pkg/16667.
2002-05-05Add and enable lbreakout2rh1-1/+2
2002-05-05Initial import of lbreakout2-2.2.2, a polished successor to lbreakout (arh6-0/+170
"breakout" style arcade game). Provided by <xs@kittenz.org>, thanks! This closes PR pkg/16666.
2002-04-20Backout previous arm32 change and redo somewhat more elegantly...cjep3-16/+8
2002-04-20Backout previous and do somewhat more elegantly...cjep3-21/+8
2002-04-20On arm32 use gcc-2.95.3 to avoid internal compiler error.cjep3-7/+20
Pass CC to make in the environment.
2002-04-20On arm32, use gcc-2.95.3. Pass CC to make in the environment.cjep3-7/+25
2002-04-19Need x11.buildlink.mk here so when configure tests it links correctlyjmc1-1/+2
2002-04-06Update to 3.0.0. Now uses gtk2 instead of gtk (first pkg in pkgsrc -- yeah!) :)wiz3-81/+322
Other changes since 2.0.1: - Bugfixes, code cleanups, ui polishing, etc... - Rules now stored in preferences file - Updated Polish translation - Game rules now customizable. (i.e. you can set board size different than 9x9) - "Input name" dialog now works as expected - Save game file format changed to plain text. - Score file format changed. Though old format still supported. - Save/Load game. - Option to turn off "disappearing" animation - "Advanced" themes. =) You can start making your own themes if you have some spare time... =)
2002-04-04Provide a FirstOne and LastOne implemention for archs without hand craftedjmc2-1/+69
assembly substitutes.
2002-04-04Use "suse_linux/Makefile.application" to pick correct SuSE packages.tron5-24/+23
2002-03-30This works fine if $DISPLAY is not set. Mark no longer as interactive.hubertf1-13/+1
2002-03-25Make the name of nethackdir contain version information (eg. now it'spooka20-218/+174
called nethackdir340). This is to ease the lives of people who wish to have multiple versions nethack installed at the same time. It is not fully automated, because doing pkgsrc magic will most likely screw things up one funny way or another. And we all know that the most important thing in this world is the nethack scorefile ... Manually bump version to 3.4.0nb1.
2002-03-25Update to 2.42, as requested by David Griffith in pkg/15866.wiz4-38/+63
Bugfixes.
2002-03-22Upgrade nethack packages to NetHack 3.4.0pooka30-182/+851
Highlights of the new release: * numerous bugfixes * stamina affects ability to throw heavy things * objects merge in containers * several small refinements to race/role separation * more feedback about skill advancement from #enhance command * "autodig" option * option for starting without a pet + many more, read doc/fixes34.0 Old savegames naturally don't work, so make sure you finish old ones before upgrading the package. Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same as what Thomas Klausner used to fix angband (ie. simply duplicate the patches)
2002-03-18Fix build with xpkgwedge installed. Closes pkg/15471.wiz3-6/+7
2002-03-18Don't abuse PATCHFILES, copy patches from angband-tty instead.wiz6-12/+101
Addresses part of 15717.
2002-03-15Check gcc version and for powerpc downgrade CFLAGS to just -O as anything abovejmc3-7/+15
that causes bad code generation and core dumps.
2002-03-14Wildcard dependency.wiz1-2/+2
2002-03-13Add -lsmpeg to link line in the hope it fixes the bulk build.wiz3-5/+13
Also, remove a bogus line from the PLIST (oops).
2002-03-13Give all packages which depend on "png" a version bump, and updatefredb19-29/+47
all dependencies on packages depending on "png" which contain shared libraries, all for the (imminent) update to the "png" package. [List courtesy of John Darrow, courtesy of "bulk-build".]
2002-03-12quote $@ correctlyabs5-10/+10
2002-03-11Turn off -ansi when compiling as gcc won't internally expand alloca and not alljmc2-9/+24
ports have alloca in libc (i.e. some depend on gcc to expand it)
2002-03-10Make sure AUTHORS gets installed into share/doc and not just docjmc2-1/+15
2002-03-09Add missing SDL_mixer dependency. Noted by mjl.wiz1-1/+2
2002-03-08Add and enable icebreaker.wiz1-1/+2
2002-03-08Initial import of icebreaker-1.2.1:wiz6-0/+129
From the DESCR: So, uh, there's a bunch of penguins on an iceberg in Antarctica. You have been selected to catch them so they can be shipped to Finland, where they are essential to a secret plot for world domination. In order to trap the penguins, you'll need to break the iceberg into small chunks. You do this by melting lines in the ice with Special High-Tech GNU Tools. If a penguin hits a line in progress, however, it vanishes with a loud noise, and you lose a life. Once 80% or more of the iceberg is gone, the remaining chunks are small enough for shipping. Of course, if you manage to get rid of more than that, you'll save on postage, thus earning you exponential amounts of Geek Cred (a.k.a. "score"). After you ship off one batch of penguins, it's time to move on to the next. Each subsequent 'berg will have one more penguin, and you'll have one more life. This will continue until you lose, or until you exceed level one hundred or so, which Ain't Gonna Happen. Of course, this is an urgent mission, so you'll be penalized if you're slow -- every second or so, your score drops down by one.
2002-03-08Add and enable copter-commander.wiz1-1/+2
2002-03-08Initial import of copter-commander-1.8.wiz11-0/+316
From the DESCR: Copter Commander is a free implementation of Armor Alley and Rescue Raiders. R.R. was associated with a company called Sir-Tech software, and A.A. was associated with Three Sixty Pacific. Basically, you try to send a convoy from your part of the screen that destroys the commanding vessel of the opposing convoy, while protecting your own commanding vessel. You can only directly control a helicopter, though, and the order of creation of the new vehicles/infantry.
2002-03-06Add the games/an package to generate anagramsjonb1-1/+2
2002-03-06Generates anagrams for a phrase supplied by the user, the words used in thejonb6-0/+80
anagram are taken from a specified dictionary which should contain one word per line (default dictionary:/usr/share/dict/words). Some Anagrams Found Using an-0.93: Free Software Foundation - I'd fan out tons of freeware! National Security Agency - Lusty yearning at cocaine. President Dole - Led despite Ron. Central Intelligence Agency - Langley: Inelegant, eccentric.
2002-03-04Ooops. commit patch this timejmc1-0/+13
2002-03-04Make sure doc files get installed in proper pathjmc1-1/+2
2002-02-28Fix build on Solaris. Patch provided by Jonathan Perkin in pkg/15763.wiz3-4/+19
2002-02-28Add some mirrors.wiz1-2/+4
2002-02-27Add and enable xfriskagc1-1/+2
2002-02-27Initial import of xfrisk-1.2 into the NetBSD packages collection.agc5-0/+69
XFrisk is a computer version of the classic Risk board game. It is a multiplayer game played on a TCP/IP network, uses the X11 window system for graphics and runs on most UNIX and UNIX-like platforms. Provided in PR 15725 by Jonathon Perkin (sketch@rd.bbc.co.uk), modified slightly by myself.
2002-02-24Wildcard suse_glx dependency.wiz1-2/+2
2002-02-24Wildcard suse_glx dependency.wiz1-2/+2
2002-02-19Minor overhaul.jmc7-35/+45
Not all NetBSD platforms support joysticks. Based on ones which are active in their GENERIC config's only have those actually compile in NetBSD specific joystick support. For the rest let the generic joystick support get pulled in (and then fail to probe so the code will disable it anyways). Otherwise this fails on any system without <machine/joystick.h> XXX...This really should be redone at some point since it's messy now and the original code looks like it had the concept of no joystick support in the first place.