Age | Commit message (Collapse) | Author | Files | Lines |
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games/criticalmass: security fix
Revisions pulled up:
- games/criticalmass/Makefile 1.38
- games/criticalmass/distinfo 1.14
- games/criticalmass/patches/patch-Makefile.am 1.1
- games/criticalmass/patches/patch-Makefile.in 1.1
- games/criticalmass/patches/patch-aa 1.5
- games/criticalmass/patches/patch-game_Makefile.am 1.1
- games/criticalmass/patches/patch-game_Makefile.in 1.1
- games/criticalmass/patches/patch-game_main.cpp 1.2
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Module Name: pkgsrc
Committed By: dholland
Date: Sat Dec 10 21:46:52 UTC 2016
Modified Files:
pkgsrc/games/criticalmass: Makefile distinfo
pkgsrc/games/criticalmass/patches: patch-aa patch-game_main.cpp
Added Files:
pkgsrc/games/criticalmass/patches: patch-Makefile.am patch-Makefile.in
patch-game_Makefile.am patch-game_Makefile.in
Log Message:
Remove use of ancient and highly insecure curl-7.14.0; use pkgsrc curl.
Also disable online update by default. (It can be re-enabled in the
config.) PKGREVISION -> 8.
To generate a diff of this commit:
cvs rdiff -u -r1.37 -r1.38 pkgsrc/games/criticalmass/Makefile
cvs rdiff -u -r1.13 -r1.14 pkgsrc/games/criticalmass/distinfo
cvs rdiff -u -r0 -r1.1 pkgsrc/games/criticalmass/patches/patch-Makefile.am \
pkgsrc/games/criticalmass/patches/patch-Makefile.in \
pkgsrc/games/criticalmass/patches/patch-game_Makefile.am \
pkgsrc/games/criticalmass/patches/patch-game_Makefile.in
cvs rdiff -u -r1.4 -r1.5 pkgsrc/games/criticalmass/patches/patch-aa
cvs rdiff -u -r1.1 -r1.2 \
pkgsrc/games/criticalmass/patches/patch-game_main.cpp
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games/libggz: build fix
Revisions pulled up:
- games/libggz/Makefile 1.11
- games/libggz/distinfo 1.4
- games/libggz/patches/patch-aa 1.2
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Module Name: pkgsrc
Committed By: joerg
Date: Sat Oct 1 13:01:12 UTC 2016
Modified Files:
pkgsrc/games/libggz: Makefile distinfo
pkgsrc/games/libggz/patches: patch-aa
Log Message:
Fix gnutls fallout. Bump revision.
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Address conflicts of local gettext.h with /usr/include/libintl.h.
Undefine system symbols and allow package's specific ones.
GUI presents correctly texts in a local language.
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A cli version/engine of the game 2048 for your UNIX terminal.
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to bump their dependencies (except those that were bumped in the last 24
hours already).
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SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the
original SuperMario games.
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-----------------------------------
- ChangeLog unknown
(pkgsrc changes)
- Name conversion from book.dat to book.bin
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xgettext(1) 0.16.1 does not accept --package-version and --package-name
Reported on NetBSD.
Noted by <joerg>
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Packaged for wip by Yorick Hardy and Jonathan Schleifer.
Arx Libertatis is a cross-platform, open source port of Arx Fatalis,
a 2002 first-person role-playing game developed by Arkane Studios.
This is the game engine - the data files are not included.
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3.20.4 - July 13, 2016
======================
* Avoid accidental use of C++ 11
3.20.3 - July 11, 2016
======================
* Seed the RNG so we actually get different puzzles each run
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Cosmosmash - A space rock shooting video game.
In this game, you control a base that must destroy rocks before they hit the
ground, or you lose points. You must also prevent "spinners" from touching the
ground, or your base will explode.
This game is a clone of the 1981 Astrosmash game for the Intellivision by
Mattel Electronics.
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BurgerSpace - A hamburger-smashing video game.
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Batrachians - A fly-eating frog game.
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Quadrupleback - A game where intruders must be circled.
This game is based on Doubleback, a Tandy Color Computer game by Dale Lear.
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Afternoon Stalker - A robot-killing game.
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Bump PKGREVISION
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Simple curses-based pseudo-3D driving game
Originally packaged in pkgsrc-wip by:
- myself
and
- <leot>.
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Violetland is an open source cross-platform game similar to Crimsonland.
In this game the player should help a girl by name of Violet to struggle with
hordes of monsters. For this purpose the various weapon, and also the special
abilities of the heroine which are opening with experience can be used.
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Multiple-word anagram search program.
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wordwarvi, or "Word War vi", is an old school '80's style side
scrolling space shoot'em up video game.
You pilot your "vi-per" craft through core memory, trying to avoid
OS defenses and wipe out the memory hogging emacs processes and
rescue lost vi-per pilots (.swp files) stranded from crashed vi
sessions before heading through the socket to the next node in the
cluster to do it all over again.
Originally packaged in pkgsrc-wip by:
- Thomas Klausner
- Aleksej Saushev
and
- myself.
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Barrage is a rather destructive action game that puts you on a shooting range
with the objective to hit as many dummy targets as possible within 3 minutes.
You control a gun that may either fire small or large grenades at soldiers,
jeeps and tanks. Targets are fast paced and require careful aiming as it takes
half a second to reload the gun. In addition, you have to keep an eye on your
ammo and reload in time.
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Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.
Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.
Server for the armagetronad game.
Originally packaged in pkgsrc-wip by:
- Adam Hoka
- Thomas Klausner
- David Sainty
- Aleksej Saushev
- Sevan Janiyan
and
- myself.
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Armagetron Advanced is a multiplayer game in 3D that attempts to emulate
and expand on the light cycle sequence from the movie Tron.
Tron was an arcade game based on the movie of the same name, release by
Disney in 1982. The original game consisted of 4 sub-games, the only one of
concern is the 'Light Cycles' one, in which the player uses a left/right
joystick to control a 'Light Cycle' which leaves a wall behind it wherever
the cycle it goes, turning only at 90 degree angles. The player must then get
the AI to crash into their wall while avoiding hitting the AI's own wall
themselves. Those were the humble beginnings of Armagetron Advanced's
game play, which has now blossomed into 16 player mayhem, with highly
advanced AI, network game play, and of course all in a 3D environment.
Originally packaged in pkgsrc-wip by:
- Adam Hoka
- Thomas Klausner
- David Sainty
- Aleksej Saushev
- Sevan Janiyan
and
- myself.
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