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2013-04-06"Use of DOWNLOADED_DISTFILE is deprecated. Use the shell variablerodent7-14/+14
$$extract_file instead."
2013-04-06Fixes:rodent2-4/+4
COMMENT should not be longer than 70 characters. COMMENT should not begin with 'A'. COMMENT should not begin with 'An'. COMMENT should not begin with 'a'. COMMENT should not end with a period. COMMENT should start with a capital letter. pkglint warnings. Some files also got minor formatting, spelling, and style corrections.
2013-04-04+ knetwalkjperkin1-1/+2
2013-04-03- kdegames4markd1-2/+41
+ libkdegames libkmahjongg bomber bovo grantier kajongg kapman katomic kblackbox kblocks kbounce kbreakout kdiamond kfourinline kgoldrunner kigo killbots kiriki kjumpingcube klickety klines kmahjongg kmines knavalbattle knetwalk kolf kollision konquest kpat kreversi kshisen ksirk ksnakeduel kspaceduel ksquares ksudoku ktuberling kubrick lskat palapeli picmi
2013-04-03Update to KDE SC 4.10.2markd172-2082/+3295
bugfixes, other quality improvements, new and improved KDE Applications
2013-04-03Update to KDE SC 4.10.2markd10-27/+39
bugfixes, other quality improvements, new and improved KDE Applications
2013-04-01Update HOMEPAGE.wiz1-2/+2
2013-03-28Fix inline use. Do not use nested functions.joerg11-75/+570
2013-03-26Update onscripter to 20130317. (leaf package bug fix)tsutsui2-6/+6
Upstream changes summary (only Japanese log available) 20130317 - fix a bug introduced in 20130223, failure of loading savefile when there are too many characters in the backlog text buffer
2013-03-25Clean up some gcc warnings. This probably doesn't accomplish anythingdholland8-21/+142
particularly important, except that one of the warnings was reporting a bug that probably causes crashes. PKGREVISION -> 4
2013-03-17Update onscripter to 20130316.tsutsui2-6/+6
Upstream changes summary (only Japanese log available) 20130316 - fix a bug in spstr insn that doesn't work for string sprites
2013-03-16recursive bump from ffmpeg shlib major changesobache2-4/+4
2013-03-10Update onscripter to 20130223.tsutsui2-6/+6
Upstream changes summary (only Japanese log available) 20130223 - fix bug of game insn that resets loaded default cursor - fix bug that backlog doesn't show all text due to buffer overflow in some case 20130216 - implement luacall reset - fix bug in definereset insn that resets global variables even during globalon insn is active - make definereset insn load system.lua - handle >255 values for sprite transparent value 20130203 - fix iOS SDK bug 20130202 - implement checkkey insn - implement NL_dofile, NSGetSkip, NSGetWindowSize, NSTimer, NSGetKey, NSUpdate, NSSpClear, NSSpGetInfo, NSSpGetPos, NSSpLoad, NSSpMove, and NSSpVisible insns for NSLua - update Android SDK
2013-03-02Return a value in non-void functions.joerg2-1/+27
2013-03-02Fix inline use.joerg5-1/+279
2013-03-02string.h is no longer included by png.hjoerg2-1/+14
2013-03-02Reset maintainer to "pkgsrc-users@NetBSD.org".tron3-6/+6
2013-02-26Actually provide a value for BIGGEST.joerg2-1/+21
2013-02-26Fix png update fallout.joerg2-1/+15
2013-02-26Needs C++11 when buildign with clang.joerg1-1/+6
2013-02-26Fix return types.joerg12-14/+350
2013-02-26Don't add default arguments when implementing a function.joerg2-1/+23
2013-02-22Update homepage URLs.shattered1-2/+2
2013-02-16Recursive bump for png-1.6.wiz79-166/+157
2013-02-15recursive bump from boost-lib shlib update.obache5-9/+10
2013-02-09Bump PKGREVISION from audio/jack.ryoon6-12/+12
2013-02-06PKGREVISION bumps for the security/openssl 1.0.1d update.jperkin30-59/+60
2013-02-04USE_GAMESGROUP, not SETGIDGAME.shattered1-2/+2
2013-01-26utomake-1.13 compat.wiz2-6/+16
2013-01-26automake-1.13 compat.wiz2-5/+11
2013-01-26Revbump after graphics/jpeg and textproc/icuadam34-65/+68
2013-01-26Update onscripter to 20130120.tsutsui2-6/+6
Upstream changes summary (only Japanese log available) 20130120 - fix a timer bug introduced in 20130112 that cause too fast animation 20130119 - fix bugs in definereset and reset insns 20130118 - fix bug that can't get right hight of character sprite 20130112 - fix event loop handlers to make NSLua work correctly - fix a bug around text new line - improve yesnobox and okcancelbox button drawing - add Lua support to Android SDK
2013-01-24Revbump after updating graphics/jpegadam1-2/+2
2013-01-22Replace -j ${MAKE_JOBS} with ${_MAKE_JOBS}.ryoon2-5/+5
Fix build when MAKE_JOBS is not defined.
2013-01-21Oops. PATCH_SITES, not PATCHSITES...dholland1-2/+2
2013-01-21Roll the existing patches into a distfile patch. In the course of doing so:dholland52-1962/+14
Fix the fix previously in patch-ah (for platforms where char is unsigned by default) to not generate spurious EOF indications. Improve the fixes previously in patch-a[bcdef] to put the game's state file in $HOME/.craft instead of the current directory. Use a consistent method to set $PREFIX instead of a mixture of compiler flags, patching, and SUBST. Use pkg-config to find libX11, and clean up some pkglint.
2013-01-21HOMEPAGE has disappeared, comment it out. The corespondingdholland1-3/+8
MASTER_SITES has also disappeared, but there seem to be lots of copies of the distfile out on the net.
2013-01-17Regen. Not sure what happened here...joerg1-14/+14
2013-01-15Clean up libXaw handling. [1/2]morr3-22/+16
- remove LIBXAW variable. It is handled by buildlink3.mk now - simplify patches and Makefile in packages using libXaw - in some cases force use of Xaw3d (won't build with Xaw) - replace some directly included of x11/Xaw3d with mk/xaw.buildlink3.mk In next part: - replace more includes with mk/xaw.buildlink3.mk
2013-01-15Fix prototypes. Regenerate patches as unified diffs.joerg21-243/+349
2013-01-11Use more void.joerg3-1/+36
2013-01-11Fix main. Bump revision.joerg3-8/+16
2013-01-11Prefer in-tree bsdtarjoerg1-3/+3
2013-01-11Prefer bsdtar (in-tree) over external GPL3 gtar.joerg1-8/+3
2013-01-10Don't declare objects without default constructor as const.joerg2-1/+15
2013-01-06Update to 0.8ryoon11-924/+2391
Fix PR pkg/47393. * Tested on OpenBSD/amd64 5.2 and NetBSD/amd64 6.99.16 On NetBSD, you may use "--renderer 5" option. Changelog: SuperTuxkart 0.8 ~~~~~~~~~~~~~~~~ * Story mode and new challenge set * Improved AI * Skidding and better collision physics * Reverse mode * New green valley track * New Blackhill Mansion track * Updated XR591 track * Updated Fort Magma track * Updated jungle track * Updated menus * New music SuperTuxKart 0.7.3 ~~~~~~~~~~~~~~~~~~ * New Zen Garden and Subsea tracks * New Island battle arena * New Suzanne kart * New graphical effects * New weapons 'Swatter' and 'Rubber Ball' * Added Thunderbird as race referee * 3 Strikes Battles now displays lives as spare tires * Improved bubble gum * See progression during Grand Prix * Improve physics for tall karts (e.g. Adiumy) * Lots of bug fixes * Improved kart control at high speeds * Better placement of rescued karts * Transition track-making to blender 2.5/2.6 SuperTuxKart 0.7.2 ~~~~~~~~~~~~~~~~~~ * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you get a highscore * Improve gamepad configuration under Windows (add ability to tell gamepads apart) * Various other tweaks done and glitches fixed SuperTuxkart 0.7.1b ~~~~~~~~~~~~~~~~~~~ * Fix circular dependency in challenges * Updated translations SuperTuxKart 0.7.1 ~~~~~~~~~~~~~~~~~~ * Particle (smoke, splash, fire) and weather effects * New Fort Magma by Samuncle, new Shiny Suburbs track by Horace * New Beagle kart by wolterh * Added internet news * Support for live language switch * Added optional minimal race UI * Temporary invincibility after being hit * Added support for full-screen anti-aliasing * Clearer multiplayer setup * Renamed many tracks to nicer names * Basic level-of-detail (LOD) support * Debug features for track makers * Update to bullet 2.77 * Replace more sounds to be DFSG-compliant * Fixed character names that contain non-ASCII characters * Full RTL (right to left) support * Various other tweaks done and glitches fixed SuperTuxKart 0.7 (December 2010) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Too many to list them all. Main points: * Irrlicht: - Ported from plib to irrlicht - Added animations to karts and some tracks * GUI - Completely new designed GUI * Other improvements - Allowed alternative ways/shortcuts in tracks - New item 'switch' * New art: - New tracks farm, hacienda, scotland, secret garden
2013-01-06Fix build on OpenBSD/amd64 5.2.ryoon5-20/+237
The patches are taken from OpenBSD ports repository. * Disable joystick on OpenBSD/!i386 * Use sndio on OpenBSD
2013-01-05+ toppler, uqm.wiz1-1/+3
2013-01-05Import uqm-0.7.0nb1 as games/uqm from wip, packaged by Leonardo Taccari andwiz5-0/+140
Ben Collver. Ur-Quan Masters is a port of the original Star Control 2 for 3DO Consoles. The project started in August 2002, when Toys For Bob released the partially ported sources of Star Control 2 3DO version to the fan community. Our goal is to port this wonderful game to current personal computers and operating systems. It is and will remain 100% free of charge, and anyone can contribute to the project and thus help make it even better.
2013-01-05Import toppler-1.1.6 as games/toppler from wip.wiz4-0/+51
In this game you have to help a cute little green animal switch off some kind of "evil" mechanism. The "power off switch" is hidden somewhere in high towers. On your way to the target you need to avoid a lot of strange robots that guard the tower. That sounds all like a normal jump and run game. What makes this game different is that you walk arond the tower which is revolving on the screen, so that you only see the 180 degrees that are currently visible. The game is a reimplementation of the old game known as Tower Toppler or Nebulus.