Age | Commit message (Collapse) | Author | Files | Lines |
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Bump PKGREVISION.
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* fixed malloc/free bug when updating EMC artwork entries in level list
* added workaround (warning and request to quit the current game) when
changing elements cause endless recursion loop (which would otherwise
freeze the game, causing a crash-like program exit on some systems)
* fixed nasty string overflow bug when entering too long envelope text
* added feedback sounds for menu navigation "menu.item.activating" and
"menu.item.selecting" (for highlighting and executing menu entries)
* improved "no scrolling when relocating" to also consider scroll delay
(meaning that the player is not automatically centered in this case;
this makes it possible to "invisibly" relocate the player to a region
of the level playfield which looks the same as the old level region)
* fixed bug with not recognizing "main.input.name.align" when active
* fixed bug with displaying masked borders over title screens when
screen fading is disabled
* fixed infinite loop / crash bug when killing the player while having
a CE with the setting "kill player X when explosion of <player X>"
* added special editor graphic for "char_space" to distinguish it from
"empty_space" when editing a level (in-game graphics still the same)
* fixed nasty bug with initialization only done for the first player
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
* some optimizations on startup speed by reducing initial text output
* added caching of custom artwork information for faster startup times
* fixed graphical bug when using fewer menu entries on level selection
screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
the backbuffer to the backbuffer by error (with identical rectangle)
* fixed bug when displaying titlescreen with size less than element tile
* fixed bug that caused elements with "change when digging <e>" event
to change for _every_ digged element, not only those specified in <e>
* fixed bug that caused impact style collision when dropping element one
tile over the player that can both fall down and smash players
* fixed bug that caused impact style collision when element changed to
falling/smashing element over the player immediately after movement
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- Fix memory leaks in AI code.
- Client worklist fix.
- Several compilation fixes.
- Fix for status of bribed units.
- Fix client crashes.
- Fxi server crashes.
- Extra checks against starting position on poles.
- Fix security problem in attributes code.
- Helicopters no longer lose hitpoints when on a carrier.
- Fix bug causing some pregame messages to be lost.
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(minor tweak to clock display, updated MANIFEST).
Put the distfile into a DIST_SUBDIR and bump PKGREVISION.
From the bulk-build.
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Changes include:
- Reactionfire is now correctly recorded in Replay
- fixed a replay crash
- Fixed crash when administrating maps
- Fixed crash in AmmoDialog with many weapons
- Units with wait-for-attack can do immediate RF now
- increased general robustness and error handling
- wreckag objects have a much lower movemalus than before
- Added maptransformation for buildings in map editor
- mount can now collect files from different directories
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changes: doesn't use pygame anymore but SDL directly
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The strategy game of Greed. Try to eat as much as possible of the
board before munching yourself into a corner.
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changes: minor fixes and cleanup
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Patch provided by Sergey Svishchev in private mail.
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From Sergey Svishchev in private mail.
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and the changes pulled up to all release branches.
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Add DragonFly support.
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a "friend" decl seems to imply this)
-put hiscore files to a sane location
-update to 0.4pre10 - this is called "Debian/PPC fix" in the changelog,
but there is obviously more cleanup and fixes
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Bump revision.
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Readd the X11 dependencies. Bump revision. Should this perhaps be made
an option or a separate package?
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detail concerning autoconf.
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it and bump revision.
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Blokus is an abstract strategy board game for two to four players,
invented by Bernard Tavitian and published in 2000 by the Sekkoia
company. It has won several awards, including the Mensa select award and
the 2004 Teacher's Choice Award.
This is an Open GL version of the game, developed by some students from
the University of Applied Sciences (Fachhochschule) Muenster, Germany.
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