Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
YACC variable with USE_TOOLS+=bison.
|
|
USE_GNU_TOOLS -> USE_TOOLS
awk -> gawk
m4 -> gm4
make -> gmake
sed -> gsed
yacc -> bison
|
|
updates.
|
|
This is a bug-fix and translation update release. There were serious
problems with the statistics recroding in Aisleriot in 2.10, this has
been fixed. A crasher in blackjack and some other misbehaviour has
also been fixed.
Aisleriot:
- Fix statistics collection (callum).
- Restart the timer after an undo at the end of the game (callum).
Blackjack:
- Avoid crasher due to multiple events (mccann).
Nibbles:
- Make sure the preferences menu sensitivity is set correctly after a
network game is cancelled (callum).
|
|
|
|
download site. Fixes PR pkg/29376.
Changes include the addition of a gtk2 frontend, build fixes, and various
bug fixes. See the included ChangeLog for more details.
|
|
now; neither maintainer nor anyone else stepped up to fix them.
Predicted on tech-pkg and in private mail to maintainers; no comments.
|
|
Ok'd by jmmv@ and rh@ (gnome 1 maintainers).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
required by default any longer in bsd.pkg.mk under the new tools
framework.
|
|
|
|
transition to new tools framework.
|
|
* install some x11 resources examples files
from from Sergey Svishchev in PR pkg/21753
|
|
|
|
|
|
|
|
And always is defined as share/examples/rc.d
which was the default before.
This rc.d scripts are not automatically added to PLISTs now also.
So add to each corresponding PLIST as required.
This was discussed on tech-pkg in late January and late April.
Todo: remove the RCD_SCRIPTS_EXAMPLEDIR uses in MESSAGES and elsewhere
and remove the RCD_SCRIPTS_EXAMPLEDIR itself.
|
|
|
|
Fixes PR pkg/29426 from A L Meyers.
|
|
http://bugzilla.fedora.us/attachment.cgi?id=919&action=view
as patch-aj .. patch-an in order to fix PR pkg/29385.
Patch-am was changed slightly: a white-space-only change was omitted and
the comments from two "friend" declarations were removed in order to not
break support for gcc 2.95.
|
|
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* multiplayer improvements
* rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* disabled debug mode for multiplayer games
* made it possible to join games using eras which only are on the host-side
* made it possible for the server to redirect the clients to another host (client-side support only for now)
* terrain improvements
* improved transitions:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay', and the Lady Outlaw (The Rise of Wesnoth)
* added support for animated deaths, and added animations for Skeleton and Revenant, and all Walking Corpse variations
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures: defense on water reduced by 10%.
* Orcish Assassin: increased cost by 1 gold
* Troll Whelp: increased cost by 1 gold
* Gryphon units: improved defense on mountains.
* Steadfast dwarvish units: increased movement speed.
* Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
* Dwarvish Guardsman: improved attack to 5-3.
* Dwarvish Fighter: 2 more HP
* Berserkers: made berserk only active on offense.
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
* Drakes: made them lawful
* Drakefly: increase pierce vulnerability to 20%
* Drakefoot: increase pierce vulnerability to 10%
* Drake Burner: decrease HP to 42, changed ranged attack to 6-4
* Drake Clasher: decrease HP to 43
* Drake Fighter: decrease ranged attack to 3-3
* Fire Drake: decrease HP to 54, decrease ranged to 7-5
* Drake Flameheart: decrease HP to 84, increased ranged to 8-4
* Drake Flare: decrease HP to 62, increased ranged to 7-4
* Drake Gladiator: reduce HP to 65
* Drake Glider: increase cost to 16, increased ranged to 3-3
* Inferno Drake: decrease HP to 71, increase ranged to 8-6
* Sky Drake: increase cost to 27, increased ranged to 5-3
* Drake Slasher: reduce HP to 59
* Drake Warrior: reduce ranged attack 5-3
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* support to display Chinese and Japanese translations
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* British English (100%)
* Catalan
* Dutch (100%)
* Finnish
* French
* German (100%)
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Polish
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* Swedish (100%)
* WML modifications
* rewrote WML parser with stricter grammar and better error handling
* changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of user_description
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns should now be playable)
* fixed bug that made the ai recruit badly
* fixed auto-move using up all of the remaining moves when there are no empty hexes on the unit's path (#9649)
* fixed merged castles in random maps (#8848)
* fixed villages in the rightmost column not getting a name (#11152)
* fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation
* disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
* improved threading of campaign server
* fixed the dialog menus being larger than the screen
* made the game remember the last server used for downloading campaings
* when building out of the source tree, configure now creates the translations/ directory in the source tree, but does not attempt to do so if it is read-only
* code refactoring and dependency cleanups
* various bug fixes and code cleanups
|
|
Changes in version 0.15.0 from 0.14.0
-------------------------------------
- Change default AI level to 2.
- Fix incorrect score in game logging.
- Fix compilation error (Reported by Paul Pogonyshev).
- Add Alternate and Random AI color mode in Preference dialog box.
- Add new setting 'Show last move' in Preference dialog box.
- Fix gen_pattern bug that fails to close pattern file.
- Generate pattern and book from more GGS games.
- Add random game support in GTP frontend.
- Add driver to play two GTP against each other via 'aiai' executable.
It is still not user friendly. You must modify 'cmd_black' and
'cmd_white' in the source code and build via 'make aiai' to try
different AI parameters. Use 'aiai --help' to list all command
line options.
- Reduce race condition modifying game log.
- Avoid wipe out during AI midgame evaluation.
Changes in version 0.14.0 from 0.13.0
-------------------------------------
- Add experimental GTP frontend. This allows future AI tuning
and game server support. It is tested with Quarry. Only 8x8
and no time limit games are supported. Use 'gtp-rhino --help'
to list all command line options.
- New configure options --enable-gnome (enabled by default) and
--enable-gtp (also enabled by default).
Changes in version 0.13.0 from 0.12.0
-------------------------------------
- Add game open function.
- Transposition table is temporarily disabled as it seems to
cause problem with AI calculation.
- Improve program startup speed.
- i18n fixes in various places.
- Size of open book file is reduced.
- Fix computer thread cancellation problem.
- Change log file format to GGS. This supports random game logging.
- Fix problem restarting game when board opening preference is changed.
- Fix Game History window selection when window is opened during view
mode.
- Fix AI pattern data bug when data is processed from GGS games.
|
|
|
|
|
|
|
|
I really don't remember where I had found this patch, sanity-checking the
return value of a fopen can't be a bad thing. PKGREVISION++.
|
|
this may add an additional dependency (readline).
|
|
On NetBSD, it uses libedit (and libtermcap)
and under Linux uses libreadline.
|
|
|
|
SGF files are now saved correctly again.
|
|
Bugs Fixed
----------
- Icons got screwed up when you used a large font.
- Some windows get scrambled on occasion. Hopefully fixed, hard to
say for sure if all window screwups have the same root cause, but I
know that I fixed at least one such bug.
- Changes to auto-link-underlining code was causing crashes on
some systems.
- Assistants still weren't able to edit MOTD, now it should be
possible.
Features Added
--------------
- Private tells from admins & assistants can no longer be censored.
- Workaround for Java AWT/Swing bug that was making it take extremely
long to load large SGF files when you used Java 1.5. "Extremely" here
means, I left it running for hours, it was still not loaded...well, it
was loaded, but the display of the game map still wasn't done.
- Guests no longer have any rank info at all, so they can be
spotted more easily.
|
|
pull in only suse_base + suse_x11
|
|
I noticed that my man/man6 was a plain text zombies(6) man page.
TODO: this package should use ${VARBASE}/games/ for the SCOREFILE.
|
|
Version 0.11.6
==============
2005-03-27
- Fixed: pkg_resendcache, no right calaculation for the size of
the saved packet.
- Changed: Version number and the ping time to each game
(ver 0.11.6 or later) of network games will show up.
- Added: Parameter -gamename to set the games name from the
command line.
- Added: Network Join will find Local games without OGC.
Broadcasted UDP Packets will be send to find games.
2005-02-20
- Fixed: Network Player died in a game. All network
players will controll thier own dead. (needed on slow networks)
- Added: 1600x1280 Resolution
2005-01-30
- Fixed: Makefile.am in datadir. Pixmap for the icon
was not installed.
2004-12-27
- Fixed: moving and liquid bombs where not working right.
we checked the wrong map.bfield value.
|
|
|
|
PKGREVISION bumps
|
|
|
|
Open source clone of Transport Tycoon Deluxe.
|
|
not supported). Closes PR pkg/29820 by jklowden at schemamania.org.
|
|
General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
- Add Key Mapping option in the launcher (Options / Misc / Keys)
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- Fix key mapping issues introduced in 0.7.0
- Full Throttle interactive action sequences should be more playable.
- New key mapping option "FT Cheat" to win a Full Throttle action sequence
- Quit Simon game with 'Action key' on Smartphones
Sword2:
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
same time.
- Fixed crash in the cutscene player if the speech file was missing.
BASS:
- Fixed crash when talking to the gardener using spanish text with the
floppy version.
|
|
in the correct pkgsrc PREFIX.
|