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2012-05-04Deal with compilers that are strict about template instantiation rules.joerg3-1/+65
2012-05-04Testing for a working C++ compiler is more likely to succeed, if thejoerg3-1/+29
test program is valid C++.
2012-05-03Drop dependency on libXp (from Imake)obache3-9/+6
* libXp was used by Xaw8, but it had been obsolated, and in pkgsrc, x11/libXaw/buildlink3.mk had been switched to pick up Xaw7 by default. * With x11/xorg-cf-files, libXp was offered with XawClientLibs, but updated to 1.0.4, it was removed. * And pkgsrc had been switched to use always xorg-cf-files and imake from pkgsrc, so all platforms should not require libXp from libXaw with Imake. Bump PKGREVISION.
2012-04-29Fix build with non-default PREFIX: tell it where to find liblzo. Otherwisedholland1-1/+3
it knows abotu /usr/pkg, looks there, and fails.
2012-04-28Change sed pattern to be acceptable with GNU sed.obache1-2/+2
Fixes installation location issue by PR 37689.
2012-04-28Changes 1.2.0:adam10-52/+128
* Fix: When starting GS or AI, always use the settings of the game, not the new-game settings * Fix: Provide translated comments in the desktop file without language name postfix * Fix: Cloning orders of aircraft with limited range failed
2012-04-27Recursive bump from icu shlib major bumped to 49.obache4-6/+8
2012-04-23build for with CATMAN after talking with joergmspo2-4/+4
2012-04-22Update to 9455: add new "pearl" game.wiz4-18/+18
2012-04-15Reset maintainer, developer has left the buildingwiz1-2/+2
2012-04-15Update KDE SC to 4.8.2markd5-20/+20
bugfixes.
2012-04-13Bump PKGREVISION to 4 for previous, since the unpatched netplayd woulddholland1-2/+2
build successfully but not be runnable.
2012-04-13Needs -lsocket on Solaris. While here, fix LP64 build.dholland3-2/+20
2012-04-13Needs -lsocket on solaris.dholland1-1/+2
2012-04-09Do not install some Makefiles that are unneeded and contain paths towiz2-7/+10
the buildlink dir. Bump PKGREVISION.
2012-04-09Avoid unportable test(1) construct.wiz2-1/+17
2012-04-08Update to 12.01, provided by Mayuresh in wip.wiz7-1580/+4229
Many many changes from last packaged version.
2012-04-02Drop maintainership.wiz1-2/+2
2012-04-02Remove an old bit of patch that changed chmod a+rX to a+r. Fixesdholland2-7/+5
install permissions errors with some umask values.
2012-04-01PR/41636 -- TORCS requires PIC in plib on amd64.shattered1-2/+6
2012-04-01Cast away some constness so this builds with clang.wiz2-1/+29
2012-04-01Whitespace only.shattered1-2/+2
2012-03-20add blinken, kanagram, khangmanmarkd1-1/+4
2012-03-20Add blinken, kanagram, khangman. Part of KDE SC 4.8.0markd12-0/+171
2012-03-19Update to KDE SC 4.8.0markd5-61/+136
2012-03-16Update to 2.1.2 and call it 2.12 to make it newer than the previous 2.06.wiz3-8/+53
Version 2.1.2 * Updated translations * 8 bug fixes Version 2.1.1 * Updated translations * 1 bug fix Version 2.1.0 * Software improvements ** Refactoring to break down responsibilities in classes and make code more modular ** Automated “Assembly / package versioning” * Existing games improvements ** Mouse support for Memorize figures and text ** Show graphically the answer in square sheets puzzle ** Add rationale to handshake puzzle ** People at the table has a better graphic ** Some controls in games handle better larger texts * Translations ** New Telugu translation ** Many updated translations
2012-03-15Bump PKGREVISION from default python to 2.7.obache8-16/+16
2012-03-10Remove no longer required patch-aa. Fixes PR pkg/46104markd3-20/+3
2012-03-10Set LICENSE.shattered1-1/+2
2012-03-09Bump PKGREVISION for python default version change to 2.7.wiz10-20/+20
py-* not affected, since it built different versions depending on the setting already.
2012-03-08Needs png explicitly now. Still doesn't build due to const issues.joerg1-1/+2
2012-03-08Needs png explicitly now.joerg1-2/+3
2012-03-08Needs jpeg explicitly now.joerg1-1/+2
2012-03-07Fix build on SunOS 5.11hans2-4/+4
2012-03-05Deploy INSTALLATION_DIRS to avoid installing the executable as thedholland1-1/+3
bin dir, as happened in the QNX build posted a couple months ago.
2012-03-04Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.wiz6-264/+3267
Frozen-Bubble 2.2.0 is released to fix some more small bugs, and add a couple of minor to medium features. Highlights: more options in LAN/NET games (continue game when players leave; disable player targetting) fixed abort during a multiplayer game with a player in lowest graphics mode much faster Internet servers listing (parallel discovery) add ability to record and replay games; also add ability to save frames from records, so as to create high quality videos of games [ on youtube | video file ] geolocalized nicks in server lounge Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in 2.0.0 (all reported aborts should be fixed) and add a few interesting small features. Features highlights: 1-player multiplayer training: ability to activate chain reaction world map: you can view the amount of playing players, which helps chosing a server world map: you see playing players as green dots network game lounge: you can toggle fullscreen network game lounge: the game creator can activate chain-reaction and set a victories limit through options network game lounge: you can request server info network game lounge: chat is timestampped multiplayer: you can view who's attacking you After a lot of hard work and a lot of testing, FB2 is released on 27th of October 2006. This new release brings the following new features: new 1-player game mode: multiplayer training; uses identical game rules as multiplayer, generated malus bubbles are counted as points - what score will you be able to reach in the 2 minutes time frame? network (Internet) game: up to 5 players in a game (net game system has logic able to transparently handle players behind a NAT) LAN game: similar to network game except that no connection to Internet is made, substituted by polling the local network fully revamped graphics, including now 3d-based smooth penguin eyecandy revamped intro and 1p music into fully digital productions full joystick support: just move your joystick(s) or push buttons in the "change keys" dialog (analog joysticks handled as digital for fair play) realtime graphical effects in the menu screen (if your computer is fast enough) anti-aliased and localized messages Now let's pray for the stability of the Frozen-Bubble Internet game servers (check the top of the page which contains an ever-updated aggregate statistical information about all servers).
2012-03-03More pcre PKGREVISION bumps.wiz3-5/+6
2012-03-03Recursive bump for pcre-8.30* (shlib major change)wiz41-82/+82
2012-03-02Fix build on SunOS.hans2-7/+16
2012-02-29Recursive bump from devel/boost-libs update.hans3-6/+6
2012-02-27Changes 1.4.1:adam3-8/+12
* Support for the Beneath a Steel Sky Enhanced Soundtrack by James Woodcock * Slight graphical improvement for the PlayStation version of Broken Sword 2 * Several bugfixes for Lands of Lore * More logical sound settings for SCI games * A fixed crash in the VGA version of Quest for Glory 1
2012-02-23+asciiquariumdrochner1-1/+2
2012-02-23add asciiquarium-1.0, an ASCII art animated aquariumdrochner4-0/+35
2012-02-20Also unlimit the stacksize, so that this will compile on NetBSD/sparc64.jdc1-1/+2
2012-02-18Fix build by explicitely depending on graphics/png.gls1-1/+2
From sjamaan via IRC.
2012-02-17+amazejakllsch1-1/+2
2012-02-17Import amaze.jakllsch5-0/+63
A 3D maze game based on a similar game I read the source to in an Australian PC magazine in the mid 1980s. Implemented using curses, so that you can play it on a VT100 should you so desire.
2012-02-17+robotfindskittenjakllsch1-1/+2
2012-02-17Import robotfindskitten-1.7320508.406.jakllsch6-0/+61
In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.
2012-02-16Uses nroff to build its manpage.hans1-1/+2