summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2007-12-17update to 8.4.2drochner5-4032/+4253
many changes, mostly minor fixes to individual modules, and -use gstreamer for sound output instead of SDL_mixer -GPLv3 -translation updates
2007-12-13Fixed the file permissions of the example highscore file. PKGREVISION++rillig3-9/+8
2007-12-09Use G_GNUC_FUNCTION instead of __FUNCTION__, to fix build on Solaris.wiz3-3/+60
From maintainer Sergey Svishchev in private mail. Bump PKGREVISION.
2007-12-07Needs directories pre-created. Based on the patch by Aleksey Cheusov onrillig1-1/+3
pkgsrc-users.
2007-12-02Update HOMEPAGES and MASTER_SITES; from Sergey Svishchev.wiz1-2/+2
2007-12-02Remove Ex-MASTER_SITEs. From Zafer Aydogan.wiz1-4/+2
2007-12-02Some more packages need lex and yacc. Patch by Aleksey Cheusov onrillig1-2/+2
pkgsrc-users.
2007-12-02Remove ex-MASTER_SITE. From Zafer Aydogan.wiz5-15/+10
2007-12-02Remove ex-MASTER_SITEs. From Zafer Aydogan.wiz1-5/+2
2007-12-01Remove ex-MASTER_SITE. From Zafer Aydogan.wiz1-3/+2
2007-11-30Bump PKGREVISION because openexr now depends on ilmbase.wiz6-10/+12
2007-11-30Update to 1.3.0:wiz4-34/+18
2006 Apr 17: version 1.3.0 * Added mouse handling to the code. That includes modifying the SDL code to handle mouse activity, adding a large set of new commands, making it possible for Chip to move towards a goal over several ticks, and modifying the action struct (and the solution file) to permit storing the new moves in solutions. * Added the database of unsolvable levels, which warns users before they play a level known to be unsolvable, and automatically gives them the password to the next level. * Added the solution file display, allowing the user to manage multiple solution files for a single level set. * Changed code to accept a solution file as the sole cmdline argument, if the solution file contains the set name. Hopefully this, and the previous addition, will make it easier for people to share solution files. * Added the batch-mode verification feature, to check the existing solutions without initializing the GUI subsystem. * Fixed the old emulation bug (MS logic) involving Chip turning a cloned block into a clone of himself while going through a teleport. * Fixed the bug (MS logic) preventing Chip from pushing a slipping block parallel to its slipping direction when the push happens through a teleport. * Improved the emulation of several creatures teleporting simultaneously (Lynx logic), with assistance from ccexplore. * Minor improvements to the Lynx pedantic mode. * Fixed the password input routine. (It was completely broken; not sure when that happened.) * Rewrote the code so that level data and solutions are kept compressed in memory, and expanded only when needed, instead of decoding entire files when read. This change makes for a small reduction in memory usage, and reduces the overall level of useless work being done. * Added code to shutter the map view when MS gameplay is paused. * Numerous minor tweaks to the code, the display, and the documentation. 2006 Feb 24: version 1.2.2 * Finally got the handling of brown buttons (MS logic) working correctly. It's been a long time coming, and it's all so simple in hindsight. * Added code to grok the new solution file format. This version of Tile World will continue to use the old solution file format, but if it encounters a file in the new format, it will handle it correctly. * Added the ability to specify a solution file by name on the command-line. * Added -P option for Lynx pedantic mode. * Added the Shift-Ctrl-X feature to permanently delete solutions. * Fixed bugs in Shift-Tab feature, and formally documented this feature. * Fixed bug in the stepping UI. * Fixed bug reported by Thomas Harte, where an international keyboard generating a non-Latin-1 character could cause TW to segfault. * Fixed bug reported by Catatonic Porpoise, where SDL was being asked to blit to a locked surface. * Fixed a segfault in MS logic reported by Evan Dummit (occurring when a cloner's creature in the northwest corner is replaced by Chip). * Added casts to avoid new warnings in gcc 4. * Fixed a few other minor MS emulation bugs reported by Evan Dummit. * Added a number of unfixed MS emulation bugs to msbugs.txt, several of which were reported by Evan Dummit. * A handful of documentation errors were also found and fixed.
2007-11-29Package supports installation to DESTDIR.heinz1-2/+4
2007-11-29Added support for installation to DESTDIR.heinz1-3/+5
2007-11-29update to 2.20.2drochner3-20/+87
changes: -bugfixes -translation updates pkgsrc changes: -pull in gstreamer for sound support -makefile cleanup
2007-11-29Update to 5.6.4:wiz5-128/+33
2007-10-17 Christian Mauduit (ufoot@ufoot.org) * Released 5.6.4. * Updated config.guess & config.sub * NSIS packaging (windows .exe installer). 2007-10-15 Christian Mauduit (ufoot@ufoot.org) * MSVC -> MinGW * src/base.h now included in source tarball (for MS platforms...) 2007-10-06 Christian Mauduit (ufoot@ufoot.org) * Minor packaging & doc fixes. 2007-09-07 Christian Mauduit (ufoot@ufoot.org) * Included the (old) exploit http://www.securityfocus.com/bid/8629/ 2007-09-06 Christian Mauduit (ufoot@ufoot.org) * Copyright 2006 -> 2007 * Minor Makefile fix 2006-10-17 Christian Mauduit (ufoot@ufoot.org) * Gcc option -mpcu (deprecated) -> -march. 2006-10-16 Christian Mauduit (ufoot@ufoot.org) * Makefile patch for BSD by Thomas Klausner. 2006-04-04 Christian Mauduit (ufoot@ufoot.org) * Fixed atrocious bug in group_mesher. Almost 8 years old. 2006-04-02 Christian Mauduit (ufoot@ufoot.org) * Deleted lwtabto3.pcx which was a duplicate of lwtab006.pcx 2006-04-01 Christian Mauduit (ufoot@ufoot.org) * Deleted lwtab007.pcx which was a duplicate of lwtabto4.pcx 2006-03-08 Christian Mauduit (ufoot@ufoot.org) * Fixed segfault when graphics mode are not available. 2006-03-07 Christian Mauduit (ufoot@ufoot.org) * Created an NSIS installer script (not working yet). * Copyright 2005 -> 2006. * Minor patch, removed accent (ascii>127) from doc. 2005-12-11 Christian Mauduit (ufoot@ufoot.org) * Move Arch depot to Savannah. 2005-12-04 Christian Mauduit (ufoot@ufoot.org) * Changed ufoot.org/liquidwar to ufoot.org/liquidwar/v5
2007-11-29Update to 1.2.8:wiz3-7/+29
This is a bugfix release for 1.2 and it is compatible with the other 1.2 versions. The main reason for this release was an important security fix. This issue was filed as CVE-2007-5742, it did allow others to view the content of files on the remote computer. We did now fix this problem by removing the option to use ../ in paths. Another problem could arise with the preference option "turn_cmd". Due to this problem the computer could either be stalled by a faulty add-on or *maybe* (we found no way to do so) some other application could be started. This option has now been removed since it probably wasn't used anyway. Beside those important changes only small things were changed. For all the other changes (really not much), have a look at the changelog. Since those are rather serious issues we do advise everybody using the 1.2.x stable series to upgrade to 1.2.8 as soon as possible. All saves and the existing content should still work after this upgrade. In general be careful in regards to add-ons you use, there might be some bad ones available even on the official add-on server because the content available there is usually not checked.
2007-11-25+ qonk.wiz1-1/+2
2007-11-25Initial import of qonk-0.3.1:wiz17-0/+228
Qonk is a small build-and-conquer strategy game with very simple rules. A complete game only lasts for a few minutes and can be a fun break away from work or whatever you're doing. The setting of the game is a solar system of planets. Your goal is to conquer all of the planets in the game by sending ships there. Planets that are under your control generate new ships. Simple AI players are playing against you. As you gain more experience throughout the game, more AI players have to be kicked out of bigger solar systems.
2007-11-20Made the package build on Solaris.rillig3-7/+14
2007-11-17Reset maintainer for itojun's packages.wiz2-4/+4
2007-11-17Update alephone to 20071103.obache2-7/+7
Patch provided by MAINTAINER in PR 37393. Notes: This is a bug fix release -------------------------------------------------------------------------------- Changes: * Fix replacement texture issues * Restore missing PNG support in Windows * Don't play "Play Ball" for games that are already running * Differentiate between running and open games in .games
2007-11-07A friend class declaration isn't enough to make a class known.rillig3-11/+31
Extra qualification removed.
2007-11-05update to 2.20.1drochner3-279/+685
This switches to the new gnome-2.20 branch.
2007-11-04Added some recently imported packages to their category Makefiles.rillig1-1/+2
2007-11-03Imported thew from PR 34500.rillig4-0/+35
The hermit worm (THEW) is a curses-based game similar to an old version of the C64 Snake game. It works with the arrow keys and with the vi-like keys h, j, k and l. It is possible to enter in auto-mode where THEW play without user interaction useful to use it as console screensaver. There is a "status bar" with several informations: scores, speed level, user moves, number of "numbers" to eat before switch to the next level, and others. You have constantly two squares with the current worm position and the position of the current number to eat. Enjoy game! Packaged by ilfoglionascosto@netcat.it.
2007-11-03KGS is no longer called the "Kiseido Go Server".rillig1-2/+2
2007-11-03Update cgoban-java to 3.3.20. Client changes include:rh2-6/+6
- Changed minimum java release from 1.3 to 1.4. - Added <gmt>...</gmt> text tag. Try typing "Hello at <gmt>2007-08-29 8:00</gmt>" in a chat pane, or put it in your user info, or in the greeting text for a room you own, etc. - Added "Never Undo" option when your opponent has already asked your for undo several times.
2007-10-30+ alephone.wiz1-1/+2
2007-10-30Import alephone from pkgsrc-wip, packaged by Chris Trekker and updatedwiz4-0/+81
by Timothy E. Larson: Just before Bungie was acquired by Microsoft, they released the engine to their acclaimed Marathon 2 under the GPL. This has evolved into Aleph One, which makes it possible to play the classic Marathon Trilogy on a wide range of systems with improved features like OpenGL and internet play. http://trilogyrelease.bungie.org : download the (now free) original games http://traxus.jjaro.net : information and links to third-party scenarios
2007-10-27Further improve the nethack launch script to autodetect which UIspooka2-7/+23
are installed and run an installed one instead of insisting that nethack-tty must always be installed. nethack-tty is still naturally preferred as the default instead of cheap plastic imitations such as nethack-x11.
2007-10-27Recognize options (-x) in the shell script used to start nethack.pooka2-4/+4
Makes e.g. "nethack -s user" work correctly. fixes pkg/37186 by Emil Skoeldberg
2007-10-25* If PLIST_SRC is explicitly set to an empty value in a package Makefile,jlam2-3/+2
then automatically generate a PLIST that says "${PKGNAME} has no files". * If PLIST_SRC and GENERATE_PLIST are not set in a package Makefile, and no PLIST files exist, then fail during the package build with PKG_FAIL_REASON. * Remove "intentionally empty" PLISTs again. Now, the easy way to say that a package installs no files is to just add the following to the package Makefile: PLIST_SRC= # empty
2007-10-25Re-add "intentionally empty" PLISTs for meta-packages and other packagesjlam1-0/+2
that directly manipulate empty PLISTs. Modify plist/plist.mk so that if the PLIST files are missing and no GENERATE_PLIST is defined, then the package fails to build.
2007-10-25Remove empty PLISTs from pkgsrc since revision 1.33 of plist/plist.mkjlam1-2/+0
can handle packages having no PLIST files.
2007-10-20Update to KDE 3.5.8markd4-12/+10
2007-10-17Update to 1.2.7:wiz3-8/+22
Version 1.2.7: * language and i18n: * updated translations: Czech, Danish, Dutch, French, German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish * new translation: Serbian (Latin version) * updated DejaVu font to 2.20 * added sazanami-gothic font (needed for the Japanese translation) * multiplayer maps: * revised maps: Blitz, Cynsaun Battlefield, Hamlets, Meteor Lake * fixed a crash if the client recieves invalid utf-8 * fixed a server side bug with could cause invalid utf-8 being send to a client. * misc: * really fix the trait OOS so it works correctly on Windows as well * map label length is correctly determined for multibyte characters (bug #6855)
2007-10-13Changes 3.2.4:adam4-14/+14
* fixed crash bug in toon drawing functions for large step offset values * fixed some problems with displaying game panel when quick-loading tape * fixed (experimental only) redrawing of every tile per frame (even if unneeded) for the extended (R'n'D based) EMC graphics engine * added optimization to only calculate element count for panel display if really needed (that is, if element count values defined on panel) * fixed problem with special editor door redraw when entering main menu * fixed bug with displaying background for title messages on info screen * some code cleanup for the extended (R'n'D based) EMC graphics engine * fixed bug with CE action "move player" always resulting in player 4 if there was a CE action with no trigger player (because the player element was calculated by using log_2() from trigger player bits with the value PLAYER_BITS_ANY) -- this is now fixed by also storing the triggering player bit mask and handling all players in "move player" * fixed bug when defined artwork cannot be found for artwork that has default artwork cloned from other artwork (without default filename) * added several fixes to the extended (R'n'D based) EMC graphics engine * fixed broken editor copy and paste for custom elements between levels
2007-10-10Fixed "extra qualification" errors.rillig4-12/+31
2007-10-10Fixed implicit declaration of exit().rillig2-1/+13
2007-10-05Needs msgfmt, texi2html and py-sqlite2. Bump revision.joerg1-6/+10
2007-10-05Fix path to and dependency on ksh. Bump revision.joerg1-3/+5
2007-10-05Check for thread library with pthread_create, at least on DragonFlyjoerg4-4/+138
that is not in the subset implemented by libc. Always assume dlerror() returns const.
2007-10-04The installed directories must be readable for the user who installs therillig1-1/+7
package. Otherwise it is not possible to install this package as unprivileged user.
2007-10-02Update to 0.5.3 for a security fix (see first Fix lines below):wiz3-8/+9
0.5.3 (2007-09-15) ------------------------------------------------------------------------ - Fix: Possible NULL pointer dereference that could be triggered remotely (r11074) - Fix: Removing CMD_AUTO from some commands could remotely trigger an assertion [FS#1179] (r11040) - Fix: Underflow that caused overflows in the performance rating [FS#1179] (r11039) - Fix: [Windows] MIDI does not stop when closing openttd [FS#1164] (r11029) - Fix: Do not unconditionally assume that a tile has a depot (r11027) - Fix: Give a more correct error when building some things on tile 0 [FS#1173] (r11024) - Fix: Do not display income/expenses when they do not belong to a "valid" tile, like the money cheat and giving money [FS#1175] (r11021) - Fix: One could not give money when (s)he had too much money [FS#1174] (r11020) - Fix: Disallow buying/selling shares in your own company or a bankrupt company [FS#1169] (r11018) - Fix: Crash when quiting the game in one of the end score windows [FS#1218] (r11071) 0.5.3-RC3 (2007-08-30) ------------------------------------------------------------------------ - Fix: Spectators are not allowed to issue commands (r11006) - Fix: Make the AI not crash when it has ships as the AI does not support them [FS#1133] (r10942) - Fix: Trains would not get flooded when they are at the lower part of a tile that would become a coast tile after flooding [FS#1127] (r10892) - Fix: Removing road with the road removal tool would also work with a negative bank account, making the bank account even more negative than it was [FS#1125] (r10890) - Fix: Some isocodes were wrong, resulting in some NewGRF not working properly for the affected languages (r10877) - Fix: [Windows] Do not try to minimise or restore the window when closing OpenTTD [FS#998] (r10835) - Fix: Trains going over bridges would get the "going down hill" accelerate bonus, which causes trains to go faster on bridges than they would be going on level land [FS#1096] (r10739) - Fix: Trains being split into two pieces when loading an old savegame [FS#1062] (r10735) - Fix: [OS/2] Fix chdir problem with open/save dialog (r10650) - Fix: One could not remove locks that were build in a (very) old version of OpenTTD [FS#1038] (r10593) - Fix: One cannot navigate using arrow keys in the game name text box [FS#1038] (r10500) - Fix: Ship's maximum speed wrongly shown [FS#1013] (r10497) - Fix: [OSX] Of the resolution is changed to something that is too high for the monitor, then it is reduced to fit the monitor size, solving several crashes and graphical glitches [FS#458] (r10410) - Fix: NPF was leaking memory each time it got initialized, except for the first time (r10357) - Fix: [YAPF] 'target_seen' flag that is set prematurely in some cases (1 tile long cached segment followed by target station) which caused asserts to trigger [FS#884] (r10199) 0.5.3-RC2 (2007-07-07) ------------------------------------------------------------------------ - Fix: Visual glitches when a window is resized in the WE_CREATE callback (r10465) - Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399) 0.5.3-RC1 (2007-06-28) ------------------------------------------------------------------------ - Feature: Make the client list window (for network games) stickyable (r10293) - Feature: console command to get the current game date (r10137) - Fix: Waypoints could be renamed when you are not the owner (r10368) - Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10348, r10347, r10290) - Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10344, r10317) - Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345) - Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337) - Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336) - Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333) - Fix: Rail could be destroyed when building tunnels (r10306) - Fix: Flush the output of the dedicated server console (r10295) - Fix: The "pause" key did not work in the scenario editor (r10294) - Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288) - Fix: Do not make everyone spectator if 1 joining client failed to create new company (r10284) - Fix: Remove invalid characters (for the file system) from savegame names [FS#916, FS#850] (r10272, r10116) - Fix: Some old savegames could have the wrong bits unset (r10268, r10147) - Fix: Do not look in every direction for tunnels when building one, one direction is enough (r10258) - Fix: [Windows] Do not mess desktop when using ALT-TAB [FS#876] (r10251, r10186) - Fix: Take the age of the front vehicle for station rating (r10246) - Fix: Terraforming wipes out canals. Now you always have to remove the canal before terraforming, instead of "just" removing the canal [FS#594] (r10240) - Fix: Only 2 trains could crash at one time as collision checking stopped on the first hit. This could technically cause desyncs in network games as the collision hash order is not guaranteed [FS#892] (r10222) - Fix: Land under foundations was terraform when it shouldn't be terraformed [FS#882, FS#890] (r10219) - Fix: Do not make a 270 degree turn on the international airport when a 90 degree turn is enough (r10187) - Fix: Crash when trying to get the aircraft movement state of an aircraft going to a just deleted airport [FS#874] (r10165) - Fix: Airports did not flood when there are aircraft on the airport [FS#601] (r10155) - Fix: Some vehicles were not drawn when having a high resolution and a high zoom-out level [FS#870] (r10154) - Fix: Vehicles disappear when crossing certain tiles [FS#869] (r10153) - Fix: Train disconnects in some old TTD savegames [FS#862] (10151) - Fix: OpenTTD assumes that the resolution is at least 1 by 1, so force the resolution to be always at least 1 by 1 (r10139) - Fix: When you got a sufficiently small resolution, there is a possibility for a division by zero when a sound is played (r10138) - Fix: When removing a dock, a ship will always try to reach the old location of the dock even when it cannot anymore because it the old location of the dock is now land instead of water [FS#810] (r10131) - Fix: SetCurrentGrfLangID returned the wrong language ids for most languages (r10130) - Fix: Some NewGRFs use the same (unused in the "current" climate) sprite IDs. Normally this gives some artefacts, but when one NewGRF expects it to be a sprite and another NewGRF overwrites it with a non-sprite nasty things happen (drawing a non-sprite crashes OTTD) [FS#838] (r10109) - Fix: Multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once, or tell you paid money when you did not [FS#834, FS#839] (r10087, r10085) - Fix: "Deactivate Electrified Railways" did not work [FS#836] (10083) - Fix: Memory leaks in the networking code [FS#846, FS#844] (r10082, r10075) - Fix: Coverage area highlight was still show when it was turned off for docks [FS#835] (r10068) - Fix: Do not use override engine type for articulated wagon parts (r10048) - Fix: Sprite resulting from '?' substitution was reloaded into the cache entry for SPR_IMG_QUERY instead of the original sprite cache entry. This resulted in unaccounted missing sprite cache memory, and was exacerbated because the original missing sprite was not cached, so it did it again and again and again. Slowdowns and boom (r10038) - Fix: One could build on (some) slopes when building on slopes was disabled [FS#823] (r10030) - Fix: When deleting the first engine of a train with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company (r10028) - Fix: When selling trains, if there were no wagons between multiheaded engines the rear part could be checked despite having already been deleted (10023)
2007-09-27Fixed build error on NetBSD 4.99.30. The isnan issue had been only onrillig2-16/+22
NetBSD 3.0, I guess.
2007-09-25Fix comment (GConf2 -> GConf).hira3-6/+6
2007-09-25Back out previous. Pointed out by uebayasi@ and martti@.hira3-6/+6
2007-09-25mv -> ${MV}.hira2-4/+4
2007-09-25ln -> ${LN}.hira1-2/+2