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Version 1.4.1:
* campaigns:
* Fixed/enforced internal gender id of various female heroes/foes
(bug #11197)
* Under the Burning Suns:
* Minor cosmetic fixes
* graphics:
* Fixed broken TC on transport-galleon and drake walking corpse graphics
* New portraits: Elvish Sorceress
* language and i18n:
* new translation: Croatian
* updated translations: Chienese, Czech, Danish, Dutch, Finnish, French,
Galician, German, Greek, Hungarian, Italian, Lithuanian, Japanese, Polish,
Russian, Spanish, Swedish, Turkish
* map editor:
* fixed not working "Update transition" and make "Delay transition update"
directly trigger an update when toggled off.
* miscellaneous and bug fixes:
* Removed spurious -R linker switch from command line generated by the Boost
M4 macros
* Load-game dialog displays a scenario campaign's translated name rather than
its internal id now
* wmlxgettext now print some context information about the strings
extracted (patch #993)
* added VICTORY_AND_DEFEAT_MUSIC macro and wired it in all mainline
scenarios that warrant such effects
* Fixed a border case of unit portrait advancement on which generic portraits
would be treated as character-specific (affected female Elvish Archer line;
it also theoretically affected units with [variation]s using different
portraits)
* allow configure to be started from directories other as the top dir
(patch #1002)
* learn the underlaying terrain so you'll not have a blank like in the unit
stats if you encounter a terain aliased to a unencountered terrain
* multiplayer:
* fixed minimap caching in the lobby screen, resulting in faster refreshs
* a lot work has gone into optimizing wesnothd to allow more players
Version 1.4:
* language and i18n:
* new translation: traditional Chinese
* updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,
Finnish, French, German, Hungarian, Japanese, Lithuanian, Polish, Russian,
Slovak, Spanish, Turkish, Valencian
* graphics:
* more elvish portraits
* multiplayer:
* revised maps: Cynsaun Battlefield
* messages will no longer default to the private channel when observing
or joining a new game
* fixed an invalid vector access, which could happen since linger mode
didn't reset the player_numer_ (bug #11094)
* random maps can no longer crash if two teams have the same starting
position (that happened if 2 teams didn't get a starting position.)
bug #11166.
* when the number of players for a random map can't be placed the engine
tries maximal ten times before giving up.
* sound:
* added new music track, "Knalgan Theme" by Ryan Reilly.
* added new music track, "The King is Dead" by Mattias Westlund.
* updated music track, "Traveling Minstrels" by Mattias Westlund.
* changed the default story screen music from loyalists.ogg to revelation.ogg
* added new music track, "Nunc Dimittis" by Jeremy Nicoll.
* added new music track, "The City Falls" by Doug Kaufman.
* WML engine:
* fixed a bug where addons with recusive INCLUDES could no longer be loaded
(bug #11160)
* miscellaneous and bug fixes:
* units with a death sound but no death animation now play their death
sound correctly
* selection animations are not directional when standing animations are
disabled (bug #11151)
* Fixed parser problems with \r\r in files
* cleanups and a compiler fix based on patch #911
* the detection of the savegame version was done after parsing the savegame
this could lead to crashes when loading 1.2 savegames (debian bug 467088)
* fix a bug where the random map generator could place a keep on the border
(bug #11150)
* Fixed UI sounds toggle crash on Windows
* when a new unit is spawned when the attacker dies and the new unit has
a lower number of weapons then the weapon number used in the attack an
wml_exception was thrown (bug #10926).
* truncate names in the load dialog utf8 aware, might be related to
bug #11186
* fix bug #11187 play_once=yes and fix musical cross-fading
Version 1.3.19:
* map editor:
* activate border transitions in the editor using more translucent images
than used ingame
* language and i18n:
* updated translations: Chinese, Czech, Danish, Filipino, French, Hungarian,
Italian, Lithuanian, Polish, Turkish
* miscellaneous and bug fixes:
* Fixed chat log viewing crash after undo
* Fixed era events loading
* Idle, standing and selection animations are not accelerated anymore
* All animations are disabled when the LOW_MEM compile switch is activated
* correct FIREBALL_MISSILE not being synchronized properly. All UMC users
need to check units using that macro
* correct most missiles not being properly (bug #11134)
* fix some female units using male frames during missile attacks
* replays:
* fixed "play side turn" not working (bug #11118)
* at least partly fix "replays always corrupt" (bug #10976)
Version 1.3.18:
* campaigns:
* Northern Rebirth:
* fix Sister Theta not appearing after freeing her (bug #11083)
* language and i18n:
* updated translations: German, Italian
* campaign server:
* Strip CRs from uploaded data
* miscellaneous and bug fixes:
* Made unit checksum only test for important variables
Version 1.3.17:
* campaign server:
* added more logging
* remembers the last maintainer upload IP
* campaigns:
* Liberty
* Made the guards in Hide and Seek behave more intelligently.
* The South Guard
* Completely redesigned the internal workings of 6b The Long March.
* graphics:
* more elvish portraits
* language and i18n:
* updated translations: Catalan, Chinese, Danish, Esperanto, French, German,
Italian, Japanese, Slovak, Spanish, Valencian
* multiplayer:
* revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing
* tutorial:
* fixed the recall refunding/re-doing in scenario 2 (bug #10993)
* scripting of the AI moves now check for units in target hex (prevents bug
#6745)
* fixed some problems with the grunt (Dumbo) dialogue
* decorated map with new terrains
* user interface:
* tinygui:
* fixed fontsize for the clock
* removed $RACE entry when using tinygui
* fixed replay theme in tinygui to display correctly
* get closer to the normal theme when tinygui is active and the
resolution bigger than 400x300
* reduce minimap in resolutions <1000x620 to allow displaying all attacks
from units with many attacks (eg the sylph)
* add support for 800x480 when using the configure option
--enable-small-gui, not everything displays correctly (preferences,
mp-creation/lobby, ...), but normal gameplay should work perfectly
* improved editor theme so that it works in 800x600, too
* increase space for terrains in the mapeditor by rearanging items a little
* quick replays no longer scroll to leaders
* scrolling to the leader the very first time happens instantly now
* Various tunings about the transparency of hp/xp bars (avoid confusion like
in bug #11030) and keep them highlighted for the selected unit too.
* WML engine:
* unstoring a leader for a side without a leader sets the leader for
that side (bug #11048)
* miscellaneous and bug fixes:
* replays of midgame saves get the right recall list now (bug #10868)
* Fixed controller problems when reloading MP game (bug #11046 and bit more)
* Made scrollarea to stay in bottom if it is resized (bug #6974)
* Fixed reference to invalid iterator in unit_cycle (bug #7991)
* Fixed side_drop server message handling to correctly restart turn
* Fixed network code crash after failed socket operation
* Fixed random start ToD (bug #11056)
* Fixed an assert crash when a fake_unit_move starts outside of the screen
* Fixed temporary disappearing of hp/xp bars of victorious unit (bug #11055)
* Fixed flickering hp/xp bars of ghost and other invisible units.
* Placement of random terrain images is more random.
* Optimization of damage floating labels
* Fixed update of the minimap and starting positions when using the "delay
transitions update" option.
* chasm and lava bridges are now proper aliases of cave and chasm
Version 1.3.16:
* campaigns:
* Two Brothers: set the leader of scenario one to passive to make it not
too easy to win
* language and i18n:
* updated translations: Chinese, Czech, Dutch, Filipino, Finnish, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Slovak, Spanish, Turkish
* replaced the font used for the chiense translation (gkai00mp.ttf) with a
subset of WQY (just the gb2312 part is included) as requested by the
chinese maintainer
* map editor:
* the editor handles errors with the old unsupported map format more
graceful (bug #11023)
* multiplayer:
* revised maps: The Freelands
* don't display 'Remote scenario' for reloaded games in the multiplayer
lobby which is wrong in most cases (fixes bug #10882), the display
of 'Reloaded game' is disabled for now because of the string freeze
* Fixed MP saves loadind to choose correct human side (bug #10894)
* display reloaded games in yellow instead of green in the game list
as they are also a kind of already running games
* Made era not required while loading save game
* Removed bogus client commands about takeing side
* Fixed control change when giving own team (bug #6639)
* when loading a savegame don't offer to take the non-player sides (bug
#10746)
* units:
* balancing changes:
* decreased the village defense of Bats from 60% to 40%
* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
the Ranger from 3 to 2
* user interface:
* During dialogs the speaker is shown in the sidebar and highlighted.
* During ai moves the source hex is no longer highlighted.
* show unit standing animations and idle animations are now separate options
* Removed broken "Host network game" option from multiplayer menu (bug #10800)
* Fixed network game creation return back to create dialog after failed
savegame loading
* Fixed a small glitch with fog and shroud in the corners (bug #10831)
* share_view now looks at whether your allies have shared their view,
before whether or not you saw the view of your allies was determined by
your own view was shared (bug #10994)
* slight tuning of hp/xp bar: not anymore hidden under leader crown and the
HP bar's scaling is changed (now the cap is ~80hp instead of 70)
* new red footprints images for move cost > 3
* WML engine:
* fixed an off by one error in [scroll_to]
* unified the two different max_loop counters and used highest maximum
(65536).
* Fixed abilities filtering to test [filter] allways
* terrains:
* added stone bridge terrain over lava and chasms.
* miscellaneous and bug fixes:
* Fixed networking not to timeout with slow connections but timeout faster
with lost connection (partialy fix bug #10967)
* Fixed client side ping timeout check if downloading or uploading
* Moved destruction of conditional object before the mutex. This should
fix random crash in network disconnect.
* Fixed reference to invalid pointer in attack::attack
* pressing shift affects acceleration immediately
* More gcc 4.3 fixed
* Remember cleared hotkey
* Added some toys&whisles to unit tests
* Added networking unit tests
* Optimized MP chat log building
* Optimized tokenizer to speed up loading config files
* Hide race sections having only units with "hide_help=true"
* Fixed ai handling of unit without attacking weapons (bug #10886)
* Optimize roads placing of random map
* when a unit miss an animation, the engine will base the replacement on
the standing animation instead of the standing frame
* enabled caching images for lowmem unconditionally since it seems to save
memory (bug #11022)
* disable stricker terrain validation, since a rogue scenario may avoid
somebody to create any game (bug #11024)
Version 1.3.15:
* language and i18n:
* updated translations: Catalan, Chinese, Czech, Danish, Dutch, French,
German, Hungarian, Italian, Lithuanian, Polish, Spanish, Turkish
* updated DejaVuSans to 2.23
* graphics:
* new elvish portraits by Kitty
* multiplayer:
* revised maps: Cynsaun Battlefield
* fixed bug #10777: Cannot cancel a multiplayer password prompt
* fixed bug #10779: Rejoining game causes major problems
* Fixed :control command to work
* Fixed control change not to set wrong team if we are playing now
* damage statistics for the current turn also works for observers now
* MP loads now era_id from save file (bug #10878)
* skip replay no longer skips the story for players only for observers
(bug #9538)
* observers without the addon installed can watch the second scenario of
a MP campaign again (bug #10794)
* user interface:
* Made ESC clear hotkey when changing hotkeys
* Made quick replay skip messages
* linger mode overlay is also drawn over fog and shroud (bug #10811)
* Units are deselected before they move.
* The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Tuned some details of the mouse handling.
* Fixed [message] not to close if it has input (bug #10846)
* fixed chat color when message is added by turn_info (bug #6846)
* added a more graceful handling of maps without a header (bug #10787)
* WML engine:
* Fixed order of sighted and moveto events (bug #9560)
* now allow the use of $unit inside [show_if] and [location_filter]
in the [set_menu_item] tag
* fixed weapon_specials filter_opponent to work in attack selection (bug #8333)
* fixed crash in battle events if unit was killed or teleported (bug #10801)
* fixed era events not to be added if we are loading save game (bug #10772)
* some filtering was added to the [animate_unit] action to actually make it
useful
* miscellaneous and bug fixes:
* Fixed turn timer and end_turn commands order (bug #10849)
* Fixed boost test compile with 1.34.1
* Made unit to hideable by others units (bug #10877)
* Make wesnoth work properly again if the datadir contains ../
* Fixed some type of addon not being uninstallable (bug #10788)
* fixed adjacent units to update if unit affects them
* converted NO_MAP_DATA to new map format
* fixed unchecked vector access
* make sure the python campaign client list shows a space between the
headers if the size of the column is smaller than the header (eg uploads)
* make sure a unit with more hitpoints than its maximum doesn't terminate
the game with an assertion error (bug #10876)
* various bug fixes and code cleanups
* added some extra headers for the upcoming gcc 4.3 (debian bug #462708)
* image scaling on tinygui was broken, this has been fixed
* wescamp script allows the same values for true as utils::string_bool()
Version 1.3.14:
* campaigns:
* The Hammer of Thursagan:
* 'Invaders' if there weren't enough free tiles to spawn all indigs the
game would enter an infinite loop (bug #10621)
* Two Brothers:
* updated the music playlists in all scenarios to include the new music
* Under the Burning Suns:
* Completely new scenario 3
* Few bugfixes to scenario 6
* graphics:
* overlays are properly drawn at the top row (eg forrest) (bug #10238)
* mountains no longer have a hill as base
* when a leader dies the villages, which are no longer are owned, are
properly redrawn (bug #9136)
* sometimes the first hitpoints left percentage and the unscatched had a
difference of 0.1%, this has been fixed (bug #9122)
* language and i18n:
* updated translations: Chinese, Danish, Dutch, Finnish, French, German,
Italian, Lithuanian, Slovak, Spanish
* added gkai00mp.ttf font (needed for the Chinese translation)
* multiplayer:
* revised maps: Den of Onis, Weldyn Channel
* renaming a unit no longer generates an OOS error (bug #7864)
* if in a MP campaign the endlevel was continue(_no_save) it could happen
that the client left before the host uploaded the new scenarion, this
has been fixed
* when joining a MP game the recall list wasn't loaded which leads to
OOS errors in campaigns (bug #10624)
* :droid can now use the additional parameters on & off to enable/disable
the AI status of a side instead of toggle it (FR #9676)
* fixed the MP campaign gold carry over (bug #10677)
* MP campaign start of scenario saves can be loaded again (bug #10058)
* if a MP side has no colour defined fall back to the default side colour
* sound:
* timer bell in MP starts when there are 20 seconds left and fades in
gradually for 10 seconds (fr #10559)
* fixed timer bell not always playing (bug #10559)
* it was possible to add the same track to the playlist twice which
could lead to an infinite loop (bug #10112)
* units:
* balancing changes:
* increased the XP requirement of the Vampire Bat from 14 to 22
* decreased the HP of the Vampire Bat from 17 to 16
* user interface:
* the apple key works as shortcut modifier again (bug #10586)
* made "Show lobby joins of friends only" the default preference
* new menu option added to save replays manually
* show damage statistics for the current turn in the statistics window
* opening the action menu in linger mode no longer crashes the game
(bug #10438)
* WML engine:
* new tag [text_input] for [message] (patch #921)
* new tag [filter_vision] for Standard Unit Filter
* it is now possible to play [sound] repeatedly using a "repeat" attribute
* Added boolean variable disallow_observers= to side defination
* Random factions can be defined on a subset of the non-random faction
(FR #10600)
* miscellaneous and bug fixes:
* set the default resistance to 100 (no resistance) instead of 0 (immune)
(bug #10661)
* when loading a unit some traits didn't get applied correctly but got
fixed in a later state. This could lead to some units not leveling
properly (bug #10304)
* validate vector access for colours (bug #10622)
* Fixed OOS on unit advancement if wml had battle/die events (bug #10590)
* added serveral fixes to compile with Sun Studio compiler (patch #911)
* bumped autoconf version requirement to 2.60 since it's needed for the
boost tests (bug #10636)
* fixed a problem where two [recall]s in a SP game could get an out of sync
recruitment
* avoid triggering an assertion when a duplicated side definition exists
(bug #7252)
* Fixed OOS if [message] menus cause advancement of a unit
* the previous "max-saves" slider is now used as a slider to determin the
maximum number of auto-saves to keep, default value is 10, so the 11th
oldest and all older auto-saves will be deleted
* the MP server now always sends gzipped data
* Rewrote the AI village assigning algorithm, instead of using brute force
it now tries to optimize before resorting to brute force (bug #7215).
* parser exceptions are now displayed visually (patch #914)
* always ask for permission before overwriting an already existing replay
file (bug #10689)
* don't automatically save a replay for every game an observer visits
if the option 'Save Replay on SP/MP Victory ..' is enabled (bug #10690)
* changed option 'Delete Saves on SP/MP Victory ..' to remove only
Auto-Saves to avoid the removal of manually saved files from unrelated
games
* make sure the team number is reset in single player linger mode
(bug #10692)
* fullscreen now defaults to false
* "hide_help" now hides the unit from the list in help, but still allow to
see its description (using context-menu or hotkey)
* change the default port for the campaign server to 15005 to seperate the
new 1.4.x way from the old possibly broken content from the trunk server
Version 1.3.13:
* campaigns:
* A Tale of Two Brothers:
* what the correct passwords for 'Guarded Castle' are is now randomized
* Liberty:
* 'Hide and Seek' mostly rewritten and it now has a bigger map with
randomly placed guards
* The South Guard:
* now the player has to kill the fake M'Brin in 'Choice in the Fog' instead
of just attacking once
* language and i18n:
* updated translations: Chinese, Czech, Danish, Finnish, French, German,
Greek, Hungarian, Italian, Lithuanian, Polish, Portuguese (Brazil),
Valencian
* updated DejaVuSans to 2.22
* map editor:
* resize actions can be undone again (bug #10216)
* multiplayer:
* revised maps: Hamlets
* recruitment OOS is fatal now (bug #9723)
* the server now stores the next scenario send but the host, thus the
clients no longer restart in the previous scenario
* the next scenario now properly loads the recall list
* sound:
* new or improved sounds: ogre hit and die, MP chat
* units:
* all lvl 2 outlaw units can now advance to lvl 3 in all campaigns and MP
* the default AMLA for all max-level units is now +3 max HP, +20% max XP and
healing to full
* the standard AMLA XP limit upped from 100 to 150
* replaced the fullheal AMLA of the Necrophage with a feeding ability, giving
it +1 max HP for every living enemy killed
* user interface
* display the race in the unit preview panel (with gender variation support).
* allow to use team labels also for 1-player-teams (bug #9747)
* changing the langugage now sets the version number in the title
properly.
* show 'back to round xxx' also in 800 x 600 resolution
* a multiplayer map with allow_new_game causes the selection of a map to
show the wrong minimap (bug #9425)
* the "1 turn to reach" of the movement hint is now used only for multi-turns
move, instead icons show ZoC and village capture ending the move.
* turn to reach numbers also works when bigger than 9 and without parentheses
* display an icon into the movement hint where the unit can be invisible and
the sidebar icon is now about the current status of the unit
* fix glitches with the sidebar status icons (slowed, poisoned..) when the
mouseover leave the unit
* middle mouse button now do a progressive scrolling when kept pressed, speed
and direction depend of the the position of the mouse relatively to the
center of the view
* in help, sections are now opened by clicking on the book icon or
double-clicking on its title
* each section has now an associated page with general info and links to its
topics
* WML engine:
* new event "last breath" will be triggered when a unit dies, but
before the animation is played
* allow ThemeWML to display the race.
* new "random_gender=" key (boolean) to single units declarations in WML;
the engine will generate a random gender for the spawned unit just like
when it's recruited
* updated {GENERIC_UNIT ...} macro to take advantage of random_gender
* fixed [filter_radius] to support [and][or][not] and radius=
* added rand= for [set_variable] which can be used in MP, the user has to
make sure it stays in sync
* units spawned with unit in events can now have random traits and also the
names are the same (bug #10501)
* load the recall list with a start of scenario save (bug #10444)
* Added support for side specific [message] (fr #7427)
* a floating text can now be specified within animation frames using the
text= and text_color= keys
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* added gzip and gunzip command line parameters
* replaced the 'Binary Saves' option with 'Compressed Saves' and now
writes gzip files
* added a "ping_timeout" preference to allow adjusting the default timeout
value ('60') from the preferences file
* rewrote the network code to also receive gzipped data:
* The clients send gzipped data to the MP server.
* The MP server can send gzipped data depending on a hidden parameter
which is off by default.
* The campaign server sends and receives binary_wml.
* fixed a crash when the attacker dies while performing a desparate attack.
The crash seemed only to happen under Windows but valgrind also
complained (bug #10496)
* loading a content with invalid wml does not terminate the game
* increased the precission off the mouse in the top row of the editor
(closes bug #10219)
* Fixed code to filter sent items when undoing (bug #10588, needs testing)
* Avoid an assertion failure triggered in the replays
* speed-up the cache validation by skipping directories named "images" and
"sounds", WML authors must avoid to put cfg files there (or manually
refresh their cache if they really want to place and edit cfg files there)
* using "next-unit" on the last unit now triggers the selection effect each
time (instead of half the times)
* fix some latency for clearing fogged corners on shrouded maps
* optimization of the pathfinding and unit loading
* avoid deferring null pointers in the multiplayer lobby
Version 1.3.12:
* campaigns:
* The Rise of Wesnoth:
* 'A New Land' can now be won by waiting till turns run out
* language and i18n:
* updated translations: Czech, Danish, Finnish, French, Italian, Polish,
Swedish
* map editor and terrains:
* added village count to editor
* multiplayer:
* revised maps: Caves of the Basilisk, Cynsaun Battlefield, Den of Onis,
Fallenstar Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
Island of the Horatii, 3p Morituri, Blue Water Province, Castle Hopping
Isle, Clash, King of the Hill, Lagoon, Loris River, 4p Morituri, Paths of
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe
* sound:
* added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
* added new music track, "Variations on an Elvish theme" by Doug Kaufman.
* units:
* balancing changes:
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
* user interface:
* changed the default setting for the turn bell to on
* removed the turn_cmd preference option
* Savegames now have a prefix indicating the campaign they are from if
the campaign WML declared an abbrev= tag.
* in linger mode a new overlay is used to see the difference between
playing and lingering
* abilities and traits now show a blank line if missing, to ease units
comparison
* the numbers keys also change the reachability in N turns for selected enemy
(works with simple mouseover too)
* WML engine:
* New standard unit filter keys:
- defense: chance to be hit on current terrain by normal weapons
- movement_cost: movement cost on current terrain
* the preprocessor now ignores filenames with '..' in them
* miscellaneous and bug fixes:
* fix a compilation bug on Windows (usleep not defined)
* addon interface: added support for an ignore file (.ign) to configure what
shouldn't be uploaded on the addon server (it's useful if you use a svn
checkout for example)
* fixed some small interface glitches on MP saved games loading and setup screen
* fixed some more possible utf-8 related terminations
* fixed WML added anims being forgotten on save/load
* fix an animation freeze when selecting a fighting unit
* prevent unit selection (and sending "select" event) when commands are locked.
* optimization of the loading of units WML data.
* optimization of "Create Units" and "Recruit" dialog.
* fixed incorrect number of total villages for villages at right and bottom border
* fix bug #8991: Load a second savegame crash when using --test option
* added a new drawing framework only used for linger overlays at the
moment, other stuff can be converted later
Version 1.3.11:
* campaigns
* Eastern Invasion
* in 'The Drowned Plains', undead no longer spawn near you randomly but
instead they are placed on the map at the beginning of the scenario and
remain immobile and hidden until the player steps next to them
* Epilog throneroom scene now has a horse-canter sound effect for Owaec.
* Scepter of Fire
* in 'The Dragon', the player now gets a starting castle where to recruit
and recall normally
* campaign server
* fixed a bug which broke uploads with a .cfg file next to the campaign
directory
* finalized wescamp integration
* map editor and terrains:
* fixed a bug which prevented the editor to load maps with a Windows EOL on
Windows, other platforms where not affected.
* added a 'Mushroom Grove lit' (on cave) terrain using (string 'Uu^Ufi')
* graphics:
* added user-contributed graphic updates for 'storm trident', 'ankh' and
'staff' pick-up items
* language and i18n:
* updated translations: Chinese, Czech, Danish, Dutch, French, Galician,
German, Polish, Portuguese (Brazil), Swedish
* multiplayer:
* fixed segmentation fault on loading saved games from the multiplayer user
interface
* fixed random leaders not getting random genders as expected by design
* WML engine:
* implemented the #ifndef directive, the opposite of #ifdef, in the
preprocessor, to parse the following block only when the symbol is not
defined
* fix the recall list duplication bug (bug #10183)
* [modify_side] can now override the recruit list, just like [set_recruit];
should be the preferred method at some point.
* the gold carryover can now be modified from wml (fr #10144)
* units:
* balancing changes:
* increased the melee attack of the Saurian Oracle from 5-2 to 4-3
* user interface:
* The attack dialog displays the range between weapon's info
* The footsteps of a teleporting unit shows haloes on teleport points
* More readable colors for dark map labels (bug #10271)
* Tips of the day have attributions, a "Previous" button and a fixed size.
* miscellaneous and bug fixes:
* added some extra headers for gcc 4.3 (based on patch #842)
* Fix bad fog update when passing by or stopping on a village
* Fix various bug when teleporting a unit to a fogged village (bug #10273)
* Display a message when a teleport fails (exit village has an hidden ally)
* Warning message on the standard output when using tiles with bad size
Version 1.3.10:
* campaign server
* it's now possible to delete a campaign with the master password
* added initial support for the wescamp translation integration
(not finished yet)
* You can now supply a .pbl file within the directory for a campaign
as _server.pbl, rather than externally at the same level as the directory.
Both the client code in the game and the Python client in utils/ have been
enhanced to allow this.
* campaigns:
* Eastern Invasion
* Fixed bug #10195, related to Holy Amulet's description
* some gold balancing for 'Xenophobia' and 'Lake Vrug'
* Liberty
* in 'The Raid', the accompanying peasants are no longer loyal. Also, the
scenario now gives an early finish bonus
* turn limits of 'A Strategy of Hope' lowered, to prevent massive amounts
of carryover gold
* Northern Rebirth
* Balancing polishing and bug fixing.
* Disabled undead branch for the upcoming 1.4 string freeze, as it is far
from finished right now, and will not change before the string freeze.
* Made auto recalled units loyal.
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish bonus,
and the gold and coal piles now behave better: each pile now only gives
one load, miners carrying a load have an icon on them and when dying they
drop their load, so another miner can pick it up
* in 'Outriding the Outriders', villages (except the first one) now give
you two units instead of one
* Khrakrahs is no longer allied with the hostile elves and dwarves
* Under the Burning Suns
* Kaleh now uses AMLA's for custom advancement
* renamed the files and scenario id's to reflect scenario titles
* new title image and some initial story images
* redesigned the Dust Devil unit to make it less overpowering
* gave Elyssa 1 move across sand
* fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with Holy
Water (bug #10254)
* bugfix for blocker in 'In the Tunnels of the Trolls'
* graphics:
* polished ankh prop picture from Liberty, and moved to core, replacing
old ankh-necklace.png used by Eastern Invasion
* updated unit graphics: Necromancer, Dark Adept, Dark Sorcerer, Fugitive,
Huntsman
* new or improved animations: saurian augur line magic attack
* various shadow under units updates for consistency
* sound:
* new or improved sounds: skeleton hit and die
* language and i18n:
* updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
German, Greek, Hungarian, Italian, Lithuanian, Polish,
Portuguese (Brazil), Russian, Spanish, Swedish, Valencian
* updates fonts: DejaVuSans (2.21)
* map editor:
* fixed a bug when two dimensions of a map were modified, the editor
could crash (bug #10216)
* fixed a bug when shifting the map, the starting positions weren't
updated correctly (bug #10216)
* multiplayer:
* revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province
* new multiplayer scenario added: Dark Forecast, random survival for up to
two players
* removed option to enforce female gender on side leaders, replaced with a
gender choice combo-box in the MP side setup UI (client and host), which
can choose between random, male, and female, when available.
* the server sends a periodical 'ping' to all players to detect ghosts
* implemented reloading of the server config on SIGHUP
* sound
* "Legends of the North" (legends_of_the_north.ogg) moved from NR to mainline
* A new pair of victory and defeat themes by Ryan Reilly added.
* units:
* balancing changes:
* increased the movement points over tundra (snow) and deep water from 1
to 2 for 'drakefly'
* added the 'fearless' trait to the Ghoul line
* user interface:
* selecting your own unit makes it flash briefly and emit a select sound
* you can now also select enemy units and see their possible path, terrain
defense and turn to reach.
* changed the mute hotkey from ctrl-m to ctrl-alt-m
* renamed "Advanced Mode" button on graphics preferences to "Change Resolution"
* renamed "Advanced Mode" button on sound preferences to "Advanced Options",
and "Normal Mode" to "Standard Options"
* fix some inconsistencies between mouse selection and "next unit" selection
* double-click in dialog now triggers a "press button" sound
* fix an exploit using the "black stripes" of a unit with teleport ability
to detect enemy villages under fog
* fix the wrong "(1) turn to reach" on already captured village
* WML engine:
* extended [store_side] behavior, so that it additionally writes the following:
fog, shroud, colour, user_team_name, controller, recruit (the recruit list),
village_gold (the income per-village).
* extended [modify_side] behavior, to contemplate fog, shroud, controller,
recruit and village_gold settings.
* new key "contains=" in [variable] conditions to check the presence of a
substring in a variable value
* new tag [debug_message], which takes as paramaters "logger=" and "message="
to silently output messages to stdout or stderr.
* new key "variation=" in [move_unit_fake] statements to add the possibility
of making a fake unit look like one of its variation while moving - this
also reflects in a change to the MOVE_UNIT macro, which now can use gender
and variation too.
* maps now have a user definable border
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
are now deleted (rather than just autosaves as formerly). This
is done before replay saving, if that is enabled. The preference
name has changed from delete_autosaves to delete_saves.
* Animation engine allow multiple type of frames (a la "missile frames")
for all types of anims, you can have multiple such anims using different
frame names
* a new type of animation is triggered when a unit is selected. (WML
support to come shortly)
* in story [image,] a new key scaled=yes/no (default=no) allows to scale
the image like the background.
* prevent some illegal select events on enemy units.
* miscellaneous and bug fixes:
* added a new log domain 'mp_server'
* added a new log level 'debug'
* various bug fixes and code cleanups
Version 1.3.9:
* campaigns:
* Descent into Darkness
* in 'Peaceful Valley', goblins may no longer spawn when you recapture a
village you had lost
* Heir to the Throne
* new graphics for the battle princess
* in 'Crossroads', the orc ambushers now hide immobile on the map from
the beginning of the scenario, instead of being spawned randomly when
stepping on hills
* Liberty
* new story images
* a proper bigmap
* music changed in several scenarios
* Northern Rebirth
* New map for Eastern Flank
* Fixed bug where Father Marcus regenerates in the wrong place
in one the death events.
* Rescaled Rakshas' portrait to the proper size.
* Balancing of opening event in 'Settling Disputes'
* Various minor polishing and bug-fixes.
* Extensive balancing, polishing and bug fixing on undead branch.
* Son of the Black Eye
* Fixed bug in 'The Coward' where an enemy unit speaks as if
he is on your side.
* A bit of dialogue polishing in 'The Coward'
* Jetto now joins you even if you don't release him during the scenario
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
* general
* no longer use the external_binary_data dir for including campaign and
difficulty level icons and images, but reference the images directly
* graphics:
* new animations: rogue death, orcish leader line leadership
* language and i18n:
* updated translations: Czech, Danish, Dutch, Finnish, French, German,
Italian, Lithuanian, Polish, Swedish
* map editor:
* a right click in floodfill mode now performs a flood fill.
* new icon for: village, castle
* new rotate function (FR/bug #3870): copy&rotate selected area using mouse
cursor as center (or "center of mass" if the cursor is not on map)
* important optimization of the builder engine (which recalculates
transitions after a map change)
* restore the random map generator (was broken in 1.3.8)
* fix several bugs with the "delay transition update" option (undo and
multi-hexes operations)
* WML engine:
* new key "centered=yes" in [story] to use center of images (like dots)
on the given map coordinates.
* kill the obsolete "flip" key in [story], use imagepath function
"~FL(horiz/vert)" instead
* user interface:
* preserve aspect ratio of the minimap (FR/bug #9999)
* the debug "Create unit" dialog have now two columns (race and type)
and is correctly sorted.
* progressive parameters can be specified both in [animation]
and in [frame]
* The linger mode "Next Scenario" button renamed to "End Scenario"
* improved the display of the trait descriptions
* multiplayer:
* renamed maps:
* Blitz to Weldyn Channel
* Charge to The Freelands
* Meteor Lake to Fallenstar Lake
* Triple Blitz to Alirok Marsh
* revised maps: Caves of the Basilisk, Weldyn Channel
* minimum number of turns reduced to 1
* new option to allow female leaders by default instead of male leaders
* fixed a crash if the client receives invalid utf-8
* fixed a server side bug with could cause invalid utf-8
being send to a client.
* display the era id for not installed eras in the lobby.
* display the scenario id for unknown scenarios in the lobby.
* units:
* balancing changes:
* created undead variations for the 'bat' and 'gryphon' race
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* fixed a glitch where an item halo shifted position when zooming
* map label length is correctly determined for multibyte characters
and thus the limit has been reduced to 32 characters again (bug #6855)
* now using :n in debug mode will skip past linger mode as intended
* fix a bug with [endlevel] result=continue_no_save
* fixed a bug where some strings were resized in utf-8 unaware mode
* fix bug #9021 (team color names not directly translated when
switching language)
* optimize the random map generator (especially for high village density)
Version 1.3.8:
* campaigns:
* Descent into Darkness
* fixed a bug causing the growth ability of Ghast to not always work
* fixed a bug in 'A Small Favor - Part 2' preventing one random passage
from opening up
* Eastern Invasion
* new portrait for Konrad II
* Liberty:
* fixed the undead transformations not working in 'Unlawful Orders'
* clarified the objectives in 'The Gray Woods'
* Northern Rebirth
* Colored portraits for Sisal and Rakshas
* Fixed bug in 'Old Friend' where Tallin looses bonus HP, MP and
experience gained from the Rod of Justice
* Sceptre of Fire
* fixed lava expansion in 'Caverns of Flame' not working
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where the blown up bridge wasn't shown
properly (bug #9817)
* The South Guard
* a large number of assorted little polishing tweaks and improvements
* a somewhat nicer-looking village flag
* Deoran now has a lvl 3 advancement, and no special AMLA options
* new sprites for Sir Gerrick
* removed the leader and hero ellipses until it's decided whether they
should be used in all campaigns
* Map for "A Choice In The Fog modified so mermen are actually useful.
* "Tidings Good And Ill" is now playable even if you didn't recruit
elves in the previous scenarios (bug #9944).
* fixed bugs with units sometimes not starting with max HP and movement at
the beginning of some scenarios.
* in 'Tidings Good And Ill', you can now recruit and recall the elf
escorts of your choosing instead of having them automatically picked
from those you had in the previous scenario
* in 'Tidings Good And Ill', defeating the naga queen is now mandatory
* 'Into The Depths' has been completely rewritten.
* there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' on the elf branch.
* trimmed the large unused portions of the map in 'Vengeance' away
* in 'Vengeance', removed the death of Minister Hylas as a defeat condition
* Under the Burning Suns
* fixed the missing dialogue parts of elves fighting mud crawlers
in 'The Morning After'.
* made all tent villages yield elvish refugees (possibly)
in 'The Morning After'.
* fixed the stables encounter dialogue to always appear in order
in 'The Morning After'
* 'Across the Harsh Sands' - dehydration causes incurable damage (except
through visiting an oasis) and fractional loss of attack strength.
* Adjusted some of the encounters and rewrote the Lost Soul appearance
logic in 'Across the Harsh Sands'.
* Added some dialogue to explain the ghost reappearance when they were
defeated the night before to 'Across the Harsh Sands'.
* 'A Stirring in the Night' - village events work correctly now (bugs
#9947 and #9915), Added animated and impassable campfire terrain.
* general
* fixed many scenarios erroneously using the wrong difficulty level symbol
in #ifdefs (MEDIUM instead of NORMAL)
* graphics:
* new graphics for the highwayman
* nicer image for the illuminates aura and a new campfire aura
* no more idle animations for units next to an enemy unit
* new button and slider in preferences to switch unit idle animations
on and off and set their frequency
* no grid on off-map tiles
* nicer transitioning between desert road, desert and desert villages
* a new alternative terrain for lava, one which isn't drawn in a pit
* language and i18n:
* manual: switched to a brand new manual, now using some strange format
to generate it and ending in a nice .html page
* updated translations: Bulgarian, Danish, Dutch, Finnish, French, German,
Hungarian, Italian, Japanese, Polish, Portuguese (Brazil), Russian,
Swedish, Valencian
* new translation: Serbian (Latin version)
* added sazanami-gothic font (needed for the Japanese translation)
* updated DejaVu font to 2.20 (no new characters)
* made all keeps be called "Keep", all castles be called "Castle" and
all roads be called "Road", instead of using variant names (such as
"Elven Castle" or "Desert road")
* multiplayer:
* revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash
* 'village_gold' is no longer stored when 'use_map_settings' is used
* the server sends the game id and not only the game name if a player joins
a game to avoid ambiguity in case of multiple games with the same name
* show observer team chat messages in the 'Chat Log' window
* implement linger mode for multiplayer
* units:
* balancing changes:
* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* added a magical ranged 9-5 arcane attack to the Ancient Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
* user interface:
* OK in the status menu replaced with more informative "Scroll To".
* add an "Animate Map" option in advanced preferences, to switch flag
and terrain animation off
* in menus, remove the lingering mouseover highlighting when mouse leave it
* for the unit preview in recruit/recall dialog, use the same text coloring
as in the main side panel.
* help system:
* the unit list is now organized by race sub-sections.
* each ability, special weapon and race description page, display a
list of hyperlinks to the related units (bug #9567)
* unit pages have now a field "race" with a link to related race page.
* hide the "Unknown Unit" page from the left-panel
* topic with an id starting with a "." are not shown in the left-panel
* the encountered units list is now correctly updated when using ":debug"
and ":nodebug" commands
* faster inital loading of the help.
* fix some incorrect "open section" UI sound when clicking on links
* WML engine:
* new event "turn refresh" occurs after healing, calculating income, and
restoring movement
* now tag [filter_adjacent] is supported in the Standard Unit Filter (SUF)
* now tag [filter_adjacent_location] is supported in the Standard Location
Filter (SLF)
* remove the unused [neighbour_unit_filter] animation filter, now that SUF
does it for us (and better)
* a minus sign in front of a cardinal direction now reverses it ("-s"="n")
* now radius expansion is handled last in Standard Location Filters;
previously it was handled last except before [and], [or], and [not]
* fix a bug with array.length side-effects causing empty arrays to increase
to size 1
* the WML for attack animations has been moved from the [attack] block to
the [unit] block
* new effect apply_to=new_animation to add animations to unit
* the [race] tag has now an "id" key for WML operations. The old "name" is
now used for user display purposes (currently only in help sections).
If id is missing, name will be used. There is also a new "description" key
displayed in the race help page (but currently not used by mainline races)
* new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* remove some useless messages from the standard output
* user-made campaign translations now work again for Windows (bug #9926)
* fix TC imagepath function for non-playing side and add-on/campaigns icons
* remove a 500ms delay between AI turns
* switch to observer viewpoint in linger mode in multiplayer (bug #4072)
* optimize unit's moves on map with shroud or fog
Version 1.3.7:
* Campaigns
* Son of the Black Eye
* Fixed bug in 'Saving Inarix' where no user_description
is generated for Inarix
* Northern Rebirth
* Colored portraits for Sister Theta and Ro'Arthian
* Fixed bug in Anita's death event where Tallin speaks instead of her.
* Fixed bug in 'Old Friend' where Rakshas' portrait doesn't appear.
* Balancing and text changes in 'Old Friend'
* Sceptre of Fire
* Fixed a crash in the final scenario
* Under the Burning Suns
* Fixed invalid side bugs in 'Hunting Trolls'
* Fixed an invalid terrain bug in 'A Long Night'
* Fixed the dehydration in 'Across the Harsh Sands'
* build system
* Fixed autoconf/automake builds so that --disable-python-install
will not try to create the default install directory for python
stuff when it isn't needed. Otherwise if you aren't root, make
errors out.
* If --enable-display-revision isn't enabled SVNREV is no longer
defined in the build process.
* language and i18n:
* updated translations: Danish, Finnish, French, German, Greek, Japanese,
Lithuanian, Polish, Portuguese (Brazil), Russian, Serbian, Spanish,
Swedish
* updated DejaVu font to 2.19
* multiplayer:
* new map: Mokena Prairie
* revised maps: Hamlets, Meteor Lake, 4p Hamlets, Paths of Daggers,
Loris River
* improvements to the sound of the countdown timer
* the countdown timer alert can now start sounding while dialogs are open
* unit descriptions are no longer evaluated for the recruitment checksum
and thus avoiding an OOS error when different languages are used.
The change is incompatible with older trunk versions fixes (bug #9472).
* Show the (possibly bogus) GPV and fog settings of games with "Use map
settings" on in a darker font. (patch #771 by uso)
* the random start ToD option is now properly saved and loaded
when use map default is used (bug #9532)
* Changed the Id of the Halberdier from "Halbardier" to "Halberdier"
* New name for the "Soul Shooter": "Banebow"
* multiplayer lobby: highlight the names of the players which have joined
the selected game (bug #7471)
* multiplayer lobby: tab completion works for all player names now,
not only for those which are not in a game (bug #9350)
* enable "teamchat" for observers
* when use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen
* when cancelling the MP create the changed preferences are no longer
saved
* when the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference
* the recommended settings are added to all standard multiplayer maps
so that you get these values if you activate 'Use map settings'
* graphics
* fixed a glitch with the undo of recruit or recall on high places.
* Improve rendering of "black stripes": don't hide footsteps or fog,
and apply it also on off-map tiles when active.
* Improve rendering of grid: draw under fog, shroud and "black stripes"
* Fixed bug #9646: ToD changes not applied to mainmap in replay mode.
* Remove ToD coloring and brightening of off-map background tiles
* fix inconsistant highlighting of fog transitions
* slightly bigger and multi-hex attack direction indicator, fixed
incorrect scale update when zooming.
* improve footsteps : better beginning, angles and end, reduce
cpu cost, fix incorrect left-right sequences and clean some images
* fixed the glitch which would occur on some maps in the top right
corner and bottom left corner, these tiles were rendered as void
instead of a normal terrain.
* improved sand and desert terrains
* remove the bars, orb and ellipse of dying animations.
* sounds and music
* new or improved sounds: bat hit, MP countdown timer
* map editor:
* the grid is scaled properly again and no longer shown in the offmap area
* the resize option can now also use the surrounding tiles to expand the
map in a smart way, this is the default.
* the map editor can now also shift the origin of the map when resizing.
* tiles can now have their own image in the editor, defaults to the minimap
image. Also added some placeholder art.
* user interface:
* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
* Add an additional line below the minimap in the "Multiplayer->Create game"
screen that displays the size of the selected map. (patch #776 by uso)
* Add a tooltip with the experience modifier for the units XP display.
* add an empty attack icon in attack dialog when needed (this also removes
an error message, bug #9570)
* better "choose attack direction using the last highlighted hex" on pack
of units (bug #9649)
* attack/move cursors and attack direction indicator are not used when
observing (bug #9610)
* 'help' and 'more' button in the title screen now also have a tooltip
(bug #9618 patch #790)
* added a hotkey for clearing the chat messages (patch #770)
* Remove the "black stripes" of the enemy that we want to attack.
* in tiny-gui, now the movement hint also displays the terrain defense.
* the numbers of "show enemy moves" are now on top of fog and doesn't mix
with those of the movement hint
* the sidebar HP tooltip now show resistances of the current unit
* also highlight the destination hex before an attack+move mouse action
* more up-to-date mouse state (cursor, highlight, ADI) after some events:
undo, attack dialog or right-click cancel
* need only one right-click to open context-menu on an unselected enemy
* selecting an enemy doesn't directly cancel its reachable zone
* there's a new "Game Settings" window which shows the basic game settings
for each player, accessible through the "More" button in the "Status Table"
* in help, the links to unencountered units now works but have a "(?)"
and point to an "Unknown Unit" page explaining why
* the default zoom key now toggles between default and last used zoom. The
switch is also faster (cached)
* the unit list now colors the stats of units.
* WML engine:
* added effect types new_ability and remove_ability using [abilities] subkey
* now [base_unit]id= inside [unit] can extend upon existing unit types
* new tag [filter_radius] to allow greater control over radius expansion
when using the standard location filter
* fix a bug where containers could only be stored at the top-level
* fix a bug where both x and y had to be specified in location filters
* better handling/reporting of invalid WML variable type usage
* new key find_in= to allow searching a variable of previously
stored locations when using the standard location filter
* new key find_in= to allow searching a variable of previously
stored units when using the standard unit filter
* new extra_defines= key to define in campaigns some other preprocessor
symbol *before* the files are repreprocessed
* fog and shroud tiles are now defined by the TerrainWML (not [game_config])
* new key store_location_as= to store generated chamber item locations
* the border has been made themable
* Instead of having an empty upkeep type as the default when reading a
config file being used to normally give leaders a 0 upkeep, now leaders
(canrecruit=1) are specifically exempted from upkeep and the upkeep
type defaults to "full" when read from config files the same as for
using the recruit function. This makes documenting how upkeep works
simpler (it currently wasn't really correct) without having to make
leaders loyal. It also will work better for campaigns where the leaders
change (not that there are any now) so that the current leader is
exempted and any exleaders pay for upkeep (unless the are specically
marked as loyal).
* make random_traits default to "yes". Leaders can't get random traits
yet, because it breaks MP, but it does give campaign units traits
by default. It also allows specifying some traits and letting the
rest fill in randomly. Some traits are always forced on for units
that can get them (undead and mechanical).
* not_living tag removed from race, as this information is provided
by the undead and mechanical traits.
* the default for turn limit has changed to unlimited, if you have scenarios
which rely on the old default of 50 please add a turns parameter to it
* In help, remove the useless "None" terrain type from the terrains list of
an unit
* team color
* allow color ranges to be defined on-the-fly (like color palettes)
* now [side] colour=<string> is valid (previously only int)
* miscellaneous and bug fixes
* added a .desktop entry for the editor so that it is shown
in the kde/gnome menu
* rewrote the config merge routine (should improve parse time slightly)
* various code cleanups
* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
* the assertion 'str.size() <= 4' no longer happens, instead the terrain
is read as 'void' and an ingame message is shown (bug #9609)
* IMPORTANT! End-of-scenario no longer takes you immediately to the
next scenario or the lobby. Instead, you linger in browse mode --
menu commands for chat, saving games, etc. are available.
Clicking end-of-turn ends the linger and takes you out.
* fixed a bug-cheat allowing super-ranged attack in some special cases
(thanks jgp93)
* fixed incorrect displayed reachable zone when moving next to an enemy
in special ZoC cases (skirmish or lvl0)
* It seemed it's ambiguous whether the GPL license as supplied by
Wesnoth means GPL 2 or GPL 2+, since Sirp's orginal intent was
GPL 2+ the license has been changed accordingly.
(See https://mail.gna.org/public/wesnoth-dev/2007-07/msg00014.html)
* When advancing from Dark Sorcerer to Lich, you now get the undead
trait. The way this is fixed can add random traits if the new unit
type allows more traits then the unit currently has. This would
cause a problem for multiplayer, but no advancement paths currently
have this case. You do get to keep your current traits, even if you
wouldn't get them in the new unit type.
* the minimum savegame protection is ignored when either the savegame
or the current game has 'test' as version
* Add 2 debug commands: "fps" for showing framerate, and "benchmark"
to force a continuous refresh of the screen (for testing the real fps)
* fixed bug keeping highlighted the previous selected hex after a
right-click cancel on map using fog/shroud
* slightly optimize the showing of the attack dialog
* some hotkeys (*,~,{,},^,|,@,#,<,&) are now visible in the hotkey settings
Version 1.3.6:
* language and i18n:
* updated translations: Danish, Finnish, French, German
* multiplayer:
* the random start ToD option is now properly saved and loaded (bug #9532)
* the map in the lobby could be randomly invisible due to an uninitialized
variable (bug #9555)
* the automatic unit description used a non-MP safe way, this has been
fixed
* the unit name generation could with different locales call get_random()
a different number of times. This lead to different names and traits.
Changed to call random a fixed number of times which fixes the traits.
* miscellaneous and bug fixes
* various code cleanups
* proper handling of description autogeneration for per level [effect]
on level 0 units
* changed the order of which the permanent modifications of a unit are
evaluated to (amlas, traits, objects)
(previous order: objects, traits, amlas)
* updated the copyright info in the source files also made it explicit
Wesnoth is GPL 2 only (Wesnoth was already GPL 2 only)
* Music transitions have now smooth transitions based on m_before end
ms_after wml tags
Version 1.3.5:
* campaigns
* Heir to the Throne
* The Elvish Lord's and Elvish High Lord's faerie fire attacks have been
changed from cold to arcane and reduced from 8-3 and 8-5 to 7-3 and 7-5
respectively
* The obsolete Cockatrice unit has been removed
* The bugs in HttT's SoF scenario have been fixed
* Sceptre of Fire
* changed Haldric II a bit and gave him new a sprite and animations
* fixed teamcolourless fake unit moves in TRoW, HttT, EI, SoF, NR,
TSG and TB
* map editor:
* new checkbox for the "delay transition update" option
* map code has been refactored and separated from the main game
* graphics
* new animations: elvish scout idle
* fix bug #9398 (attacking units always above defending units)
* sounds and music
* removed unused sounds: firearrow.wav, hatchet.ogg
* language and i18n:
* updated translations: Czech, Danish, Finnish, French, Galician, German,
Greek, Indonesian, Japanese, Lithuanian, Polish, Spanish, Swedish
* updated DejaVuSans font to version 2.18
* multiplayer:
* revised maps: Blitz, Cynsaun Battlefield, Hamlets, Sablestone Delta,
Silverhead Crossing, Sulla's Ruins, Blue Water Province, Clash
* fix MP crash on next scenario, thanks to Rhuvaen
* option to suppress lobby minimaps is gone.
Its champion concluded it was pointless.
* units
* new "mechanical" trait, meant to show mechanical units are immune to poison
* balancing changes:
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* added the 'quick' trait back to the Clasher line
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
* user interface:
* allow unfocused widgets to steal the focus instead of just borrowing it
* frequency of idle animations halved.
* Help topics for units now have 'advances from' links
* added experimental new transition between map and background
* add colors to the statistics of units in help (Hajo's patch #764)
* now scroll to the selected leader in status table
* WML engine:
* now ConditionalWML handles [and], [or], and [not] with in-order precedence
(this is part of an effort to standardize the behavior of several
different types of filters)
* the syntax for logical OR-filters is now "cond1[or]cond2[/or]"
instead of "[or]cond1[/or][or]cond2[/or]"
* fix a bug where empty conditionals returned false
* now [special_filter] supports [and],[or], and [not] (instead of just NOT)
* now standard unit filter supports [and],[or], and [not] (was just [not])
* [unstore_unit] can now try to level a unit and does so by default.
This time added for real, the replay can also handle it(bug #7426)
* new times= key to apply [effects] more than once (default=once,
other possible value=per level, i.e. the effect is multiplyed
by the level of the unit).
* miscellaneous and bug fixes
* fix renames causing OOS when made after moves or recruits
* fix a minor glitch when selecting the leftmost menu heading
* added some extra headers for the upcoming gcc 4.3 (debian bug #417764)
* changed the default plague weapon special macro to always spawn a WC
* scrolling speed is at 1.3.3 speed again
* fix a growing cache bug with stoned units facing west.
* in tiny-gui, fix badly scaled hp/xp bars at default zoom level
Version 1.3.4:
* campaigns
* Two Brothers
* made the 2nd guards event in scenario 3 depend on if the first answer
was correct, now the 2nd event triggers later when the first ends in a
fight
* added one row of terrain in the 3rd and 4th scenario to make it look
better with the new "boardgame style"
* Heir to the Throne
* edited the maps of the scenarios: "The Elves Besieged", "Blackwater
Port", "Bay of Pearls", "Crossroads", "The Siege of Elensefar",
"Dwarven Doors", "The Lost General", "Elven Coucil"
* adapted the names of the maps and cfgs of the HttT to match the
scenario identification keys and the order of the scenarios
* added the map of "Cliffs of Thoria"
* changed one of the Orcish Warlords into a Sovereign and another one
into a Slurbow for the variety in "Dwarven Doors"
* fixed the bug that made the undead leader unable to recruit because of a
misspelled unit type in his recruit list in "The Lost General"
* The Rise of Wesnoth
* added the level 3 outlaws ( Hunter, Outlaw Ranger, Fugitive, Highwayman )
as a campaign - specific units in The Rise of Wesnoth
* added 2 extra turns to finish "Temple of the Deep" on all difficulties
* Eastern Invasion
* Reduced the difficulty of "Northern Outpost" scenario by making the
villages spawn averagely 1 less outlaws per village
* Changed the way Ovaec joins the protagonist in "Two Paths".
Now he keeps all the XP he might get in "Northern Outpost"
* Descent into Darkness
* Fixed the unknown unit type bug in "Forever and ever, amen", the bug
that made the Foolish heroes have 30 hitpoints and a broken dialog,
all in the same scenario
* map editor
* the minimum map size is reduced to 1
* fixed the random map generator
* graphics
* added sickle and scythe attack icons
* added weapon-shop tent and oak tree
* added automatic side-coloring of custom flags
* added a general backgound to make the game look better
on really big screens
* added a blur effect to most ingame dialogs
* new animations: troll whelp idle, young ogre idle, skeleton idle,
human loyalist general idle, human loyalist pikeman idle,
elvish fighter idle, master at arms crossbow and defend
* small improvements of footsteps: no time-of-the-day coloring and
better scaling
* language and i18n:
* updated translations: Czech, Danish, French, German, Italian,
Japanese, Polish, Spanish, Swedish
* new translations: Lithuanian
* units
* added a wolf "monster"
* balancing changes:
* healthy units now can rest even when they move
instead of having a double resting bonus.
* increased the HP of the Skeleton Archer from 30 to 31
* WML engine
* removed deprecated keys image_healing and image_halo_healing
* empty user_description now remains empty unless generate_description set
(bug 8522).
* empty user_team_name remains empty (bug 9310).
* set_variable has the key time=stamp now, to get a timestamp in milliseconds
* move some terrain masks definition in [game_config]
* made defense_weight work again for values > 0
* fixed some minor bugs with "sighted" event, "die" event, and [kill]
* now [allow_undo] should work as expected in sub-commands such as [then]
* user interface:
* most popup windows are now buttonless with 'click anywhere to continue'
behavior; to indicate this, such windows are translucent.
* maps smaller than the screen are now shown centered on the screen
* the movement hint now display a "(1)" turn to reach, where the unit
will have no moves left (distance, village or ZoC)
* fixed bug with the number of turns to reach when crossing several ZoC
* ability to view a list of MP servers with the Join Game dialog
* fixed blinking tooltips when clock is updated (bug #9209)
* footsteps are now erased at the end of the unit's move
* reduced "sea sickness" effect when scrolling at accelerated speed
* allow to select item in menu with right-click
* right-click outside of a cancelable dialog to close it
* added experimental new background.
read comment before draw_background() in display.cpp
* the movement hints use multiline, colors and bigger font
to display terrain defense and turns to reach
* restore search of no-team-only map labels
* ability to delete Add-Ons
* make disabled buttons more obviously disabled
* allow to choose the direction from where attacking, even when you
are just near the enemy unit.
* new indicator for the attack direction
* new method to choose attack direction, use now the last highlighted hex
instead of clicked triangle.
* improve units list dialog: add a cancel button, fix a bug when selecting
the first unit, preselect the on-map-selected unit and highlight on map
the selected one.
* Miscellaneous and bugfixes
* fixed a lag in the path rendering when there is a lot of units (bug #9268)
* fix bug #4299: word wrap for menus with very long option strings
* various bugfixes and code cleanups
* removed zipios support
* poisonned/stoned text is properly centered again
* fixed various bugs with stoned units, now no moves left and blind.
* fixed a bug causing instantaneous move of unit when using acceleration
* fixed briefly invisible unit when scrolling to show a move
* fixed an invalid letter in the random winter scenario
* fixed a invalid memory access if a map has width of 0 (bug #9301)
* reduce memory usage for the default zoom level
* fix various cheat-bugs to detect hidden enemies: using resistance info
(bug #9119), search by name (bug #9314), change of hidden icon (bug #9288)
* fix jerky overlay of moving unit, now displayed as bars and crown.
Version 1.3.3:
* campaigns:
* Northern Rebirth
* Completed Scenario 'Ray of Hope'.
* Sceptre of Fire:
* imported from Wescamp
* Son of the Black Eye:
* Merged into mainline for testing.
* Descent into Darkness
* added to the pack
* new Troll Shaman graphics
* Under the Burning Suns
* new WML in first and second scenario
* tweaked second scenario map
* removed a bunch of custom units
* removed a bunch of custom terrains
* new playable unit in scenario 2
* new dehydration logic in scenario 2
* new ambush logic in scenario 2
* new Troll Shaman graphics
* The South Guard
* improved Deoran graphics
* The Rise of Wesnoth
* new Wose Sapling, Warrior King graphics
* graphics
* the leader crown don't hide anymore the top of hp/xp bars (bug #9120)
* better flag icons for the status bar
* taller flags that don't get hidden behind units so easily
* fixed some drawing glitches in the top row (bug #8739 and #8071)
* it's now possible to zoom in till the theoretical minimum of 4 pixels
per hex.
* hp/xp bars in tiny gui have better proportions
* sound and music:
* new or revised sounds: troll hit & die
* added sounds for when a unit is slowed or poisoned
* added a music track containing only silence (for stopping all music instead
of just changing it)
* language and i18n:
* updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
Italian, Polish, Spanish, Swedish
* updated man pages: Danish
* fixed word wrapping in tooltips for Asian languages (or very long words)
* updated DejaVuSans font to version 2.17
* units:
* balancing changes:
* converted the cold melee attack of the Lich and Ancient Lich to arcane
* decreased the arcane melee attack of the Wraith from 7-4 to 6-4
* removed the 'fearless' trait from humans, orcs and mermen
* added 'firststrike' weapon special to the pierce attack of Drake Clasher
* decreased the arcane ranged attack of the White Mage from 8-4 to 7-4
* decreased the arcane ranged attack of the Mage of Light from 10-4 to 9-4
* multiplayer:
* added maps: Xanthe Chaos, Auction-X
* revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Castle Hopping Isle, Loris River,
Crusaders Fields, The Manzivan Traps
* Team Survival: the teams are now set correctly and translatable
* map editor
* drawing terrain no longer erase starting positions
* added an option "None" in the starting position menu
* fixed a bug when overwriting starting positions
* shorter starting time
* WML engine
* removed deprecated special= support in [effect]
* removed deprecated 1.2 map format support
* [store_villages] and [store_locations] now use the standard location
filter, meaning they accept all the possible keys of [filter_location]
* [store_villages] must now use owner_side= instead of side=
* replace [own_village] with macro {OWN_VILLAGE X Y SIDE}
* new conditional tag [have_location], tests true if any location passes
the standard location filter provided inside the tag
* now the standard location filter supports [and] and [or] tags
* new key flag_icon for [side] to change the flag icon in the status bar
* user interface:
* fixed incorrect active flag in the status bar when using custom flag
* restore a lost feature: if acceleration is on, pressing shift uses normal speed
* fixed bug #9071 (incorrect behavior of the "delete" key at end of line)
* fixed various acceleration bugs (things not being properly accelerated)
* restored status bars during fights
* floating numbers now take acceleration into account
* display defense in the status bar of static units (towers) or
units placed on impassable terrain
* allow middle click on scrollbar to jump to a position.
* WML tools and scripts:
* New tool, wescamp_import, automates the shuffling of translation files
and textdomain strings, need to import a campaign from WesCamp
to mainline.
* New tool, change_textdomain, makes it easy to change the name of UMC
after import to mainline.
* Old campaign_delete.pl and campaigns_client.pl have been replaced
with a new campaigns_client.py. Main new features are
(a) you can download sets of campaigns using RE wildcards, and
(b) It's possible to give a BfW version in place of a port number
and it will select the right port.
* Miscellaneous and bugfixes
* 1.2 savegames are no longer compatible and thus not loaded
* fixed a crash if an invalid scenario was loaded (bug #9049)
* fixed bug 8522. Units without a name will be named after the unit_type.
* fixed bug #9103 (AI causes crash when using static units like towers)
* fixed a crash if a units poison attack has a cth of 0 (bug #9020)
* no longer allow undo if a traitless unit reveals fogged and/or shrouded
terrain (bug #9171, patch #739)
* fixed a bug where loading didn't clear the halo data (bug #9144)
Version 1.3.2:
* campaigns
* Heir to the Throne
* In Home of the North Elves, Eonihar the rider will join you permanently
and the other riders that find you will be controlled by the AI
* updated images for Delfador
* made the narrator talk about gryphons at the end of Northern Winter only
if the player has actually gotten the eggs
* Tutorial
* merged all unit images used in the tutorial from httt
* increased number of turns from 20 to 26 in the 2nd scenario
* made some units not appear in the unit help anymore (invisible helper
units, duplicate desert elves and such)
* The South Guard
* better placement and duration of story images
* graphical enhancements including a new ethiliel portrait
* added 'Ruffian' an L0 outlaw to give the player something easy to kill.
* Under the Burning Suns
* Scenario 3: Made orc ambush happen on a random turn
* Northern Rebirth
* Version 18.6 merged in from WesCamp.
* graphics
* added the --max-fps command line switch
* changed the drawing logic so it no longer delays when the drawing is
lagging
* improved the look of the main menu and tips-of-the-day boxes
in the title screen
* bugfix: units will now fade out properly at the end of death animations
* rewrote the halo render engine which solves a few minor glitches,
but most importantly speeds up the drawing of the halos.
* units are scaled properly when zooming also with tiny gui (bug #8703 and
bug #6570)
* haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
as intended)
* the movement text is also scaled now (bug #6876, patch #693)
* fix glitches when scrolling the map if zoomed out (bug #8768)
* fix the right border glitch of the map when zooming (bug #6060 and others)
* flying units are no longer buried in a castle (patch #709)
* fix the position of some halos when unit has a height offset (patch #710)
* Submerged units are no longer drowned when zooming.
* scenery
* added animated windmill, fancy and damaged tents, icepack, and shipwreck
* fix problems with colour cursor in fullscreen (slow speed, bug #7555 and
bug #6052)
* new color cursors
* fixed some scrolling corner cases (eg. fights happening partially
offscreen)
* automatic scrolling accelerates now (like a physical mass would)
* sound
* new or improved sounds: hatchet
* sounds for user interface events
* experimental ambient sounds for when night falls and morning arrives
* "Breaking The Chains" (freedom.ogg) moved from NR to mainline
* All music tracks now have complete Ogg tags.
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
Swedish
* new translations: Indonesian
* updated DejaVuSans font to version 2.16
* removed FreeSans support since all the codes needed should be coverd by
DejaVuSans now
* multiplayer:
* revised maps: Blitz, Castle Hopping Isle, Wilderlands
* The countdown timer is now coloured properly when the remaining time is
less than 2 minutes.
* observer can save a replay of the game again
* units:
* balancing changes:
* converted the cold resistance of the Elvish Sorceress line
to a holy resistance
* decreased the holy resistance of the Orcish Assassin line from 20% to 0%
* remove the 'quick' trait from the Clasher line
* decreased the holy resistance of the Sky Drake from 20% to -30%
* decreased the holy resistance of the Hurricane Drake from 20% to -30%
* decreased the holy resistance of the Mermaid Priestess from 40% to 20%
* decreased the holy resistance of the Mermaid Diviner from 60% to 40%
* decreased the holy resistance of the Dwarves from 20% to 10%
* increased the holy resistance of the Ghost line from -60% to -30%
* enabled Lich and Ancient Lich to go on deep water and gave them submerge
* Level 0 Ruffian & Woodsman added.
* terrain system
* added layer support to the terrain letters, two layers are supported
* map editor
* added an option to delay the complete redraw of the map on command.
* fixed a bug causing the loss of editor's hotkeys when loading a map
* WML engine
* new [own_village] condition to check if someone owns a particular village
* new [store_villages] tag to store village locations
* new [store_turns] tag to store the number of turns remaining
* all [store_*] tags get a default variable name
* use complex variable substitution almost everywhere
* new key for [set_variable], literal=, to avoid variable substitution
* [effect] can now toggle the zoc
* [effect] can now apply new portrait images and unit type descriptions
* [effect] can now filter on unit_gender
* new key for [variable], boolean_equals=, to test boolean equality
* remove some old backward compatibility support
* set_name in attack modification [effect] no longer change the weapon's
description, use the new set_description instead
* hit=yes in anim is now an alias of hit=hit,kill instead of hit=hit
this should fix the sliding bug and fix more bugs than it creates
* friendlier boolean matching for unit [filter] and unit [wml_filter]
* fixed [special_filter] not working properly (#8212)
* fixed [variables] not working properly for Multiplayer mode
* new [set_menu_item] action, to allow custom WML items in the context menu
* fixed a crash when a WML event killed a unit while dying in an attack
which the attack engine didn't expect (bug #8814)
* new key for [time], sound=, to specify a list of sounds that can play
when ToD changes
* more powerful [filter_location], now accepts radius=, [not], and
[filter] to match units at the location
* added [deprecated_message] so WML can also trigger the deprecated
messages; used to tag macros scheduled for removal
* user interface:
* new sounds for user interface events
* added the option to show warnings about deprecated WML usage
* added the "ignore all" option to continue observing during massive OOS
* show total amount of visible villages (patch #698)
* added drag & drop to move units
* mousewheel now by default scrolls vertically,
and horizontally if alt is pressed.
* added support for horizontal mousewheel (patch #644)
* don't change the wait cursor when moving on the map (bug #8915).
* update the highlighted hex after a scrolling with keys or mousewheel
* WML tools and scripts:
* Reorganized: these now live in data/tools/
* New tool, macroscope, generates cross-reference reports on macro usage.
Among other things, it can be used to find unresolved macro and
resource-file references, or spot unused macros and resource files.
* New tool, upconvert, handles converting maps and resource file names
between versions. It replaces map_convert.pl, which is now gone.
It should be used to update UMC, though it doesn't do a complete job
(which requires some human judgment).
* New tool to create the unit tree in html, as used for units.wesnoth.org
(written by elricz)
* The old find-unused-images and find-unused-sounds scripts are deleted
(replaced by macroscope).
* The Perl random map generator (unmaintained since 2003, only
generated old-style single-letter maps) has been removed.
* miscellanous changes and bug fixes
* a friendly healer will now stop poisoned unit to lose HP
* a unit that dies while attacking will now correctly play its own death
* turn bell can sound if other soundFX are turned off
* the first turn starts again with the proper time of day (bug 8637)
* removes the scaling handling in the halo, removing quite some code
* fixed various problems found by valgrind, note some invalid access
are now protected by asserts, so there might be more crashes instead
of silent memory corruptions (bug #8715, bug #8756 and bug #8839)
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed "End Turn" button clickable after Ctrl-F (bug #6556)
* fixed autosaves not getting deleted for last campaign scenario and
multiplayer (bug #8762)
* Performance: wml compression is done in the helper threads
instead of the main thread
* Added some protection against crashing when attacking with units with
a high or negative amount of hitpoints (bug #6154, bug #7955, bug #8541)
* fix skirmisher filtered by terrain not working properly.
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender
Wesnoth would crash (part 1 of bug #8882)
* fix missing filterings on some animations
* renamed holy damage type to arcane
* increased required version of python from >=2.3 to >=2.4
* fixed detection of installed python versions to work on systems
that do not have python installed at /usr/ (like MacOSX using fink)
Version 1.3.1:
* Campaignd
* first argument is number of threads to use, defaults to 5
* campaigns
* Eastern Invasion:
* Drowned Planes: the dragon starts on grassland
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep
* The Duel: the keep is replaced by a castle tile instead of grass
* Heir to the Throne
* removed Mountain Pass and Valley of Statues from the repository
* added underpinnings of an unlockable, optional, bonus scenario
* Battle_for_Wesnoth: allow Asheviere to recruit non-scout units
* In Elven Council the leaders are no longer standing in a keep
but in a normal castle tile
* The South Guard
* Proven by the Sword: tell Deoran to go to Westin if the citadel
is secured (fixes #7360)
* Two Brothers
* updated the portrait of Bjarn to match the new mage colors
* removed Skeletons as enemies in the first mission on easy, and
Skeleton Archer as enemy on hard
* added Ghouls as enemies for all undeads
* some map updates to make them easier (2nd mission) or look better
(all the other missions)
* editor
* allow maps to be loaded from scenario files and written back to them
* upon entering a new starting position the underlaying terrain
remains unchanged
* when overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed
* flipping a map over the Y axis no longer resizes the map
* flipping a map over the X axis uses slightly different filler rules
* added the paste option to the edit menu
* added the option to split the terrains is groups
* the brush size in non-drawing mode is ignored
* added an alpha blended preview of the selected terrains
upon drawing. The optimal alpha value needs some tuning, so
there's a setting, which is not stored in the preferences
* graphics
* missiles now take unit_height_adjust into account
* improved layering system for terrain graphics
* fixed terrain selection probabilites (patch #617)
* stoned units do not use a separate cache
* no more "darkened" cache. we now overlay terrain/darken.png
* added the option to draw overlays on terrains filter by location,
selected and mouseover hex
* items with a halo have their halo hidden when under a shroud (bug #8523)
* the visibility icon of an unit is now properly updated (bug #8107)
* terrain
* added peaks to the impassable mountains
* added bridges crossing swamp and deep water
* added farmland
* added elvish castle
* unit art
* added a recruit animation for Skeleton
* new death animations: Orcish Assassin, Grunt, Undead Ghoul,
Ancient Wose, Elder Wose, Thief
* changed name on Dwarvish Warrior art files to Dwarvish Steelclad,
to conform to unit .cfg file name
* new attack icons: undead axes, undead crossbow, pick axe, glaive,
elven staff, mace-and-chain
* new baseframes: all Mages, Footpad
* new and changed animations:
* Elvish Hero: melee attack
* Elvish Sorceress line: magic shield
* updated portraits: Troll
* other images
* animate-able campfire
* crown icons for heros and expendable allied leaders
* star shaped "ellipses" for leaders and hero units
* updated and added many misc items
* modified hex-grid
* slightly modified logo
* fix gryphon not being in the center of their hex
* fixed incorrect WML in some units causing female variations to use male
* fixed some cases where fog was updated without being redrawn
* language and i18n:
* updated translations: British English, Catalan, Czech, Danish, Dutch,
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
Slovak, Swedish
* updated DejaVuSans font to 2.15
* fixed huge list of spelling mistakes in the en_US version
* allow sighted messages to be translated with correct plural form
(bug #8161)
* moved the translation for campaign-specific units into the
campaign textdomain (some campaigns did still use the
wesnoth textdomain for their units)
* made the unit generated names translatable
* switch to mainly using single space
* multiplayer
* game management
* replace "Downloading next level..." by "Receiving data..."
when scenario don't have next_scenario
* replace "Downloading next level..." by "Downloading next scenario..."
* fixed controller change not sent to all clients (bug #8138)
* client now tells the server if a game ended in victory or defeat
* configurable castle size for random map generator (patch #598, FR #3232)
* team names translation now supported
* sped up the lobby, the lag is much lower now (patch #676 and patch #677)
* scenarios
* scenarios can set faction, recruit, leader, and some other
initial settings previously ignored in multiplayer
* added option to have random time of day in begin of multiplayer game
* maps:
* new multiplayer maps: The Manzivan Traps, 4p Hamlets
* revised maps: Blitz, Charge, Den of Onis, Hamlets, Meteor Lake,
Sablestone Delta, Sulla's Ruins, Wesbowl
* made the AI recruit less scouts by setting the village_per_scout
parameter
* Wesbowl: the respawned units are fully healed again (bug #7776)
* Python AI
* Added various input validations
* Set Python errors upon error
* added support for optipng optimization in the compilation process
* terrain system
* The entire underlaying system has been converted to a new system,
this might render some UMC broken, read this forum thread for more details
http://www.wesnoth.org/forum/viewtopic.php?t=14910
* Terrain of the starting position can be changed in the map,
the automatic conversion to a keep is no longer done
* New definition for the maps in terrain-graphics
* All keeps have their own letter
* Added wildcard matching support in a few cases
* Added support to customize the village mouse-over texts
depending on the ownership
* Added a conversion script to convert old maps
* units:
* balancing changes:
* implemented the holy damage type redesign as discussed on the mailing list
* increased the pierce resistance of the Gladiator line from -10% to 0%
* decreased the cold resistance of the Armageddon Drake from -30% to -50%
* increased the HP of the Longbowman from 45 to 51
* decreased the XP requirement of the Longbowman from 80 to 68
* increased the HP of the Master Bowman from 58 to 67
* decreased the HP of the Arch Mage from 57 to 54
* removed the Shock Trooper line from random_leader
* increased the melee attack of the Shyde from 4-2 to 6-2
* increased the ranged slow attack of the Shyde from 7-2 to 6-3
* increased the ranged magical attack of the Shyde from 7-3 to 8-3
* increased the melee attack of the Enchantress from 5-2 to 6-2
* increased the melee attack of the Sylph from 5-3 to 6-3
* increased the ranged slow attack of the Sylph from 6-4 to 6-5
* increased the HP of the Sylph from 58 to 60
* increased the XP requirement of the Guardsman from 42 to 47
* increased the HP of the Stalwart from 48 to 54
* increased the XP requirement of the Stalwart from 65 to 85
* increased the HP of the Sentinel from 56 to 68
* removed the Stalwart line from random_leader
* increased the XP requirement of the Gryphon Rider from 36 to 38
* increased the HP of the Gryphon Master from 46 to 51
* decreased cost of the Mudcrawler from 9 to 5
* Dark Adepts no longer get the 'strong' trait
* decreased the HP of the Shadow from 26 to 24
* added the skirmisher ability to the Shadow line
* increased the melee attack of the Walking Corpse from 5-2 to 6-2
* made the Walking Corpse line get the fearless trait
* increased the cost of Walking Corpses from 6 to 7 gold
* increased the HP of the Goblin Rouser from 26 to 31
* increased the melee attack of the Goblin Rouser from 5-3 to 6-3
* increased the moves of the Troll Rocklobber from 4 to 5
* decreased the HP of the Troll Rocklobber from 53 to 49
* adapted WML to use [if] statements to differentiate hit and miss frames
* new traits
* healthy (+3HP, +4 rest healing), fearless (ignore unfavorable ToD)
* new units
* added the Armageddon Drake (not used in any mainline eras)
* added dwarvish walking corpse/soulless variations
* added a generic macro to have a standard filter for all idle anim
* fixed a bug which prevented a Mermaid Siren picking up a storm trident
* fixed a bug which caused the slow effect being applied twice (bug #8458)
* user interface
* use "Save Replay" instead of "Save Game" when asking to save a replay
(bug #7256)
* fixed enemy Gold shown twice in debug mode in status table (bug #6895)
* added an option to hide minimaps in the multiplayer lobby
* added menu items for saving the current map
* added turbo speed setting and changed ui accordingly
* turn bell moved to sound tab in preferences
* new volume slider for the turn bell
* disabled inactive sliders instead of hiding them
* sliders can be adjusted with keyboard (left and right arrow)
* sidebar reports related to gold, units, villages and time
get greyed out during other team's turns
* improve the tiny gui support (resolution of 320x240 pixels)
* when sighting friendly units, the message is now blue
* show leader name in statistics title (patch #604, FR #6932)
* show the team a side belongs to in the status table.
* show leader's name and colour at status table even when that team is fogged
(patch #605)A
* changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
* fix the completion when controlling multiple sides (bug #8101, patch #653)
* smarter focus handling when user input is irrelevant to the current focus
but relevant to another widget
* fix the "keylogger" effect when joining the MP Lobby
* menus can now stay scrolled to the bottom if they were already scrolled
to the bottom
* scrolling performance improved
* overall game performance improved when many units are visible
* better performance when mouse is over a unit that sees many enemy units
* show full username at bottom of screen when moused over in MP Lobby
* animations draw faster now and the speed is independent of the resolution
* fog/shroud is cleared after attack-move (bug #7131)
* made some tooltips visible again (bug #6702 and bug #8380)
* send a whisper message to a player when double clicked on the player list
* friends list
* added a friend list in MP lobby, they will display a special icon in lobby,
and you can be warned when they join the lobby even when not receiving
lobby joins
* added an option to specify what you want to see as joins: all, friends,
none
* added a sub tab of multiplayer to the preferences menu to view and edit
your friends and ignores list
* if you choose to sort the lobby list your current login name will be
displayed on the top of the list
* WML engine
* fixed era events not working on non hosts
* added the the ability of passing a conditional statement in the [option]
child of [message] if show_always=no to show this option only if the
statement is passed.
* added location range filter to [filter_location] in standard unit filter.
* added prerecruit event that takes place after the unit is created but
before it is displayed.
* added ability to define color ranges and palettes in scenario, units,
and unit modification effects. Added ability to add image modifications
in a unit modification [effect] tag
* SUF can now filter on anything that is also available throught
unit variables, using a [wml_filter] block
* overhaul of the team coloring engine. Now it is possible to apply
multiple TC to an image.
* added fourth color in team_rgb definitions for representative color
in minimap
* added a horizontal/vertical flip function to ImagePathWML
* added a 'hide_help' key that prevents a unit type from being listed
in the in-game help (bug #5701)
* added an 'allow_new_game' key (default=yes) to prevent [multiplayer]
scenarios from showing up in the multiplayer game creation interface
(FR #6397)
* new [set_specials] tag to allow custom specials in [effect] tags
* new 'remove_specials' key to allow the removal of specials in [effect] tags
* obsolete the 'set_special' key in [effect] tags
* correct handling of UTF8 filenames under windows
* animations can now use standard unit filters
* animations can now use standard unit filters on the secondary unit
* animations can now use standard unit filters on any neighbouring unit
* fighting animations can now be filtered by swing number, damage done and
normal attack filters (both attacker and defender)
* made some animation parameters progressive (allows a value to be changed
gradually to another value over time)
* new progressive parameters: 'alpha' (opacity of a frame),
'offset' (the position relative to the faced hex), 'blend_color'
and 'blend_ratio' (to mix a given color with the frame)
* units can now have a recruit animations that will be played on unit recruit
* units now have idle animations, played when they've been idle for some time
* units now have leveling up animations
* units can now have victory animations, usable with the WML tag
'victory_anim'
* units can now have healed animations, used when they get healed
* units can now have poison animations, used when they suffer poison damage
* [event]s can now be written also inside [era]s (the [event]s are included
in every scenario played using that era)
* new operations for set_variable: divide and modulo
* Animations now use duration= tag instead of begin= and end= (backward
compatible)
* Animations now have a frequency= filter to allow to tweak relative rarety
* [message]s now use the duration= tag instead of [delay]ing afterwards
* the filtered unit can be accessed in SUF using $this_unit
* the primary unit can be accessed in events using $unit
* the secondary unit can be accessed in events using $second_unit
* added support for random_start_time in [scenario] (feature request #8024)
* extended label to support team only and colors
* gender-specific forms for trait names are now possible.
* setting a WML variable to a random value now works correctly in MP games
* text displayed when a unit is ambushed is now customizable with the new
alert= key of the [hides] ability (FR #8264 2.)
* unit animation terrain filter works properly again.
* unit animation terrain filter now supports wildcard matching.
* the encountered terrains are now written in a new format.
this means the user has to rediscover all available terrains.
* fixed a bug which returned wrong values if a random number was negative
* max level advancements now raise the advance and post_advance events
* [effect] can now remove attacks with the remove_attacks key
* [unstore_unit] can now try to level a unit and does so by default (bug #7426)
* sound
* new or revised sounds: morning star, holy magic.
* add advanced sound tab to pref allowing you to play with sample_rate and
buffer_size options
* misc:
* --validcache runtime switch to force assumption that cache is valid
* add two new debug command set_var and show_var to check variables
within the game easily
* better handling of SDL_ListModes return code (no user impact)
* first turn of a game is saved again (fixes bug #7909 and bug #8117)
* reduce CPU usage by removing calls to SDL_GetTicks for idle animations
* changed network thread management to be more scalable, both with
an upper and lower number of threads
* enabled python as default, to disable it use --disable-python
* various code cleanups
* replaced KDE/Gnome desktop support with generic freedesktop standard
* if a unit gains enough XP to gain 2 levels, this will be done directly
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