Age | Commit message (Collapse) | Author | Files | Lines |
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Changes since 1.7320508.406:
Oct 27 2012 Eric S. Raymond <esr@thyrsus.com>
* Repo conversion to git, including recovery of ancient history.
* Merged in Alexey Toptygin's code from 2005.
* ANSI/POSIX cleanup, magic-number removal, compiler warning fixes.
* Added some NKIs.
* Added comments identifying the ends of the NKI spans per version.
* Added "BEHOLD! A History of Confusion" to the texinfo docs.
* Esc is no longer bound, it's too slow.
* Frame the paying field.
* Major portion of version number changed to 1.6180339.
The NKIs are no longer hardcoded but provided in an external file. This
file is not installed by default, thus the post-install action. The
ncurses hack is still needed, even though configure.in looks as if there
were libcurses support.
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Changes since 20181212:
* new game 'mosaic'
* several bug fixes to the existing games
* build system switched from autotools to CMake
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Updated repo for packaging in NetBSD
Updated repo to include non-Linux but also non-Windows distros
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Tiny tetris game in a terminal.
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Summary of Changes
use C99 types instead of the angband special types
Single Combat maybe finally bug-free
improvements to the birth process
improvements to the NDS port
many improvements to auto-building and all the front ends
improvements to changing of background colours
adding of a panic directory for panic saves
new tests, and improvements to current ones
re-organisation of effects code
add a player argument to a lot of functions that needed it
import a lot of historical documentation
lots of tidying and neatening
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Summary of changes between Frotz 2.53 and Frotz 2.54:
=====================================================
Frotz 2.54 was released on Wednesday April 13, 2022.
This release's main attractions are official support for TOPS20 and
cross-compilation to DOS.
NEW FEATURES
- Added changes to allow for compilation on a DEC PDP-10 mainframe
running TOPS20. See INSTALL_PDP10.
- Added a means to cross-compile to DOS by way of Open Watcom C version
2 and later. See INSTALL_DOS.
- Added a quiet mode to dumb interface to quell startup messages.
BUG FIXES
- Fixed several problems with compilation under macOS.
- Fixed wrong glyphs in DOS Frotz's Amiga font mode. 1/2 and 1/4 were
there instead of the oe and OE ligatures.
- Fixed a failure of the -q flag to actually silence sound effects.
- Fixed an oversight in SDL Frotz that prevented some sounds from
playing in Lurking Horror.
- Made the dumb and curses interfaces read the resolution chunk from
Blorb files. Previously they would assume a resolution of 320x200.
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Changes:
Add support to more path types in the beatmap
New scoring model based on the hit/miss ratio
ffmpeg 5.0 compability
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5.1. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
o Fixed intermission camera angles during demo playback
o Don't reset onground flag on every new server message
o Re-enabled title demos by default (turn off with cl_startdemos 0)
o Don't autoplay next demo after a timedemo
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
o Support for Quake 2021 update 3
o Implemented quad/pentagram dlights for Quake 2021 rerelease
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
o Several other improvements to Quake 2021 rerelease support
o Several other small fixes and improvements all over the code
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches.
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xbuild does not seem to much like symlinks. It produced a package now.
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Untested because it uses mono, I can't test. Sorry.
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No successful build on any platform in the bulktracker,
last upstream release from 2004, homepage dead
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upstream changes:
-----------------
* 2022-03-07: Version 4.2.7
[https://github.com/Warzone2100/warzone2100/blob/4.2.7/ChangeLog]
* 2022-03-01: Version 4.2.6
[https://github.com/Warzone2100/warzone2100/blob/4.2.6/ChangeLog]
* 2022-02-28: Version 4.2.5
[https://github.com/Warzone2100/warzone2100/blob/4.2.5/ChangeLog]
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upstream changes:
-----------------
* Update OpenGFX to 7.1
[https://cdn.openttd.org/opengfx-releases/7.1/changelog.txt]
* Update OpenMSX to 0.4.2
[https://cdn.openttd.org/openmsx-releases/0.4.2/changelog.txt]
* Update OpenSFX to 1.0.3
[https://cdn.openttd.org/opensfx-releases/1.0.3/changelog.txt]
pkgsrc changes:
---------------
* Update MASTER_SITES.
* Add MSXVER and SFXVER to make easier future updates.
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upstream changes:
-----------------
* 12.2 (2022-04-02)
[https://cdn.openttd.org/openttd-releases/12.2/changelog.txt]
* 12.1 (2021-11-08)
[https://cdn.openttd.org/openttd-releases/12.1/changelog.txt]
* 12.0 (2021-10-17)
[https://cdn.openttd.org/openttd-releases/12.0/changelog.txt]
* 12.0-RC1 (2021-09-25)
* 12.0-beta2 (2021-08-19)
* 12.0-beta1 (2021-08-15)
* 1.11 release series followed up by 12.0
pkgsrc changes:
---------------
* Update GCC_REQD to 8 for std::charconv.
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on NetBSD 4...)
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Don't use DLC list by default
Makes getting game details much faster
Added option --use-dlc-list to enable using DLC list
Ignore SIGPIPE
Previously it was possible to receive SIGPIPE in some cases which by default causes application to terminate
Removed support for OpenSSL <= 1.0.2
Added --size-only option (Patch by: Dmitry Khalanskiy)
When looking at the existing files, completely ignore the contents if the size matches the expected one
Added basic support for filtering games using tags that the user can set on account page
Added option --list-tags to list all the tags user has assigned
Added option --tag to filter games using the tags
Fixed --download-file option not showing progress bar
Fixed getting XML data
Reduced the amount of request to cdn with --galaxy-install
Should fix the issue of getting temporarily blocked by GOG cdn when installing game with lots of small files
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-feat: more wishlist updates
-feat: update wishlist
-feat: list possible colors in usage
-feat: added install instructions to README
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Cli application to simulate the display from "The Matrix" in terminal.
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From Thomas Dettbarn in PR 56806.
dmagnetic (0.34-1) unstable; urgency=medium
* Minor bugfixes
* Slightly updated documentation
* Popular feature "-nodoc" had an issue with saved games.
0.33:
* New feature "-nodoc" for players without a manual
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Bump PKGREVISION
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2.80.0 (released 09/04/2022)
Engine
General
* Fixed infinite loop in filesystem initalization when pak0.pk3 was
missing
* Changed default URI from ET:// (upper case) to et:// (lower case) and
made case insensitive for compatibility / flexibility
Client
General
* Removed cl_activateLean cvar (moved behaviour to mod
(cg_activateLean))
SDL2 Audio backend
* Fixed double played sound in one frame increasing sound (i.e mg42)
Mod
General
* Fixed players not set unready after swapping teams
* Fixed wait map-script command not matching the correct time on higher
sv_fps (comparing to sv_fps 20), which affected and broke certain
gameplay elements
* Updated game command list and related help in console
* Fixed accuracy calculation for splashdamage weapons
* Fixed dropping objective was allowed during pause
* Added cg_activateLean, allowing all clients activate lean usage
* Added g_shoveNoZ to allow disabling Z shove completely
* Added binds for shifting enemy spawn timer and requesting artillery
* Changed the way for displaying help command by swapping arguments
order (Before: <command_name> ?) (After: ? <command_name>)
Stability & Performance
* Fixed hitsounds reduced network performance and sometimes get
duplicated, especially with high pings
* Added commands flood protection (g_floodProtection / g_floodLimit /
g_floodWait cvars)
* Changed unprotect flood for team cmd so class cmd doesn't get dropped
* Fixed prediction error by changing cg_errorDecay flag with CVAR_CHEAT
Audio
* Fixed missing hitsound when player has exactly FORCE_LIMBO_HEALTH
health (-113 HP)
Graphics
* Fixed players breath puffs effect missing completely
* Fixed pause weapon animation in 1st person during pause
* Fixed viewmodel FOV calculation wasn't lowering enough 1st person
weapon draw on FOV > 90
* Remove g_altSuicideAnim and default to the normal death anim on player
suiciding
* Fixed a crash with cg_drawgun 2 and cg_weapanims 0 combination
* Added voice chat icons for :
* Affirmative / Negative
* Hold your fire
* Say player class
UI
* Fixed disconnect icon rendering through walls
* Added hud componement scale and color configurability from hud file
* Fixed fireteam highlight overlay spacing on top edge
* Fixed * characters in map description were not replaced by line feed
* Added cg_popupTime and cg_numPopups cvar to control popups more
thoroughly
* Added sharetimer/sharetimer_buddy commands and cg_sharetimerText cvar
share the spawntimer you have set for when you think the enemy spawns
* Removed grid drawing on compass
* Added cg_fireteamBgAlpha cvar to control fireteam background alpha
value
* Added cvar name tooltip in option menus
* Added missile camera for practice
* Enhanced squared compass
* Fixed icon scaling to match regular compass
* Fixed slightly incorrect out of bounds check for icons
* Icons are now drawn when they're inside the map and respect map
zoom
* Added indicators for N, S, E, W
Weapons
* Increased landmine splash radius by 25 (225 -> 250) to match etpro
* Fixed picking up rifle with full riflenade ammo was restoring 4
riflenade instead of 5
* Fixed throwable missiles (i.e: grenade, satchel, dynamite, landmine)
infinite bouncing
* Removed hardcoded sensitivity on mounted mg's and use common
sensitivity
* Added cg_scopedSensitivityScaler to scale sensitivity when scoped
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* Minor bugfixes
* New feature "-nodoc" for players without a manual
From Thomas Dettbarn in PR 56795.
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Rocks'n'Diamonds 4.3.1.1 released!
This new patch version is a recommended release, as it fixes several bugs:
fixed crash bug when player was killed by explosion
fixed crash bugs caused by accessing invalid array positions
fixed truncating score to 16-bit value in score file
fixed bug with automatically pausing tape before end for short tapes
fixed redraw problems if screen is much larger than visible playfield
added dynamically increasing number of digits for some game panel values
removed some unused variables and other compilation warnings
Rocks'n'Diamonds 4.3.1.0 released!
A new minor release is available with the following additions and bug fixes:
added check for custom elements being “next to” player or element
added graphics animation mode “tiled” for tiled graphics on elements
added graphics animation mode “random_static” (unchanged for each tile)
added additional empty space elements that can be graphically decorated
added counting mouse clicks on mouse click CEs when using step counter
added showing mouse cursor for levels with mouse click custom elements
fixed bug with playing sound and music loops on the music info screen
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Version 3.12
- Turkish translation added.
- Indonesian support added.
- Linking with external GtkDatabox3 lib, version >= 1.0.0.
- Removed internal copy of old Gtkdatabox.
Version 3.10
- Tibetan support added.
- Missing Windows package for this, sorry.
Version 3.06
- New Windows packages from now on.
Version 3.05
- Instructions for using Shift.
- Explain custom basic lessons.
- Allow individual deletion of progress charts.
Version 3.04
- Bug fixes.
Version 3.03
- New language: Serbian!
Version 3.02
- New languages: Catalan and Croatian!
Version 3.01
- New languages: Slovenian and Punjabi!
Version 3.00
- Moved to GTK+3!
- Configurable goals and levels.
- New language added: Finnish, partially.
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Bump PKGREVISION.
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