Age | Commit message (Collapse) | Author | Files | Lines |
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1.10.2 (2020-06-01)
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Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
Fix #7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix #8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
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Rename uint_t (is defined by unistd.h on SmartOS).
Bump PKGREVISION.
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BringerethOfLight (1):
fixes some of the remaining memory access issues
Vladimir Serbinenko (6):
Make sure log_cb is always set
Don't attempt to run main loop after failure.
Log database init error code
Fix path to auth database
Fix compile failure on emscripten
Improve logging
twinaphex (1):
Update GLSM
Ömercan Kömür (1):
Update libretro.h
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Emery Hemingway (6):
Remove superfluous C++ include
Tupfile for super-repositories
Revert "Build rules for Genode platform"
Support original keyboard mappings
Optional LIBRETRO_COMM_DIR override
Stop polling inputs after F3
Leonardo Montenegro (1):
Adding diacritics support
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Release notes:
https://blog.easyrpg.org/2020/05/easyrpg-player-0-6-2-1-pincer-attack-patch-1/
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Version 1.14.12
Add-ons client
* Ensure the client doesn't re-download dependencies that have just been updated during an Update All
run by re-reading add-on versions after each update batch.
Add-ons server
* Don't send restricted attributes at all, rather than sending them as an empty string.
Campaigns
* General:
* Fixed instances of multiple [avoid] tags being used.
* Used more appropriate castle/encampment terrains.
* Descent into Darkness:
* S7: Correctly call Taylor a general.
* S9: Spelling fix.
* S11: Reduced boss difficulty and fixed ghost units not being correctly recalled.
* Heir to the Throne:
* S23: Clarify Bayar's dialogue.
* Northern Rebirth:
* Fixed enemy naga's triggering an event they shouldn't be triggering.
* Son of the Black Eye:
* S15: Fix the scenario not ending despite objectives being met in some circumstances.
* Under the Burning Suns:
* Fixed Sun Shydes dehydrating themselves at night.
* Dehydration only affects the player's side.
Language and i18n
* Updated translations: British English, Czech, Chinese (Traditional), Dutch, Esperanto,
Finnish, French, Hungarian, Italian, Japanese, Polish, Portuguese, Portuguese (Brazil),
Spanish, Swedish.
* Use <game dir>/translations instead of <process working dir>/translations to find core
translation catalogues on Windows.
Packaging
* Fixed an issue when building using scons and --config=force.
* Fixed creating the lockfile in scons when using python 3.
* Significantly improved the macOS packaging instructions.
Units
* Fixed the team color of the berserker idle animation.
* Fixed typo in Troll race description.
* Fixed the Red Mage using the Mage's idle animation.
User interface
* Fixed a crash on certain screen resolutions due to UI element padding not being able to fit.
* Fixed a crash when trying to preview an unplayable map.
Miscellaneous and bug fixes
* Fixed building with the 64-bit Visual Studio projectfiles.
* Added missing side controllers to two Micro AI scenarios
* Experimental AI retreat CA: bug fix for cure-only abilities
* Forest Animals Micro AI: excluded rabbit holes on map border
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These files use autoconf for replacing the Perl interpreter now.
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BZFlag 2.4.20 "Do You See What I See?" (2020-04-24)
----------------------------------------------------
* Reorganization of the menus to improve usability - Scott Wichser
* Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez
* Use teleporter names in /saveworld .obj exports - Vladimir Jimenez
* Add bz_getSpawnPointWithin to API - Vladimir Jimenez
* Fix NetHandler compiler errors on Alpine Linux - Jim Melton
* Significantly improve platform-dependent header imports - Jim Melton
* Only perform texture conversion to internal format once
- Alfredo Tupone, Scott Wichser
* Removal of never used logic for expiring builds - Zehra
* Radar size and console height are controlled with BZDB variables - The Noah
* Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez
* Don't allow hunt to be used when not connected to a server - Zehra
* Improve vsync settings with SDL2 - Joshua Bodine
* Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine
* Add Slovak translation - Jose Riha, Scott Wichser
* Use a greyscale color scale based on relative height when colored radar shots
are disabled - Alfredo Tupone
* Sort locally discovered servers to the top of the server list - Scott Wichser
* Add the Open Free For All mode to the Start Server menu - Scott Wichser
* Remove ineffective performance tests and just default to "modern" settings
- Scott Wichser
* Change default settings to better suit first time players - Scott Wichser
* Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser
* Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone
* Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone
* Fixed SDL 1.2 builds on macOS - Joshua Bodine
* Force zbuffer for Experimental quality - Alfredo Tupone
* Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone
* Add new bz_eKillReassignmentEvent to the API - Vladimir Jimenez
* Add support for storing arbitrary data in API player records - Jeff Myers
* Fix API string utility functions sometimes losing values - Vladimir Jimenez
* Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
* Display Time-per-Frame with 2 decimal digits and averaged over time
- Alfredo Tupone
* Output correct error when loading a nonexistent bzfs plugin
- Vladimir Jimenez
* Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
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Since common/Makefile.in is already patched, common/Makefile doesn't need
to.
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This is needed to build the package with GNU_CONFIGURE_STRICT=yes.
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being extremely unopinionated about whether autoconf files are pregenerated
or not, especially when the subst is transcluded
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"You are a triangle."
Fast paced, challenging, free to play, open source game.
You control a little triangle, which can be rotated clockwise or
counterclockwise. Your goal is to suvive as long as possible by
dodging polygons that move towards the center. Things get more
difficult as time passes!
Features a lot of variety and full customization: users can
create/modify/share levels, patterns, music, sounds, scripts,
and more.
Play in Official Mode and submit your highscores to the
server. Be the first in the leaderboards!
Clone of the game "Super Hexagon" by Terry Cavanagh.
Please check it out and consider buying it if you like Open Hexagon!
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Story: A civilization was collapsed as people got into religion of
"ignorant egoistic idiotism". Genetically modified cattle and food
turned the people and animals to agressive zombies. But there were
few survivors. How they weren't affected?
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These packages are susceptible to bugs when confronted with non-ASCII
characters.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=94182.
It takes some time to analyze and fix these individually, therefore they
are only marked as "needs work".
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An exploit was discovered, that allows to crash any 0.7 Teeworlds server.
Though it does not compromise the security of the host (e.g. no arbitrary
accesses in memory) it lets an attacker force a server to repetitively shut
down (CVE-2020-12066).
The 0.7.5 release is a security update that aims to patch this server
exploit. As such, it is very light in features, and is mostly made of fixes.
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2015-06-28
Powermanga 0.93.1
- Fixes the speed of the stars after a new game that follows congratulation.
- Clears all gems after the final boss. Thanks to Josh Triplett for the report
(Debian #764009)
- Disable insecure temporary file "/tmp/powermanga-log.txt". Thanks to
Josh Triplett for the report (Debian #764144)
- Translation of the man page in French.
- Fix file permissions in HTML directory. Thanks to nemysisbsd for
the report.
- Allows the joystick to be configured either from the command line or
from the config file. Thanks to Maurerp for the patch.
- The __FUNCTION__ macro has been replaced by __func__ macro. ISO C does not
support ‘__FUNCTION__’ predefined identifier. (Debian #778072)
- Remove -Werror and -pedantic flags for non-test builds.
2014-09-20
Powermanga 0.93
- Fix man page: The option to play the game in fullscreen mode
must be --fullscreen not --full. (Patch Debian)
- Added keywords and a comment in German and French to the desktop file
(Patch Debian)
- Fix configure.ac: Add custom CFLAGS (Patch Debian)
- Fix segmentation fault in the About menu (English version)
- Fixes wrong joystick behaviour in display_sdl.c and allows the ship to move
to the left side again. Thanks to Kalle Olavi Niemitalo for the report
(Debian #561670)
- Allow compilation with Clang
2014-08-19
Powermanga 0.92
- Fix Debian bug #478213
- Fix configure.ac: replace AM_CONFIG_HEADER to AC_CONFIG_HEADERS
- Add explicitly link with needed libm, fix Debian bug #632945
- Fix PNG_iTXt_SUPPORTED support
- Add italian language
- Fix negative coordinates explosions that caused a segmentation fault.
2012-08-26
Powermanga 0.91
- Update "configure.ac" file.
- Fix compilation warnings (GCC 4.6.3 and Visual Studio)
- Fix alignment constraint (ARM and MIPS processors)
- Adds the ability to export all the game's graphics in PNG files
using the command line.
- Build test (without sound support) with Visual Studio and run
successfully on Windows Mobile (HTC Touch P3450)
- Recognizes all the joysticks connected at startup
- Rewrites the file "music_game.zik" with Milkytracker.
Now the library "SDL_mixer" can read and play this module.
- The application switches to pause when it loses focus.
- Minor bugfixes and improvements
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pkgsrc changes:
- Patches for NetBSD support removed (merged upstream)
- Define "SOLARIS" for SunOS based operating systems
- MESSAGE replaced by file "share/doc/doomlegacy/INSTALL.pkgsrc"
- Man page is now installed in section 6
- Patch to disable launcher replaced by startscript
(upstream suggested to use an unsupported option for this purpose)
- Patch for extended node support added (Feature request #95)
Supported formats: DeeP V4, ZDoom uncompressed, ZDoom compressed
Without this patch the engine may crash with unsupported node formats
- Patch for local blockmap creation added
Command line option "-blockmap" added for activation (no automatic mode)
The extended node and blockmap patches allow to play modern PWADs like NOVA III
and Lost Civilization.
Upstream changelog since 1.47.2 is very long, refer to this page:
http://doomlegacy.sourceforge.net/docs/whatsnew.html
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SuperTux 0.6.2 (2020-05-14)
---------------------------
The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!
Changes:
- A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!!
- New and improved backgrounds and sprites
- Improvements to many levels in the Icy Island and forest world
- Speed improvements for levels using a huge amount of lava tiles
- An issue causing the bridge in the forest world to not be shown in certain cases was fixed
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Highlights:
- The console can now be used during menus
- The emblem hints and radar can now be used in Record Attack
- Continues can now be used infinitely in the vanilla game while using a save file; collecting tokens after obtaining all the emeralds rewards extra lives instead
- Added new laser effects for the Greenflower Zone 3 boss
- Many more features and fixes for modding purposes.
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Frotz 2.52 was released on Sunday May 10, 2020.
This is a minor release focusing on minor enhancements and bug fixes.
NEW FEATURES
- Partial support for new @set_true_colour opcode. Works for SDL.
Doesn't work all the way for curses. Not in scope for dumb interface.
BUG FIXES
- Reworked Makefiles to better handle library detection, particularly
for macOS.
- Fixed rendering of non-paletted PNG images. Affected only non-Infocom
V6 games.
- Rolled back idiosyncrasy fix for Cutthroats and changed over to the
quick-and-dirty 24-to-12 conversion used by Infocom as this is how the
Imps expected an interpreter to behave.
- Fixed broken handling of game paths set in environmental variables and
in config files.
- Fixed slightly broken parsing of .sfrotzrc.
- Fixed behavior of command line processing inconsistent between the
different user interfaces.
- Assorted source code formatting fixes.
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The sed command is not classified as identity substitution by
mk/scripts/subst-identity.awk since the s,,, is preceded by a regular
expression. Since this is an edge case, it will not be implemented
there. Otherwise the other addressing modes would also have to be
implemented.
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Seen in games/bastet. The 1 is not necessary though since it only
repeats the default behavior of sed.
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Remove BROKEN_ON_PLATFORM for SunOS.
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