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2020-06-05fortunes-de: Use DISTNAME and PKGNAME like other packagesryoon1-3/+5
2020-06-03openttd: Update to 1.10.2nia2-8/+7
1.10.2 (2020-06-01) ------------------------------------------------------------------------ Add: Ubuntu 20.04 packages (#8127) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can't join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) Fix #8117: Memory leak for incoming admin port packets (#8122) Fix: Non-roadbridges potentially had roadtype information set (#8111) Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
2020-06-03games/woof: Build fix for SmartOSmicha1-1/+9
Rename uint_t (is defined by unistd.h on SmartOS). Bump PKGREVISION.
2020-06-02Revbump for icuadam87-169/+174
2020-06-01Fix games/arx-libertatis build on Darwinjs3-4/+21
2020-05-31games/xboard: remove unknown configure optionrillig1-2/+1
2020-05-31libretro-2048: convert to core.mknia1-23/+3
2020-05-31libretro-craft: Update to 20200504nia2-30/+11
BringerethOfLight (1): fixes some of the remaining memory access issues Vladimir Serbinenko (6): Make sure log_cb is always set Don't attempt to run main loop after failure. Log database init error code Fix path to auth database Fix compile failure on emscripten Improve logging twinaphex (1): Update GLSM Ömercan Kömür (1): Update libretro.h
2020-05-31libretro-nxengine: Update to 20200109nia2-31/+14
Emery Hemingway (6): Remove superfluous C++ include Tupfile for super-repositories Revert "Build rules for Genode platform" Support original keyboard mappings Optional LIBRETRO_COMM_DIR override Stop polling inputs after F3 Leonardo Montenegro (1): Adding diacritics support
2020-05-31games/lbreakout2: remove unknown configure optionrillig1-2/+1
2020-05-31games/stone-soup: skip shell portability for macOSrillig1-1/+2
2020-05-30Don't force GCC libraries. Don't use broken AVX detection with clang.joerg3-1/+43
2020-05-28easyrpg-player: Update to 0.6.2.1nia2-7/+7
Release notes: https://blog.easyrpg.org/2020/05/easyrpg-player-0-6-2-1-pincer-attack-patch-1/
2020-05-28woof: add missing pkg-config toolwiz1-1/+2
2020-05-267kaa: fix gettext ldflagsnia1-2/+2
2020-05-26Don't conflict with C++17 <version>joerg3-2/+19
2020-05-26libretro-*: Support Darwin by cargo-culting SOEXT. Remove bsdtar hack.nia6-11/+24
2020-05-23games/etlegacy: allow bashisms for macOSrillig1-1/+2
2020-05-23games/cataclysm-dda: fix shell portabilityrillig1-1/+4
2020-05-22wesnoth: updated to 1.14.12adam3-9/+10
Version 1.14.12 Add-ons client * Ensure the client doesn't re-download dependencies that have just been updated during an Update All run by re-reading add-on versions after each update batch. Add-ons server * Don't send restricted attributes at all, rather than sending them as an empty string. Campaigns * General: * Fixed instances of multiple [avoid] tags being used. * Used more appropriate castle/encampment terrains. * Descent into Darkness: * S7: Correctly call Taylor a general. * S9: Spelling fix. * S11: Reduced boss difficulty and fixed ghost units not being correctly recalled. * Heir to the Throne: * S23: Clarify Bayar's dialogue. * Northern Rebirth: * Fixed enemy naga's triggering an event they shouldn't be triggering. * Son of the Black Eye: * S15: Fix the scenario not ending despite objectives being met in some circumstances. * Under the Burning Suns: * Fixed Sun Shydes dehydrating themselves at night. * Dehydration only affects the player's side. Language and i18n * Updated translations: British English, Czech, Chinese (Traditional), Dutch, Esperanto, Finnish, French, Hungarian, Italian, Japanese, Polish, Portuguese, Portuguese (Brazil), Spanish, Swedish. * Use <game dir>/translations instead of <process working dir>/translations to find core translation catalogues on Windows. Packaging * Fixed an issue when building using scons and --config=force. * Fixed creating the lockfile in scons when using python 3. * Significantly improved the macOS packaging instructions. Units * Fixed the team color of the berserker idle animation. * Fixed typo in Troll race description. * Fixed the Red Mage using the Mage's idle animation. User interface * Fixed a crash on certain screen resolutions due to UI element padding not being able to fit. * Fixed a crash when trying to preview an unplayable map. Miscellaneous and bug fixes * Fixed building with the 64-bit Visual Studio projectfiles. * Added missing side controllers to two Micro AI scenarios * Experimental AI retreat CA: bug fix for cure-only abilities * Forest Animals Micro AI: excluded rabbit holes on map border
2020-05-22games/crossfire-server: remove nonexistent files from REPLACE_PERLrillig1-4/+1
These files use autoconf for replacing the Perl interpreter now.
2020-05-22revbump after updating security/nettleadam38-73/+76
2020-05-22games/crossfire-server: remove nonexistent file from REPLACE_PERLrillig1-2/+1
2020-05-21*: Recursive revbump from graphics/ilmbaseryoon5-10/+10
2020-05-21bzflag: Update to 2.4.20nia3-10/+14
BZFlag 2.4.20 "Do You See What I See?" (2020-04-24) ---------------------------------------------------- * Reorganization of the menus to improve usability - Scott Wichser * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez * Use teleporter names in /saveworld .obj exports - Vladimir Jimenez * Add bz_getSpawnPointWithin to API - Vladimir Jimenez * Fix NetHandler compiler errors on Alpine Linux - Jim Melton * Significantly improve platform-dependent header imports - Jim Melton * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser * Removal of never used logic for expiring builds - Zehra * Radar size and console height are controlled with BZDB variables - The Noah * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez * Don't allow hunt to be used when not connected to a server - Zehra * Improve vsync settings with SDL2 - Joshua Bodine * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine * Add Slovak translation - Jose Riha, Scott Wichser * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone * Sort locally discovered servers to the top of the server list - Scott Wichser * Add the Open Free For All mode to the Start Server menu - Scott Wichser * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser * Change default settings to better suit first time players - Scott Wichser * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser * Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone * Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone * Fixed SDL 1.2 builds on macOS - Joshua Bodine * Force zbuffer for Experimental quality - Alfredo Tupone * Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone * Add new bz_eKillReassignmentEvent to the API - Vladimir Jimenez * Add support for storing arbitrary data in API player records - Jeff Myers * Fix API string utility functions sometimes losing values - Vladimir Jimenez * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez * Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
2020-05-21games/freeciv-share: remove redundant SUBST blockrillig1-8/+1
Since common/Makefile.in is already patched, common/Makefile doesn't need to.
2020-05-21games/freeciv-*: remove unknown configure optionrillig1-3/+1
2020-05-21games/asc: remove unknown configure option --with-wx-versionrillig1-1/+3
This is needed to build the package with GNU_CONFIGURE_STRICT=yes.
2020-05-21powermanga: drop noop substnia1-2/+1
2020-05-21freeciv: sprinkle SUBST_NOOP_OKnia2-2/+7
being extremely unopinionated about whether autoconf files are pregenerated or not, especially when the subst is transcluded
2020-05-21Added openhexagon-2.0-preview from pkgsrc-wipplunky8-1/+391
"You are a triangle." Fast paced, challenging, free to play, open source game. You control a little triangle, which can be rotated clockwise or counterclockwise. Your goal is to suvive as long as possible by dodging polygons that move towards the center. Things get more difficult as time passes! Features a lot of variety and full customization: users can create/modify/share levels, patterns, music, sounds, scripts, and more. Play in Official Mode and submit your highscores to the server. Be the first in the leaderboards! Clone of the game "Super Hexagon" by Terry Cavanagh. Please check it out and consider buying it if you like Open Hexagon!
2020-05-20games/Makefile: +doom2-pwad-lost-civilizationmicha1-1/+2
2020-05-20games/doom2-pwad-lost-civilization: import doom2-pwad-lost-civilization-15micha5-0/+78
Story: A civilization was collapsed as people got into religion of "ignorant egoistic idiotism". Genetically modified cattle and food turned the people and animals to agressive zombies. But there were few survivors. How they weren't affected?
2020-05-20games/doomlegacy: Add link to upstream ticket in patchesmicha4-7/+10
2020-05-20mark packages that fail with -Werror=char-subscriptsrillig10-10/+78
These packages are susceptible to bugs when confronted with non-ASCII characters. See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=94182. It takes some time to analyze and fix these individually, therefore they are only marked as "needs work".
2020-05-19games/eureka: Add link to upstream ticket in patchesmicha4-7/+10
2020-05-19teeworlds: Update to 0.7.5nia3-9/+9
An exploit was discovered, that allows to crash any 0.7 Teeworlds server. Though it does not compromise the security of the host (e.g. no arbitrary accesses in memory) it lets an attacker force a server to repetitively shut down (CVE-2020-12066). The 0.7.5 release is a security update that aims to patch this server exploit. As such, it is very light in features, and is mostly made of fixes.
2020-05-19powermanga: Update to 0.93.1nia6-83/+73
2015-06-28 Powermanga 0.93.1 - Fixes the speed of the stars after a new game that follows congratulation. - Clears all gems after the final boss. Thanks to Josh Triplett for the report (Debian #764009) - Disable insecure temporary file "/tmp/powermanga-log.txt". Thanks to Josh Triplett for the report (Debian #764144) - Translation of the man page in French. - Fix file permissions in HTML directory. Thanks to nemysisbsd for the report. - Allows the joystick to be configured either from the command line or from the config file. Thanks to Maurerp for the patch. - The __FUNCTION__ macro has been replaced by __func__ macro. ISO C does not support ‘__FUNCTION__’ predefined identifier. (Debian #778072) - Remove -Werror and -pedantic flags for non-test builds. 2014-09-20 Powermanga 0.93 - Fix man page: The option to play the game in fullscreen mode must be --fullscreen not --full. (Patch Debian) - Added keywords and a comment in German and French to the desktop file (Patch Debian) - Fix configure.ac: Add custom CFLAGS (Patch Debian) - Fix segmentation fault in the About menu (English version) - Fixes wrong joystick behaviour in display_sdl.c and allows the ship to move to the left side again. Thanks to Kalle Olavi Niemitalo for the report (Debian #561670) - Allow compilation with Clang 2014-08-19 Powermanga 0.92 - Fix Debian bug #478213 - Fix configure.ac: replace AM_CONFIG_HEADER to AC_CONFIG_HEADERS - Add explicitly link with needed libm, fix Debian bug #632945 - Fix PNG_iTXt_SUPPORTED support - Add italian language - Fix negative coordinates explosions that caused a segmentation fault. 2012-08-26 Powermanga 0.91 - Update "configure.ac" file. - Fix compilation warnings (GCC 4.6.3 and Visual Studio) - Fix alignment constraint (ARM and MIPS processors) - Adds the ability to export all the game's graphics in PNG files using the command line. - Build test (without sound support) with Visual Studio and run successfully on Windows Mobile (HTC Touch P3450) - Recognizes all the joysticks connected at startup - Rewrites the file "music_game.zik" with Milkytracker. Now the library "SDL_mixer" can read and play this module. - The application switches to pause when it loses focus. - Minor bugfixes and improvements
2020-05-19games/doomlegacy: Update to 1.48.4micha22-354/+1361
pkgsrc changes: - Patches for NetBSD support removed (merged upstream) - Define "SOLARIS" for SunOS based operating systems - MESSAGE replaced by file "share/doc/doomlegacy/INSTALL.pkgsrc" - Man page is now installed in section 6 - Patch to disable launcher replaced by startscript (upstream suggested to use an unsupported option for this purpose) - Patch for extended node support added (Feature request #95) Supported formats: DeeP V4, ZDoom uncompressed, ZDoom compressed Without this patch the engine may crash with unsupported node formats - Patch for local blockmap creation added Command line option "-blockmap" added for activation (no automatic mode) The extended node and blockmap patches allow to play modern PWADs like NOVA III and Lost Civilization. Upstream changelog since 1.47.2 is very long, refer to this page: http://doomlegacy.sourceforge.net/docs/whatsnew.html
2020-05-18supertux: Update to 0.6.2nia3-102/+288
SuperTux 0.6.2 (2020-05-14) --------------------------- The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels. Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels! Changes: - A new worldmap, "Revenge In Redmond" celebrating SuperTux's 20th anniversary, which includes new enemies and sprites !!! - New and improved backgrounds and sprites - Improvements to many levels in the Icy Island and forest world - Speed improvements for levels using a huge amount of lava tiles - An issue causing the bridge in the forest world to not be shown in certain cases was fixed
2020-05-18srb2: Update to 2.2.4nia2-22/+25
Highlights: - The console can now be used during menus - The emblem hints and radar can now be used in Record Attack - Continues can now be used infinitely in the vanilla game while using a save file; collecting tokens after obtaining all the emeralds rewards extra lives instead - Added new laser effects for the Greenflower Zone 3 boss - Many more features and fixes for modding purposes.
2020-05-17frotz: Update to 2.52nia2-7/+7
Frotz 2.52 was released on Sunday May 10, 2020. This is a minor release focusing on minor enhancements and bug fixes. NEW FEATURES - Partial support for new @set_true_colour opcode. Works for SDL. Doesn't work all the way for curses. Not in scope for dumb interface. BUG FIXES - Reworked Makefiles to better handle library detection, particularly for macOS. - Fixed rendering of non-paletted PNG images. Affected only non-Infocom V6 games. - Rolled back idiosyncrasy fix for Cutthroats and changed over to the quick-and-dirty 24-to-12 conversion used by Infocom as this is how the Imps expected an interpreter to behave. - Fixed broken handling of game paths set in environmental variables and in config files. - Fixed slightly broken parsing of .sfrotzrc. - Fixed behavior of command line processing inconsistent between the different user interfaces. - Assorted source code formatting fixes.
2020-05-16games/ztrack: fix build in SUBST_NOOP_OK=no moderillig1-1/+2
The sed command is not classified as identity substitution by mk/scripts/subst-identity.awk since the s,,, is preceded by a regular expression. Since this is an edge case, it will not be implemented there. Otherwise the other addressing modes would also have to be implemented.
2020-05-16mk/subst.mk: properly detect s,a,a,1 as identity substitutionrillig1-2/+2
Seen in games/bastet. The 1 is not necessary though since it only repeats the default behavior of sed.
2020-05-16Resolve conflict with C++17 <version>joerg3-2/+19
2020-05-15eureka: Avoid sys/time.h SEC pollution.jperkin5-13/+134
Remove BROKEN_ON_PLATFORM for SunOS.
2020-05-15games/doomlegacy: Broken on SunOSmicha1-1/+12
2020-05-14Fix boost::placeholders falloutjoerg2-1/+15
2020-05-14Honor pkgsrc environmentjoerg1-2/+2
2020-05-11Makefile: +woofmicha1-1/+2