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pkgsrc changes:
---------------
* The project is now hosted on Github
* Remove the patches: the fixes have been fixed upstream
* The tool to generate documentation has been replaced from textproc/asciidoc
to textproc/ruby-asciidoctor
upstream changes:
-----------------
2020-07-19: Version 3.4.1
* General:
* Fix: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939)
* Fix: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965)
* Fix: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973)
* Fix: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977)
* Fix: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978)
* Fix: Fix simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993)
* Fix: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990)
* Fix: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync issue (commit:17fb3cc2db07cd063886ef6d180a5b8be65e7654, #1020)
* Fix: Prevent softlock when opening reticule menus while keymap is open in multiplayer (commit:7a268d18fbff99ff09eb639db2b6cb940fa33dd7, #1030)
* Campaign:
* Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988)
* Fix: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission (commit:46fe92bfecbed112af1bef5f0ade117039650ff7, #1021)
* Multiplayer:
* Fix: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966)
* Fix: Fix map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974)
* Fix: Player stat "played" not representing actual completed games played (commit:ca27273228e8f04df5e5c7e1bde45950b3be1e8f, #1013)
* Fix: Reload palette file after mod downloads (commit:4a8f98d4b5f9a72b0dd09b4241a7d60646d69505, #1015)
* Remove: Prevent ability to change to smaller maps after hosting has started (commit:c56ad15e34ed1cdd52d885b1b3b6d751a2c1a1ff, #1027)
* AI:
* Change: Improvements to BoneCrusher! AI (commit:e02323c2665da6f6ce09f7417c47f00e71439498, commit:9902035e1d4600c246b553f52e526f8a126bb2f6, commit:38a44a163ad2af9d628f0a8875f5eb8594d3ad95, #1007)
* Balance:
* Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999)
* Other:
* Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989)
* Add: macOS: Video sequences app bundle packaging (commit:880352481ad60c61b120a3f59893b3d8c2668eec, #1018)
* Change: Set new map zoom rate limits (commit:5d212ce31693585cae5f0c68331d7eae7e7f6dfb, #939)
* Change: Point revisions use the same app configuration / save directory (commit:22dab1a7069bc86acf5a1c161bd3f18252d29c56, #976)
* Fix: Damage calculation must always return at least 1 thus fixing Nexus Link damage against tracked units (commit: 7b41dd69c63cbdc3c5ef53b89a3ea717e06ad9c8, #981)
2020-06-24: Version 3.4.0
* General:
* Add: Frontend "continue last save" option (commit:54536b3bb2f919de5250698ea00317c0b174c797, #408)
* Add: Shortcut to quit to main-menu after victory (commit:9beabb55a7444c5cb02ab9992f22dd51ded7fe43, #518)
* Add: T4 technology level where all research is completed and addon.lev change (commit:c0f8f1ddef9e38948a9fed5aa300f9a4b5698a1d, commit:e50fac0423492ca8180e42507fe0db6c51c9a282, commit:1cfb90a05efc7f7135d5b659b434a6381aee71a8, #396)
* Add: Option to enforce structure limits on maps and disable most research related to limited structures (commit:ba06ee18c99b04f3cd46a81e2eed1a251f2d05f3, commit:55d627faf623ec07663701165ab4efe3d8044408, #409)
* Add: Quicksave feature (commit: d130d5cf8f510dbcf6a3680d5ef436b18d761669, #464)
* Add: Way to change most game settings with the in-game pause menu (commit:905cc6ff2f659d6118ce13285f2ddd341a17c6cf, commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, #469, #565)
* Add: Autosave feature where the save rate is moddable in rules.js (commit:bff9eb56db0b0883156eb14bcd8add2327bc0f7a, #536)
* Add: Favorite build items menu shown as a heart icon (commit:8241df0042cfaac75b2e1b192ffb8c31b220ec4e, #556)
* Add: Right-click AI slot to quickly copy it to all other AI slots (commit:e7ff1e1d5fb956aeaa1dc721f3950dd0f2f4de2b, #551)
* Add: Randomization of game options button in skirmish/multiplayer games (commit:f49ff2b8bbbf9b43bf80dbb2402507cf770cef89, #539)
* Add: Randomization of map and positions. Not available when hosting games (commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, commit:c4fb21e2dfd02b48c353e0b2491d87728770569b, #568, #596)
* Add: Allow pressing enter/return key when connecting to password protected games (commit:81a1a3790662ba3508b888d47929bf0011a6bc4b, #579)
* Add: Add support for changing map, game name, and hosting player's name after already hosting (too many commits, #526)
* Add: Support configuration of OpenAL-HRTF mode (commit:33c4d81795f8f98c103b2af81d4c1575f0f4abb4, #675)
* Add: Support in-game notification popups (commit:0d9a0e6736ee830b29811bf27eacf79f693f8ab5, #679)
* Add: keybindings for camera pan added (commit:6fb19e8a053a9a5de2138fe6afa6c1ea6d7e0c6f, #739)
* Add: Discord rich presence / join support (commit:9c59dd3b15a7d14b4a11244daecaf9fa45d7aac7, #876)
* Add: Unit / kill count gui feature (commit:ff8c56612a1e3afd597f88fb6cd2ae56142e5206, #943)
* Change: Challenge layout updates (commit:93db639e1f83ea1819139bf6b85f70b1287a094e, #524)
* Change: Pressing the key 'M' now shows the key mappings (commit:0bc1b68c862f85146b0693e9c29509ddf63fd5ad, #661)
* Change: Sort saved games so that recent ones appear first (commit:2d35022fd58193fe6995c6df7806bf6d1a77bd55, #902)
* Change: Simplify technology level selection (commit:e448c8a4f3b865957aab58d8718f6da1c2bf87eb, #949)
* Fix: Not initializing the random number generators at application start (commit:925cb7ca4614930ad40d0932c6d957e7986090ac, #539)
* Fix: Enemy hover units turning invisible when over certain depths of water tiles trying to be seen by other hover units (commit:8242c25a2436b817fdf0662bf295ac467ecde59f, #576)
* Fix: Fast-play should not create net logs (commit:e2f3dc9e40247cf0065fb20fd080a00a0dbd9946, #599)
* Fix: Production queue was broken after loading saves (commit:25f2970f5f73128df9ed0d87c0bdf032f7a10aaa, #664, ticket:2983)
* Fix: Units dropping out of the sky when produced from factories (commit:6b869f9e02fa21cbc7f0f0902d5d7ee9f6d77d2b, #719)
* Fix: Game falls into infinite loop when you load a damaged save (commit:10ca85b2ebfb86ab7dcbf14b16b461e8f3490312, #906)
* Fix: Tile burning flag is not restored on load (commit:384c7228621c0f0b98910ffb767425e541d7123d, #912)
* Fix: Trucks should stop mid-way if structure becomes finished (commit:312c7869f908f00484d6184221fa6ab0d37f1832, #914)
* Fix: Moduled building demolishing power return (commit:91ce267100564a1d7ec0edb54294bd46a14d938e, #940)
* Fix: "Cannot build. Resource burning" will pop up for each selected truck (commit:ee555f790f9e2363f71e1199aa99b3e2f072f145, #907)
* Graphics:
* Add: Allow shadows with these feature objects: artifact, boulder, and vehicle (commit:0e502341f099f78f2a0d81b158e0c0d225a54cdf, #635)
* Add: Interpolate frames in animation (commit:b399fc362dcb202e341d7ddb73ea9e782b64e79a, #748)
* Add: Occlude terrain ambiently (commit:ba0b8ce41712c146cab142c771fc796838ac0a96, #764)
* Change: Replace little cyborg walking animation with super cyborg walking animation (commit:98582506106a76e6a1d11c0f874ea84c25f2a712, #819)
* Change: Allow transparency for structure bases (commit:7a5a14c43ad83ba0eb0da56fe3301b9d921496df, #883)
* Fix: Atmospheric effects should respect game time slowdown (commit:41c72f127d9b130c4fe9df901519728a7a1634d0, #913)
* Campaign:
* Add: Make campaign use dark unexplored tiles like before 3.1.1 (commit:15a032e9de9179f678dd3063151a040bd9e362c3, commit:5dd63b5fcd8dbffaea5087b5c89f88551b655937, #447, #529)
* Change: Slow down factory production timers on Alpha 12 (commit:9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7, #678)
* Change: Increase Bunker-Buster ROF (commit:f0998eaad700fa88881e13d999d37c2261e14b63, #707)
* Fix: Alpha 11 (cam1-7) failing to allow the player to win if getting the artifact too fast (commit:cd6d345eef01abf6343d7dc762ba6dfd4ee5ac05, #574)
* Fix: Gamma missions 3, 4s (pre-away mission), and 5 did not game-over because of trucks stored at the end of the Gamma 2 scenario (commit:e0fb35b5a9ee445e5555482d58b37a97e95ce6c8, #588)
* Fix: Prevent the ability to select the campaign transporter on Alpha 9, Beta 1, and Gamma 1 (commit:9e6e5bfd0b716f8f496710d5304cd15dd72a8ad8, commit:7e8c5deed1ae9351bf143a7bae6dab4ba6a5ea9e, #651)
* Modding:
* Add: Basic upgrade support for repair turrets (commit:3ae3006f67beb2addf9b7149becde6d2c132188d, #658)
* Multiplayer:
* Add: Remembers the last server in the IP-connect box (commit: feb25267030a0bf079a848f3cc232db8255087bf, #433)
* Change: Consistent upgrade values for some research (commit:112122b92f0370b60a0e379ca4e93187540eff5b, #557)
* Change: Scavengers no longer affect score (commit:f0cbddfcdd8dcf237c05c2b00cb624ac995da6bd, #666)
* Change: Starting technology is mostly different on T2/T3 and based on time (commit:f7f33be120633e2382a505279390cd7f26b2702e, #720)
* Fix: Melting map player 4 owning a player 0 derrick (commit:07c4fdc24cfe85c5649048a2247a8ccdec796dd3, #546)
* Fix: resetReadyStatus() now actually resets ready status buttons as it implies when host changes settings (commit:ce1b60c3e9e5c17faa8f45d80fcc9fea2d5870eb, commit:31295dfcbbbb4aae3c67095980fc6ba2ae56f02f, #572)
* Fix: Do not allow the exit-click for Map Preview go to the invisible widgets (commit:91194316acc451e3f1e4cbbaa38849a7d57aae17, #585)
* Fix: Protect the status of map-mods when previewing maps so a warning about hosts altering the code doesn't happen, or, the red icon showing when it should not (commit:8d4a8c243e74b7ab8323fb0ceeba56147a53ee76, #586)
* Fix: Fix saved template availability when loading skirmish saves without a HQ built or when immediately removing the HQ on (advanced) bases (commit:78f312d3ed33163639ee867837496cceeba2127b, commit:23497d673c9905e01d2d34f73755127fe8af21fc, #630)
* Fix: Drum spawn logic should no longer show an error in some cases (commit:da3fc1f58c5d2da72e698375cc80f3f78650b834, #657, ticket:4419)
* Fix: Beacons will now remove themselves properly when dropping another with a save already having one (commit:5286fb434f74536a7e690b7367730bb7bccda1be, #707)
* Scripting:
* Add: Prints some game settings on skirmish/multiplayer game start (commit:a087c51b467ebffe7cb0edaca14e8ebe9d4411e7, #615)
* Change: Ignores repeated orders issued from scripts (commit:b2eb7f4ef4087b20c9dde1e4156e390e17485be6, #487)
* Fix: eventGameLoaded only fires when loading saves, as it was intended (commit:6bcd12ccdf9f8a739348ed2406274a0351025720, #550)
* Fix: Functions isStructureAvailable(), addDroid(), makeTemplate(), and buildDroid() no longer return false if they encounter redundant components/structures (commit:eee8025fc1f4484327a4bf5c2bfe0aa25169f74e, #590)
* Fix: Script debugger impacting performance after closing it (commit:aaaf3ae796106a40cb005ace87de7369179fb766, #611)
* Fix: LASSAT stattype could not be used with function enumStruct() (commit:442b0b00c76b3044dfc1e8340dda007c69f25d46, #613)
* Remove: WzScript (commit:05d7814e4d15e5c46311ab91410a52546e83a49c, #512)
* AI:
* Add: BoneCrusher! AI (commit:60a369044b6d5f5e306a1969dbc81ac4782f1ceb, #532)
* Add: Cobra AI (commit: 42adc8de34c018c3fc809bfddb59f288059c94d3, #513)
* Add: Nexus AI ported from original (commit: 5aa27ef4cbcfd62cb97454b60580323663300ec1, #513)
* Change: Rename SemperFi-JS to SemperFi (commit:ed9f4d0c59a7689d9d26c9eb3538a84b596aa973, #513)
* Fix: Division by zero if one AI is available to choose from in the AI chooser menu (commit:020586f6bb15a97949f7a8986889862639ca7db1, #523)
* Fix: AI communication channels were switched off after loading saves from a fresh application start (commit:5171d00e34814b53a85ca2131c83625695eccecb, #660)
* Remove: Classic Nexus AI (commit:3fbe32bb8257c3cba27d8244769ebe8420b6936b, #511)
* Remove: Classic SemperFi AI (commit:2612c2bce9470ac6c0a8e51f44b55382842e0226, #511)
* Other:
* Add: Autohost from JSON settings file similar to automated challenges (commit:aa1ba903c99ffe5dc41b2da6e57fcc072c7e592a, #502)
* Add: Timestamp chat messages (commit:a68d5389c913d5a36d1c66b9135b383202c8b41f, #680)
* Add: Fade effect when starting games (commit:b328ea78b271f931853cfe67500280fcbc061601, #751)
* Add: Vary initial derrick animation frame (commit:b00e9f15de144b1e3c10814a282d6500f06ac765, #747)
* Add: Vary initial radar dish rotation (commit:63b7a2c4f11c3bec2c532636284dba3165c0d69a, #741)
* Add: Give half-tracks propulsion sound (commit:5614099a6cc7d40e5adf0328165b09d703f94438, #870, ticket:4181)
* Change: Huge titleUI refactor (too many commits, #540)
* Change: Display "global" or "ally" on chat messages for the sending player (commit: ea97d3202c0f342c5287fffb5bdd8724d9e4daca, commit:e065469b1e8f667222eb5548e685a159a8815403, #519)
* Change: Behavior of "select similar units" improved (commit:bc5597071f7814c50f89c28895b4db61fdb1d9ab, #669)
* Change: Deprecate autotools toolchain (commit:eca70df4a21492bd27b14b6e993d20bcbb375429, #695)
* Change: Smoother mouse rotation (commit:7316d8103dc2390cd34ca95fdaf201a1d68f90d1, #734)
* Change: Smoother zooming (commit:8a943d9470b8538599006fd5c067237e6595cc50, commit:3314483a92b9e595299df0ff76c45e3160242f55, #733, #751)
* Change: Redo the drag box pulse effect (commit:524271d5f49c4811850019c319d4c3e86f56dc73, #749)
* Change: Adjust height tracking logic (too many commits, #892)
* Fix: Map zoom config limits are now higher to prevent the camera starting too far zoomed in (commit:098d2eb74640cf87f54736967102681a02330bea, #537)
* Fix: Derricks now emit sound again (commit:e307e88e97ff05ef7a54139922b2247aa9763143, #543, ticket:4766)
* Fix: Scanlines config option is no longer switched off if a video can not by played with scanlines (commit:4d4f955f35776d27f997ea90fe2d00125969c145, #581)
* Fix: Display of debug menu items (commit:c91d6e7715a09c7e0474ed8e75dcc1396ac27582, #598)
* Fix: Better crash log handling on Windows (commit:16b420cfbec50b1fcb9f552eb084c72c8f326e36, commit:d52958a62926a67d595fdd527b22040dd60f98a4, commit:2edb62ed9a457ed06a3a8ee0f107c3b3fe32f2a3, #619)
* Fix: Enable HiDPI support on all platforms supported by SDL (commit:5e3387a1f5850fa3a60d3ac6c92722c01c484495, #627)
* Fix: Fix negative score overflow in debug menu (commit:01275997ad7a76a91aa1d9d68a57729cadcee16e, #667)
* Fix: Improve info message when losing a unit (commit:2264ed975f35b6ab5ab05fbf7321882cb947b9a7, #668)
* Fix: Prevent duplicate projectile IDs (commit:0861c922d8891be1f1b878da617c8544810cd80d, #769)
* Fix: Prevent some graphical responses from the reticule buttons when the game is paused (commit:234fe01a0f12c178689e2b3bfcf8f5e84c12bac8, #792)
* Fix: Fix radar jump rotation bug (commit:2d5c88b7b61492c2edc117b27ddc7c255caaeb4a, #856)
* Fix: Crash when upgrading structures without upgraded models available (commit:f4350b9becd0128b5a272dd8692897300e39a18b, #887)
* Fix: Prevent the radar viewing window staying green when switching from Gamma to skirmish/multiplayer games (commit:35505527dd8d0571beb809f484f571544b76b372, #891)
* Fix: Reset scroll direction / speed on new game start (commit:4626a62fbca70e50f093b5884ea8963b68f11251, commit:ff527f66fbb03738b2a73376f09b8600437fe657, #898)
* Remove: Disable cursor swapping when moving the camera via keys (commit:284a168a90dba3b1aab288f8c661ecbe71157b65, #772)
* Balance:
* Change: Increase multiplayer Bunker-Buster weapon ROFs to hopefully increase their usefulness, according to mp community players (commit:58449ecb36f0283e9c31a68c6d35b0aafc31caff, #531, ticket:4861)
* Fix: HMG bunker not being affected by upgrades due to sharing same name with another structure (commit:f27ae30a370266e1a09ce1d088b5906cbf7eaf90, #508)
* Translations:
* Change: Moved to Crowdin (commit:5b446f5c21e58941b5528ace991eac512085799e, #700)
* Documentation:
* Add: Alliance type ALLIANCES_UNSHARED now documented for script global variable 'allianceType' (commit:e030c3d0b2894343912a489167ecfd2a27b66495, #601)
* Remove: Doxygen support (commit:540ce1948e055e9937383c052616a5e4dd5fb0c9, #316)
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