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2009-10-11Update to 0.5.4:wiz2-6/+6
0.5.4: Fixes crashes when changing game settings on some machines.
2009-10-11Update KDE4 to 4.3.2markd4-14/+10
KDE 4.3.2 brings a nice number of bugfixes, some critical, some just fixing small annoyances: * Many crashers have been fixed in KDE's core libraries, bringing more stability to all applications * KWin's window compositing effects have been further stabilized by fixing a number of bugs in effect plugins such as the famous coverswitch window switcher * The biggest number of bugs for this release has been fixed in KMail, KDE's email client, making it more reliable and usable by correcting a number of display issues * Saving files over themselves works again in Okular, KDE's document viewer
2009-10-11Changes 0.8.5:adam3-72/+84
* Fix handling of key event during the game * Fix new sound player warning * Fix several network bugs related to random generator * Fix keep-alive connexion to index server when hosting a server from the game * Fix crash when invalid display resolution requested * Fix "play in loop" options for network games * Refresh the public network games list * Multi-layer sky * Camera enhancement * Weapon behavior: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot * Lefthand-operated mouse option * Small skin animation enhancements * Automatically create personal directories for maps, teams and game_mode * New maps * Do not overlink index server and game server binaries * Translation updates
2009-10-07When using modular Xorg, pass down --x-libaries, otherwise -L getsjoerg1-1/+8
used without argument.
2009-10-02Add kdetoys4 and kdegames4markd1-1/+3
2009-10-02Import KDE4.3.1 from wipmarkd10-0/+2239
OKed during freeze by wiz and agc
2009-09-28Rename getline() to scoregetline() to avoid a conflict on NetBSD-currentmartin2-4/+58
2009-09-27Patches to Makefile.in need to be done before configure, not beforesnj1-2/+3
build. s/pre-build/post-patch/ and suddenly this package no longer installs binaries into games/ but in bin/, as expected by the PLIST. Bump PKGREVISION to 1. PKG_DEVELOPER=yes is your friend.
2009-09-23include <string.h> for strncpy()tnn2-1/+14
2009-09-22Update to 0.5.3:wiz3-29/+6
Several GUI improvements and some minor bug fixes.
2009-09-22Upgrade to 0.7.2.ahoka4-107/+62
The changelog is too verbose to include here.
2009-09-15update to 0.9.1drochner4-18/+20
changes: -new objects, editor features, levels -fixes -ability to record solutions to level files
2009-09-13scummvm uses a deprecated audio API that is no longer available undertron1-0/+21
Mac OS X Snow Leopard. Work around that by building the package using the Mac OS X Leopard SDK that is provided by Xcode.
2009-09-12Remove dependency on py-imagingtk. pysolfc works fine without it. Thesnj3-5/+30
problem wiz stumbled upon only occurs if py-imaging is installed and py-imagingtk is not. pysolfc assumed that if py-imaging was installed, py-imagingtk was also installed. patch-ac corrects this by simply disabling the runtime detection of these optional dependencies. The real issue, it seems to me, is that py-imaging installs ImageTk.py, which needs py-imagingtk to be useful. This is why pysolfc got confused. pkgsrc should probably be changed to install ImageTk.py in the py-imagingtk package instead, but I'd rather not audit all py-imaging users right now, so I'll leave that for someone else. Bump PKGREVISION to 4.
2009-09-12Add missing dependency (has noone tested this?).wiz1-2/+5
Set LICENSE. Bump PKGREVISION.
2009-09-11Changes 0.8.4:adam3-11/+53
* Dedicated game server * Camera improvments * New sounds * Key repeat handlings in menu * Various bug fixes * Translations updates
2009-09-06+ rftg.wiz1-1/+2
2009-09-06Initial import of rftg-0.5.2:wiz5-0/+99
This is a program to play Race for the Galaxy against AI players.
2009-09-02Remove unneeded patches.wiz3-48/+0
2009-09-02Update to 0.90:wiz5-416/+437
2007-09-02 Powermanga 0.90 - the sounds were updated to replace non-free sounds - joystick support was added - scale2x, scale3x, and scale4x effects were added - the order text was changed to support both plain text and keystrokes file - the source code files were renamed - the code was considerably cleaned up and rewritten - comments and variables were translated to the English language - all C++ code was removed and the remaining code was made to conform with C99 - the license was changed to the GPLv3 - resources files were renamed - volume control was added - GP2X and PSP patches were merged - the high-score file format was changed 2006-03-27 Powermanga 0.80 - compile with GCC 4.0.3 - fix palette conversion in 16 bits RGB color mode (non-IA32 architecture) - add config file - add french language support - various bugs fixes - compile, run, and test the project on AMD64 (Ubuntu Dapper Drake) - compile, run, and test the project on Win32 (Patrice Duhamel) - upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
2009-09-02Remove kei as maintainer, he resigned.wiz2-4/+4
2009-09-01+ chromium-bsu.wiz1-1/+2
2009-09-01Initial import of chromium-bsu-0.9.14:wiz4-0/+132
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel. (Incredibly slow even on a fast machine -- turn off details and make the window small if you want to play it.)
2009-08-31Update to 1.12:wiz2-7/+6
Minor release that introduces the following enhancements: * 3 translations updated * 2 bug fixes (1 major)
2009-08-30Fix patch for case-sensitive file names.hasso2-4/+4
2009-08-29Change patches for case-sensitive file names.wiz18-75/+75
Reported by hasso.
2009-08-29Convert to user-destdir.wiz4-22/+26
2009-08-29Update to 8634, put distfile on ftp.NetBSD.org.wiz2-9/+8
Permissions fix for installed file.
2009-08-26bump revision because of graphics/jpeg updatesno2-2/+4
2009-08-26bump revision because of graphics/jpeg updatesno73-119/+146
2009-08-26Update to 2.2.2. Upstream changes:hasso3-20/+115
General: - Change: Add the ability of allied players to share sensors (ticket:636, r7900) - Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game (r7887) - Change: Show when a game was saved in a tooltip on the loading screen. (r7864, ticket:682) - Fix: Cannot display more than one game from lobby. Also fix a lobby display issue. (r7839, ticket:691) - Fix: Various checks and workarounds to make game run more stable (r7836, r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759) - Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765) - Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats (r7856) - Fix: Verify that our "target" is still around before doing fire support with it. (r7910, ticket:759) - Fix: Fix crash length overflow by capping path lengths to max 255 nodes. (r7916, ticket:738) - Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922) - Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757) - Fix: General order/action code cleanup (r7926) - Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure (r7928) - Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility. (r7972, ticket:818) - Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819) - Fix: Disable locales without translation. (r7969, ticket:813) - Fix: NTW updated to 1.8.7 (r7998 - r8009) - Fix: When babas are burning, we always play the scream now. (r8025, ticket:830) - Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game. (r8032) Translations: - Fix: Commit Portuguese translation. (r7943, ticket:783) - Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861) Graphics: - Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps. (r7981) - Change: Add a north pointer for the rotating radar. (r8013, ticket:769) Sound: - Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-08-25Get rid of now unnecessary EXTRACT_OPTS_ZIP.wiz1-2/+1
2009-08-25Change default for zip extraction to leave files as they are.wiz3-73/+72
Previously, zip extraction by default converted to lower case. Fix some packages that need it and remove -L from some packages that manually set it.
2009-08-24Replace patch code with usual manner.obache2-18/+14
2009-08-19Make this build on Mac OS X. Fixed PR pkg/41538.yyamano3-30/+16
2009-08-16Update to 2.2.1.wiz6-48/+64
2009-06-21: Version 2.2.1 * General: * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) * Fix: Various crashes related to failing orders (r7699) * Fix: Show translations for finished research display (r7730) * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Mac users can read in .wz files (r7754) * Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761) * Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716) * Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568) * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Change: When host drops from the lobby, abort the game. (r7787 ticket:583) * Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515) * AI: * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597) * Campaign: * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596) * Translations: * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615) * Build system: * Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640) * Graphics: * Fix: No more ugly texture seams (r7718, r7724, r7757) 2009-05-31: Version 2.2.0 * General: * Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586) * Fix: Launching the game from installer now works (r7568 ticket:364) * Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398) * New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239) * Change: Allow up to 36 savegame 'slots' (r7535) * Change: add 'mod/music' directory to be use for custom music. (r7557) * Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526) * Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523) * Change: remove 'autoload' handling. (r7474) * Fix: Fix windows crash dump output (r7473) * Fix: Fix handling of limbo & expand missions (r7454) * Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412) * Change: translation of ru.po by Maxim (r7444, ticket:347) * Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493) * Fix: pl.po file by Makary (r7423, ticket:241) * New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392) * Fix: pt_BR.po update by Tucalipe (r7421 ticket:350) * Fix: Clear out old effects (prevents burning lasting between missions) (r7416) * Fix: Don't allow the transporter to be controlled in SP games. (r7414) * Fix: Remember player number and tech level for map selection screen (r7400) * Gameplay: * Fix: Make AI ignore hostile structures for path-finding when armed. (r7579) * Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561) * Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562) * Graphics: * Fix: Fix issue with radar / mini-map. (r7458, ticket:333) * Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441) * Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434) * Network: * Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543) 2009-05-10: Version 2.2_rc1 * General: * New: Windows installer has option to download and install videos (enabled by default). (r7328) * Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328) * Change: Flash the intel button when we get new intel. (r7317) * Fix: Don't count cheated games as multiplayer wins and losses. (r7228) * Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328) * Fix: Let's not underflow a unsigned variable. (r7335) * Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463) * Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369) * Gameplay: * New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413) * Change: Multi-turret units have been removed due to graphics bugs. (r7274) * Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340) * Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413) * Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234) * Fix: Trucks will not help enemies build structures. (r7234, patch #413) * Fix: Multi-turret units will always shoot with both weapons. (r7261) * Fix: Target prediction works correctly again. (r7279, r7383, ticket:374) * GUI: * Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259) * Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274) * Graphics: * Change: Do not use texture compression for interface textures. (r7348) * Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347) * Network: * Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325) * Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344) 2009-05-01: Version 2.2_beta2 * General: * New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340) * Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991) * Change: No longer requires the texture rectangle OpenGL extension to play video (r7022) * Change: F10 is now always the screenshot key (r6993) * Change: New config directory (r6995) * Network: * Add: Version checking added of connecting clients (r6992) * Change: Game now runs on port 2100, and lobby port is now 9990 (r6994) * Change: Games can now be password protected (r7078) 2009-04-01: Version 2.2_beta1 * General: * New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064) * New: Original sound tracks added (r5261) * New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46) * New: Fonts are now configurable (r5841, patch #1095) * Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode. * Graphics: * Change: The skybox texture is now more easily moddable. * Fix: The map is now properly capped on the edges. * Fix: The "deity" cheat now correctly shows the area that was cheated visible. * Fix: The background in the loading screen no longer flickers. * GUI: * New: Add mouse menu option. * New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option. * New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410) * Commandline options: * New: Use --join <host> to join into a game lobby directly from the commandline. * New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen. * Fix: Difficulty now works when you start the campaign with the --game parameter. * Fix: --nosound works correctly with videos now. * Gameplay: * New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work. * Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode. * Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm. * Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range. * AI: * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217) * Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97) * Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096) * Buildsystem: * Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130) * Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32 * Tools: * New: OBJ to PIE format converter (r5774) * Map: * New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286) * Engine: * New: Support for naval propulsion type (r5803) 2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857) * Multiplayer: * Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890) * Maps: * New: New map 4c-Urban-Chaos (r6827) * Fix: Water tiles on little egypt map fixed (r6825, bug #9658) 2009-03-07: Version 2.1.2 * General: * Fix: No longer crash if more than six players join a game (r6658, ticket:273) * Fix: Fix crash when too many maps are available (r6742) * Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744) * Sound: * Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM * Buildsystem: * Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557) * Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-08-15update checksum for patch-ad.zafer1-2/+2
2009-08-15Apply a patch from Debian to fix CVE-2006-2971. Bump PKGREVISION to 1.snj3-2/+17
2009-08-12recursive bump for icu shlib version change except already done.obache1-1/+2
2009-08-08Install man page. From pkgsrc-wip.tnn2-3/+10
2009-08-05Bump PKGREVISION for changed help files.wiz1-1/+2
2009-08-05Set DIST_SUBDIR -- distfile changed (only help files).wiz2-5/+6
Noted by hasso.
2009-08-04MAKE_JOBS_SAFE=nojoerg1-1/+3
2009-08-03MAKE_JOBS_SAFE=nojoerg1-1/+3
2009-08-03Fix conditional for games/nethack.joerg1-2/+2
2009-08-03Don't segfault on failing shmget because the print routine tries tojoerg3-8/+34
access the shared memory segment. Bump revision.
2009-08-01Make it build on recent DragonFly.hasso2-8/+28
2009-07-28-redo the scorefile install hacksdrochner6-54/+123
-disable ggz config file installation This avoids installation of files in var and etc at install time. bump PKGREVISION
2009-07-28add a makefile snippet to install a wrapper for "ggz-config", preventingdrochner1-0/+16
it from installing config files into /etc at pkg install time (We could do better, save the information and do it later from the INSTALL script, but I didn't anything ggz-like to work, the game servers didn't respond, so I don't know how to test it.)
2009-07-22Update to 3.8:wiz2-8/+8
New in 3.8 (since 3.6) - many small improvements and tuning since 3.6 - experimental Monte Carlo mode (9x9 only) - support for tiny boards - GPL v3