Age | Commit message (Collapse) | Author | Files | Lines |
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0.5.4:
Fixes crashes when changing game settings on some machines.
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KDE 4.3.2 brings a nice number of bugfixes, some critical, some just
fixing small annoyances:
* Many crashers have been fixed in KDE's core libraries, bringing more
stability to all applications
* KWin's window compositing effects have been further stabilized by fixing
a number of bugs in effect plugins such as the famous coverswitch window
switcher
* The biggest number of bugs for this release has been fixed in KMail,
KDE's email client, making it more reliable and usable by correcting a
number of display issues
* Saving files over themselves works again in Okular, KDE's document viewer
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* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
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used without argument.
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OKed during freeze by wiz and agc
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build. s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.
Bump PKGREVISION to 1.
PKG_DEVELOPER=yes is your friend.
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Several GUI improvements and some minor bug fixes.
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The changelog is too verbose to include here.
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changes:
-new objects, editor features, levels
-fixes
-ability to record solutions to level files
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Mac OS X Snow Leopard. Work around that by building the package using
the Mac OS X Leopard SDK that is provided by Xcode.
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problem wiz stumbled upon only occurs if py-imaging is installed and
py-imagingtk is not. pysolfc assumed that if py-imaging was installed,
py-imagingtk was also installed. patch-ac corrects this by simply
disabling the runtime detection of these optional dependencies.
The real issue, it seems to me, is that py-imaging installs ImageTk.py,
which needs py-imagingtk to be useful. This is why pysolfc got
confused. pkgsrc should probably be changed to install ImageTk.py in
the py-imagingtk package instead, but I'd rather not audit all
py-imaging users right now, so I'll leave that for someone else.
Bump PKGREVISION to 4.
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Set LICENSE.
Bump PKGREVISION.
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* Dedicated game server
* Camera improvments
* New sounds
* Key repeat handlings in menu
* Various bug fixes
* Translations updates
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This is a program to play Race for the Galaxy against AI players.
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2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed
2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
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You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.
(Incredibly slow even on a fast machine -- turn off details and make
the window small if you want to play it.)
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Minor release that introduces the following enhancements:
* 3 translations updated
* 2 bug fixes (1 major)
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Reported by hasso.
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Permissions fix for installed file.
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General:
- Change: Add the ability of allied players to share sensors (ticket:636,
r7900)
- Change: Stop rotation when "Continue" is pressed after winning a
multiplayer/skirmish game (r7887)
- Change: Show when a game was saved in a tooltip on the loading screen.
(r7864, ticket:682)
- Fix: Cannot display more than one game from lobby. Also fix a lobby display
issue. (r7839, ticket:691)
- Fix: Various checks and workarounds to make game run more stable (r7836,
r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759)
- Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765)
- Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer
since they were considered cheats (r7856)
- Fix: Verify that our "target" is still around before doing fire support
with it. (r7910, ticket:759)
- Fix: Fix crash length overflow by capping path lengths to max 255 nodes.
(r7916, ticket:738)
- Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922)
- Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757)
- Fix: General order/action code cleanup (r7926)
- Fix: Fix segfault when trying to read target of droid with no target in
aiUpdateStructure (r7928)
- Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility.
(r7972, ticket:818)
- Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819)
- Fix: Disable locales without translation. (r7969, ticket:813)
- Fix: NTW updated to 1.8.7 (r7998 - r8009)
- Fix: When babas are burning, we always play the scream now. (r8025,
ticket:830)
- Fix: Make sure we have a valid color choice for our SP game, when we are
coming from a MP game. (r8032)
Translations:
- Fix: Commit Portuguese translation. (r7943, ticket:783)
- Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861)
Graphics:
- Fix: Increase video buffer size from 4K to 256K. This fixes playback of
videos with a bitrate larger than ~2000kbps. (r7981)
- Change: Add a north pointer for the rotating radar. (r8013, ticket:769)
Sound:
- Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
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Previously, zip extraction by default converted to lower case.
Fix some packages that need it and remove -L from some packages
that manually set it.
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2009-06-21: Version 2.2.1
* General:
* Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569)
* Fix: Various crashes related to failing orders (r7699)
* Fix: Show translations for finished research display (r7730)
* Change: Add more information to the crash dump file (r7740, 7745)
* Fix: Mac users can read in .wz files (r7754)
* Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761)
* Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716)
* Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568)
* Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779)
* Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Change: When host drops from the lobby, abort the game. (r7787 ticket:583)
* Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786)
* Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625)
* Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515)
* AI:
* Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597)
* Campaign:
* Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596)
* Translations:
* Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615)
* Build system:
* Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640)
* Graphics:
* Fix: No more ugly texture seams (r7718, r7724, r7757)
2009-05-31: Version 2.2.0
* General:
* Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586)
* Fix: Launching the game from installer now works (r7568 ticket:364)
* Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398)
* New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239)
* Change: Allow up to 36 savegame 'slots' (r7535)
* Change: add 'mod/music' directory to be use for custom music. (r7557)
* Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526)
* Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523)
* Change: remove 'autoload' handling. (r7474)
* Fix: Fix windows crash dump output (r7473)
* Fix: Fix handling of limbo & expand missions (r7454)
* Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412)
* Change: translation of ru.po by Maxim (r7444, ticket:347)
* Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493)
* Fix: pl.po file by Makary (r7423, ticket:241)
* New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392)
* Fix: pt_BR.po update by Tucalipe (r7421 ticket:350)
* Fix: Clear out old effects (prevents burning lasting between missions) (r7416)
* Fix: Don't allow the transporter to be controlled in SP games. (r7414)
* Fix: Remember player number and tech level for map selection screen (r7400)
* Gameplay:
* Fix: Make AI ignore hostile structures for path-finding when armed. (r7579)
* Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561)
* Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562)
* Graphics:
* Fix: Fix issue with radar / mini-map. (r7458, ticket:333)
* Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441)
* Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434)
* Network:
* Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543)
2009-05-10: Version 2.2_rc1
* General:
* New: Windows installer has option to download and install videos (enabled by default). (r7328)
* Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328)
* Change: Flash the intel button when we get new intel. (r7317)
* Fix: Don't count cheated games as multiplayer wins and losses. (r7228)
* Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328)
* Fix: Let's not underflow a unsigned variable. (r7335)
* Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463)
* Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369)
* Gameplay:
* New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413)
* Change: Multi-turret units have been removed due to graphics bugs. (r7274)
* Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340)
* Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413)
* Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234)
* Fix: Trucks will not help enemies build structures. (r7234, patch #413)
* Fix: Multi-turret units will always shoot with both weapons. (r7261)
* Fix: Target prediction works correctly again. (r7279, r7383, ticket:374)
* GUI:
* Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259)
* Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274)
* Graphics:
* Change: Do not use texture compression for interface textures. (r7348)
* Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347)
* Network:
* Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325)
* Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344)
2009-05-01: Version 2.2_beta2
* General:
* New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340)
* Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991)
* Change: No longer requires the texture rectangle OpenGL extension to play video (r7022)
* Change: F10 is now always the screenshot key (r6993)
* Change: New config directory (r6995)
* Network:
* Add: Version checking added of connecting clients (r6992)
* Change: Game now runs on port 2100, and lobby port is now 9990 (r6994)
* Change: Games can now be password protected (r7078)
2009-04-01: Version 2.2_beta1
* General:
* New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064)
* New: Original sound tracks added (r5261)
* New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46)
* New: Fonts are now configurable (r5841, patch #1095)
* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
* Graphics:
* Change: The skybox texture is now more easily moddable.
* Fix: The map is now properly capped on the edges.
* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
* Fix: The background in the loading screen no longer flickers.
* GUI:
* New: Add mouse menu option.
* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
* New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410)
* Commandline options:
* New: Use --join <host> to join into a game lobby directly from the commandline.
* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
* Fix: Difficulty now works when you start the campaign with the --game parameter.
* Fix: --nosound works correctly with videos now.
* Gameplay:
* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
* AI:
* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
* Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096)
* Buildsystem:
* Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130)
* Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32
* Tools:
* New: OBJ to PIE format converter (r5774)
* Map:
* New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286)
* Engine:
* New: Support for naval propulsion type (r5803)
2009-04-01: Version 2.1.3
* General
* Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915)
* Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857)
* Multiplayer:
* Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890)
* Maps:
* New: New map 4c-Urban-Chaos (r6827)
* Fix: Water tiles on little egypt map fixed (r6825, bug #9658)
2009-03-07: Version 2.1.2
* General:
* Fix: No longer crash if more than six players join a game (r6658, ticket:273)
* Fix: Fix crash when too many maps are available (r6742)
* Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744)
* Sound:
* Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM
* Buildsystem:
* Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557)
* Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
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Noted by hasso.
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access the shared memory segment. Bump revision.
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-disable ggz config file installation
This avoids installation of files in var and etc at install time.
bump PKGREVISION
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it from installing config files into /etc at pkg install time
(We could do better, save the information and do it later from
the INSTALL script, but I didn't anything ggz-like to work, the
game servers didn't respond, so I don't know how to test it.)
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New in 3.8 (since 3.6)
- many small improvements and tuning since 3.6
- experimental Monte Carlo mode (9x9 only)
- support for tiny boards
- GPL v3
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