Age | Commit message (Collapse) | Author | Files | Lines |
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more and he has agreed in private mail to drop maintainership.
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Several bugs in encoding and refreshing in Konsole have been fixed
A couple of crashes in Okular's PDF viewer have been fixed
Alarms have received some fixes in KDE PIM
The changelog lists more, if not all improvements since KDE SC 4.4.4.
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* added configurable key shortcuts for snap+direction player actions
(probably most useful for recording tool-assisted speedrun (TAS)
tapes using the single-step mode of the tape recorder)
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compilation with LP64. DESTDIR ready. Bump revision.
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Fixes a security vulnerability. (SA40078)
Changelog:
--- 2.1.x - 2.2.0
* Built-in editor
* Expanded ruleset format:
* Unit classes
* Movement restrictions
* Can limit which terrains a unit can enter
* River-boats
* Wheeled units
* Which units another unit can transport
* Migration
* Plague
* Bases
* Calendar effects
* Changes to gameplay with default ruleset:
* New terrains:
o Deep Ocean (as Ocean but no specials and cannot be transformed)
o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake)
* Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles
* Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get
* Triremes and Carriers can no longer attack land units
* Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts)
* New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision.
* Ruins (left behind by destroyed cities, no effect on gameplay currently)
* New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production
* Trade route value now depends on size of cities, not on trade generated in them
* New national borders system
* Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy)
* No restrictions on specialists in small cities
* Terrain within working range of a city can no longer remain unknown
* Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100%
* New nations
* AI difficulty level: Cheating
* New server options:
* foggedborders: visibility of borders is subject to fog of war
* borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them
* endspaceship controls whether spaceship reaching Alpha Cen ends the game
* trademindist controls the minimum distance for trade routes between your cities
* Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns)
* simultaneousphases renamed to phasemode and gains new options
* Client interface changes:
* Menus and shortcut keys revamped; notable changes include:
o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I
o City Report: F1 to F4
o Go/Airlift to City: Shift+L to T
o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S)
o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization
* Scripting improvements
* Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames
* Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles
--- 2.2.0 - 2.2.1
* Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003
* client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346
* Make impossible to change the server settings trademindist when the game is running. GNA#15405
* Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944
* Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923
* client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388
* Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439
* Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890
* Fixed bugs with voting. GNA#15451
* client-gtk2 Use city id instead of name in the goto dialog. GNA#15435
* Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446
* Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499
* Do not show new city dialog if city cannot be built GNA#15328
* client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504
* Do not show team name in victory message in the case there's only one team member. GNA#15511
* Improved documentation. GNA#13848 GNA#15667 GNA#15345
* Fixed goto turn time calculations. GNA#15503 GNA#15722
* Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538
* Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696
* Fixed configuration and compilation warnings. GNA#15549 GNA#15575
* Added a column for plague risk in city report. GNA#15376
* Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660
* Fixed the display of global warming / nuclear winter in the client. GNA#15563
* Disallowed paradrops inside peaceful foreign borders. GNA#15569
* Give a palace to nations split off by civil war. GNA#15548
* Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605
* client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611
* Introduced Lake terrain in more scenario maps. GNA#15610
* Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777
* client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593
* Disallowed transporter units to load into themselves. GNA#15616
* Don't close client dialogs when switching tileset. GNA#15620
* client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637
* client-gtk2: Added tooltips for columns in the city report. GNA#15603
* Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563
* Fixed mangled server "help options" output. GNA#15723
* client-gtk2: Improved the "Start Scenario Game" page. GNA#15663
* client-gtk2: Center map view at start of first game. GNA#15738
* Show pillage activity in middle-click map popup. GNAPATCH#1566
* Create ruins for disbanded cities. GNAPATCH#1570
* Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579
* client-gtk2: Improvements diplomacy dialog. GNA#15776
* client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779
* Do not require an extra endline at the end of ruleset files. GNA#15816
* client-sdl: Fixed bug where popups were not displayed. GNA#13493
* Fixes to freedesktop.org file. GNA#15878
* Avoid transforming a city tile to a terrain that won't support the city. GNA#15630
* Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892
* Fixed bugs with the CMA UI. GNA#15909
* Reworked pillaging. GNA#15744 GNA#15742
* Changed the build system to work better with shared libraries. GNA#15973
* Fixed typos in civil war nations. GNA#15378
* Made linking work with binutils-gold. GNA#15400
* Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
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Version 1.42
* 14 bug fixes
* Updated and new translations
* Updated Mallard documentation
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(missed those and *emacs* the first time round because they pull
in their png dependencies via default-on options; they were included
in the test bulk build though)
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Also add some patches to remove use of deprecated symbols and fix other
problems when looking for or compiling against libpng-1.4.x.
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POWDER is a roguelike game.
"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.
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* fixed missing memory allocation in SP engine when saving engine data
for non-SP game engine snapshots (which also stores SP engine part)
* fixed problem with scrolling in native EM engine in multi-user mode
(this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
(this fixed some mysterious crashes of the game on Windows systems)
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
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- added option to use separate downloadable altenburger cards
Upstream changes:
- AI improved
- UI improved
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* Several bugs in filename sorting in the Dolphin file manager have been
fixed
* Issues with encoded filenames in ZIP archives have been fixed
* A number of bugs in games, such as KMines, KNetwalk and LSkat and
KSpaceDuel have been fixed
The changelog lists more
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* Bug-fix release.
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Numerous fixes in Konsole, KDE's terminal emulator, among them two possible
crashers in session management
Flash plugin support in KHTML has been enhanced to work with newest Youtube
skins
Case-sensitivity in renaming fixes in KIO, KDE's network-transparent I/O
library
Hiding the mouse cursor in some special cases in presentation mode and two
possible crashers have been fixed
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fixes issues running Kye with newer versions of GTK and librsvg
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General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language.
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
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Version 1.41
* 18 bug fixes
* Updated and new translations
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New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
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For 4.4.0 major new technologies have been introduced, including social
networking and online collaboration features, a new netbook-oriented
interface and infrastructural innovations such as the KAuth authentication
framework. According to KDE's bug-tracking system, 7293 bugs have been
fixed and 1433 new feature requests were implemented.
KDE SC 4.4.1 has a number of improvements:
A performance problem in KMail when sending emails has been fixed
Various fixes in Plasma widgets and other addons, such as the analog clock
and the picture frame
A number of fixes in Konsole, KDE's powerful terminal application
KDE SC 4.4.2 has a number of improvements:
Possible crashes in Plasma, Dolphin and Okular have been fixed
The Microblog applet now shows the correct time in the timeline
The audioplayer KRunner plugin has been fixed to not freeze the KRunner UI
anymore
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XXX still doesn't pass the world-writeable file check
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fails.
Version 1.40
* 2 new logic games
* Deprecated Glade and moved to Builder
* Mouse support
* Better RTL support
* Updated and new translations
* Remove dead and legacy code
* 12 Bug fixes
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- Bugfixes:
* Fix shoot key handling when user exceeds the weapon max strength
* Fix: Do not apply damage from explosion twice
* Fix rope size check when attaching
* Fix some memory leaks
* And some others...
- One new skin: bugzilla
- One new map: chess map
- 4 new musics: circux, diabolicux, exoticux and woodlux
- Menu improvement: better management of tabs on small screen.
- Cleaner code
- Update translations
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TyrQuake is meant to be a fairly conservative branch of the Quake source
code. It's intended to support Quake and Quakeworld in both software and
GL versions, as well as the Quakeworld Server. It only contains bug fixes,
and does does not change the look or feel of the game by adding lots of
rendering enhancements, etc.
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These are newer pk3 files from id point release patches. They are required
to play Quake III: Arena on ioquake3.
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using SDL.
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Hex-a-Hop is a hexagonal tile-based puzzle game with one simple
goal: destroy all green tiles! There are infinite undos and no time
limits -- you just have to find a way to destroy all the green
tiles and step on a safe tile at the end.
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