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Logic game similar to Sudoku
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QQwing is software for generating and solving Sudoku puzzles.
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Version 2.1.0 (oct.29th 2014)
Bugs fixed:
* The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the
clipboard is deleted on exit
* extensive work in the SGF-parser, "\" and "]" are handled correct IN THE
PARSER (not yet in the display)
Further:
* SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and
displayed!!
* Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed
* Many defect SGF files get now a suitable error message; a stacktrace is
only shown for debugging (internal switch "DEBUG2"). Normal file errors
shouldn't give a stack trace. (If you have a defect sgf file, which
doesn't get an sppropriate error message - let me know!)
* Grinder has now an extra log file for SGF file errors: sgf-log.txt
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Upstream changes (no English changelog):
20140817:
- fix a bug which fails on playing movie on Android L (Preview)
on emulator
20140816:
- fix ONScripter and SDK for Android L (Preview) ART environment
on emulator
- reflect screen size and global variable informations even if
they are not defined at the top of the script
- allow ":c/2;" format instead of ":c/2,0,3;" for animation
in graphic file
- fix a bug of incorrect trap insn behavior on btnwait and at
the end of text
20140505:
- fix SDK for Xcode 5.1.1 + iOS 7.1.1
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Version 1.10.7:
* Add-ons server:
* Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
underlines, and alphanumerical characters. Previously uploaded add-ons
are exempt from this change.
* Graphics:
* New portraits for HttT
* Language and i18n:
* Updated translations: Chinese (Traditional), French, Galician, Indonesian,
Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
Scottish Gaelic, Vietnamese
* Networking:
* Handle an exception in the SDL_net-based network code (bug #20205)
* User interface:
* Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
text box overflow occurs.
* Fix viewport centering issues with actions such as the Next Unit command,
and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
* WML engine:
* Fixed invalid memory access issues caused by subnamespaced persistent WML
variables (bug #20385).
* Fixed incorrect image path function name in error messages generated by
using ~CROP() with negative coordinates.
* Miscellaneous and bug fixes
* Improved: Autorevision based revision numbers in CMake.
* Fixed the recall list sometimes getting confused when dismissing a recall.
* Prevent unchecked memory access in cut_surface()
* Fixed bug #20853 ("WML child missing yet untested for" when loading some
replays).
* Backported several bugfixes for wmllint (Windows-unfriendliness on the
command line, unusual crashers, underscores stripped from keys).
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- Better handling of empty %platform% in Util::filepathReplaceReservedStrings
- Fixed setting filepath for language packs
* I forgot to set the filepath for language packs which caused some problems
- Added support for caching game details
* --update-cache creates and updates the cache.
* --use-cache enables loading game details from cache.
* --cache-valid specifies how long cached game details are considered valid
- Fixed login issue
* Regex in Downloader::HTTP_Login matched wrong auth url after GOG
made some changes to website
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Stop using NSApp in the OS X front end.
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Fix antialiasing artifacts around edges of Bridges islands.
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LGOGDownloader 2.18
- Added better login check
* Allows user to login with username instead of email
* Prints some info on failed login with debug build
- Fixed login issues caused by case sensitivity
- Added PREFIX and MANPREFIX to Makefile
- Allowed unrecognized options in config file
- Added --no-cover option back
- Listing games with --list now only displays games that support the platforms specified with --platform
- Made Downloader::HTTP_Login print some more info
- File hashing changes to Util::createXML
* File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress)
- Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt)
* This fixes main() to handle --help and --version before doing anything to the filesystem
- Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom)
- Changed --report option to allow setting the filename of report
- Old files are now renamed instead of deleted during --repair --download
- Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator)
- Added support for setting subdirectories
* Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc
* You can use templates "%gamename%", "%platform%" and "%dlcname%" which are replaced by the relevant info
* New options: --subdir-installers, --subdir-extras, --subdir-patches, --subdir-language-packs, --subdir-dlc, --subdir-game
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Provide a static version.h for development builds.
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Remove the MD5-based manifest file system.
Remove dependencies on Subversion.
Improve connectedness-error highlighting in Singles.
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depending on compiler.
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package too.
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PrBoom+ is a modified version of id Software's classic game DOOM. It
runs on several platforms (including Win32 and Unixes) and features many
additions to the original game. It also supports multiplayer games.
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- roll in patch-xfile.hc
- fix build with the solaris compiler
- use snprintf instead of sprintf (mostly)
- tidy a few things
There is a problem between this thing's precompiler and clang such
that clang builds fail with spurious errors about unterminated string
constants. I don't see what's wrong.
Also, in the course of doing the snprintf changes I discovered that
this depends on both csh and netpbm existing at runtime, so add the
necessary bits.
PKGREVISION -> 4.
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Atque is a tool for merging/splitting resources to Marathon scenarios
compatible with Aleph One.
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- reset key states when unpausing to prevent unwanted movement
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The primary motivator for the upgrade is to improve the book generation
time, which is now several times faster (builds were failing with CPU ulimit
of 1 hour on 3GHz Xeon E5's with the previous version). This new version
even supports multiple cores, though that isn't enabled at this time.
There appear to have been many other updates, but there is no ChangeLog
and there aren't even any intermediate versions for download (hence using
the current beta version). Upstream unfortunately makes it as difficult
as possible to see the history of this package.
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Improve connectedness-error highlighting in Range.
The previous approach of scanning the grid by depth-first search was
fine for deciding whether it was connected, but not so good for
pointing out where the mistake was in the grid. Replaced that code
with a dsf-based version, which identifies all connected components so
that an easy followup pass can highlight all but the largest as
erroneous.
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Version 2.0.3 (sept.2nd 2014)
Bugs fixed:
* corrected command line help und command line sysinfo
* save wgf file was defect since several weeks
* split sgf (with more than one problem) was defect (since v.2.0)
Version 2.0.2 (aug.26th 2014)
Bugs fixed:
* Test/start editor uses now the editor's program directory as working directory
* When a program's path is handed over from the file selection window, and the
path for the executable contains spaces: encase the path with quotation marks
* When at first startup a "default.sgf" is written, it has now (;GM[1]... as GaMe type
GM[0] is wrong and impossible (CGoban gave me the hint)
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LGOGDownloader 2.17
- Made the downloader work with the new GOG layout
- The API implementation now uses boost regex if gcc/g++ version
< 4.9.0
* Fixes issues caused by incomplete std::regex support on earlier
versions
- Makefile changes by Carsten Teibes
* Add DESTDIR variable to Makefile to allow easier packaging
* Add explicit dependency to install target to ensure all needed
files have been built
- The downloader now uses remote xml data for patches
- Explicitly set the file names in Makefile for install
- Fixed language check for patches in Downloader::listGames
- Added --cover-list option to set url for cover list
* Default: https://sites.google.com/site/gogdownloader/covers.xml
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_________________________________
Bug fixes for the 1.3 release.
Solarus Quest Editor changes
----------------------------
* Fix opening an empty sprite (#581).
* Sort resources in the quest tree by natural order (#579).
_______________________________
Solarus 1.3.0 (2014-08-21)
_______________________________
The sprite editor release!
Engine changes
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* Fix a crash when creating a timer from game:on_started() (#575).
* Fix hero:save_solid_ground having no effect on water/lava/prickles (#567).
Lua API changes
---------------
Changes that do not introduce incompatibilities:
* Add mouse functions and events.
* Add a method sprite:get_animation_set_id() (#552).
* Add a method sprite:has_animation() (#525).
* Add a method sprite:get_num_directions().
* Add a method hero:get_solid_ground_position() (#572).
* Add a method switch:get_sprite().
* Allow to customize the sprite and sound of switches (#553).
* Add a method enemy:get_treasure() (#501).
* Fix the write directory not having priority over the data dir since 1.1.
* Fix pickable/destructible:get_treasure() returning wrong types.
* Fix custom entity collision detection when the other is not moving (#551).
* Allow to call map methods even when the map is not running.
Data files format changes
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You can use the script
editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua
to automatically update your data files.
Don't forget to make a backup first.
* Maps: New properties sprite, sound for switches (#553).
* Maps: The subtype of switches is now a string.
* Tilesets: The id of a tile pattern is now a string (#559).
Solarus Quest Editor changes
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* Add a sprite editor (#135). By Maxs.
* Add a zoom level of 400%. By Maxs.
* Add keyboard/mouse zoom features to sprites and tilesets. By Maxs.
* Add Lua syntax coloring (#470). By Maxs.
* Add a close button on tabs (#439). By Maxs.
* Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs.
* Add specific icons for each resource type in the quest tree.
* Move the entity checkboxes to the map view settings panel. By Maxs.
* Allow to change the id of a tile pattern in the tileset editor (#559).
* Don't initially maximize the editor window.
* Fix converting quests to several versions in one go.
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Version 0.9.4 released, which includes BGG user borgemik's interface
changes patch, as well as bug fixes for good consumption from
Tranship Point.
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recent boost fallout.
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