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2014-11-29Add hitori 3.14.1prlw15-1/+169
Logic game similar to Sudoku
2014-11-29Add qqwing 1.3.3prlw16-1/+45
QQwing is software for generating and solving Sudoku puzzles.
2014-11-27Drop maintainership.wiz1-3/+2
2014-11-15Commit the updated distinfomarkd1-4/+4
2014-11-14Update to KDE SC 4.14.3markd2-6/+5
2014-11-14Update to KDE SC 4.14.3markd95-296/+311
2014-11-13Update to 2.1.0:wiz2-6/+6
Version 2.1.0 (oct.29th 2014) Bugs fixed: * The switch -sysinfo worked only in Windows - in Linux (?also in Mac?) the clipboard is deleted on exit * extensive work in the SGF-parser, "\" and "]" are handled correct IN THE PARSER (not yet in the display) Further: * SGF FF[3] files (AddWhite, SiZe, DaTe, CiRcle, ...) are now processed and displayed!! * Files from a defect version of Hibiscus 2.1 (LB[yy:0]...) are now displayed * Many defect SGF files get now a suitable error message; a stacktrace is only shown for debugging (internal switch "DEBUG2"). Normal file errors shouldn't give a stack trace. (If you have a defect sgf file, which doesn't get an sppropriate error message - let me know!) * Grinder has now an extra log file for SGF file errors: sgf-log.txt
2014-11-07Revbump after updating boostadam50-98/+100
2014-11-02Update onscripter to 20140817.tsutsui2-7/+6
Upstream changes (no English changelog): 20140817: - fix a bug which fails on playing movie on Android L (Preview) on emulator 20140816: - fix ONScripter and SDK for Android L (Preview) ART environment on emulator - reflect screen size and global variable informations even if they are not defined at the top of the script - allow ":c/2;" format instead of ":c/2,0,3;" for animation in graphic file - fix a bug of incorrect trap insn behavior on btnwait and at the end of text 20140505: - fix SDK for Xcode 5.1.1 + iOS 7.1.1
2014-10-28Update to 1.10.7:wiz3-13/+116
Version 1.10.7: * Add-ons server: * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens, underlines, and alphanumerical characters. Previously uploaded add-ons are exempt from this change. * Graphics: * New portraits for HttT * Language and i18n: * Updated translations: Chinese (Traditional), French, Galician, Indonesian, Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian, Scottish Gaelic, Vietnamese * Networking: * Handle an exception in the SDL_net-based network code (bug #20205) * User interface: * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after text box overflow occurs. * Fix viewport centering issues with actions such as the Next Unit command, and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793). * WML engine: * Fixed invalid memory access issues caused by subnamespaced persistent WML variables (bug #20385). * Fixed incorrect image path function name in error messages generated by using ~CROP() with negative coordinates. * Miscellaneous and bug fixes * Improved: Autorevision based revision numbers in CMake. * Fixed the recall list sometimes getting confused when dismissing a recall. * Prevent unchecked memory access in cut_surface() * Fixed bug #20853 ("WML child missing yet untested for" when loading some replays). * Backported several bugfixes for wmllint (Windows-unfriendliness on the command line, unusual crashers, underscores stripped from keys).
2014-10-26Update to 2.19:wiz2-6/+8
- Better handling of empty %platform% in Util::filepathReplaceReservedStrings - Fixed setting filepath for language packs * I forgot to set the filepath for language packs which caused some problems - Added support for caching game details * --update-cache creates and updates the cache. * --use-cache enables loading game details from cache. * --cache-valid specifies how long cached game details are considered valid - Fixed login issue * Regex in Downloader::HTTP_Login matched wrong auth url after GOG made some changes to website
2014-10-23Update to 20141021.r10286:wiz2-6/+6
Stop using NSApp in the OS X front end.
2014-10-19Revbump after lang/lua51 update.alnsn6-10/+12
2014-10-10update HOMEPAGEsnj1-2/+2
2014-10-09Remove pkgviews: don't set PKG_INSTALLATION_TYPES in Makefiles.wiz7-20/+7
2014-10-08Update to 10282:wiz2-6/+6
Fix antialiasing artifacts around edges of Bridges islands.
2014-10-07Revbump after updating libwebp and icuadam4-8/+8
2014-10-05Fix ``Please add a line "# used by foo/bar/Makefile" here.'' warnings.wiz1-1/+7
2014-10-02Update to 2.18:wiz3-31/+9
LGOGDownloader 2.18 - Added better login check * Allows user to login with username instead of email * Prints some info on failed login with debug build - Fixed login issues caused by case sensitivity - Added PREFIX and MANPREFIX to Makefile - Allowed unrecognized options in config file - Added --no-cover option back - Listing games with --list now only displays games that support the platforms specified with --platform - Made Downloader::HTTP_Login print some more info - File hashing changes to Util::createXML * File hash is updated in the same loop that chunk hashes are calculated (gives the user better indication of the hashing progress) - Avoid touching $HOME when displaying help or version (patch by: Stephen Kitt) * This fixes main() to handle --help and --version before doing anything to the filesystem - Fixed spelling mistake in message displayed when downloading files (patch by: Neil Ramsbottom) - Changed --report option to allow setting the filename of report - Old files are now renamed instead of deleted during --repair --download - Renamed old files now contain date in filename (filename.ext.YYYYMMDDTHHMMSS.old where T is the date-time separator) - Added support for setting subdirectories * Allows user to specify subdirectories for games, installers, extras, patches, language packs and dlc * You can use templates "%gamename%", "%platform%" and "%dlcname%" which are replaced by the relevant info * New options: --subdir-installers, --subdir-extras, --subdir-patches, --subdir-language-packs, --subdir-dlc, --subdir-game
2014-10-01Update to r10274:wiz2-6/+6
Provide a static version.h for development builds.
2014-10-01Recursive bump for ffmpeg2 shared library major version bump.wiz2-4/+4
2014-10-01Update to 20140925.r10264:wiz2-7/+6
Remove the MD5-based manifest file system. Remove dependencies on Subversion. Improve connectedness-error highlighting in Singles.
2014-09-25Apply some patches to get the build further on SunOS. May buildjperkin6-18/+35
depending on compiler.
2014-09-25Ensure we use a sane shell. Fixes build on SunOS.jperkin1-5/+7
2014-09-25Fix build on SunOS. Make it more likely that other OPSYS can build thisjperkin4-16/+27
package too.
2014-09-24Use portable find constructs.jperkin1-2/+2
2014-09-23Don't include termcap.h on SunOS.jperkin2-18/+20
2014-09-23SunOS needs -lsocket -lnsl.jperkin1-1/+4
2014-09-13Add prboom-plusshattered1-1/+2
2014-09-13Import prboom-plus-2.5.1.3 as games/prboom-plus.shattered4-0/+51
PrBoom+ is a modified version of id Software's classic game DOOM. It runs on several platforms (including Win32 and Unixes) and features many additions to the original game. It also supports multiplayer games.
2014-09-13Rev the distfile patch.dholland3-23/+12
- roll in patch-xfile.hc - fix build with the solaris compiler - use snprintf instead of sprintf (mostly) - tidy a few things There is a problem between this thing's precompiler and clang such that clang builds fail with spurious errors about unterminated string constants. I don't see what's wrong. Also, in the course of doing the snprintf changes I discovered that this depends on both csh and netpbm existing at runtime, so add the necessary bits. PKGREVISION -> 4.
2014-09-12+ atque.wiz1-1/+2
2014-09-12Import atque-1.1.2 as games/atque, packaged for wip by Tim Larson.wiz4-0/+43
Atque is a tool for merging/splitting resources to Marathon scenarios compatible with Aleph One.
2014-09-12Update to 1.0.19 (2013). Changes:shattered2-6/+6
- reset key states when unpausing to prevent unwanted movement
2014-09-11Add LICENSE=public-domainjperkin2-2/+4
2014-09-11Update package for newer exchess book generation arguments.jperkin1-3/+3
2014-09-11Update package for newer exchess book generation arguments.jperkin1-7/+3
2014-09-11Update games/exchess to v7.31beta, this package's first update in 14 years.jperkin31-919/+399
The primary motivator for the upgrade is to improve the book generation time, which is now several times faster (builds were failing with CPU ulimit of 1 hour on 3GHz Xeon E5's with the previous version). This new version even supports multiple cores, though that isn't enabled at this time. There appear to have been many other updates, but there is no ChangeLog and there aren't even any intermediate versions for download (hence using the current beta version). Upstream unfortunately makes it as difficult as possible to see the history of this package.
2014-09-10Update to 10223:wiz2-6/+6
Improve connectedness-error highlighting in Range. The previous approach of scanning the grid by depth-first search was fine for deciding whether it was connected, but not so good for pointing out where the mistake was in the grid. Replaced that code with a dsf-based version, which identifies all connected components so that an easy followup pass can highlight all but the largest as erroneous.
2014-09-07Update to 0.4.3. Changes not found.wiz2-6/+6
2014-09-03Fix installation under Mac OS X.tron1-2/+2
2014-09-03Update to 2.0.3:wiz2-6/+6
Version 2.0.3 (sept.2nd 2014) Bugs fixed: * corrected command line help und command line sysinfo * save wgf file was defect since several weeks * split sgf (with more than one problem) was defect (since v.2.0) Version 2.0.2 (aug.26th 2014) Bugs fixed: * Test/start editor uses now the editor's program directory as working directory * When a program's path is handed over from the file selection window, and the path for the executable contains spaces: encase the path with quotation marks * When at first startup a "default.sgf" is written, it has now (;GM[1]... as GaMe type GM[0] is wrong and impossible (CGoban gave me the hint)
2014-08-31Update to 2.17:wiz2-6/+6
LGOGDownloader 2.17 - Made the downloader work with the new GOG layout - The API implementation now uses boost regex if gcc/g++ version < 4.9.0 * Fixes issues caused by incomplete std::regex support on earlier versions - Makefile changes by Carsten Teibes * Add DESTDIR variable to Makefile to allow easier packaging * Add explicit dependency to install target to ensure all needed files have been built - The downloader now uses remote xml data for patches - Explicitly set the file names in Makefile for install - Fixed language check for patches in Downloader::listGames - Added --cover-list option to set url for cover list * Default: https://sites.google.com/site/gogdownloader/covers.xml
2014-08-29Solarus 1.3.1 (2014-08-25)rodent2-6/+6
_________________________________ Bug fixes for the 1.3 release. Solarus Quest Editor changes ---------------------------- * Fix opening an empty sprite (#581). * Sort resources in the quest tree by natural order (#579). _______________________________ Solarus 1.3.0 (2014-08-21) _______________________________ The sprite editor release! Engine changes -------------- * Fix a crash when creating a timer from game:on_started() (#575). * Fix hero:save_solid_ground having no effect on water/lava/prickles (#567). Lua API changes --------------- Changes that do not introduce incompatibilities: * Add mouse functions and events. * Add a method sprite:get_animation_set_id() (#552). * Add a method sprite:has_animation() (#525). * Add a method sprite:get_num_directions(). * Add a method hero:get_solid_ground_position() (#572). * Add a method switch:get_sprite(). * Allow to customize the sprite and sound of switches (#553). * Add a method enemy:get_treasure() (#501). * Fix the write directory not having priority over the data dir since 1.1. * Fix pickable/destructible:get_treasure() returning wrong types. * Fix custom entity collision detection when the other is not moving (#551). * Allow to call map methods even when the map is not running. Data files format changes ------------------------- You can use the script editor/resources/tools/data_files_conversion/1.2_to_1.3/update_quest.lua to automatically update your data files. Don't forget to make a backup first. * Maps: New properties sprite, sound for switches (#553). * Maps: The subtype of switches is now a string. * Tilesets: The id of a tile pattern is now a string (#559). Solarus Quest Editor changes ---------------------------- * Add a sprite editor (#135). By Maxs. * Add a zoom level of 400%. By Maxs. * Add keyboard/mouse zoom features to sprites and tilesets. By Maxs. * Add Lua syntax coloring (#470). By Maxs. * Add a close button on tabs (#439). By Maxs. * Rework the quest tree to show the file hierarchy and Lua scripts. By Maxs. * Add specific icons for each resource type in the quest tree. * Move the entity checkboxes to the map view settings panel. By Maxs. * Allow to change the id of a tile pattern in the tileset editor (#559). * Don't initially maximize the editor window. * Fix converting quests to several versions in one go.
2014-08-25Update to 0.9.4:wiz2-6/+6
Version 0.9.4 released, which includes BGG user borgemik's interface changes patch, as well as bug fixes for good consumption from Tranship Point.
2014-08-23Update to 2.16: GOG has Linux support, now this tool has it too.wiz2-8/+7
2014-08-22Bump PKGREVISION for ilmbase shlib major bump.wiz53-106/+106
2014-08-21SunOS needs explicit -lintl -lsocket. Package is still broken due tojperkin1-1/+3
recent boost fallout.
2014-08-21Fix build on SunOS (needs explicit -lm).jperkin1-1/+2
2014-08-21Fix build on SunOS (needs explicit -liconv).jperkin1-1/+3