Age | Commit message (Collapse) | Author | Files | Lines |
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Thanks, wiz@
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Fixes build on NetBSD/powerpc where "char" is unsigned.
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Modified patch for man pages to use ${CMAKE_INSTALL_MANDIR}.
Woof! 10.1.0
------------
New Features and Improvements
- Now you can load zip archives with WAD, lmp and music files.
Use the usual -file parameter or put them in the autoload folder or
drag-and-drop them onto the woof executable.
- Support for high quality music packs (see https://sc55.duke4.net/ or
http://sc-d70.retrohost.net/). Unpack them into the autoload folder or
load as zip archives.
- Apply various interpolations for automap (@JNechaevsky).
- Pan/zoom automap faster by holding run button (@JNechaevsky).
- Choose use button action on death (default reborn, load last save or
nothing).
- Optimization for drawing huge amount of drawsegs from PrBoom+. Improve
FPS on planisf2.wad and Eviternity.wad MAP26 and others (@JNechaevsky).
- Support -skill 0 in complevel vanilla.
- Show "Demo recording" message in game.
- Check the command line options. Show an error message if the parameters
are incorrect.
- Working console output on Windows. Start the game in the console with
the command woof or woof.com.
- Add -help command, CMDLINE.txt with full list of command line options.
- Optional solid color status bar background for widescreen mode.
- Smooth automap lines from Crispy Doom.
- Allow automap panning in overlay mode.
- Add "Pain/pickup/radsuit flashes" and "Screen melt" menu options.
Bug Fixes
- Update to SDL_Mixer 2.6.1, which fixes loop points in .mod, .ogg, .flac,
.mp3 music files.
- UMAPINFO: fix exitpic and enterpic fields.
- Ask for confirmation on window close with Alt-F4 (@joanbm).
- Fix Boom weapon autoswitch (from DSDA-Doom).
- Set window focus on startup (fix wrong player's angle at the start if
using -warp).
- UMAPINFO: fix desync in finale skipping (fixes DBP37_AUGZEN.wad
AUGZEND2ALL-00027.lmp demo).
- Don't let failed loadgame attempts reset gameepisode/gamemap.
- Switch automap to FRACTOMAPBITS coordinate system from PrBoom+.
Fixes automap glitches on planisf2.wad and others (@JNechaevsky).
- Center mouse if permanent mouselook is disabled.
- Disable interpolation for sectors without thinkers. Fixes flickering on
PAR.wad E1M2.
- Initialize the monsec widget's y coordinate with dummy values (fixes top
of Eviternity.wad status bar overridden by 1 px).
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Does not work accept python 2 at all, does not compile with python 3.10
due to missing 'node.h' header.
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Woof! 10.0.3
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New Features and Improvements
- Two-colored HUD widgets (as in Crispy Doom).
Bug Fixes
- Fix complevel vanilla scrollers.
- Fix reload level during intermission.
- Check if the lump can be a Doom patch in R_GenerateLookup().
- Fix gcc-12 -O3 compiler warnings.
- Only create autoload subdirectory relative to D_DoomPrefDir().
- Workaround for optimization bug in clang (taken from Eternity Engine,
fixes desync in competn/doom/fp2-3655.lmp and dmn01m909.lmp).
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This should fix bulk build on SmartOS.
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Patch for WAD path ported to new source tree structure.
Install man page with patch for target directory.
Woof! 10.0.0
------------
Main Features
- Implement Crispy HUD as an alternative to Boom HUD.
- Add mouselook implementation.
- Stretch short skies (< 200 px height) optionally, else fill with a
solid color (from Eternity Engine).
- More demo playback QOL features (progress bar, -skipsec,
fast-forward key).
- Smooth diminishing lightning from Crispy Doom.
- Gradual decrease/increase of gamma from Doom Retro (the old gamma
levels are still available with the default F11 key).
- Brightmaps for textures and sprites from Crispy Doom.
- Add woof-setup multiplayer launcher with master server browser
(from Chocolate Doom).
- Add support for SMMU swirling flats.
- Strict mode (sets compatibility and cosmetic settings according to
DSDA rules).
- Fix netgame level reload.
- Fix uncapped mode in netgame (needs more testing).
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Changes since 1.7320508.406:
Oct 27 2012 Eric S. Raymond <esr@thyrsus.com>
* Repo conversion to git, including recovery of ancient history.
* Merged in Alexey Toptygin's code from 2005.
* ANSI/POSIX cleanup, magic-number removal, compiler warning fixes.
* Added some NKIs.
* Added comments identifying the ends of the NKI spans per version.
* Added "BEHOLD! A History of Confusion" to the texinfo docs.
* Esc is no longer bound, it's too slow.
* Frame the paying field.
* Major portion of version number changed to 1.6180339.
The NKIs are no longer hardcoded but provided in an external file. This
file is not installed by default, thus the post-install action. The
ncurses hack is still needed, even though configure.in looks as if there
were libcurses support.
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Changes since 20181212:
* new game 'mosaic'
* several bug fixes to the existing games
* build system switched from autotools to CMake
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Updated repo for packaging in NetBSD
Updated repo to include non-Linux but also non-Windows distros
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Tiny tetris game in a terminal.
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Summary of Changes
use C99 types instead of the angband special types
Single Combat maybe finally bug-free
improvements to the birth process
improvements to the NDS port
many improvements to auto-building and all the front ends
improvements to changing of background colours
adding of a panic directory for panic saves
new tests, and improvements to current ones
re-organisation of effects code
add a player argument to a lot of functions that needed it
import a lot of historical documentation
lots of tidying and neatening
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Summary of changes between Frotz 2.53 and Frotz 2.54:
=====================================================
Frotz 2.54 was released on Wednesday April 13, 2022.
This release's main attractions are official support for TOPS20 and
cross-compilation to DOS.
NEW FEATURES
- Added changes to allow for compilation on a DEC PDP-10 mainframe
running TOPS20. See INSTALL_PDP10.
- Added a means to cross-compile to DOS by way of Open Watcom C version
2 and later. See INSTALL_DOS.
- Added a quiet mode to dumb interface to quell startup messages.
BUG FIXES
- Fixed several problems with compilation under macOS.
- Fixed wrong glyphs in DOS Frotz's Amiga font mode. 1/2 and 1/4 were
there instead of the oe and OE ligatures.
- Fixed a failure of the -q flag to actually silence sound effects.
- Fixed an oversight in SDL Frotz that prevented some sounds from
playing in Lurking Horror.
- Made the dumb and curses interfaces read the resolution chunk from
Blorb files. Previously they would assume a resolution of 320x200.
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Changes:
Add support to more path types in the beatmap
New scoring model based on the hit/miss ratio
ffmpeg 5.0 compability
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5.1. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
o Fixed intermission camera angles during demo playback
o Don't reset onground flag on every new server message
o Re-enabled title demos by default (turn off with cl_startdemos 0)
o Don't autoplay next demo after a timedemo
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
o Support for Quake 2021 update 3
o Implemented quad/pentagram dlights for Quake 2021 rerelease
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
o Several other improvements to Quake 2021 rerelease support
o Several other small fixes and improvements all over the code
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches.
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xbuild does not seem to much like symlinks. It produced a package now.
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Untested because it uses mono, I can't test. Sorry.
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No successful build on any platform in the bulktracker,
last upstream release from 2004, homepage dead
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upstream changes:
-----------------
* 2022-03-07: Version 4.2.7
[https://github.com/Warzone2100/warzone2100/blob/4.2.7/ChangeLog]
* 2022-03-01: Version 4.2.6
[https://github.com/Warzone2100/warzone2100/blob/4.2.6/ChangeLog]
* 2022-02-28: Version 4.2.5
[https://github.com/Warzone2100/warzone2100/blob/4.2.5/ChangeLog]
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upstream changes:
-----------------
* Update OpenGFX to 7.1
[https://cdn.openttd.org/opengfx-releases/7.1/changelog.txt]
* Update OpenMSX to 0.4.2
[https://cdn.openttd.org/openmsx-releases/0.4.2/changelog.txt]
* Update OpenSFX to 1.0.3
[https://cdn.openttd.org/opensfx-releases/1.0.3/changelog.txt]
pkgsrc changes:
---------------
* Update MASTER_SITES.
* Add MSXVER and SFXVER to make easier future updates.
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upstream changes:
-----------------
* 12.2 (2022-04-02)
[https://cdn.openttd.org/openttd-releases/12.2/changelog.txt]
* 12.1 (2021-11-08)
[https://cdn.openttd.org/openttd-releases/12.1/changelog.txt]
* 12.0 (2021-10-17)
[https://cdn.openttd.org/openttd-releases/12.0/changelog.txt]
* 12.0-RC1 (2021-09-25)
* 12.0-beta2 (2021-08-19)
* 12.0-beta1 (2021-08-15)
* 1.11 release series followed up by 12.0
pkgsrc changes:
---------------
* Update GCC_REQD to 8 for std::charconv.
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on NetBSD 4...)
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Don't use DLC list by default
Makes getting game details much faster
Added option --use-dlc-list to enable using DLC list
Ignore SIGPIPE
Previously it was possible to receive SIGPIPE in some cases which by default causes application to terminate
Removed support for OpenSSL <= 1.0.2
Added --size-only option (Patch by: Dmitry Khalanskiy)
When looking at the existing files, completely ignore the contents if the size matches the expected one
Added basic support for filtering games using tags that the user can set on account page
Added option --list-tags to list all the tags user has assigned
Added option --tag to filter games using the tags
Fixed --download-file option not showing progress bar
Fixed getting XML data
Reduced the amount of request to cdn with --galaxy-install
Should fix the issue of getting temporarily blocked by GOG cdn when installing game with lots of small files
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-feat: more wishlist updates
-feat: update wishlist
-feat: list possible colors in usage
-feat: added install instructions to README
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