Age | Commit message (Collapse) | Author | Files | Lines |
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This changes the buildlink3.mk files to use an include guard for the
recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS,
BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new
variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of
enter/exit marker, which can be used to reconstruct the tree and
to determine first level includes. Avoiding := for large variables
(BUILDLINK_ORDER) speeds up parse time as += has linear complexity.
The include guard reduces system time by avoiding reading files over and
over again. For complex packages this reduces both %user and %sys time to
half of the former time.
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Dauphin.
While here, fixed all pkglint warnings and modernized the buildlink3.mk
file.
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Patch provided by Sergey Svishchev in private mail.
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and the changes pulled up to all release branches.
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depends bump.
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and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.
For example, "make show-buildlink3" in fonts/Xft2 displays:
zlib
fontconfig
iconv
zlib
freetype2
expat
freetype2
Xrender
renderproto
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of the order in which buildlink3.mk files are (recursively) included
by a package Makefile.
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prefix).
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don't grok options (e.g. Solaris). From Gilles Dauphin in PR 33349.
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that they look nicer.
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RECOMMENDED is removed. It becomes ABI_DEPENDS.
BUILDLINK_RECOMMENDED.foo becomes BUILDLINK_ABI_DEPENDS.foo.
BUILDLINK_DEPENDS.foo becomes BUILDLINK_API_DEPENDS.foo.
BUILDLINK_DEPENDS does not change.
IGNORE_RECOMMENDED (which defaulted to "no") becomes USE_ABI_DEPENDS
which defaults to "yes".
Added to obsolete.mk checking for IGNORE_RECOMMENDED.
I did not manually go through and fix any aesthetic tab/spacing issues.
I have tested the above patch on DragonFly building and packaging
subversion and pkglint and their many dependencies.
I have also tested USE_ABI_DEPENDS=no on my NetBSD workstation (where I
have used IGNORE_RECOMMENDED for a long time). I have been an active user
of IGNORE_RECOMMENDED since it was available.
As suggested, I removed the documentation sentences suggesting bumping for
"security" issues.
As discussed on tech-pkg.
I will commit to revbump, pkglint, pkg_install, createbuildlink separately.
Note that if you use wip, it will fail! I will commit to pkgsrc-wip
later (within day).
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bump because this package has never built in bulk-builds since the last bump.
Remove BROKEN_IN.
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developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
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rather than PKG_FAIL_REASON, so that they provide useful error
messages in build logs, and so that they continue to work on platforms
where they aren't broken.
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3.0. If one of these is important to you, please fix it in time
for pkgsrc-2006Q1, or it may be removed.
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Some of the changes since 2.2.0:
- further improvements to SoOffscreenRenderer performance
- SoRayPickAction precision improvements
- Visual Studio project now installs only selected build (including
static configurations now)
- misc minor details, build fixes, documentation updates
- Support for compressed textures
- Windows: build settings are easier tunable from the Visual Studio
projects (edit include/setup.h), and also includes static library
build options now
- reference doc improvements with file format examples and defaults
sections for all scene objects.
- completely Cygwin-less build setup for MS Windows / Visual Studio:
- Visual Studio 6 project file in build/msvc6/
- Visual Studio .NET 2003 solution in build/msvc7/
- some minor API additions for internal optimization purposes
- new node SoTextureCombine (for multi-texturing)
- new texture coordinate mapping nodes SoTextureCoordinateCube,
SoTextureCoordinateCylinder, and SoTextureCoordinateSphere
- vertex buffer objects support
- correct "sorted layers blend" transparency mode
- improved thread safety
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Coin is an implementation of the Open Inventor API, fully backwards
compatible with SGI Open Inventor v2.1, and incorporating many new
features. Coin is portable across Win32, Linux, SGI IRIX, Mac OS X,
HP-UX, Sun Solaris, IBM AIX, and other platforms (like NetBSD :-).
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