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foo-* to foo-[0-9]*. This is to cause the dependencies to match only the
packages whose base package name is "foo", and not those named "foo-bar".
A concrete example is p5-Net-* matching p5-Net-DNS as well as p5-Net. Also
change dependency examples in Packages.txt to reflect this.
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${BUILDLINK_DIR}. The consensus on tech-pkg@netbsd.org (2000-09-10)
seems to be to fix the packages that include <GL/xmesa.h> instead of
using a workaround.
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already exist. This file is in Mesa-3.4.2, but not in the Mesa included
with XFree86-4.x where the definitions in the file have migrated elsewhere.
We create an empty one in this case to prevent compile errors caused by
source files including xmesa.h and not finding it.
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Also rename Mesa-{1,2} to Mesa-{x11base,localbase} to be more informative.
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on XFree86 4.1.0, which now comes with this library.
Bump the version number for this package to ${DISTNAME}nb1 (3.4.2nb1).
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linked from a particular package, and add a pre-configure target to
the buildlink.mk file to more painlessly use buildlink.mk files. A
${BUILDLINK_TARGETS} variable still exists in case a package _must_
define NO_CONFIGURE.
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Bug fixes:
- deleting the currently bound texture could cause bad problems
- using fog could result in random vertex alpha values
- AA triangle rendering could touch pixels outside right window bound
- fixed byteswapping problem in clear_32bit_ximage() function
- fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
- fixed memory leak in glXUseXFont()
- fragment sampling in AA triangle function was off by 1/2 pixel
- Windows: reading pixels from framebuffer didn't always work
- glConvolutionFilter2D could segfault or cause FP exception
- fixed segfaults in FX and X drivers when using tex unit 1 but not 0
- GL_NAND logicop didn't work right in RGBA mode
- fixed a memory corruption bug in vertex buffer reset code
- clearing the softwara alpha buffer with scissoring was broken
- fixed a few color index mode fog bugs
- fixed some bad assertions in color index mode
- fixed FX line 'stipple' bug #420091
Changes:
- optimized writing mono-colored pixel spans to X pixmaps
- increased max viewport size to 2048 x 2048
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${BUILDLINK_INCDIR} and ${BUILDLINK_LIBDIR}, for use by other packages.
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+ move the patch digest/checksum values from files/patch-sum to distinfo
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smaug% grep 'MesaLib.*3.4' */*/Makefile*
graphics/Mesa/Makefile:DEPENDS+= MesaLib-3.4:../../graphics/MesaLib
graphics/MesaLib/Makefile:DISTNAME= MesaLib-3.4.1
Invent a variable MESA_VERSION in Mesa/Makefile.common and use it.
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Changes:
New:
- fixed some Linux build problems
- fixed some Windows build problems
- GL_EXT_texture_env_dot3 extension (Gareth Hughes)
Bug fixes:
- added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
- various state-update code changes needed for DRI bugs
- disabled pixel transfer ops in glColorTable commands, not needed
- fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
- updated sources and fixed compile problems in widgets-mesa/
- GLX_PBUFFER enum value was wrong in glx.h
- fixed a glColorMaterial lighting bug
- fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
- glXCopySubBufferMESA() Y position was off by one
- Error checking of glTexSubImage3D() was broken (bug 128775)
- glPopAttrib() didn't restore all derived Mesa state correctly
- Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
conformance problems at 16bpp.
- clearing depth buffer with scissoring was broken, would segfault
- OSMesaGetDepthBuffer() returned bad bytesPerValue value
- fixed a line clipping bug (reported by Craig McDaniel)
- fixed RGB color over/underflow bug for very tiny triangles
Known problems:
- NURBS or evaluator surfaces inside display lists don't always work
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Changes:
New:
- optimized glDrawPixels for glPixelZoom(1,-1)
Bug Fixes:
- widgets-mesa/src/*.c files were missing from 3.3 distro
- include/GL/mesa_wgl.h file was missing from 3.3 distro
- fixed some Win32 compile problems
- texture object priorities weren't getting initialized to 1.0
- glAreTexturesResident return value was wrong when using hardware
- glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
- glReadPixels with GLushort packed types was broken
- fixed a few bugs in the GL_EXT_texture_env_combine texture code
- glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
- fixed some typos/bugs in the VB code
- glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
- optimized glDrawPixels paths weren't being used
- per-fragment fog calculation didn't work without a Z buffer
- improved blending accuracy, fixes Glean blendFunc test failures
- glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
- glXGetProcAddressARB() didn't always return the right address
- gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
- texture matrix changes weren't always detected (GLUT projtex demo)
- fixed random color problem in vertex fog code
- fixed Glide-related bug that let Quake get a 24-bit Z buffer
Changes:
- finished internal support for compressed textures for DRI
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that works under both XFree86-3.x and 4.x (with partially built-in Mesa).
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If anywhere, it should be the value of MAINTAINER in the Makefile.
Some minor cleanup/reformatting while I'm here.
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Add a new USE_LIBTOOL definition that uses the libtool package instead of
pkglibtool which is now considered outdated.
USE_PKGLIBTOOL is available for backwards compatibility with old packages
but is deprecated for new packages.
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changes:
many bugfixes, added support - see the changelog
core lib has X copyright now
libtoolized
installs as "libGL", not "libMesaGL" now
my change: don't install samples
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via the "Mesa-glx" package. Patch supplied by Allen Briggs in PR pkg/8685.
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From garbled.
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package into ${X11BASE}".
Replace all occurrences of BUILD_USES_X11 with USE_X11. This means "use X11
headers and libraries to build this package".
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on alpha. There may be more, but I haven't seen them yet.
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Fixes PR 6104 by John Kohl <jtk@kolvir.arlington.ma.us>.
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- New, optional Makefile variable HOMEPAGE, specifies a URL for
the home page of the software if it has one.
- The value of HOMEPAGE is used to add a link from the
README.html files.
- pkglint updated to know about it. The "correct" location for
HOMEPAGE in the Makefile is after MAINTAINER, in that same
section.
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Remove redundant (and sometimes erroneous) comments.
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