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2007-08-13As discussed on tech-pkg@ revert for now the last updates of the Mesa packages.seb1-11/+12
Downgraded graphics/MesaLib to 6.4.2nb3 Downgraded graphics/glu to 6.4.2 Downgraded graphics/glut to 6.4.2 Downgraded graphics/glx-utils to 6.4.2 Downgraded graphics/MesaDemos to 6.4.2 Downgraded graphics/Mesa to 6.4.2 Approved byg agc@.
2007-08-12Changes 7.0.1:adam1-12/+11
New features: * Added a bluegene-osmesa build config Bug fixes: * Added a few missing OpenGL 2.0 API entrypoints * Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer * GLSL bug fix: added vec2(vec4) constructor * GLSL bug fix: .strq and .rgba writemasks didn't always work * Stencil pixel map didn't always work for glDrawPixels * Fixed polygon stipple bug in i915 driver * Binding a zero-sized texture didn't disable texturing * Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include the terminating zero * glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly * Fixed a GLSL function call bug * glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work * glGetAttribLocation() always returned 1 * Fixed a few memory-related bugs in GLU library Changes 7.0.0: New features: * OpenGL 2.0 and 2.1 API support. Bug fixes: * Fixed a few fog-related bugs. * Fixed broken GLSL mix() function. * Fixed broken GLSL exp() functions. * Fixed GLSL mod4(vec4, vec4) bug. * Implemented GLSL asin(), acos(), atan() functions. * Fixed an R300 driver bug that caused Xorg composite manager to crash * Fixed R300 vertex program/matrix bug * GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords) * Specifying an invalid texture unit as a sampler could lead to a crash * The GLX protocol request for glXDestroyPBuffer() was incorrect * ARB vp state.light[n].half value was incorrect * Fixed a positional light source bug * Fixed point size attenuation problem * glPopAttrib didn't restore texture object's LOD bias * Fixed a TLS / TEXTREL problem
2006-01-19Changes 6.4:adam1-19/+26
New: - Added a fast XOR line drawing function in Xlib driver - Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware). Changes: - Mesa now packaged in three parts: Library, Demos and GLUT Bug fixes: - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig - Some files were present multiple times in the 6.3.2 tarballs - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) - glxgears_fbconfig demo didn't work (bug 4237) - fixed bug when bilinear sampling 2d textures with borders - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) - fixed a few problems with proxy color tables (bug 4270) - fixed precision problem in Z clearing (bug 4395) - glBitmap, glDraw/CopyPixels mistakenly generated selection hits - fixed potential segfault caused by reading pixels outside of renderbuffer bounds - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB - fixed memory corruption bug involving software alpha buffers - glReadPixels clipped by window bounds was sometimes broken - glDraw/CopyPixels of stencil data ignored the stencil write mask - glReadPixels from a texture bound to a framebuffer object didn't work - glIsRender/FramebufferEXT weren't totally correct - fixed a number of point size attenuation/fade bugs - fixed glFogCoord bug 4729 - GLX encoding for transpose matrix functions was broken - fixed broken fragment program KIL and SWZ instructions - fragment programs that wrote result.depth.z didn't work Changes 6.4.1: Bug fixes: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't handle 0^0=1 correctly - fragment program fog option didn't work with glDrawPixels, glBitmap - USE_MGL_NAMESPACE didn't work for x86-64 - OSMesa demos were missing from previous release tarballs - fixed problem with float->ushort conversion in glClear (bug 4992) - popping of GL_EYE_PLANE texgen state was broken (bug 4996) - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) - fixed occasional triangle color interpolation problem on VMS - work around invalid free() call (bug 5131) - fixed BSD X server compilation problem by including stdint.h
2005-07-13Ensure that the PTHREAD_LDFLAGS gets passed to the linker.kristerw1-2/+2
2005-06-05Link against required libraries explicitly, so that dependency_libs inminskim1-6/+9
.la files is set correctly. Bump PKGREVISION.
2004-10-26Changes 6.2:adam1-20/+28
New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
2004-04-09Changes 6.0.1:adam1-7/+6
New: - upgraded glext.h to version 22 - new build targets (Dan Schikore) - new linux-x86-opteron build target (Heath Feather) Bug fixes: - glBindProgramARB didn't update all necessary state - fixed build problems on OpenBSD - omit CVS directories from tarballs - glGetTexImage(GL_COLOR_INDEX) was broken - fixed an infinite loop in t&l module - silenced some valgrind warnings about using unitialized memory - fixed some compilation/link glitches on IRIX (Mike Stephens) - glBindProgram wasn't getting compiled into display lists - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) - two-sided lighting and vertex program didn't work (bug 887330) - stores to program parameter registers in vertex state programs didn't work. - fixed glOrtho bug found with gcc 3.2.2 (RH9) - glXCreateWindow() wasn't fully implemented (bug 890894) - generic vertex attribute arrays didn't work in display lists - vertex buffer objects' default usage and access fields were wrong - glDrawArrays with start!=0 was broken - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken - linux-osmesa16-static config didn't work - fixed a few color index rendering problems (bug 910687) - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE - OSMesa RGB and BGR modes were broken - glProgramStringARB mistakenly required a null-terminated string - fragment program XPD instruction was incorrect - glGetMaterial() didn't work reliably
2004-01-22Mesa-6.0 packages now use LIBTOOL and finally buildadam1-0/+42
2004-01-20Update Mesa and friends to version 6.0:jschauma1-13/+0
Changes since 5.2: New: - full OpenGL 1.5 support - updated GL/glext.h file to version 21 Changes: - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) Bug fixes: - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping issue - updated suno5-gcc configs - glColor3 functions sometimes resulted in undefined alpha values - fixed FP divide by zero error seen on VMS with xlockmore, others - fixed vertex/fragment program debug problem (bug 873011) - building on AIX with gcc works now - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) - glDrawRangeElements tried to modify potentially read-only storage - updated files for building on Windows Changes since 5.0.2: New features: - reorganized directory tree - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) - GL_ATI_texture_env_combine3 extension (Ian Romanick) - GL_SGI_texture_color_table extension (Eric Plante) - GL_NV_fragment_program extension - GL_NV_light_max_exponent extension - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - GL_ARB_occlusion_query extension - GL_ARB_point_sprite extension - GL_ARB_texture_non_power_of_two extension - GL_IBM_multimode_draw_arrays extension - GL_EXT_texture_mirror_clamp extension (Ian Romanick) - GL_ARB_vertex_buffer_object extension - new X86 feature detection code (Petr Sebor) - less memory used for display lists and vertex buffers - demo of per-pixel lighting with a fragment program (demos/fplight.c) - new version (18) of glext.h header - new spriteblast.c demo of GL_ARB_point_sprite - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) Bug fixes: - really enable OpenGL 1.4 features in DOS driver. - fixed issues in glDrawPixels and glCopyPixels for very wide images - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint - fixed some texgen bugs reported by Daniel Borca - fixed wglMakeCurrent(NULL, NULL) bug (#835861) - fixed glTexSubImage3D z-offset bug (Cedric Gautier) - fixed RGBA blend enable bug (Ville Syrjala) - glAccum is supposed to be a no-op in selection/feedback mode - fixed texgen bug #597589 (John Popplewell) Changes: - dropped API trace feature (src/Trace/) - documentation overhaul. merged with website content. more html. - glxgears.c demo updated to use GLX swap rate extensions - glTexImage1/2/3D now allows width/height/depth = 0 - disable SPARC asm code on Linux (bug 852204)
2003-11-09Patch Mesa's Makefile to use '-fno-strict-aliasing' rather than ↵jschauma1-0/+13
'-fstrict-aliasing', as the code contains unsafe use of aliased pointers. As suggested by tls@ in PR pkg/23381, closing said PR.