Age | Commit message (Collapse) | Author | Files | Lines |
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Bump PKGREVISION.
From mrg@
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in PR 41613.
Bump glu PKGREVISION.
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upstream repo to fix null pointer dereference.
Changes in 7.4.4:
* Fixed i965/i915 segfault in screen destruction (bug 22408)
Changes in 7.4.3:
* Fixed texture object reference counting bug (bug 21756)
* Allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENT
point (SF bug 2793846)
* Added missing glGet case for GL_VERTEX_ARRAY_BINDING_APPLE
* Fixed some OSMesa build issues
* Fixed a vertex buffer object crash
* Fixed broken glTexImage3D() when image type = GL_BITMAP
* Fixed some GLSL preprocessor bugs
* Fixed framebuffer mem leak in i945/i965 DRI drivers
* Fixed texture coordinate repeat bug in swrast (bug 21872)
* Fixed incorrect viewport clamping (lower bound is zero, not one)
* GLX fix for glean's makeCurrent test case
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option (default for most of platforms). Tested on DragonFly only. Bump
PKGREVISION.
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Should fix build with PKG_OPTION dri disabled. (PR pkg/41572)
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While here, fix .pc files (were missing -Wl,-R).
Bump PKGREVISION.
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Update provided by Hasso Tepper on pkgsrc-users.
Changes:
7.4.2:
Bug fixes
* Fixed segfault when rendering to front buffer with DRI 1.
* Fixed swrast texture rectangle bug when wrap mode = GL_CLAMP_TO_BORDER and filter mode = GL_LINEAR. (bug
21461)
* Fixed texture object mem leak during context destruction.
* Fixed a state validation bug in glCopyTex[Sub]Image()
* Fixed some i965 GLSL bugs.
* Fixed an R300 driver texture object bad memory reference.
7.4.1:
Bug fixes
* Fixed a two-sided lighting bug in fixed-function-to-GPU code generation
* Fixed some Darwin issues (Jeremy Huddleston)
* Indexing the GLSL gl_EyePlane[] or gl_ObjectPlane[] arrays with a variable was broken, bug 20986
* Fixed incorrect texture unit bias in TXB instruction
* glTexParameter settings weren't always propogated to drivers
* Assorted vertex/fragment program bug fixes
* Fixed point rendering in software rasterizer
* Fixed potential deadlock in object hash functions
* Fix a couple bugs surrounding front-buffer rendering with DRI2, but this is not quite complete.
* Fixed glPopAttrib() bug when restoring user clip planes
7.4:
New features
* Added MESA_GLX_FORCE_DIRECT env var for Xlib/software driver
* GLSL version 1.20 is returnd by the GL_SHADING_LANGUAGE_VERSION query
Bug fixes
* glGetActiveUniform() returned wrong size for some array types
* Fixed some error checking in glUniform()
* Fixed a potential glTexImage('proxy target') segfault
* Fixed bad reference counting for 1D/2D texture arrays
* Fixed VBO + glPush/PopClientAttrib() bug #19835
* Assorted i965 driver bug fixes
* Fixed a Windows compilation failure in s_triangle.c
* Fixed a GLSL array indexing bug
* Fixes for building on Haiku
Changes
* Updated GL/glxext.h to version 48
* Assorted updates for building on Solaris
7.3:
New features
* Support for GLSL 1.20
* Intel DRI drivers now use GEM and DRI2
Bug fixes
* Assorted GLSL bug fixes
* Assorted i965 driver fixes
* Fix for wglCreateLayerContext() in WGL/Windows driver
* Build fixes for OpenBSD and gcc 2.95
* GLSL preprocessor handles #pragma now
* Fix incorrect transformation of GL_SPOT_DIRECTION
* Fixed several bugs (#18367 and #19625) in glXMakeContextCurrent()
* Assorted Windows build fixes
Changes
* Deprecated the "XMesa" interface (include/GL/xmesa*.h files)
* Deprecated the "FXMesa" interface (include/GL/fxmesa.h file)
* Deprecated the "Allegro" interface (include/GL/amesa.h file)
* Removed include/GL/uglmesa.h header
* Removed include/GLView.h header for BeOS
7.2:
New features
* i965 driver: added support for G41 chipset (Intel)
Bug fixes
* Fixed display list bug involving primitives split across lists (bug 17564)
* Fixed some issues with glBindAttribLocation()
* Fixed crash in _tnl_InvalidateState() found with Amira (bug 15834)
* Assorted bug fixes for Ming build
* Fixed some vertex/pixel buffer object reference counting bugs
* Fixed depth/stencil bug in i915/945 driver
* Fixed some shader flow control bugs in i965 driver
* Fixed a few tdfx driver bugs which prevented driver from working
* Fixed multisample enable/disable bug
Changes
* Updated SGI header files with new license terms.
7.1:
New features
* autoconf-based configuration (and clean-up of Makefiles)
* Assorted DRI driver enhancements
* Reduced dependencies between X server and Mesa
* GL_EXT_texture_from_pixmap extension for Xlib driver
* Support for the GL shading language with i965 driver (implemented by Intel)
* ATI R500 series support (Radeon X1300-X1950) in r300 DRI driver
Bug fixes
* Numerous GLSL fixes
* Fixed some error code/detection bugs in the GLSL-related API functions
* Lots of DRI driver fixes.
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the r300 dri driver so that the __driConfigOptions symbol is visible.
This is necessary for xdriinfo and driconf to work. Bump MesaLib's
PKGREVISION.
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sis driver, use either NetBSD's atomic ops if we have them, else
check for gcc's __sync_synchronize. I suppose the right thing to do is
split the dri drivers out of this package, but hopefully this will
resolve [pkg/39359]. No revision bump, as I just updated the package
a few hours ago.
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lots of bug fixes; the intent of my update was mostly to fix
problems with i915 and r300 dri drivers and to provide the best environment
possible for the xorg server update to the 1.4 branch.
Morever, many of our patches from pkgsrc, i.e. those removed in this commit,
are now included upstream.
Additionally, MesaDemos now builds.
NOTES:
- MesaLib now requires xf86driproto 2.0.4, as earlier versions install
dri_interface.h, which is not correct.
- glu now exports its symbols via libtool's -export-symfile.
The symfile is generated pre-build--see glu/Makefile.
- glxinfo/glxgears do not seem to need to be linked to libpthread, and this
seems to cause problems on NetBSD with the new drm code. If I am wrong
about this, please let me know. The only program that seems to need
libpthread is glthreads in MesaDemos.
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graphics/MesaLib/patches/patch-aw: export glXGetProcAddressARB
graphics/MesaLib/Makefile: bump PKGREVISION
graphics/glu/Makefile: bump PKGREVISION
Please help out by giving this change as extensive testing as
possible before 2008Q2 is branched.
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Bump PKGREVISION.
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my mistake). Set MAKE_JOBS_SAFE=no when building libOSMesa because
it breaks the build. Non-dri builds should work now.
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Changes from 6.4.2 are (obviously) far too numerous to mention! This
package brings with it support for the Direct Rendering Infrastructure
(DRI) on NetBSD-current; the kernel DRM was committed approximately
one year ago. Patches for NetBSD 4.0 are available in the mailing list
archives (I think), but are _not supported_.
Developers and other interested parties are encouraged to read the TODO
file, as well as my remarks in options.mk. There is still a significant
amount of work to be done. Users of NetBSD/i386 (-current) shouldn't
have much trouble getting mainstream cards (Intel i915 and Radeon 9600-
R430 are by far the most tested) to work.
I have taken great pains to ensure that this works properly, but inevitably
there will be problems--especially on heretofore untested (read: non-x86)
hardware. Your questions, comments, problem reports, and of course
bug fixes are welcome.
NOTE: There are currently problems (on NetBSD, at least) linking some
executables, e.g. compiz, due to unresolved symbols for libpthread
functions. This is due to libX11's thread stubs, which should not
be enabled on NetBSD >= 2.0; see the TODO For more information
and the URL of an interim patch.
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Downgraded graphics/MesaLib to 6.4.2nb3
Downgraded graphics/glu to 6.4.2
Downgraded graphics/glut to 6.4.2
Downgraded graphics/glx-utils to 6.4.2
Downgraded graphics/MesaDemos to 6.4.2
Downgraded graphics/Mesa to 6.4.2
Approved byg agc@.
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New features:
* Added a bluegene-osmesa build config
Bug fixes:
* Added a few missing OpenGL 2.0 API entrypoints
* Fixed glDrawPixels(GL_STENCIL_INDEX) pixel transfer
* GLSL bug fix: added vec2(vec4) constructor
* GLSL bug fix: .strq and .rgba writemasks didn't always work
* Stencil pixel map didn't always work for glDrawPixels
* Fixed polygon stipple bug in i915 driver
* Binding a zero-sized texture didn't disable texturing
* Queries of GL_INFO_LOG_LENGTH, GL_SHADER_SOURCE_LENGTH didn't include
the terminating zero
* glXChooseFBConfig() in Xlib driver didn't handle GLX_STEREO flag properly
* Fixed a GLSL function call bug
* glPointParameteriv(GL_DISTANCE_ATTENUATION_EXT) didn't work
* glGetAttribLocation() always returned 1
* Fixed a few memory-related bugs in GLU library
Changes 7.0.0:
New features:
* OpenGL 2.0 and 2.1 API support.
Bug fixes:
* Fixed a few fog-related bugs.
* Fixed broken GLSL mix() function.
* Fixed broken GLSL exp() functions.
* Fixed GLSL mod4(vec4, vec4) bug.
* Implemented GLSL asin(), acos(), atan() functions.
* Fixed an R300 driver bug that caused Xorg composite manager to crash
* Fixed R300 vertex program/matrix bug
* GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
* Specifying an invalid texture unit as a sampler could lead to a crash
* The GLX protocol request for glXDestroyPBuffer() was incorrect
* ARB vp state.light[n].half value was incorrect
* Fixed a positional light source bug
* Fixed point size attenuation problem
* glPopAttrib didn't restore texture object's LOD bias
* Fixed a TLS / TEXTREL problem
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magic.
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<https://bugs.freedesktop.org/show_bug.cgi?id=10635>
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the one in the OS (which happens to be where [u]intptr_t is defined).
Interix 5.2 should fix this, but to support Interix 3.5, a special case is
needed here.
Since this changes glheader.h for all platforms, bump PKGREVISION (but only
for the MesaLib package).
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in [u]intptr_t.
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is necessary on IRIX 5 to have int64_t defined whereas it is not needed on
IRIX 6, but should not hurt there either.
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Bump PKGREVISION
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Patch from Andreas Tannert in PR 33588.
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libpthread: link against a stub lib on systems which need it (NetBSD<=2).
Thanks to mlh@goathill.org for testing and reports.
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used by the library itself, the version which comes with X11 doesn't
do it, and it fixes some cases where GL is loaded dynamically
bump PKGREVISION
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New:
- added OSMesaColorClamp() function/feature
- added wglGetExtensionStringARB() function
Bug fixes:
- fixed some problems when building on Windows
- GLw header files weren't installed by installmesa script (bug 5396)
- GL/glfbdev.h file was missing from tarballs
- fixed TNL initialization bug which could lead to crash (bug 5791)
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package from building with gcc 2.95.
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first try.
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New:
- Added a fast XOR line drawing function in Xlib driver
- Added support for GL_ARB_texture_mirrored_repeat to savage
driver (supported only on Savage4 hardware).
Changes:
- Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes:
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- Some files were present multiple times in the 6.3.2 tarballs
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- glxgears_fbconfig demo didn't work (bug 4237)
- fixed bug when bilinear sampling 2d textures with borders
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- fixed a few problems with proxy color tables (bug 4270)
- fixed precision problem in Z clearing (bug 4395)
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- fixed potential segfault caused by reading pixels outside
of renderbuffer bounds
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- fixed memory corruption bug involving software alpha buffers
- glReadPixels clipped by window bounds was sometimes broken
- glDraw/CopyPixels of stencil data ignored the stencil write mask
- glReadPixels from a texture bound to a framebuffer object didn't work
- glIsRender/FramebufferEXT weren't totally correct
- fixed a number of point size attenuation/fade bugs
- fixed glFogCoord bug 4729
- GLX encoding for transpose matrix functions was broken
- fixed broken fragment program KIL and SWZ instructions
- fragment programs that wrote result.depth.z didn't work
Changes 6.4.1:
Bug fixes:
- redefining a vertex program string didn't take effect in TNL module
- fixed occasional segfault upon vertex/fragment parsing error
- vertex program LIT instruction didn't handle 0^0=1 correctly
- fragment program fog option didn't work with glDrawPixels, glBitmap
- USE_MGL_NAMESPACE didn't work for x86-64
- OSMesa demos were missing from previous release tarballs
- fixed problem with float->ushort conversion in glClear (bug 4992)
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
- fixed occasional triangle color interpolation problem on VMS
- work around invalid free() call (bug 5131)
- fixed BSD X server compilation problem by including stdint.h
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As part of this, do something special for xmesaP.h: Because XShm.h does
exist on the Interix platform, and Mesa binaries were already buildable,
preserve the ABI by including XShm.h there and keeping the XShmSegmentInfo
field (with -DUSE_XSHM_HDRONLY) -- thus avoiding both flag day and revbump
sweep. However, all XShm-using code remains turned off (no -DUSE_XSHM)
so that libGL will work.
Bump PKGREVISION of MesaLib only.
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tech-pkg by Joerg Sonnenberger.
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Bump the PKGREVISION to 2. This fixes PR pkg/30537.
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PKGREVISION of glut.
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.la files is set correctly.
Bump PKGREVISION.
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libraries due too the usage of two -rpath options for libtool:
libtool: link: warning: ignoring multiple `-rpath's for a libtool library
According to the gnu libtool page you have to use -R:
-R libdir
If output-file is a program, add libdir to its run-time path. If
output-file is a library, add -Rlibdir to its dependency_libs, so
that, whenever the library is linked into a program, libdir will be
added to its run-time path.
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fixes unresolved symbols at runtime on Solaris. bump PKGREVISION
of glut.
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Bug fixes:
- don't apply regular fog or color sum when using a fragment program
- glProgramEnvParameter4fARB always generated an error on
GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
- fixed width/height mix-up in glSeparableFilter2D()
- fixed regression in glCopyPixels + convolution
- glReadPixels from a clipped front color buffer didn't always work
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
- Attempting queries/accesses of VBO 0 weren't detected as errors
- paletted textures failed if the palette had fewer that 256 entries
Changes:
- fixed a bunch of compiler warnings found with gcc 3.4
- bug reports should to go bugzilla.freedesktop.org
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(I did measurements using pkgsrc/time/glclock some weeks ago; can't find
the numbers anymore. There was a significant improvement. The result was
still worse than the Mesa-5.x which comes with xfree86, which doesn't
deploy xshm as built in our tree.)
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New:
- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
- updated Doxygen support (Jose Fonseca)
Changes:
- some GGI driver updates (Christoph Egger, bug 1025977)
Bug fixes:
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
- fixed a few compilation issues on IRIX
- fixed a matrix classification bug (reported by Wes Bethel)
- we weren't reseting the vertex/fragment program error state
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
- repeated calls to glDeleteTexture(t) could lead to a crash
- fixed potential ref count bugs in VBOs and vertex/fragment programs
- spriteblast demo didn't handle window size changes correctly
- glTexSubImage didn't handle pixels=NULL correctly for PBOs
- fixed color index mode glDrawPixels bug (Karl Schultz)
Changes 6.1:
New:
- Revamped Makefile system
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- updated glext.h to version 24 and glxext.h to version 6
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
- updated BeOS support (Philippe Houdoin)
Changes:
- fragment fog interpolation is perspective corrected now
- new glTexImage code, much cleaner, may be a bit faster
Bug fixes:
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
- ARB frag prog TEX and TEXP instructions now use LOD=0
- glTexEnviv in display lists didn't work
- glRasterPos didn't do texgen or apply texture matrix
- GL_DOUBLE-valued vertex arrays were broken in some cases
- fixed texture rectangle edge/border sampling bugs
- sampling an incomplete texture in a fragment program would segfault
- glTexImage was missing a few error checks
- fixed some minor glGetTexParameter glitches
- GL_INTENSITY was mistakenly accepted as a to glTexImage
- fragment program writes to RC/HC register were broken
- fixed a few glitches in GL_HP_occlusion_test extension
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
- vertex program state references were broken
- fixed triangle color interpolation bug on AIX (Shane Blackett)
- fixed a number of minor memory leaks (bug #1002030)
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New:
- upgraded glext.h to version 22
- new build targets (Dan Schikore)
- new linux-x86-opteron build target (Heath Feather)
Bug fixes:
- glBindProgramARB didn't update all necessary state
- fixed build problems on OpenBSD
- omit CVS directories from tarballs
- glGetTexImage(GL_COLOR_INDEX) was broken
- fixed an infinite loop in t&l module
- silenced some valgrind warnings about using unitialized memory
- fixed some compilation/link glitches on IRIX (Mike Stephens)
- glBindProgram wasn't getting compiled into display lists
- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
- two-sided lighting and vertex program didn't work (bug 887330)
- stores to program parameter registers in vertex state programs
didn't work.
- fixed glOrtho bug found with gcc 3.2.2 (RH9)
- glXCreateWindow() wasn't fully implemented (bug 890894)
- generic vertex attribute arrays didn't work in display lists
- vertex buffer objects' default usage and access fields were wrong
- glDrawArrays with start!=0 was broken
- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
- linux-osmesa16-static config didn't work
- fixed a few color index rendering problems (bug 910687)
- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
- OSMesa RGB and BGR modes were broken
- glProgramStringARB mistakenly required a null-terminated string
- fragment program XPD instruction was incorrect
- glGetMaterial() didn't work reliably
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Changes since 5.2:
New:
- full OpenGL 1.5 support
- updated GL/glext.h file to version 21
Changes:
- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
Bug fixes:
- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
clamping issue
- updated suno5-gcc configs
- glColor3 functions sometimes resulted in undefined alpha values
- fixed FP divide by zero error seen on VMS with xlockmore, others
- fixed vertex/fragment program debug problem (bug 873011)
- building on AIX with gcc works now
- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
- glDrawRangeElements tried to modify potentially read-only storage
- updated files for building on Windows
Changes since 5.0.2:
New features:
- reorganized directory tree
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
- GL_SGI_texture_color_table extension (Eric Plante)
- GL_NV_fragment_program extension
- GL_NV_light_max_exponent extension
- GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
- GL_ARB_occlusion_query extension
- GL_ARB_point_sprite extension
- GL_ARB_texture_non_power_of_two extension
- GL_IBM_multimode_draw_arrays extension
- GL_EXT_texture_mirror_clamp extension (Ian Romanick)
- GL_ARB_vertex_buffer_object extension
- new X86 feature detection code (Petr Sebor)
- less memory used for display lists and vertex buffers
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
- new version (18) of glext.h header
- new spriteblast.c demo of GL_ARB_point_sprite
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
Bug fixes:
- really enable OpenGL 1.4 features in DOS driver.
- fixed issues in glDrawPixels and glCopyPixels for very wide images
- glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
- fixed some texgen bugs reported by Daniel Borca
- fixed wglMakeCurrent(NULL, NULL) bug (#835861)
- fixed glTexSubImage3D z-offset bug (Cedric Gautier)
- fixed RGBA blend enable bug (Ville Syrjala)
- glAccum is supposed to be a no-op in selection/feedback mode
- fixed texgen bug #597589 (John Popplewell)
Changes:
- dropped API trace feature (src/Trace/)
- documentation overhaul. merged with website content. more html.
- glxgears.c demo updated to use GLX swap rate extensions
- glTexImage1/2/3D now allows width/height/depth = 0
- disable SPARC asm code on Linux (bug 852204)
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without a version bump. Changes made, according to the website, for
libtool/autofoo fixes.
Some changes from Ron Roskens:
glut depends upon graphics/glu (otherwise its linked against X11R6 libs)
MesaDemos:
rather than using the pre-built distribution makefiles,
use the automake/configure built makefiles which have
the build dependencies all setup.
This closes PR pkg/23476.
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