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2005-02-24Fix the last commit which didn't record the correct rpath for the X11veego1-2/+2
libraries due too the usage of two -rpath options for libtool: libtool: link: warning: ignoring multiple `-rpath's for a libtool library According to the gnu libtool page you have to use -R: -R libdir If output-file is a program, add libdir to its run-time path. If output-file is a library, add -Rlibdir to its dependency_libs, so that, whenever the library is linked into a program, libdir will be added to its run-time path.
2005-02-23libglut needs symbols from libXi, so explicitly link against it.grant1-4/+6
fixes unresolved symbols at runtime on Solaris. bump PKGREVISION of glut.
2005-01-04Changes 6.2.1:adam2-7/+7
Bug fixes: - don't apply regular fog or color sum when using a fragment program - glProgramEnvParameter4fARB always generated an error on GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) - glVertexAttrib3svNV and glVertexAttrib3svARB were broken - fixed width/height mix-up in glSeparableFilter2D() - fixed regression in glCopyPixels + convolution - glReadPixels from a clipped front color buffer didn't always work - glTexImage didn't accept GL_RED/GREEN/BLUE as the format - Attempting queries/accesses of VBO 0 weren't detected as errors - paletted textures failed if the palette had fewer that 256 entries Changes: - fixed a bunch of compiler warnings found with gcc 3.4 - bug reports should to go bugzilla.freedesktop.org
2004-10-27improve performance for local displays by enabling the XShm extensiondrochner1-1/+2
(I did measurements using pkgsrc/time/glclock some weeks ago; can't find the numbers anymore. There was a significant improvement. The result was still worse than the Mesa-5.x which comes with xfree86, which doesn't deploy xshm as built in our tree.)
2004-10-26Changes 6.2:adam8-100/+120
New: - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) - updated Doxygen support (Jose Fonseca) Changes: - some GGI driver updates (Christoph Egger, bug 1025977) Bug fixes: - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features - fixed a few compilation issues on IRIX - fixed a matrix classification bug (reported by Wes Bethel) - we weren't reseting the vertex/fragment program error state before parsing (Dave Reveman) - adjust texcoords for sampling texture rectangles (Dave Reveman) - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented - repeated calls to glDeleteTexture(t) could lead to a crash - fixed potential ref count bugs in VBOs and vertex/fragment programs - spriteblast demo didn't handle window size changes correctly - glTexSubImage didn't handle pixels=NULL correctly for PBOs - fixed color index mode glDrawPixels bug (Karl Schultz) Changes 6.1: New: - Revamped Makefile system - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) - internal driver interface changes related to texture object allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) - support for AUX buffers in software GLX driver - updated glext.h to version 24 and glxext.h to version 6 - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars - updated BeOS support (Philippe Houdoin) Changes: - fragment fog interpolation is perspective corrected now - new glTexImage code, much cleaner, may be a bit faster Bug fixes: - glArrayElement in display lists didn't handle generic vertex attribs - glFogCoord didn't always work properly - ARB_fragment_program fog options didn't work - frag prog TEX instruction no longer incorrectly divides s,t,r by q - ARB frag prog TEX and TEXP instructions now use LOD=0 - glTexEnviv in display lists didn't work - glRasterPos didn't do texgen or apply texture matrix - GL_DOUBLE-valued vertex arrays were broken in some cases - fixed texture rectangle edge/border sampling bugs - sampling an incomplete texture in a fragment program would segfault - glTexImage was missing a few error checks - fixed some minor glGetTexParameter glitches - GL_INTENSITY was mistakenly accepted as a to glTexImage - fragment program writes to RC/HC register were broken - fixed a few glitches in GL_HP_occlusion_test extension - glBeginQueryARB and glEndQueryARB didn't work inside display lists - vertex program state references were broken - fixed triangle color interpolation bug on AIX (Shane Blackett) - fixed a number of minor memory leaks (bug #1002030)
2004-04-09Changes 6.0.1:adam6-30/+29
New: - upgraded glext.h to version 22 - new build targets (Dan Schikore) - new linux-x86-opteron build target (Heath Feather) Bug fixes: - glBindProgramARB didn't update all necessary state - fixed build problems on OpenBSD - omit CVS directories from tarballs - glGetTexImage(GL_COLOR_INDEX) was broken - fixed an infinite loop in t&l module - silenced some valgrind warnings about using unitialized memory - fixed some compilation/link glitches on IRIX (Mike Stephens) - glBindProgram wasn't getting compiled into display lists - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) - two-sided lighting and vertex program didn't work (bug 887330) - stores to program parameter registers in vertex state programs didn't work. - fixed glOrtho bug found with gcc 3.2.2 (RH9) - glXCreateWindow() wasn't fully implemented (bug 890894) - generic vertex attribute arrays didn't work in display lists - vertex buffer objects' default usage and access fields were wrong - glDrawArrays with start!=0 was broken - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken - linux-osmesa16-static config didn't work - fixed a few color index rendering problems (bug 910687) - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE - OSMesa RGB and BGR modes were broken - glProgramStringARB mistakenly required a null-terminated string - fragment program XPD instruction was incorrect - glGetMaterial() didn't work reliably
2004-01-22Mesa-6.0 packages now use LIBTOOL and finally buildadam5-4/+124
2004-01-20Update Mesa and friends to version 6.0:jschauma5-46/+51
Changes since 5.2: New: - full OpenGL 1.5 support - updated GL/glext.h file to version 21 Changes: - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) Bug fixes: - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color clamping issue - updated suno5-gcc configs - glColor3 functions sometimes resulted in undefined alpha values - fixed FP divide by zero error seen on VMS with xlockmore, others - fixed vertex/fragment program debug problem (bug 873011) - building on AIX with gcc works now - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) - glDrawRangeElements tried to modify potentially read-only storage - updated files for building on Windows Changes since 5.0.2: New features: - reorganized directory tree - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) - GL_ATI_texture_env_combine3 extension (Ian Romanick) - GL_SGI_texture_color_table extension (Eric Plante) - GL_NV_fragment_program extension - GL_NV_light_max_exponent extension - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - GL_ARB_occlusion_query extension - GL_ARB_point_sprite extension - GL_ARB_texture_non_power_of_two extension - GL_IBM_multimode_draw_arrays extension - GL_EXT_texture_mirror_clamp extension (Ian Romanick) - GL_ARB_vertex_buffer_object extension - new X86 feature detection code (Petr Sebor) - less memory used for display lists and vertex buffers - demo of per-pixel lighting with a fragment program (demos/fplight.c) - new version (18) of glext.h header - new spriteblast.c demo of GL_ARB_point_sprite - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) Bug fixes: - really enable OpenGL 1.4 features in DOS driver. - fixed issues in glDrawPixels and glCopyPixels for very wide images - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint - fixed some texgen bugs reported by Daniel Borca - fixed wglMakeCurrent(NULL, NULL) bug (#835861) - fixed glTexSubImage3D z-offset bug (Cedric Gautier) - fixed RGBA blend enable bug (Ville Syrjala) - glAccum is supposed to be a no-op in selection/feedback mode - fixed texgen bug #597589 (John Popplewell) Changes: - dropped API trace feature (src/Trace/) - documentation overhaul. merged with website content. more html. - glxgears.c demo updated to use GLX swap rate extensions - glTexImage1/2/3D now allows width/height/depth = 0 - disable SPARC asm code on Linux (bug 852204)
2003-11-18Finally update Mesa and friends after the distfile changed on the websitejschauma2-9/+26
without a version bump. Changes made, according to the website, for libtool/autofoo fixes. Some changes from Ron Roskens: glut depends upon graphics/glu (otherwise its linked against X11R6 libs) MesaDemos: rather than using the pre-built distribution makefiles, use the automake/configure built makefiles which have the build dependencies all setup. This closes PR pkg/23476.
2003-11-09Patch Mesa's Makefile to use '-fno-strict-aliasing' rather than ↵jschauma1-0/+13
'-fstrict-aliasing', as the code contains unsafe use of aliased pointers. As suggested by tls@ in PR pkg/23381, closing said PR.
2003-09-29Update Mesa and friends to latest version 5.0.2:jschauma1-5/+5
- fixed texgen problem causing texcoord's Q to be zero (stex3d) - default GL_TEXTURE_COMPARE_MODE_ARB was wrong - GL_CURRENT_MATRIX_NV query was wrong - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one - GL_LIST_MODE query wasn't correct - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value - blended, wide lines didn't always work correctly - glVertexAttrib4svNV w component was always 1 - fixed bug in GL_IBM_rasterpos_clip (missing return) - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly - a few Solaris compilation fixes - fixed glClear() problem for DRI drivers (non-existant stencil, etc) - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) - glFog() didn't clamp fog colors - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the gl[Get]TexParameteri[v] functions - fixed invalid memory references in glTexGen functions (bug 781602) - integer-valued color arrays weren't handled correctly - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 - build GLUT with -fexceptions so C++ apps propogate exceptions While here, fix PR pkg/23003 by moving the version number to version.mk and including that in the buildlink.
2003-05-10update to 5.0.1drochner1-13/+0
mostly a bugfix release other changes: - updated GL/gl_mangle.h file - use glPolygonOffset in gloss demo to avoid z-fighting artifacts - updated winpos and pointblast demos to use ARB extensions - disable SPARC normal transformation code
2003-04-17Move the installed mesa.conf file to the examples tree, and do not installjmmv1-0/+13
it into PKG_SYSCONFDIR (it's useless for now). Bump PKGREVISION to 2. Ok'ed by rh.
2003-03-09Update Mesa and friends to version 5.0, using patches provided in PR pkg/19302.jschauma2-35/+15
At the same time, move Mesa and friends to LOCALBASE rather than X11BASE, so that they can be installed regardless of XF version. Introduce MESA_REQD variable that can be set to 5.0, thus allowing systems with XF4 to indicate that the provided version is not good enough. All packages using Mesa, MesaLib, glu or glut will get a PKGREVISION bump over the next few days.
2002-12-06Back out update of Mesa, MesaLib, glu and glut to Mesa version 5.0,jschauma2-15/+35
until we figure out how to properly solve the conflict of XF4.x's own GL. As discussed with tron.
2002-12-05Update of Mesa, MesaLib, glu and glut to version 5.0 of Mesa.jschauma2-35/+15
Our previous version was 3.4.1, so here goes the changelog (ready to scroll?): New in 3.4.2: Bug fixes: - deleting the currently bound texture could cause bad problems - using fog could result in random vertex alpha values - AA triangle rendering could touch pixels outside right window bound - fixed byteswapping problem in clear_32bit_ximage() function - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam - fixed memory leak in glXUseXFont() - fragment sampling in AA triangle function was off by 1/2 pixel - Windows: reading pixels from framebuffer didn't always work - glConvolutionFilter2D could segfault or cause FP exception - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 - GL_NAND logicop didn't work right in RGBA mode - fixed a memory corruption bug in vertex buffer reset code - clearing the softwara alpha buffer with scissoring was broken - fixed a few color index mode fog bugs - fixed some bad assertions in color index mode - fixed FX line 'stipple' bug #420091 Changes: - optimized writing mono-colored pixel spans to X pixmaps - increased max viewport size to 2048 x 2048 New in 3.5: New: - internals of Mesa divided into modular pieces (Keith Whitwell) - 100% OpenGL 1.2 conformance (passes all conformance tests) - new AA line algorithm - GL_EXT_convolution extension - GL_ARB_imaging subset - OSMesaCreateContextExt() function - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight - GL_EXT_fog_coord extension (Keith Whitwell) - GL_EXT_secondary_color extension (Keith Whitwell) - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) - GL_SGIX_depth_texture extension - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow - GL_ARB_texture_env_combine extension - GL_ARB_texture_env_dot3 extension - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) - OSMesaCreateContextExt() function - libOSMesa.so library, contains the OSMesa driver interface - GL/glxext.h header file for GLX extensions - somewhat faster software texturing, fogging, depth testing - all color-index conformance tests now pass (only 8bpp tested) - SPARC assembly language TCL optimizations (David Miller) - GL_SGIS_generate_mipmap extension Bug Fixes: - fbiRev and tmuRev were unitialized when using Glide3 - fixed a few color index mode conformance failures; all pass now - now appling antialiasing coverage to alpha after texturing - colors weren't getting clamped to [0,1] before color table lookup - fixed RISC alignment errors caused by COPY_4UBV macro - drawing wide, flat-shaded lines could cause a segfault - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles Changes: - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU - new libOSMesa.so library, contains the OSMesa driver interface New in 4.0: New: - Mesa 4.0 implements the OpenGL 1.3 specification - GL_IBM_rasterpos_clip extension - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) - GL_ARB_texture_mirrored_repeat extension - WindML UGL driver (Stephane Raimbault) - added OSMESA_MAX_WIDTH/HEIGHT queries - attempted compiliation fixes for Solaris 5, 7 and 8 - updated glext.h and glxext.h files - updated Windows driver (Karl Schultz) Bug fixes: - added some missing GLX 1.3 tokens to include/GL/glx.h - GL_COLOR_MATRIX changes weren't recognized by teximage functions - glCopyPixels with scale and bias was broken - glRasterPos with lighting could segfault - glDeleteTextures could leave a dangling pointer - Proxy textures for cube maps didn't work - fixed a number of 16-bit color channel bugs - fixed a few minor memory leaks - GLX context sharing was broken in 3.5 - fixed state-update bugs in glPopClientAttrib() - fixed glDrawRangeElements() bug - fixed a glPush/PopAttrib() bug related to texture binding - flat-shaded, textured lines were broken - fixed a dangling pointer problem in the XMesa code (Chris Burghart) - lighting didn't always produce the correct alpha value - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) New in 4.0.1: New: - better sub-pixel sample positions for AA triangles (Ray Tice) - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) Bug fixes: - added missing break statements in glGet*() for multisample cases - fixed uninitialized hash table mutex bug (display lists / texobjs) - fixed bad teximage error check conditional (bug 476846) - fixed demos readtex.c compilation problem on Windows (Karl Schultz) - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT - silence some compiler warnings (gcc 2.96) - enable the #define GL_VERSION_1_3 in GL/gl.h - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h - fixed glu.h typedef problem found with MSDev 6.0 - build libGL.so with -Bsymbolic (fixes bug found with Chromium) - added missing 'const' to glXGetContextIDEXT() in glxext.h - fixed a few glXGetProcAddress() errors (texture compression, etc) - fixed start index bug in compiled vertex arrays (Keith) - fixed compilation problems in src/SPARC/glapi_sparc.S - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) - use glXGetProcAddressARB in GLUT to avoid extension linking problems - provoking vertex of flat-shaded, color-index triangles was wrong - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) - glTexParameter didn't flush the vertex buffer (Ray Tice) - feedback attributes for glDraw/CopyPixels and glBitmap were wrong - fixed bug in normal length caching (ParaView lighting bug) New in 4.0.2: New: - New DOS (DJGPP) driver written by Daniel Borca - New driver interface functions for TCL drivers (such as Radeon DRI) - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" if using deep color channels - latest GL/glext.h and GL/glxext.h headers from SGI Bug fixes: - GL_BLEND with non-black texture env color wasn't always correct - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken - glReadPixels was sometimes mistakenly clipped by the scissor box - glDraw/ReadPixels didn't catch all the errors that they should have - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) - glColorMask as sometimes effecting glXSwapBuffers() - fixed a potential bug in XMesaGarbageCollect() - N threads rendering into one window didn't work reliably - glCopyPixels didn't work for deep color channels - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) - glPopAttrib() didn't correctly restore user clip planes - user clip planes failed for some perspective projections (Chromium) New in 4.0.3: New: - updated GL/glext.h file (version 15) - corrected MMX blend code (Jose Fonseca) - support for software-based alpha planes in Windows driver - updated GGI driver (Filip Spacek) Bug fixes: - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens - OSMesaMakeCurrent() didn't recognize buffer size changes - assorted conformance fixes for 16-bit/channel rendering - texcombine alpha subtraction mode was broken - fixed lighting bug with non-uniform scaling and display lists - fixed bug when deleting shared display lists - disabled SPARC cliptest assembly code (Mesa bug 544665) - fixed a couple Solaris compilation/link problems - blending clipped glDrawPixels didn't always work - glGetTexImage() didn't accept packed pixel types - glPixelMapu[is]v() could explode given too large of pixelmap - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT - glXCopyContext() could lead to segfaults - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) Changes: - lots of C++ (g++) code clean-ups - lots of T&L updates for the Radeon DRI driver Known bugs: - mipmap LOD computation (fixed for Mesa 4.1) New in 4.0.4: New: - GL_NV_texture_rectangle extension - updated glext.h header (version 17) - updated DOS driver (Daniel Borca) - updated BeOS R5 driver (Philippe Houdoin) - added GL_IBM_texture_mirror_repeat - glxinfo now takes -l option to print interesting OpenGL limits info - GL_MESA_ycbcr_texture extension - GL_APPLE_client_storage extension (for some DRI drivers only) - GL_MESA_pack_invert extension Bug fixes: - fixed GL_LINEAR fog bug by adding clamping - fixed FP exceptions found using Alpha CPU - 3dfx MESA_GLX_FX=window (render to window) didn't work - fixed memory leak in wglCreateContest (Karl Schultz) - define GLAPIENTRY and GLAPI if undefined in glu.h - wglGetProcAddress didn't handle all API functions - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() - error checking in compressed tex image functions had some glitches - fixed AIX compile problem in src/config.c - glGetTexImage was using pixel unpacking instead of packing params - auto-mipmap generation for cube maps was incorrect Changes: - max texture units reduced to six to accomodate texture rectangles - removed unfinished GL_MESA_sprite_point extension code - if you are reading this, I'm really surprised New in 4.1: New: - GL_NV_vertex_program extension - GL_NV_vertex_program1_1 extension - GL_ARB_window_pos extension - GL_ARB_depth_texture extension - GL_ARB_shadow extension - GL_ARB_shadow_ambient extension - GL_EXT_shadow_funcs extension - GL_ARB_point_parameters extension - GL_ARB_texture_env_crossbar - GL_NV_point_sprite extension - GL_NV_texture_rectangle extension - GL_EXT_multi_draw_arrays extension - GL_EXT_stencil_two_side extension - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions - GL_ATI_texture_mirror_once extension (Ian Romanick) - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger - faster software texturing in some cases (i.e. trilinear filtering) - new OSMesaGetProcAddress() function - more blend modes implemented with MMX code (Jose Fonseca) - added glutGetProcAddress() to GLUT - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() - pbinfo and pbdemo PBuffer programs - glxinfo -v prints transprent pixel info (Gerd Sussner) Bug fixes: - better mipmap LOD computation (prevents excessive blurriness) - OSMesaMakeCurrent() didn't recognize buffer size changes - assorted conformance fixes for 16-bit/channel rendering - texcombine alpha subtraction mode was broken - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma) - fixed divide by zero error in NURBS tessellator (Jon Perry) - fixed GL_LINEAR fog bug by adding clamping - fixed FP exceptions found using Alpha CPU - 3dfx/glide driver render-to-window feature was broken - added missing GLX_TRANSPARENT_RGB token to glx.h - fixed error checking related to paletted textures - fixed reference count error in glDeleteTextures (Randy Fayan) Changes: - New spec file and Python code to generate some GL dispatch files - Glide driver defaults to "no" with autoconf/automake - floating point color channels now clamped to [0,inf) - updated demos/stex3d with new options New in 5.0: New: - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") - removed some overlooked debugging code - glxinfo updated to support GLX_ARB_multisample - GLUT now support GLX_ARB_multisample - updated DOS driver (Daniel Borca) Bug fixes: - GL_POINT and GL_LINE-mode polygons didn't obey cull state - fixed potential bug in _mesa_align_malloc/calloc() - fixed missing triangle bug when running vertex programs - fixed a few HPUX compilation problems - FX (Glide) driver didn't compile - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work - a few EXT functions, like glGenTexturesEXT, were no-ops - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, glMultiDrawArrays and glMultiDrawElements were missing - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken - Pentium 4 Mobile was mistakenly identified as having 3DNow! - fixed one-bit error in point/line fragment Z calculation - fixed potential segfault in fakeglx code - fixed color overflow problem in DOT3 texture env mode Phew!
2001-05-30update Mesa to 3.4.2drochner1-4/+22
Bug fixes: - deleting the currently bound texture could cause bad problems - using fog could result in random vertex alpha values - AA triangle rendering could touch pixels outside right window bound - fixed byteswapping problem in clear_32bit_ximage() function - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam - fixed memory leak in glXUseXFont() - fragment sampling in AA triangle function was off by 1/2 pixel - Windows: reading pixels from framebuffer didn't always work - glConvolutionFilter2D could segfault or cause FP exception - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 - GL_NAND logicop didn't work right in RGBA mode - fixed a memory corruption bug in vertex buffer reset code - clearing the softwara alpha buffer with scissoring was broken - fixed a few color index mode fog bugs - fixed some bad assertions in color index mode - fixed FX line 'stipple' bug #420091 Changes: - optimized writing mono-colored pixel spans to X pixmaps - increased max viewport size to 2048 x 2048
2001-03-23update to 3.4.1drochner1-4/+4
Changes: New: - fixed some Linux build problems - fixed some Windows build problems - GL_EXT_texture_env_dot3 extension (Gareth Hughes) Bug fixes: - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI - various state-update code changes needed for DRI bugs - disabled pixel transfer ops in glColorTable commands, not needed - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter - updated sources and fixed compile problems in widgets-mesa/ - GLX_PBUFFER enum value was wrong in glx.h - fixed a glColorMaterial lighting bug - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function - glXCopySubBufferMESA() Y position was off by one - Error checking of glTexSubImage3D() was broken (bug 128775) - glPopAttrib() didn't restore all derived Mesa state correctly - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL conformance problems at 16bpp. - clearing depth buffer with scissoring was broken, would segfault - OSMesaGetDepthBuffer() returned bad bytesPerValue value - fixed a line clipping bug (reported by Craig McDaniel) - fixed RGB color over/underflow bug for very tiny triangles Known problems: - NURBS or evaluator surfaces inside display lists don't always work
2000-12-12update to Mesa 3.4drochner2-12/+12
Changes: New: - optimized glDrawPixels for glPixelZoom(1,-1) Bug Fixes: - widgets-mesa/src/*.c files were missing from 3.3 distro - include/GL/mesa_wgl.h file was missing from 3.3 distro - fixed some Win32 compile problems - texture object priorities weren't getting initialized to 1.0 - glAreTexturesResident return value was wrong when using hardware - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) - glReadPixels with GLushort packed types was broken - fixed a few bugs in the GL_EXT_texture_env_combine texture code - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables - fixed some typos/bugs in the VB code - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work - optimized glDrawPixels paths weren't being used - per-fragment fog calculation didn't work without a Z buffer - improved blending accuracy, fixes Glean blendFunc test failures - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly - glXGetProcAddressARB() didn't always return the right address - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format - texture matrix changes weren't always detected (GLUT projtex demo) - fixed random color problem in vertex fog code - fixed Glide-related bug that let Quake get a 24-bit Z buffer Changes: - finished internal support for compressed textures for DRI
2000-10-15Initial import of MesaLib-3.2.1, the library part of the new split-up Mesarh2-0/+29
system. This is the part of Mesa that's present on XFree86-4.x and therefore only required for XFree86-3.x