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AgeCommit message (Collapse)AuthorFilesLines
2010-01-20Not make-jobs safe (fails when linking examples with -j16).wiz1-1/+2
2009-10-28Pass down X11 configure options for modular Xorgjoerg1-1/+8
2009-06-14Remove @dirrm entries from PLISTsjoerg1-5/+1
2009-03-20Simply and speed up buildlink3.mk files and processing.joerg1-13/+6
This changes the buildlink3.mk files to use an include guard for the recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS, BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of enter/exit marker, which can be used to reconstruct the tree and to determine first level includes. Avoiding := for large variables (BUILDLINK_ORDER) speeds up parse time as += has linear complexity. The include guard reduces system time by avoiding reading files over and over again. For complex packages this reduces both %user and %sys time to half of the former time.
2008-06-12Add DESTDIR support.joerg1-1/+3
2008-04-27Import agg-2.5 as graphics/agg.wiz5-0/+206
From pkgsrc-wip, packaged by Paulo Matias. Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. AGG doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data.