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2015-04-25Recursive revbump following MesaLib update, categories g through n.tnn1-2/+2
2015-04-17Revbump after updating devel/boost-libsadam1-2/+2
2014-11-07Revbump after updating boostadam1-2/+2
2014-10-07Revbump after updating libwebp and icuadam1-2/+2
2014-08-22Bump PKGREVISION for ilmbase shlib major bump.wiz1-2/+2
2014-08-13Revbump after boost-libs updateadam1-1/+2
2014-07-09Update to 2.71ryoon1-4/+9
Changelog: Many bugfixes. I detail see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70/Bug_Fixes and http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Bug_Fixes
2014-04-10recursive bump from ilmbase shlib version change.obache1-2/+2
2014-04-10recursive bump from x264-devel builld number change (i.e. API change).obache1-1/+2
2014-04-07Update to 2.70ryoon1-12/+12
Changelog: New features include initial support for volumetrics in Cycles, and faster rendering of hair and textures. The motion tracker now supports weighted tracks and has improved planar tracking. For mesh modeling there are new Laplacian deform and wireframe modifiers, along with more control in the bevel tool. The game engine now supports object levels of detail. The first results from the new user interface project are also in this release, with dozens of changes to make the interface more consistent and powerful. This is also the first release of the multithreaded dependency graph, which makes modifier and constraint evaluation faster in scenes with multiple objects. Cycles Rendering Cycles now has initial support for volume rendering including emission, absorption and scattering. Volume rendering can be used to render effects like fire, smoke, mist, absorption in glass, and many other effects that can't be represented by surface meshes alone. CPU rendering performance was improved, particularly for hair, textures and Open Shading Language. Motion Tracker Trackers can now be weighted, to keep the result stable as feature disappear or become difficult to track. The plane track workflow was improved to be easier to control. Automatic feature detection was made more robust using a new detector algorithm. User Interface The toolbar now has tabs to organize tools in categories. Multiple buttons can now be edited at once, for example for XYZ axes or color channels. Transform tools now have a mode to enter expressions and units. Other changes were done to improve lists, header menus, tooltips, buttons, menus and more. Modeling The Laplacian Deform modifier was added to pose a mesh while preserving geometric details of the surface, and a new wireframe modifier allows you transform your mesh into a wireframe representation. The boolean modifier now supports ngons, and there are improvements to the bevel, screw and triangulate modifiers. The bevel tool now offers more control over the bevel profile and results, and the knife tool was improved as well. Threaded Dependency Graph An important change that happened under the hood is the threaded dependency graph. This means that object modifiers and constraints, among other things, can now be computed with multiple threads taking advantage of multicore processors. This will be most noticeable with scenes that have many objects, or multiple objects with heavy modifiers. This is the first step in making the dependency graph in Blender more powerful. Game Development The Blender game engine now supports discrete level of detail for meshes. For game developers, support for working with Photoshop PSD files has been added. A new view navigation walk mode has been added, which has a control scheme as typically found in first person shooter games. This can be useful for game developers to navigate levels as if in a game. Freestyle NPR Rendering The Freestyle Python API is an essential part that makes it a highly programmable NPR rendering engine. This API has been reorganized. More Features Many small changes and features were done all over Blender. Some notable new feature are normalized display for FCurves, derivative map baking, baking to vertex colors, better visualization of masks and control over mask filling, gravity option for sculpting, negative texture values to support vector displacement and a Lamp Data shading node to create more customized NPR shaders. Feature Videos For a visual demonstration of some of the new features in this release, check out the feature videos created during the development of this release. Addons Several addons have been added and updated, including Node Wrangler (aka Node Efficiency Tools) and a new Sketchfab Exporter addon Bug Fixes In addition to the new features, over 560 bugs that existed in previous releases have been fixed.
2014-02-12Recursive PKGREVISION bump for OpenSSL API version bump.tron1-1/+2
2014-02-01Build on Linux.markd1-1/+6
2014-01-10Update to Blender 2.69. Add fixes for building with Clang, either fromjoerg1-9/+5
upstream or submitted for upstream. Import changes: A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too. Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering. The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage. Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers. FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier). In addition to the new features, over 270 bugs that existed in previous releases have been fixed.
2013-12-27Update plist for latest python33; it seems that some stuff calleddholland1-2/+2
"venv" is copied wholesale from the python33 install, I guess via the wonders of scons, and one of the files went away in the last python33 update.
2013-11-20Revbump after updating devel/boost-libsadam1-2/+2
2013-11-20recursive bump from boost-lib shlib major bump.obache1-1/+2
2013-10-12Update to 2.68aryoon1-3/+2
Changelog: * New features * Bugfixes * Many improvements
2013-09-01recursive bump from hdf5 shlib major bump.obache1-2/+2
2013-06-06Bump PKGREVISION for libXft changes for NetBSD native X support onwiz1-2/+2
NetBSD 6, requested by tron.
2013-06-04Try to fix the fallout caused by the fix for PR pkg/47882. Part 3:tron1-2/+2
Recursively bump package revisions again after the "freetype2" and "fontconfig" handling was fixed.
2013-06-03Bump freetype2 and fontconfig dependencies to current pkgsrc versions,wiz1-2/+2
to address issues with NetBSD-6(and earlier)'s fontconfig not being new enough for pango. While doing that, also bump freetype2 dependency to current pkgsrc version. Suggested by tron in PR 47882
2013-05-09Massive revbump after updating graphics/ilmbase, graphics/openexr, textproc/icu.adam1-1/+2
2013-03-13Update to 2.66aryoon1-2/+2
Changelog: Bug fix update Over 80 bugs fixed since 2.66 release: Interface Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760) Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929) Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945) Fix soft shadow at top edge incorrectly drawn (r54954) Fix #34418: Screencast could be started twice (r54961) Fix #34509: Panel color were not updated from old files properly (r54996) Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027) Fix (regression) #34391: Window position not saving correctly for next start-up (r54879) Fix #34390: quicktime video codec menu showing blank (r54942) Viewport Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783) Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789) Fix #34426: Manipulator handles drawn incorrectly by depth (r54923) Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928) Animation Fix zoom for graph-editor (and other editors) (r54910) Sequencer Fix #34439: Strip modifier - Mask multiply failure (r54901) Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904) Fix sequencer crash when pasteing strips after creating new file (r54935) Composite/Nodes Fix #34356: Inputs list in file output doesn't appear properly. (r54754) Fix #34359: Crash when using image output node (r54746) Fix #34474: "Record Composite" image op segfaults in compositor code (r54948) Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960) Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047) MovieClip/Tracking Fix memory leak when loading multilayer EXR as movie clip (r54934) Fix for incorrect subpixel precision of marker when using track offset (r55028) Render Fix #34351: Displacement map Bake margin does not work (r54748) Fix #34436: Node editor delete texture crash (r54908) Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012) Fix #34475: Weird noise bug with Texture nodes (r55021) Fix for texture preview render with show alpha enabled (r55026) Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022) Render (Cycles) Fix #34421: viewport render stuck with no objects in the scene. (r54885) Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959) Modifiers Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793) Fix #34369: applying screw modifier turns object to black (r55004) Tools Fix #34384: Border select in UV Image window crashed (r54816) Fix for weight paint using values over 1.0 when blending (r54833) Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834) Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875) Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891) Fix selecting linked faces (r54920 r54921) Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944) fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969) Fix #34534: Copy/Paste objects hangs (r55051) Fix (regression) #34438: Solidify crease error (r54882) Fix missing select menu for weight, vertex, texture paint modes. (r54883) Fix joining meshes could loose crease/bevel weights (r54899) Fix (regression) #34449: Edge toggline bevel failed (r54900) Sculpt Fix #34370: Collapse-Edges crash in dyntopo (r54827) Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971) Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007) Game Engine Fix projection clipping (r54733) Fix #34349: Character walkDirection ADD mode -#INF error. (r54738) Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745) Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757) Fix #34219: Webcam support under Linux in Standalone broken (r54764) Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769) Fix error using actions with multiple scenes (r54767) Fix object color channels can now be animated separately without zeroing out the other channels (r54772) Fix error using uninitialized variables for rendering (r54776 r54781) Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780) Fix Game-Engine crashing when on material conversions (r54837) Fix #34440: Motion blur (2d filter) not working in osx (r54912) Fix #34428 #20856 #20281: converting multi-uv layers. (r54972) Fix #34523: 2D-Filter produces render error (r55010) Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011) Rigid Body Fix motion paths calculation being incorrect for rigid bodies (r54799) Allow rigidbody collision groups to be animated (r54818) Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855) Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862) Fix inconsistency with world rebuilding with the start frame (r54990) Text Editor Fix Fix text editor bug: ctrl+F is not configurable (r54878) Fix #54907: freeze when turning on syntax highlight (r54907) Fix crash when overwriting ascii character with multibyte character (r54917) Python Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824) Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866) Fix #34372: mesh.verts.foreach_set not working with normals (r54943) Fix for python exception getting the ID from an operator button (r54835) Other Fix freeing all bakes in particle mode (r54822) Fix file with packed images crashes on load (r54790) Fix image alpha version patch with library linked files (r54794) Fix #34427: Collada export crash with armature (r54856) Fix X3D import error loading UV's (r4325) Fix X3D import for images (r4327) Rigify fixes (r4321 r4334 r4335)
2013-02-27Update to 2.66ryoon1-4/+3
Changes: This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display. Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver. In detail, see http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66
2013-02-16Recursive bump for png-1.6.wiz1-2/+2
2013-02-15recursive bump from boost-lib shlib update.obache1-2/+2
2013-02-06PKGREVISION bumps for the security/openssl 1.0.1d update.jperkin1-2/+2
2013-01-26Revbump after graphics/jpeg and textproc/icuadam1-2/+2
2013-01-19Don't link against libexecinfo on NetBSD 6; it's new in 7.riastradh1-2/+4
2013-01-02Update to 2.65aryoon1-5/+11
* Fix build on NetBSD current, repoted by dholland@ Fix NetBSD version conditional and link to libexecinfo Changelog: * More features * 200 over bug fixes
2012-12-09Bump PKGREVISIONryoon1-9/+5
* Buildlink to openjpeg15 * Remove unnecessary lines
2012-12-03Update to 2.64aryoon1-38/+63
XXX This revision may build on NetBSD 6.* and Linux only. * Convert to scons build * Remove MESSAGE file, we need not to copy files to ~/.blender Changelog: * Add cycles engine * New features and bugfixes
2012-10-06Drop superfluous PKG_DESTDIR_SUPPORT, "user-destdir" is default these days.asau1-2/+1
2012-07-03Define ABS before using it. Don't use the address of a function when ajoerg1-2/+2
call is desired.
2012-05-16graphics/blender: Fix indirect linking on DragonFlymarino1-1/+2
2012-03-15Bump PKGREVISION from default python to 2.7.obache1-2/+2
2012-02-06Revbump forwiz1-2/+2
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-2/+2
2011-04-01Fix CVE-2008-4863 using the Debian patch by James Vega.wiz1-2/+4
Bump PKGREVISION. Mark MAKE_JOBS_SAFE=no since installation fails with -j16.
2011-04-01Set LICENSE.wiz1-1/+2
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz1-2/+2
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz1-2/+2
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-02-10Bump revision for PYTHON_VERSION_DEFAULT change.joerg1-2/+2
2010-01-18Second try at jpeg-8 recursive PKGREVISION bump.wiz1-2/+2
2010-01-17Recursive PKGREVISION bump for jpeg update to 8.wiz1-1/+2
2009-09-22Update to 2.49b. Upstream changes:hasso1-2/+2
Updates: - Update for new OpenAL windows library. - Update Japanese translation. - Upgrade extern/xvidcore to version 1.22. This fixes Xvid crashing on linux 64 bit. - Updated Blender/Python API and GameEngine docs. - http://www.blender.org/documentation/249PythonDoc - Python Script Pack and Example Files. Various Bugs: - SoftBody, vertex groups were not notified on deletion & fixes for Mass and Spring Painting - Softbody, non mesh objects missing initializers [bug #18982] - Self Shadow Vertex Colors, improved blur method to give more even results. - Converting nurbs to a mesh ignored smoothing for Alt+C and from python. - Object Active to Other, Fix python error when running in local view. - Ancient resource leak where checkPackedFile would open a file and never close it. - Fix for uninitialized memory use with X11 keyboard and tablet events. - Fix for building with CLang (LLVM) Render Bugs: - Using LightGroups override for material doesn't work for preview renders. - Render Stamp, error in setting the alpha value when drawing text into a char buffer. - Lumma Matte, Fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0 - Baking selected to active with nearby dupliframes objects crashes blender [bug #19029] - Fix for high energy sunlamps, turning specular black [bug #18837] Game Engine Bugs: - Saving runtime on Windows didn't work with python2.6 - Let IPO's animate the ref value for KX_BlenderMaterial's Game Engine Python Bugs: - Converting a mesh from a python argument was broken but happened to work in some cases. - Memory leak fix for action.channelNames. - Was writing to freed memory when freeing a python object in some cases. - Removing GameLogic.EvalExpression(), was unstable. - Crash fix when casting a ray to the same location as the object. - Fixed KX_PolyProxy returning improper VertexIndex with mixed triangles and quads with using .getVertexIndex() and .v1, .v2, etc. [bug #19254] - Fixed obj.sendMessage() with 4 arguments crashing blender [bug #18963] Game Engine Bullet Bugs: - Crash fix when a parent compound object didn't have a physics controller. - Fix for the torque actuator x -& y-axis not working. Sequencer Bugs: - IPO curve-deletion resulted in non-working effect - easy retiming only allowed enlarging of strips, now shrinking is alsa possible (easy retiming: use the right display handle of input strip and shrink or enlarge, will make the speed of the strip exactly fit the effect strip's length) - frames after end-of-display of input strips can now be accessed. - frame blending can now be done on more than two frames, enabling really fine grained motion blur if you speed up a sequence with high factors (bigger than two). - Scene-Strip rendering with compositor scenes failed, if they had no camera attached. - Fixed hdd-audio for sample formats other than 16 bit (8 bit eg). Import/Export Bugs: - FBX Export, Incorrect formatting that broke some converters. - BVH Motion Capture Import, Did not support single rigid body objects. [bug #18949] - OBJ Import, fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well. (improves import from SketchUp) - Collada export, Empty material slot would raise a python error. - Collada import, fixes for increased Sketchup interoperability and more. - Quake MAP Export, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces. - Quake MAP Export, had support for single triangular brush unnecessarily disabled. - Quake MD2 Export, Fix for vertex normals [patch #19206] Python API: - Mathutils (quat_a*quat_b) was broken, returned (quat_a*quat_a) instead. - Support for editing properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to allow OB_ROT_DIFF. - Documentation corrections. - Support for rendering background scenes different from the active scene. - scene.render.render() now behaves the same in interactive and background mode - scene.render.saveRenderedImage() now works correctly in background mode - Armature active bone can be set. New: - 16bit SGI image loading - When BLENDER_FORCE_SWAPBUFFERS env variable is defined, a function is enabled that fixes some menu drawing issues with Mesa3D DRI drivers for Intel and Radeon cards. - Python API - Particles - Draw As variable and dict - Strand render toggle - Object, psys variable in duplicate - Material, Strand render variables - Texture, Use colorbands - Lamp, Spot buffer type selection - Game Engine Physics support for reinstancePhysics mesh from Python and the dynamic actuator. - ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options. - Video and blend file demo. - http://www.graphicall.org/ftp/ideasman42/reinstance.ogv - http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend - Mouse focus sensor "pulse" option to pulse TRUE when the object under the mouse changes. - EDL importer for the sequencer. supports... - audio, video edits - fades, wipes, speed changes (video only) - importing from multiple reels - Example import from final cut pro. - http://www.graphicall.org/ftp/ideasman42/edl_in_blender_px.png - http://www.graphicall.org/ftp/ideasman42/edl_import_ui.png
2009-08-28Update to 2.49a. Upstream changelog is of course too massive, you can lookhasso1-4/+4
at http://www.blender.org/development/release-logs/ for info about new features and fixes. While here, sort PLIST correctly.
2009-08-26bump revision because of graphics/jpeg updatesno1-2/+2
2009-04-28remove broken mirror. ok'd by obache.zafer1-3/+2
2009-02-09Switch to Python 2.5 as default. Bump revision of all packages that havejoerg1-2/+2
changed runtime dependencies now.